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Messages - Hopking

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16
Mod Releases Archive / Re: LUA Multi-Mod 2
« on: August 29, 2013, 06:09:21 AM »
I think the tandem grapple is hard-coded to only be able to work if both the holder and the attacker are of the same clique. This mod doesn't contain a clique changer because it's buggy.

17
Mod Releases Archive / Re: LUA Multi-Mod 2
« on: August 16, 2013, 02:51:24 PM »
Select your fighting styles (in the order you want them) until the number is 4. By which, you can press C to switch between them.

and Feargeorge, read above

18
Mod Releases Archive / Re: LUA Multi-Mod 2
« on: August 10, 2013, 03:31:22 PM »
I've added another Addon to the addons menu. Now it is regenerative health. It's significantly different to the regenerative health presented in the Pedstats file as there is a delay to the health regenerating and being hit will prolong the time for the health to be regenerated. I'm playing around with the values to see which time to regenerate would be the most convenient.


Since I have quite a lot expirience messing around with Pedstat.dat I can help you out if u need.
Just tell me how u want the health to regenearate or anything else. I'll be glad to help or give advice of any kind.

Oh no, I meant that this Lua regenerative health is different (Because I don't really like the pedstats regenerative health)

19
Mod Releases Archive / Re: LUA Multi-Mod 2
« on: August 10, 2013, 03:23:47 PM »
I've added another Addon to the addons menu. Now it is regenerative health. It's significantly different to the regenerative health presented in the Pedstats file as there is a delay to the health regenerating and being hit will prolong the time for the health to be regenerated. I'm playing around with the values to see which time to regenerate would be the most convenient.

20
Mod Releases Archive / Re: LUA Multi-Mod 2
« on: August 08, 2013, 05:17:37 AM »
I'm not sure how to teleport into interiors yet

21
Mod Releases Archive / Re: LUA Multi-Mod 2
« on: August 08, 2013, 02:14:02 AM »
Thanks for the support. My next goal is to make it more operable... at the moment, the controls are really limited because bully only supports keys that are bound in-game it seems...

22
Mod Releases Archive / Re: LUA Multi-Mod 2
« on: August 07, 2013, 11:44:01 AM »
Okay, Here is step by step:

Open Scripts.img in IMGtool
In Scripts.Img, search for "ArcRace1.lur", Delete it
Go to Commands -> Add
Select the DOWNLOADED ArcRace1.lur and add it
Go to the arcade machine in the boys dorm and use it.

23
Mod Releases Archive / Re: LUA Multi-Mod 2
« on: August 07, 2013, 11:21:33 AM »
No, do not replace ArcRace3D.lur
Simply delete and add ArcRace1.lur, do not delete ArcRace3D.lur whatsoever

Both files are ArcRace1.lur, ArcRace3D is irrelevant

24
Mod Releases Archive / Re: LUA Multi-Mod 2
« on: August 07, 2013, 08:45:43 AM »
Delete the existing one, then add the modded one

25
Mod Releases Archive / Re: LUA Multi-Mod 2
« on: August 07, 2013, 05:51:44 AM »
Download IMGTool, open Bully Scholarship Edition\Scripts\Scripts.img with it, find ArcRace1.lur in the img file, delete that one, and add the new one from this thread.

26
Mod Releases Archive / Re: Remove Endless Grunting Sound
« on: August 07, 2013, 02:34:06 AM »
2 Things

This is awesome and now we cant get the bug that makes that sound play a shit load of times when they do to any ped the tandem grapple move (One ped is grabbing another ped and the others peds can hit im in is belly that.)

And is this a new Audio/Replaced audio or you just changed something? like a name or you null it.

In the file I edited, You can replace any sound with any other sound in the game. I decided to null the 'Struggle' sound, that stopped the annoying sound altogether.

27
Mod Releases Archive / Remove Endless Grunting Sound
« on: August 06, 2013, 04:31:59 AM »
It's a simple mod. It'll remove that annoying sound of someone struggling when they're grabbed in a fight. It's not really useful aside from that, I just felt i'd share it.

Downloads:
http://puu.sh/3V162.rar
https://dl.dropboxusercontent.com/u/194379539/Public_Downloads/audio.rar

Place that in Bully Scholarship Edition/audio/xact and make sure to backup.

I'll probably create a large pack of fixes for things I find annoying in Bully.

28
Bully 2 Discussion / Re: Bully 2 With MP?
« on: August 06, 2013, 12:20:13 AM »
CO-OP would be the only multiplier that'd fit with such a game, in my opinion. If they do co-op, i just hope that doesn't water down any missions.

29
Mod Releases Archive / Re: LUA Multi-Mod 2
« on: August 04, 2013, 08:15:07 AM »
Thank you, I'm glad to hear that, as soon as I iron out the script and make it more understandable (and eventually complete it) i'll completely release the source to everybody, which I hope will greatly assist people in creating similar scripts.

30
I suppose the animation paths are exactly where rockstar saved them when compiling the game, I think if we got a decompiled copy of the game we'd be able to get all of the paths that were saved (I know there are some references in some files, usually X:\Bully Ps2.)

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