Bully-Board

Bully Modding Section => Script Modding => LUA Scripting Help => Topic started by: Gustavinzaum on October 04, 2016, 10:09:30 PM

Title: darby's block
Post by: Gustavinzaum on October 04, 2016, 10:09:30 PM
Code: [Select]
elseif IsButtonPressed(14,0) then
    ExecuteActionNode(gPlayer, "/Global/BOSS_Darby/Defense/Block/Block/BlockHits","act/anim/BOSS_Darby.act")
when i press the button, all the action nodes stop working. any solution?
Title: Re: darby's block
Post by: barca769 on October 09, 2016, 04:51:32 AM
Try to put (all) loadanimationgroup included in all your action nodes. Maybe your animationgroup incomplete
Title: Re: darby's block
Post by: DrianYu22 on September 22, 2023, 09:19:28 AM
Any updates with this Derby Block? Im using Derby but he has no Block Features Only Evades and Attacks
Title: Re: darby's block
Post by: J_Striker_A on October 13, 2023, 01:46:31 PM
elseif PedIsValid(PedGetTargetPed(gPlayer)) and IsButtonPressed(10, 0) then
   PedSetActionNode(gPlayer, "/Global/Actions/Defence/Block/BLOCK/BLOCKHITS", "Act/Globals/GlobalActions.act")
this is the code i use for darby block
Title: Re: darby's block
Post by: DrianYu22 on December 02, 2023, 06:01:52 AM
What load animation is needed for this to work?