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Bully Modding / Re: Any hope for somebody to complete the super mod into version 5?
« on: June 17, 2020, 06:00:21 AM »Locations such as this would require the script(s) that load and render the inside of the chemical plant. Without the loading and rendering process the game might crash or you may just end up in an empty void. Loading screens were used for performance in old consoles where rendering too much could lag the machine.
I see. I mainly asked this because other location spawning mods do have several accessible locations, but as you say it needs to be implemented properly.
Some locations such as the boy's dorm do not have anything that really renders or "exists" behind the locked doors. You would need to manually build rooms into the 3d space of the map and use lua coding to make it function. Not easily done.
Yeah, if the room behind it is in a non-standard fashion, it could be quite a bit of work to get it running.
DaBOSS made a flying mod. This may be what you're looking for. https://bully-board.com/index.php?topic=24069.0
I've used a no-clip mod, the unfortunate thing was it having to replace any pre-existing mod already being used, though I suppose it's not that much of a big deal.
This mod would require DaBOSS since nobody else really has knowledge in how it was coded. DaBOSS has not been around however.
I see. I'm wondering actually what would happen if Bully modding got similar interest as do GTA games, there's probably some undiscovered things waiting to be found.