News: Welcome back to Bullworth! If you haven't already, you will need to reset your password..


Show Posts

* Messages | Topics | Attachments

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ey boi

Pages: 1 [2] 3 4
16
Modding Questions/Help Archives / Re: beta preps
« on: September 29, 2016, 12:33:24 PM »
weird dont happen to me
but then disable em go ahead
THIS IS AWESOME -Ray

17
Modding Questions/Help Archives / Re: beta preps
« on: September 29, 2016, 11:04:47 AM »
ffs i mentioned in my post
they wont be duplicate's
even though there different peds
there wont be dupe's at all
so chill

also i mean
yes there beta sorry
but there not beta winter, what quinn said.
there were dupes, i went in-game and i saw beta tad  and normal tad

18
Modding Questions/Help Archives / Re: beta preps
« on: September 29, 2016, 03:32:37 AM »
any of you know what Tad, Justin, Pinky and Bryce are under? i wanna put FF FF FF FF for them because i only want 1 version to spawn

19
Modding Questions/Help Archives / Re: beta preps
« on: September 28, 2016, 03:28:46 PM »
they aren't beta outfit's, look at there looks
tad has a short on lol
your welcome btw.
if they arent beta, then what are they?

20
Modding Questions/Help Archives / Re: beta preps
« on: September 28, 2016, 03:10:21 PM »
Feel free to test it out and let us know! I've never done any texture modding myself, so I'd love to know what it is lmao
its not texture modding, also, i can confirm that these are beta outfits and they look awesome, i got some screenshots on steam, heres some ---> https://gyazo.com/732e5ca15720bb1528cac2ed7c0e2963 https://gyazo.com/f830ced23db578ef579e5b86eb13601d https://gyazo.com/1d173cf0187455ba760f7e342118ffd7, thanks shrimp!

21
Modding Questions/Help Archives / Re: beta preps
« on: September 28, 2016, 02:43:03 PM »
So shouldn't BW be associated with BetaWinter?
Or am I being slow..
why dont i try? :D

22
Modding Questions/Help Archives / Re: beta preps
« on: September 28, 2016, 01:55:54 PM »
i tried to texture, not gonna happen tho, it was really bad and didnt even work, it was crap anyways because i used gimp

23
Modding Questions/Help Archives / beta preps
« on: September 28, 2016, 01:04:47 PM »
what are the beta preps under in ide? i've looked everywhere but i cant find what they are under, i've tried searching in hxd, looking on google, bully board and bully mods, but no luck. At least i heard they were in hxd editor, i might have misheard though

24
Modding Questions/Help Archives / Re: Custom fighting style.
« on: September 26, 2016, 01:42:45 PM »
never used steam in my life.
how2learn fighting style mods? through someone other than shrimp pls

25
Modding Questions/Help Archives / Re: Custom fighting style.
« on: September 26, 2016, 01:01:17 PM »
if I had any type of control over this, this topic would be lockedup immediately, but unfortunately, I don't, so I can't.

I'm 100% over all of this. You sort it out yourself. I for one am done helping you at this moment in time.
My opinion is that you don't continue arguing, but instead, use the "report to moderator" button whenever you're annoyed at someone.

Enjoy fighting.
Peace
again, do you have steam?

26
Modding Questions/Help Archives / Re: Custom fighting style.
« on: September 26, 2016, 12:32:48 PM »
To be honest with you, you need to learn for yourself. You're constantly requesting things that aren't that hard, you either accept others help or you don't get it. I've been patient with you but you are starting to get on my nerves now, Learn LUA, or just stop requesting. There's barely any active modders anymore who take requests.

DaBOSS has tried many many time to help you out, yet you don't try to do it yourself, you wait for someone to give in and do it for you. They even gave you a list of all the codes/nodes/actions, etc you needed and told you how to do it.
Shrimp has tried to teach you before, as I've seen in previous posts, and even I have told you a few things.

I'm a very patient, respectable and accepting person, but you have pushed my last button. Do it yourself or don't do it at all.

We're all very happy to help you out, but we're not willing to give everything to you, every time you ask (and you do request a lot of things)
im trying, its really hard for me, i dont understand any of this, idc if any of you say "its easy" i havent had teaching, i need direct teaching, EXACTLY what to do, from messaging, and not a website, shrimp says he tried to teach me, but he was really impatient, and only gave me a node and no help, he'll say he tried, but really he didnt, idk anything about this, lua just seems really hard to me.

27
Modding Questions/Help Archives / Re: Custom fighting style.
« on: September 26, 2016, 03:35:20 AM »
The best current way to do this is by making a script that repeatedly checks if a button was pressed, and if so set an action node on the player. It also helps to make sure the player is playing the "Default_KEY" node before setting any attacks (and therefor before even checking for button presses). "Default_KEY" is basically what action peds are playing when they aren't doing any other action (actions being things like attacks, interacting with props, being hit, etc). Here's an example of how you could do it (of course this isn't a complete example, so implement it in your script how you wish).

Code: [Select]
while true do
  if PedMePlaying(gPlayer,"Default_KEY") then
    if IsButtonBeingPressed(15,0) then
      PedSetActionNode(gPlayer,--[["node", "file.act" here]])
    elseif IsButtonBeingPressed(3,0) then
      PedSetActionNode(gPlayer,--[["node", "file.act" here]])
    end
  end
  Wait(0)
end

There are tons of posts around the board where I explain more in depth what action nodes are, how to find them, and things like that. Look around modding help and tutorial sections and you may be able to find more. In short, an action node is a part of an action. They build onto each other, for example /Global/Player is what is called the action tree for the player, the root of all action nodes. /Global/Player/Attacks/Strikes/LightAttacks/Left1 for example is an action node for the player. Combos and actions with multiple parts build on, so the next punch in the player combo is this: /Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2. The action files are something that aren't in the game files anymore, but they are still referred to in scripts and they are basically now stored in .cat files (they were supposedly originally .act files). See Act.img in Bully's Act folder to see all the different .cat files. This file is needed when setting an action node or tree, the player's action file is Act/Player.act. NPC style action files are Act/Anim/Style.act, where you replace Style with the style's name. So Act/Anim/G_Striker_A.act is an example.

I personally have written a lot more replies to others that could help you, but I don't remember where they're at so sadly I can't get them to you. Might try to find them soon and put them all together.

Here's a topic with a list of action nodes and discussion about finding them: http://bully-board.com/index.php?topic=22045.0
i have absolutely no idea how to do that

28
Modding Questions/Help Archives / Re: Custom fighting style.
« on: September 25, 2016, 07:43:20 PM »
>:(
how do you mean? combining styles from different cliques?
i mean like, ok, lets say, i wanted to add an attack like, the ground punch, garys gut kick and some other attacks from other cliques.
Hmm, if you press button to Crouch the player will playing G_Striker_A ground punch, but if you press button to Grab the player will playing Nemesis gut kick, do you mean like that?
yes, like bind keys, ground punch:crouch, gut kick:zoom in

29
Modding Questions/Help Archives / Re: Custom fighting style.
« on: September 25, 2016, 05:15:32 PM »
 >:(
how do you mean? combining styles from different cliques?
i mean like, ok, lets say, i wanted to add an attack like, the ground punch, garys gut kick and some other attacks from other cliques.

30
Modding Questions/Help Archives / Re: Custom fighting style.
« on: September 25, 2016, 02:34:16 PM »
I believe there's a way you can create different combos, (eg: one greaser hit and then two prep hits..) but I'm not sure about that.
As for the custom styles, I don't remember ever hearing about something like that so I wouldn't know. If you use the search bar at the top of BB, you might be able to find something along those lines through keywords..
by custom styles, i mean some attacks from different cliques

Pages: 1 [2] 3 4