News: Welcome back to Bullworth! If you haven't already, you will need to reset your password..


Author Topic: jimmy full style on AI  (Read 1537 times)

0 Members and 1 Guest are viewing this topic.

Offline bullyfan123

  • Jr. Member
  • **
  • Posts: 4
  • Gender: Male
    • View Profile
jimmy full style on AI
« on: April 23, 2013, 05:50:21 PM »
I was just wondering if I could give someone jimmy full fight style like the ability to grapple me and punch me as many times or punch me in the face on the ground till I reverse it or something.
the only reason I am asking this question is because I'm not sure if it is just copy and paste or is there more to it.
OR IS IT EVEN POSSIBLE???

deadpoolXYZ

  • Guest
Re: jimmy full style on AI
« Reply #1 on: April 23, 2013, 06:48:24 PM »
I never tried this but I think it doesn't work. I mean, that style was made for the player only.
Maybe when editing .act files becomes possible, someone can create attacks using the player fighting style animations for a ped.

Offline xXxNarumi

  • Apprehended (Captured)
  • Hero Member
  • ****
  • Posts: 2,641
  • Gender: Male
  • xNarumi wont be missed.
    • View Profile
Re: jimmy full style on AI
« Reply #2 on: April 23, 2013, 07:46:11 PM »
Not possible because...
All games AI are rigged to motion an attack from contact and shortcut motion.
The number wont scramble because the AI doesn't recognize Jimmy fight style since its a NULL where only PLAYER is able to attack.
If a number is null there is no possible way to get the AI to use it unless we code it differently our self which is changing the game.

Offline Red Blaster

  • The BB Arab
  • More Than Halfway There
  • *****
  • Posts: 5,649
  • Gender: Male
  • Hi
    • View Profile
Re: jimmy full style on AI
« Reply #3 on: April 24, 2013, 07:25:59 AM »
Player.Act is designed strictly for the player.