Bully-Board
Bully Modding Section => Requests => Topic started by: ultrasbully on February 25, 2015, 04:58:56 PM
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Hi BullyBoard, I want to make a request for a LUA mode that instantly kill all enemy
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If there is some code that gets the attacking ped, it's possible.
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Hi BullyBoard, I want to make a request for a LUA mode that instantly kill all enemy
I accept this request, add me on Skype, Steam, or XFire: jedijosh920
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Lock onto a ped, and press the zoom out (down) button.
I didn't want to put it on my mediafire since it's just for one person... so here's a file dropper link. Note, this link will break in a few days, but you should see this reply by then. If not I'll re-upload... download (http://www.filedropper.com/scripts_1).
or, if you want the source, here is that too:
(Compile to STimeCycle.lur)
-- Settings:
USE_EXPLOSION_EFFECT = true
BUTTON = 3
function main()
Wait(500)
repeat
F_Boom()
Wait(0)
until not Alive
end
function F_Boom()
local ped = PedGetTargetPed()
if IsButtonBeingPressed(BUTTON,0) and PedIsValid(ped) then
if USE_EXPLOSION_EFFECT then
local x,y,z = PedGetPosXYZ(ped)
EffectCreate("BigExplosion",x,y,z)
end
PedApplyDamage(ped,PedGetHealth(ped) + 5)
end
end
F_AttendedClass = function()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
SetSkippedClass(false)
PlayerSetPunishmentPoints(0)
end
F_MissedClass = function()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
SetSkippedClass(true)
StatAddToInt(166)
end
F_AttendedCurfew = function()
if not PedInConversation(gPlayer) and not MissionActive() then
TextPrintString("You got home in time for curfew",4)
end
end
F_MissedCurfew = function()
if not PedInConversation(gPlayer) and not MissionActive() then
TextPrint("TM_TIRED5",4,2)
end
end
F_StartClass = function()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
F_RingSchoolBell()
local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()
end
F_EndClass = function()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
F_RingSchoolBell()
end
F_StartMorning = function()
F_UpdateTimeCycle()
end
F_EndMorning = function()
F_UpdateTimeCycle()
end
F_StartLunch = function()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
F_UpdateTimeCycle()
return
end
F_UpdateTimeCycle()
end
F_EndLunch = function()
F_UpdateTimeCycle()
end
F_StartAfternoon = function()
F_UpdateTimeCycle()
end
F_EndAfternoon = function()
F_UpdateTimeCycle()
end
F_StartEvening = function()
F_UpdateTimeCycle()
end
F_EndEvening = function()
F_UpdateTimeCycle()
end
F_StartCurfew_SlightlyTired = function()
F_UpdateTimeCycle()
end
F_StartCurfew_Tired = function()
F_UpdateTimeCycle()
end
F_StartCurfew_MoreTired = function()
F_UpdateTimeCycle()
end
F_StartCurfew_TooTired = function()
F_UpdateTimeCycle()
end
F_EndCurfew_TooTired = function()
F_UpdateTimeCycle()
end
F_EndTired = function()
F_UpdateTimeCycle()
end
F_Nothing = function()
end
F_ClassWarning = function()
if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
return
end
local l_23_0 = math.random(1,2)
end
F_UpdateTimeCycle = function()
if not IsMissionCompleated("1_B") then
local l_24_0 = GetCurrentDay(false)
if l_24_0 < 0 or l_24_0 > 2 then
SetCurrentDay(0)
end
end
F_UpdateCurfew()
end
F_UpdateCurfew = function()
local l_25_0 = shared.gCurfewRules
if not l_25_0 then
l_25_0 = F_CurfewDefaultRules
end
l_25_0()
end
F_CurfewDefaultRules = function()
local l_26_0 = ClockGet()
if l_26_0 >= 23 or l_26_0 < 7 then
shared.gCurfew = true
else
shared.gCurfew = false
end
end
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Or Daboss can do it......nvm lol :'(
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thanks daboss but its not what i really want. Like Mick said, its possible to kill all of them not just for one enemy player's locked on. jedijosh i dont have them, you can post here
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thanks daboss but its not what i really want. Like Mick said, its possible to kill all of them not just for one enemy player's locked on. jedijosh i dont have them, you can post here
That's not possible.
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thanks daboss but its not what i really want. Like Mick said, its possible to kill all of them not just for one enemy player's locked on. jedijosh i dont have them, you can post here
That's not possible.
It actually is possible.
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thanks daboss but its not what i really want. Like Mick said, its possible to kill all of them not just for one enemy player's locked on. jedijosh i dont have them, you can post here
That's not possible.
It actually is possible.
yea everything is possible if you're a good scripter.