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Messages - KBF

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Introduce Yourself / Re: Hello BB
« on: July 24, 2016, 04:17:14 PM »
Yeah, but those were quite simply mods, mostly texture swap or map mods, which back in 2007 was still somethin adorable :P I also managed to write a tutorial about modding SA v2.0, but soon after downgrade patches were in the game, and my tutorial wasnt that helpful since you could easily use SAMI to put mods in game without problems. Then I got a break, eventually making some minor mod in 2010 since I had to focus on going for studies, later just playing the game and practicing shooting, driving, and other stuff like mission strats.

With that little knowledge I dont think I'd be helpful with modding Bully (I dont even know what engine was the game based on, and it surely is not a SA engine, just like the case with Vice City Stories). I was thinking earlier about starting a project with fan made Bully unofficial sequel/spin-off using DYOM, but as I stated it'd require lots of conversions of the map, characters etc. Its not impossible, some guys from Russia made GTA Alien City which looked quite promising for me, but I got simply not much knowledge about that stuff, not to mention a team would be required as well ...

KBF is a short form of KISSbestfan my old nickname, but since its a bit outdated I prefer to use this form ;) Back in 2006 I got really into their music, and Im still their big fan. Its just the times are changing, and now I do not live the band news life everyday.

2
Bullworth Never Ending Story / Re: NES Comments
« on: July 23, 2016, 08:24:32 AM »
Hey just droppin by to give a big thanks for writing the story. By the time I was reading this I was quite mad about what you've done with Kurt, but forgot about this, when read the ending :P Till the last pages I had an almost ready post in my head where I wanted to argue about his character. Since Im a screenwriter I found his story much too dramatic comparing to every single one in the NES. But this is to be told for much longer post.
Besides his story what can I say more - its really good made, in Rockstar style - you really made place Bullworth the hell on earth :P You also made me reading something new for the first time in few years. Respect !

I'll also start reading much shorter Live and Die in Liberty, but for what I see its quite in the beginning. Since Im new to the site I didnt wanted to interrupt you guys, but if nobody cares for the story now ... can I join in :P ?

Cheers

3
Bully 2 Discussion / Re: What We Would Like To See In Bully 2
« on: July 23, 2016, 08:10:26 AM »
What Im thinking about Bully 2 - more controversial :P

Hey I know its all about the school and stuff, and original Bully was controversial enough. But still ... Rockstar MO is still basically "make the game more controversial" :P
So my dreamy Bully 2 would include bloody fightings, bribery, violence, more violence, even more violence, violence with girls, friendship traitors, and maybe even sexual assault ... All that with a lil bit of new characters (mostly new villains I believe), and the motto "dog eats dog" becomes real !

Yeah, I know its not gonna happen :P But still it would be a hell cool game.

What Im really thinking about is:

- dont make the city so big, original Bully got it quite right, basically the opposite of GTA V - small map, but with loads things to do and visit, while GTA V gives us giant map with some places you actually dont have to visit never ever
- dont focus on graphics and stuff like that, I prefer even less realism that we got in Bully and earlier GTA games, and while most of casual gamers demands better and better graphics, then its easy to lose it
- much stuff in original Bully was good enough, but it could be improved. Like the classes - you could pass them all in first chapter, and later focus on missions only, every chapter should give an opportunity to finish only 2-3 courses, to give a better view for a school year in general. Also the chapters werent designed properly IMHO (very long chapter 1 where we discover the school, meet new people, and very short chapter 5, Rockstar did the same stuff with GTA SA if you think about it carefully)
- thing about weapons is always interesting, I think we should at least give an opportunity to use firearms, for a grand finale of the game
- about the soundtrack I was talking earlier - Shawn Lee did a great job, but for Bully 2 I'd prefer Mac De Marco to deal with the music, to give even more dizziness into the school
- the length of the game ... this is always difficult, because original Bully was quite a long game, but still shorter than GTA SA. On the other hand GTA III can be completed in 2 hours. Sometimes tough its better to let it go, than make a long and pointless tasks like drivin half of the map to take a picture and go back
- and of course the new plot would be needed too, but this is a different story. Earlier I was thinking about giving an opportunity to the main character of choosing the path, while Jimmy was cool most of the game, and werent bullying kids (unless we told him so in free roam), we could choose the "being bully" missions instead of "being cool". But this isnt Rockstar style, and more like True Crime, where you are a cop, but can also shoot people for fun.

Those are my ideas for the game, hope you enjoy the general concept

4
Introduce Yourself / Hello BB
« on: July 23, 2016, 07:32:51 AM »
Hello there guys, thanks for approving my account in there.

The story with Bully starts in approx 2007 when a friend of mine got a copy for PS2, but to complete the game I had to wait a bit longer. Back then I was also quite into GTA SA, even makings some minor mods, and still love the game, but its also a bit the reason I love Bully. I decided to log in there while reading the NES, which I already finished reading (yeah that was quite a long bit), and right now waiting with most of you for the Bully 2 to be ever announced and silently hoping that it wont compare to a classic Bully like GTA V compares into GTA SA. Cheers !

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