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Topics - BloodChuckZ

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136
Bullworth Experiences / Prefect In The Girl's Dorm
« on: August 08, 2009, 07:31:43 PM »
While having Jimmy shoot away at students and Prefects from the safe area atop the step railings at the girl's dorm, I noticed another red mark on my map meter...BEHIND ME, inside the girl's dorm.....
Now, this has happend before...The Authority figure can't get out the door, and in any case, I figure it was one of the Matrons, the Nurse, or Ms. Phillips, who patrol inside the Girl's dorm...But this time, let's try a little fun...Shoot the door, maybe you can wound or knock out the Authority person on the other side.....Well, the Spud Gun doesn't do it....How about some Firecrackers...One, BLAM, Two, BLAM, Three, BLAM, and....WOAHHH...The door opens, and out comes a PREFECT....From the GIRL'S DORM....WOAH !!!

137
Bullworth Experiences / Driving A Scooter THROUGH A Cop Car
« on: August 08, 2009, 07:11:32 PM »
While having Jimmy causing mayhem atop a citizen's car, and after shooting down the Cops with the trusty Spud Gun, It was time for Jimmy to make his escape....
A little set-up here....Jimmy is on the top of a car where he shot the occupant, so the car is now stationary as long as Jimmy is in the area...The location is at Bullworth Vale, on the split-lane street, close to the large pier...A Cop Car, SUV style, has crashed into a tree to the side of, and slightly ahead of the car Jimmy is on top of...Also in the mix is an adult on the Orange Scooter, who becomes wedged in behind the Cop Car, whereupon Jimmy shoots him to get access to the scooter....
Now...Jimmy hops down from the car roof, gets on the scooter, and attempts to get it unstuck from behind the Cop Car...Failing this, just gives the scooter the gas, because sometimes, you can work your way around obstacles by doing this....
But...WOAH...The scooter goes RIGHT THROUGH THE BACK OF THE COP CAR and emerges at the front......WOAH !!!....And Jimmy makes his escape.....

138
Bully 1 Questions / Street Names In Bully ??
« on: August 06, 2009, 12:30:20 AM »
Question for the many thousands of Bullyfans (or hundereds) out there in the ether.....Where are the street names.??

All the time I've put in playing Bully, and just now, I'm thinking, where the HELL are some street signs, you know, like a normal town has, even some names like "Fartass Ave." or "Jackoff Blvd." or "Pigshit St."......Something to help identify where the hell Jimmy is at.....Now the houses in Bullworth Vale have NUMBERS....What's the sense in having numbers on your houses on a street with no name..???

No wonder the Postman is always walking around over there, the slob doesn't know where he's at....Hard to deliver mail with no address, which by the way, you never see him doing that either.....:mad:

139
Bullworth Experiences / Cops Run Through Locked Gate Door
« on: August 05, 2009, 05:35:54 AM »
So I’ve got Jimmy over by the South Docks Area at Blue Skies, on the street extension that leads under the bridge from the Spencer Warehouse....There is almost always Two workers in this little area, by the electric gate you have to open from the other side, a Construction Worker with a vest and hard-hat, talking with what appears to be a Dock Worker in a white shirt....And to get to the other side of the gate, Jimmy has to go West to the dock, hang a right, go North for a ways, hang another right, go East a little ways again, hang yet another right, now going South up a little hill, hang still another right, go West a little ways, then finally a left to go South to the fenced-in area on the other side of the locked electric gate…And here, I had Jimmy fart around, let’s see if we can heave something over the fence and attack those two workers who are still on the other side….

Oh, YEAH, the firecrackers work, and they’re bothered, all right…I’m fully expecting the Cops to run to bust me from the way I came in here, No other way, Right ?????

Well, they showed up all right -- on the other side of the fence -- and then proceeded to RUN THROUGH THE LOCKED GATE DOOR right at me….So I made Jimmy run like hell, back to the water where he could dive in, and avoid being busted……

It was close, but Jimmy made it…….:cool:

140
Bully 1 Questions / Mystery of the "Welcome" Sign
« on: August 02, 2009, 05:49:52 AM »
The opening cutscene shows clearly Jimmy being driven into Bullworth Vale just east of the tunnel, and past a large sign with the inscription ----

                                      Welcome To
                                 
                                      BULLWORTH

Returning to that spot, the sign is GONE !!!! WTF happened to the sign ?????

141
Hints, Tips and Cheats / "Play As" Codes don't work on PS2
« on: August 02, 2009, 04:33:08 AM »
On CheatCodes.com, I came across 4 codes that are supposed to let you play as Gary, A Prep, A Jock, A Greaser, but none of these codes work on the PS2 on either 1st or 2nd controller.......

The codes were submitted in Aug. 2007 by someone named "Stacy Keiblers Main Man", and they are.....

Play as Gary --- X,X,X, Circle, Right, L1, Square, Triangle.
Play as Prep --- Right, R2, X, Triangle, Left Square.
Play as Jock --- Square, Square, Up, Left, R1, L1, L2, Right.
Play as Greaser -X, Left, Square, L2, L1, X, Triangle.

Those with other platforms, check these out and see if they work anywhere...

142
Bullworth Experiences / 50th Errand Once More
« on: July 30, 2009, 06:17:19 AM »
Of my 3 complete Bully games, all now at 100% for quite some time, about the hardest thing to fully complete is the easiest things in the game -- The Errands.....

My first complete Bully, I have 49 Errands complete...Never could locate #50...The second complete Bully, I DID find all 50, and now, the third complete Bully has, as of 5 AM this morning, all 50 Errands complete......

Yeah, I know, I have TWO complete walkthroughs, plus an un counted number of Tips, Tricks, Hints, and Cheats for this game....But many times, the "Errand Offers" aren't exactly were there are predicted to be...and the only way to keep track is to keep a list from the start, which I did not....

How about it out there in Bullyland -- anyone else get their 50..??

143
Bullworth Experiences / Knocking 'Em Out With The Go-Kart
« on: July 30, 2009, 03:32:09 AM »
Ever notice how easy it is to run over people with the Go-Kart, but not so easy to knock them out ???

It seems Speed may have something to do with this....If Jimmy is driving the Go-Kart full tilt around the school, or on the streets, you may notice that the persons hit substain little or no damage, sometimes being "lifted" by the Go-Kart and set back down.....Seems a slower speed may help here.....

I usually have Jimmy run over them at a reduced speed, then screech to a stop, back up, sometimes hitting them again, and just keep repeating the process until they are knocked out....The students are the easiest to knock out, and the Prefects and Townspeople are harder...Cops are the hardest, and since they are usually in pairs (But not always), makes this more difficult...But it can also be done....:cool:

144
Bullworth Experiences / Blue Skies Workers SWIM !!
« on: July 29, 2009, 06:14:04 PM »
Since having 3 games completed at 100%, I have been going around trying to gain new experiences for Jimmy -- What is most fun, for me, is whacking the Students, Prefects, Townsfolk, and Cops, who gave me such trouble along the way to completing the games......

Normally, I would just jump Jimmy up on a high safe spot, and start whaling away with the Spud Gun, Fiercrackers, Rubberband Ball, Slingshot, Etc....But lately, I have just been running Jimmy around Bullworth and around the Towns and using the Cheat-enhanced Spud Gun to shoot as many Students and Townsfolk as I can on the run while escaping from the Prefects and Cops.....

So I found Jimmy over by the South Docks Area at Blue Skies, on the street extention that leads under the bridge from the Spencer Warehouse....There is almost always two Two workers in this little area (by the electric gate you have to open from the other side), A Construction Worker with a vest and hard-hat, talking whth what appears to be a Dock Worker in a white shirt....And I shot one of them with the Spud Gun and ran like hell for the Dock, hung a short left, jumped down on the dock extention, into the water, and started swimming......

Then I turned Jimmy Around to take a look....There was a Cop, of course, but the two workers were on the platform extention, and one was far enough in the water that he was treading water...So, I hung around, and eventually, both were in the water, and slowly trying to swim to me !!!! FAR OUT, I had never seen anyone except Darby swimming before...I noticed the Cop never tried to swim, though....

So, I would swim Jimmy clise enough to them to pull them out and then swim away, to get them to follow...This took awhile....And wound up 20-25 Ft. from the dock...It was getting late by then, and I was in-between the two workers at that point, so I decided to let them "Get Me"....

Well, they can't....Just as Jimmy Can't do anything in the water, neither can they.....So I just let Jimmy pass out there.....

And here's a kicker....Jimmy woke up at the hospital....At BULLWORTH TOWN..

145
Bullworth Experiences / The Lighthouse Lake Overlook
« on: July 29, 2009, 05:37:22 PM »
Since having 3 games completed at 100%, I have been going around trying to gain new exprerences for Jimmy -- What is most fun, for me, is whacking the Students, Prefects, Townsfolk, and Cops, who gave me such trouble along the way to completing the games......

Normally, I would just jump Jimmy up on a high safe spot, and start whaling away with the Spud Gun, Fiercrackers, Rubberband Ball, Slingshot, Etc....But lately, I have just been running Jimmy around Bullworth and around the Towns and using the Cheat-enhanced Spud Gun to shoot as many Students and Townsfolk as I can on the run while escaping from the Prefects and Cops.....

As such, I wound up at the Overlook just NW of the Lighthouse last night to test what could be done there....In the past, I mostly avoided the Overlook, because you can be busted there, and there is only one way in and out....So imagine my surprise when I started popping some Townspeople up there and NO COPS CAME.....and I'm going "WOAHHH". how about that shit !!!....

Now, there's no safe spot there, so Jimmy will have to stay on the run...Just don't leave the area....And, it's also possible to BEAT UP Townsfolk here, You just have to be Quick.....

In the words of Jack Nickelson, "Go Check It Out".:D

146
Bullworth Experiences / Zoe, The Ultimate Cheater
« on: July 29, 2009, 05:08:13 PM »
Jimmy has Won, defeated Gary, and has gained a new steady GF in Zoe, as she is the one who comes forth to plant a sexy kiss on our hero near the end of the cutscene...Not Angie, Christy, Lola, or Pinky, But Zoe...Now Jimmy's main squeeze, the Ultimate Girlfriend....Happy ever after........

But all is not right in Bullyworld, for Zoe...Is A Cheater...She has been spotted making out with at least three different cliques...The Preps, The Bullies, and...GASP...even The Nerds !!!!!

All is not lost...You can salvage Jimmy's pride by exacting revenge on both the Cheater and the Perpatrators of this vile act of betrayal at the Lighthouse Lake Overlook...Without interference of any Authority characters......

Beat them, Shoot them, Make it known that Jimmy will NOT put up with a Cheating Bitch, and will SMASH the lights out of anyone who dares to mess with his girl.........

Works for me.........:mad:

147
Bully 1 Discussion / Bully In-Game Arcade Game High Scores
« on: July 18, 2009, 09:25:37 PM »
I would like to hear from all of you 100% complete (OR have just finished the game), What were your TOP SCORES in the 3 Bully In-game Arcade Games...

I'll start this off by posting my high scores (So Far)......

541 ------ Monkey Fling

2008 ----- Con Sumo

132,100 -- Nut Shots

All Right, Let's Hear It -- Has anyone beat these ??????

"Come'on, Punk -- Make My Day !!!" --- Dirty Harry

148
Hints, Tips and Cheats / Where Jimmy Can't Be Busted
« on: July 18, 2009, 08:48:14 PM »
BULLY ---  WHERE JIMMY CAN’T BE BUSTED   
 --------- Version 3.0 --------  30 Jun. 2010

There are various places around
the game where Jimmy can't be 
Busted by any Authority Figures ------------


Inside the Boy's Dorm
On the stone ramps and pillars by steps outside Boy's Dorm
On the stone ramps and pillars by steps outside Girl's Dorm
On the TOP of the Railing by the side door of the Girl's Dorm
On the TOP of the couches & chairs inside the Girl's Dorm
On the TOP of the square white pillars on the stair landing.
On the TOP of corner desks in the rooms of the Girl's Dorm
On the TOP of the bookcase in the Girl's Lounge, NW corner
On the TOP of the 'Beam Cola' Machine in the Girl's Lounge
On the TOP of the tables, couches & chairs inside the Library
On the TOP of the Library large Beam -- Jump from 2nd floor
On the TOP part of the counter in the Library
On the TOP part of the counter in the School Office
On the stone ramps and pillars by steps in back of the School
In the small yard area between the Bus and the Hobo Yard
On the roof of the Autoshop
Past the Nerd’s Gate South-East of the Library
On the TOP of the high stone wall South of Harrington House
On the TOP of all stone pillars in front of Harrington House
Inside Harrington House
On the roof of the East Gym
On TOP of all stone ramps and pillars at the football field
On TOP of all stone ramps and pillars outside Jock’s save house
Inside the Jock's save house
On TOP of all stone pillars at the Observatory
On TOP of all Boulders South & East of the Observatory
On any rooftop in Bullworth Town
On the fence across from the Bullworth Town movie theater
On TOP of the two SMALL tree planters in front of the In & Out Motel
On the roof of the gas station in Bullworth Town
On the roof of Town Hall in Bullworth Town
On the roof of Bullworth Town Police Station
In the enclosed area South of the Bullworth Town Library
On, and In, the Fire Hydrant by the Mental Dental
On TOP of fence rail on the path OVER the river
On the railings of the North bridge OVER the river
On the NW raised stone planter by the pavilion and near the Prep's gym
On TOP of any dock pillar down at the docks in Bullworth Vale
On the large rock at the East beach at Bullworth Vale
On the large rock just East of Bullworth Vale Park
On the overturned outhouse by Bullworth Vale Park
On the round tables in Bullworth Vale Park
On the round tables by the Bullworth Vale Burger joint
On TOP of the wall behind the Happy Endings retirement home
On TOP of the raised stone planter at Shinjo’s Eatery
On TOP of the raised stone planter NW of Burger Joint
On the half-sunken Pirate ship
On the Pirate Island
On the TOP of the Pagoda in the yard at Spencer Estate.
Entire yard of house number #22 in Old Bullworth Vale
Entire yard of house number #26 in Old Bullworth Vale
Entire yard of house number #28 in Old Bullworth Vale
On the TOP of the NW wall at #29 in Old Bullworth Vale
Small beach area under the North bridge
Small beach area just East of the Carnival
On the three-step flat rock ledge just West of the South bridge
On the TOP of the Railing all along the South beach wall
On the Barge Platform South of the docks at Old Bullworth Vale
Newspaper Vending Machine at the Medical Clinic at Bullworth Vale
Inside the Prep's Beach save house
Inside the Greaser's Poolhall save house
On any rooftop in New Coverntry
On the roof of the old Drive-Thru in New Coverntry 
On TOP of stone wall down the street from Greaser's save house
Inside the BMX Bike Park building in New Coverntry
On the roof of the BMX Bike Park Warehouse in New Coverntry
On the roof of the small shed in the cul-de-sac South of the Tennentments
On TOP of any junk car in Blue Skies Industrial Area
On TOP of the Silver Trailer at the East residential area of Blue Skies
Inside the Spencer Warehouse in Blue Skies Industrial Area
On the half-sunken Old Dock boat near Blue Skies pier
Past the SMALL gates in the Chemical Plant area
On the ramps & roof of the Chemical Plant
On TOP of the bushes outside Happy Volts Asylum
On TOP of the large rocks outside Happy Volts Asylum
On TOP of the Ping-Pong table at the Rec Room inside Happy Volts Asylum
On TOP of the Morgue tables at Block “C” inside Happy Volts Asylum
On the branch of any tree that Jimmy can climb
On any Lattice that Jimmy can climb

Also, areas where it is possible to be busted,
by Cop, Citizen, or Prefect, but is not likely,
if you are vigilant ----


On TOP of the railing by the right side of the front school steps
Inside the Junk School Bus at the edge of the Parking lot
At the END of the diving board at the pool in the Gym
On the wooden wire reel outside the Tattoo Parlor
Inside the Save Warehouse in Blue Skies
On the back balcony at Bullworth School
Past the Nerds Gate next to the Library
Inside the Prep’s gym at Bullworth Vale
Inside the Freakshow House
In the School Basement
 
Other places you can avoid being busted,
but Authority Figures will throw and hit you
with bricks and sap your health ------


Anywhere in the water near the shore
On the very TOP of your Go-Kart
On top of any car -- Must knock out occupant
On the roof of the shed on Happy Volts Asylum grounds

Places you can also avoid being busted, 
but can not punch or Injure anyone or you
will be thrown out & then busted --------


All Yum-Yum Market Stores
Both Shiny Bike Shops
Dragon’s Wing Comics Store
The Happy Mullet
Inside the Nerd’s save basement
Worn In Clothing Store
Aquaberry Fashion Store
The Final Cut Store
Hair, Nails & Beauty
The Carnival Souvenir Tent

Places where Authority Figures can't bust you,
but citizens can......


At the Lighthouse Overlook

149
Bully 1 Questions / Places you can't go after Missions
« on: July 18, 2009, 07:21:41 PM »
We all know of places you can get into AFTER a Mission (Harrington House, School Basement, the Asylum, Hatrick's yard.....) -- But what's up with places you CAN'T return to after a Mission (or Missions) ?? And why the hell not ??

Here's a list to get us started-------

The Fun House
The Junkyard
The Observatory
The Hobo's yard
The Staff room
The Auditorium
The Chemical Plant
The Tentament Building

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