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Messages - Altamurenza

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91
Mod Releases / ALTAMURENZA MODS
« on: June 16, 2019, 04:11:20 AM »
ALTAMURENZA
* RELEASED MODS TOPIC *


All my upcoming mod releases will be merged into this thread, so i hope this forum will long lasting till Bully III came out. Thank you to the owner and staff for keeping this lovely forum alive.

TS NOTE:  Any criticism, suggestions and feedback are welcome except requests, they have their own section here.








- SELECTOR MOD -

The most complete in-game trainer for Bully Scholarship Edition has ever made. The largest compilation of the greatest knowledges from Bully Modding Community that possible to do through Lua script and it was designed as simple as it can be to make it more user-friendly.

- VIDEO -

- DOWNLOAD -

- SOURCE -

( PC EXCLUSIVE )





- ADVANCED TRAINER -

The Advanced Trainer is one of the biggest in-game trainer for Bully Anniversary Edition which based on Chalkboard UI - Framework 1.1 (CUIF). Support for fighting styles, style customizations, play animations, & more.

- VIDEO -

- DOWNLOAD -

- SOURCE -

( ANDROID EXCLUSIVE )




- UNTITLED MOD -

One of the biggest mod compilation on Bully Anniversary Edition, packed up in basic user-interface & adapted touch-screen controls to make it compatible with AE version of the game. There are a lot of cheating features that you may want to try with.

- VIDEO -

- DOWNLOAD -

- SOURCE -

( ANDROID EXCLUSIVE )





- CONSOLE COMMANDS -

A Console Command that based on Lua. Run function, change global environment, change local variable, check type and value, load script, saving progress, custom math and arithmetic operation, and many more ways to do scripting through out the game.

- VIDEO -

- DOWNLOAD -

- SOURCE -

( PC EXCLUSIVE )





- WEATHER & TIME SYNCHRONIZER -

The first mod in Bully use external resources which script was adapted from Dolores Portalatin and based on OpenWeatherMap api, feel the actual sensation of your local weather & time on your game.

- VIDEO -

- DOWNLOAD -

( PC EXCLUSIVE )





- STORY MODE AS IT SHOULD BE -

Bring back some mission contents that don't occur in the final version of the game, they're Welcome to Bullworth, Miracle on Bullworth St., Fighting With Johnny Vincent, The Gym is Burning, and Showdown at the Plant.

- VIDEO -

- DOWNLOAD AIO -

- SEPARATED DOWNLOAD -

( PC & ANDROID )





- DON'T JUST STAND THERE -

Your current idle animation is boring? This mod may solve your problem with seven different animations to choose, there are athletic, berserker, beta idle, collapse, dance, levitate, and smoking playable animations while not doing anything.

- VIDEO -

- DOWNLOAD -

( PC & ANDROID )





- LOCK-ON OVERHAUL -

Stay focus on your target is very important! with this mod you can determine your targets based on their health or distances from you, easy to use and modify, and the script is pretty lightweight for the system.

- VIDEO -

- DOWNLOAD -

- SOURCE -

( PC EXCLUSIVE )





- CHAOS WAND -

The lore behind this wand is unknown, and let it remains unknown. elemental magics from the wand may help you to conquer the city at once, each chapter will make it stronger and stronger. the wand will replace your Flashlight weapon's slot.

- VIDEO -

- DOWNLOAD -

- SOURCE -

( PC & ANDROID )





- MP-360 FLAMETHROWER -

A custom made flamethrower script to replace the mechanism of super spud gun weapon, now it's completely different, very useful, and can be bought exclusively at Dragon Wings Comic store.

- VIDEO -
VERSION 1.0 | VERSION 2.0

- DOWNLOAD -
VERSION 1.0 | VERSION 2.0

- SOURCE -

( PC & ANDROID )





- MATH BOT -

A simple mod to automatically answer your math question, don't worry if you're stupid at math, each person have their own talents tho.

- VIDEO -

- DOWNLOAD -

( PC & ANDROID )





- CONSUME, NOT CONSUMO -

Congratulations, you don't have to skip the Nerd Challenge anymore! With this mod you can actually beat ConSumo by just eat everything and die afterward. No more rotten foods, pufferfish, and sumo that pushed you out.

- VIDEO -

- DOWNLOAD -

( PC & ANDROID )




- FIGHTER MOD -

The first custom minigame mod for Bully Anniversary Edition. Mr. Burton and Karl make a challenge to fight one by one with a random person in Bullworth Town. There are three options to complete this challenge, you kill your enemy, you're being killed, or you against the rules.

- VIDEO -

- DOWNLOAD -

( ANDROID EXCLUSIVE )





- MORE SCRIPTS TO REPLACE -

This mod is a tricky mod to utilize the game empty space in order to run multiple scripts at once. In simple term, this mod allows you to combining several free roam mods to play with.

- VIDEO -

- DOWNLOAD -

( PC & ANDROID )




92
Bully Modding / Re: Infinite Loading Screen
« on: April 05, 2019, 10:30:35 PM »
That seems you are missing LoadAllAnim function, try to add this into your script:
Code: [Select]
function LoadAllAnim()
local AnimationGroup = {
"Authority","Boxing","B_Striker","CV_Male","DO_Edgar","DO_Grap","DO_StrikeCombo","DO_Striker","F_Adult","F_BULLY",
"F_Crazy","F_Douts","F_Girls","F_Greas","F_Jocks","F_Nerds","F_OldPeds","F_Pref","F_Preps","G_Grappler","G_Johnny",
"G_Striker","Grap","J_Damon","J_Grappler","J_Melee","J_Ranged","J_Striker","LE_Orderly","Nemesis","N_Ranged","N_Striker",
"N_Striker_A","N_Striker_B","P_Grappler","P_Striker","PunchBag","Qped","Rat_Ped","Russell","Russell_Pbomb","Straf_Dout",
"Straf_Fat","Straf_Female","Straf_Male","Straf_Nerd","Straf_Prep","Straf_Savage","Straf_Wrest","TE_Female","1_02BYourSchool",
"1_02_MeetWithGary","1_03The Setup","1_04TheSlingshot","1_06ALittleHelp","1_07_SaveBucky","1_07_Sk8Board","1_08ThatBitch",
"1_08_MandPuke","1_09_Candidate","1_10Betrayal","1_11B_HeBigPrank","1_G1_TheDiary","1_S01HatVsGall","2_01LastMinuteShop",
"2_02ComicKlepto","2_05TadsHouse","2_06MovieTickets","2_07BeachRumble","2_08WeedKiller","2_4RichAreaRace","2_G2CarnivalDate",
"2_G2_GiftExchange","2_R03PaperRoute","2_S02CharSheets","2_S04CharSheets","2_S05_CooksCrush","2_S06PantyRaid","3_01JealousJohnny",
"3_04WrongPtTown","3_05TheTenements","3_BFightJohnnyV","3_G3","3_R05ChemicalDeliv","3_R08RaceLeague","3_S03CheatinTime",
"4_01Paparazzi","4_04_FunhouseFun","4_06BigGame","4_B2_JockBossBattle","5_01Grp","5_01Rats","5_02PrVandalized","5_05Zoe",
"5_09MakingAMark","6B_PARA","AGymLght","Ambient","Ambient2","Ambient3","ANIBBALL","AniBroom","AniDice","AniFooty","AniGlobe",
"AnimSave","AniPillo","ARC3D","Area_Asylum","Area_Funhouse","Area_GirlsDorm","Area_Infirmary","Area_School","Area_Tenements",
"Armor","AsyBars","AsyDoorB","AsyDoors","AsyGate","AsyLever","AsySwtch","AtcPlank","Authority","BANANA","barelLad","BarrGate",
"BATON","BBALL_21","bbgun","BCatcher","BdrDoorL","BeardLady","Bike","BikeGar","BoldRoll","BoltCutt","Boxing","BoxRopes",
"BRDoor","BrkSwtch","BROCKETL","BRSwitch","BusDoors","Butcher","BXPBag","B_Striker","CarnCurt","CARNI01","carnies","Car_Ham",
"Cavalier","Cheer_Cool1","Cheer_Cool2","Cheer_Cool3","Cheer_Gen1","Cheer_Gen2","Cheer_Gen3","Cheer_Girl1","Cheer_Girl2",
"Cheer_Girl3","Cheer_Girl4","Cheer_Nerd1","Cheer_Nerd2","Cheer_Nerd3","Cheer_Posh1","Cheer_Posh2","Cheer_Posh3","Chem_Set",
"ChLead_Idle","CLadderA","CnGate","Coaster","COPBIKE","Cop_Frisk","CV_Female","CV_Male","C_Wrestling","DartBrd","DartCab",
"DodgeBall","DodgeBall2","DoorStr1","DRBrace","Drumming","DuffBag","DunkBttn","DunkSeat","Earnest","EnglishClass","ErrandCrab",
"Errand_BUS","Errand_IND","Errand_RIC","Errand_SCH","ESCDoorL","ESCDoorR","ExtWind","FDoor","FDoorB","FDoorC","Ferris","FGhost",
"FGoblin","FlagA","FLbBook","FlbLader","FLbPaint","FLbTable","FMCntrl","FMDoor","FMTrapDr","FMTrapSw","FortTell","funCart","funCurtn",
"funMiner","funRocks","FunTeeth","FXTestG","GarbCanA","GatCool","GEN_SOCIAL","Gfight","GhostDrs","Gift","Go_Cart","GymHoop","GymWLad",
"Halloween","HallWind","Hang_Jock","Hang_Moshing","Hang_Talking","Hang_Workout","Hobos","Hobo_Cheer","HSdinger","HUMIL_4-10_B",
"HUMIL_4-10_C","HUMIL_5-8F_A","HUMIL_5-8F_B","HUMIL_5-8V4-10","HUMIL_5-8V6-1","HUMIL_5-8VPLY","HUMIL_5-8_A","HUMIL_5-8_B",
"HUMIL_5-8_C","HUMIL_6-1V4-10","HUMIL_6-1V6-1","HUMIL_6-1VPLY","HUMIL_6-1_A","HUMIL_6-1_B","HUMIL_6-1_C","HUMIL_6-5V4-10",
"HUMIL_6-5V6-1","HUMIL_6-5VPLY","HUMIL_6-5_A","HUMIL_6-5_B","HUMIL_6-5_C","IDLE_AUTH_A","IDLE_AUTH_B","IDLE_AUTH_C","IDLE_AUTH_D",
"IDLE_BULLY_A","IDLE_BULLY_B","IDLE_BULLY_C","IDLE_BULLY_D","IDLE_CIVF_A","IDLE_CIVF_B","IDLE_CIVF_C","IDLE_CIVM_A","IDLE_CIVM_B",
"IDLE_CIVM_C","IDLE_DOUT_A","IDLE_DOUT_B","IDLE_DOUT_C","IDLE_DOUT_D","IDLE_FATG_A","IDLE_FATG_B","IDLE_FATG_C","IDLE_FAT_A",
"IDLE_FAT_B","IDLE_FAT_C","IDLE_GREAS_A","IDLE_GREAS_B","IDLE_GREAS_C","IDLE_GREAS_D","IDLE_GSF_A","IDLE_GSF_B","IDLE_GSF_C",
"IDLE_JOCK_A","IDLE_JOCK_B","IDLE_JOCK_C","IDLE_JOCK_D","IDLE_NERD_A","IDLE_NERD_B","IDLE_NERD_C","IDLE_NERD_D","IDLE_NGIRL",
"IDLE_PREP_A","IDLE_PREP_B","IDLE_PREP_C","IDLE_PREP_D","IDLE_SEXY_A","IDLE_SEXY_B","IDLE_SEXY_C","INDgateC","JPhoto","JunkCarA",
"JV_Asylum","KISS1","KISS2","KISS3","KISS4","KissAdult","KISSB","KISSF","LckrGymA","LE_Officer","Mermaid","MG_Craps","MINIBIKE",
"MINICHEM","MINIDARTS","MINIDunk","MINIGraf","MINIHACKY","MINI_Arm","MINI_BallToss","MINI_Lock","MINI_React","Miracle","MOWER",
"MPostA","N2B Dishonerable","nerdBar1","NIS_0_00A","NIS_1_02","NIS_1_02B","NIS_1_03","NIS_1_04","NIS_1_05","NIS_1_07","NIS_1_08_1",
"NIS_1_09","NIS_1_11","NIS_2_01","NIS_2_03","NIS_2_04","NIS_2_06_1","NIS_2_B","NIS_2_S04","NIS_3_01","NIS_3_02","NIS_3_04",
"NIS_3_05","NIS_3_06","NIS_3_08","NIS_3_11","NIS_3_B","NIS_3_G3","NIS_3_R09_D","NIS_3_R09_G","NIS_3_R09_J","NIS_3_R09_N","NIS_3_R09_P",
"NIS_3_S03","NIS_3_S03_B","NIS_3_S11","NIS_4_01","NIS_4_05","NIS_4_06","NIS_4_B2","NIS_5_01","NIS_5_02","NIS_5_03","NIS_5_04",
"NIS_5_05","NIS_5_07","NIS_5_G5","NIS_6_02","NIS_6_03","NLock01A","NPC_Adult","NPC_AggroTaunt","NPC_Chat_1","NPC_Chat_2",
"NPC_Chat_F","NPC_Cheering","NPC_Love","NPC_Mascot","NPC_NeedsResolving","NPC_Principal","NPC_Shopping","NPC_Spectator",
"ObsDoor","OBSMotor","ObsPtf_1","ObsPtf_2","Pageant","PedCoaster","Player_Tired","Player_VTired","POI_Booktease","POI_Cafeteria",
"POI_ChLead","POI_Gen","POI_Smoking","POI_Telloff","POI_WarmHands","POI_Worker","PortaPoo","PrepDoor","pxHoop","pxLad10M",
"Px_Arcade","Px_Bed","Px_Fountain","Px_Garb","Px_Gen","Px_Ladr","Px_Rail","Px_RedButton","Px_Sink","Px_Tlet","Px_Tree","RAT_PED",
"Reeper","RMailbox","Santa_Lap","SAUTH_A","SAUTH_F","SAUTH_X","SBarels1","SBULL_A","SBULL_F","SBULL_S","SBULL_U","SBULL_X",
"Scaffold","SCbanpil","SCBell","SCDoor","ScGate","SCgrdoor","scObsDr","ScoolBus","SCOOTER","SecDoorL","SecDoorR","Sedan","ShopBike",
"SHUMIL_01","SHWR","SIAMESE","Siamese2","Sitting_Boys","SK8Board","Skateboard","SkeltonMan","Slingsh","SNERD_A","SNERD_F",
"SNERD_I","SNERD_S","SNGIRLS","SNGIRL_D","SNGIRL_F","SnowBlob","SnowMND","SnowWall","SOLD_A","SOLD_F","SOLD_I","SOLD_S","SPLAY_A",
"SPLAY_B","SprayCan","SpudG","Squid","StalDoor","TrackSW","TreeFall","Truck","Try_Clothes","Umbrella","VFlytrap","V_Bike",
"V_Bike_Races","V_COPBIKE","V_SCOOTER","WPCannon","WPSheldB","WPShield","WPTurret","W_BBall","W_BBallBat","W_BRocket","W_Camera",
"W_CherryBomb","W_CHShield","W_FlashLight","W_Fountain","W_Itchpowder","W_JBroom","W_Lid","W_PooBag","W_PRANK","W_Slingshot",
"W_Snowball","W_snowshwl","W_SprayCan","W_SpudGun","W_Stick","W_Thrown","W_wtrpipe"
}
for k,Anim in ipairs(AnimationGroup) do
if HasAnimGroupLoaded(Anim) == false then
LoadAnimationGroup(Anim)
end
end
end

And in order to spawn Petey, you should use PedCreateXYZ function instead of PedCreate which function does not exist in the game, and the correct arguments for the function is PedIndex,X,Y,Z so you don't have to put the area code in there. After all, your function should be look like this pete = PedCreateXYZ(134,-494,320,31) 134 is Petey's ped index. If you don't know where to find these index, you can find it on the default.ide in your Objects folder.

93
Modding Questions/Help / Re: mission mods
« on: March 23, 2019, 03:47:30 AM »
You should play arcade race 2D like in the boys dorm or drop out HQ

94
Requests / Re: b b gun
« on: March 19, 2019, 07:11:14 AM »
Okay cool, here you go (download in the attachments, pls login or you'll never see), switch your weapon to Flashlight then do nothing for 0.5 secs and BBGun will be yours, just move or change your weapon if you want to exit. Please note that BBGun will only work in FPS mode and its ammo is UNLIMITED  that makes it quite OP to be used in the freeroam mode.

Have a nice day

95
Requests / Re: More characters?
« on: March 09, 2019, 01:36:23 AM »
I can't help you with Ide.img, but through the script will be easier for me to help you. First the all, Peter does not have a boss style. Secondly, i don't figure out how to trigger BOSS_Darby to attack without my custom made script which got lost a couple months ago and i don't have a plan to make it, so i will not include the darby boss style in here. Download the script in the attachments, and here's the source if anybody interested to develop:

Code: [Select]
function main()
while not SystemIsReady() or AreaIsLoading() do
Wait(0)
end

F_AnimationGroup(true)

local SetupPed = {
{23,"GRlead_Johnny","GRlead_Johnny_W",0,"Large","GREASER","STAT_G_JOHNNY","F_Greas","G_Johnny","null","null","/Global/G_Johnny","Act/Anim/G_Johnny.act"},
{10,"NDLead_Earnest","NDlead_Earnest_W",0,"Medium","NERD","STAT_N_EARNEST","F_Nerds","N_Striker","N_Ranged","Straf_Nerd","/Global/N_Earnest","Act/Anim/N_Earnest.act"},
{130,"Nemesis_Gary","Nemesis_Gary_W",0,"Medium","STUDENT","STAT_GS_GARY","Straf_Male","F_BULLY","null","null","/Global/Nemesis","Act/Anim/Nemesis.act"},
{19,"JKlead_Ted","JKlead_Ted_W",0,"Large","JOCK","STAT_J_TED","F_Jocks","J_Striker","null","null","/Global/J_Ted","Act/Anim/J_Ted.act"}
}

for Number = 1,table.getn(SetupPed) do
local Data,Texture = SetupPed[Number],function()
if ChapterGet() == 2 then return SetupPed[Number][3] else return SetupPed[Number][2] end
end
SetupPedObject(
Data[1],Data[2],Texture(),Data[4],Data[5],Data[6],
Data[7],Data[8],Data[9],Data[10],Data[11],1,Data[12],
Data[13],"/Global/AI","Act/AI/AI.act"
)
end

while true do
for i,Ped in {PedFindInAreaXYZ(0,0,0,999999)} do
if PedIsValid(Ped) and Ped ~= gPlayer then

-- Earnest does nothing without script, so here the script is
if (PedIsModel(Ped,10) or PedIsModel(Ped,215)) and not MissionActiveSpecific("4_B1") then
if PedIsInCombat(Ped) and PedIsValid(PedGetTargetPed(Ped)) then
if math.random(1,30) == 5 then
local Action,Random = {
{"/Global/N_Earnest/Offense/FireSpudGun","Act/Anim/N_Earnest.act",{305,50}},
{"/Global/N_Earnest/Offense/ThrowBombs","Act/Anim/N_Earnest.act",{417,8}},
},math.random(1,2)

if PedMePlaying(Ped,"DEFAULT_KEY") then
PedSetWeaponNow(Ped,unpack(Action[Random][3]))
PedSetActionNode(Ped,Action[Random][1],Action[Random][2])
end
end
end
end
end
end

-- Spawn all peds
for PedIndex = 1,258 do
if PedGetUniqueModelStatus(PedIndex) ~= 1 then
PedSetUniqueModelStatus(PedIndex,1)
end
end

Wait(0)
end
end

function F_AnimationGroup(Load)
local AnimationGroup = {
"Authority","Boxing","Russell","Nemesis","B_Striker","CV_Female","CV_Male","DO_Edgar","DO_Grap","DO_StrikeCombo",
"DO_Striker","F_Adult","F_BULLY","F_Douts","F_Girls","F_Greas","F_Jocks","F_Nerds","F_OldPeds","F_Pref","F_Preps",
"G_Grappler","G_Johnny","G_Striker","Grap","J_Damon","J_Grappler","J_Melee","J_Ranged","J_Striker","LE_Orderly","N_Ranged",
"N_Striker","N_Striker_A","N_Striker_B","P_Grappler","P_Striker","PunchBag","Qped","Rat_Ped","Russell_Pbomb","Straf_Dout",
"Straf_Fat","Straf_Female","Straf_Male","Straf_Nerd","Straf_Prep","Straf_Savage","Straf_Wrest","TE_Female","MINI_React",

"Earnest",
}

for _animoption,Anim in ipairs(AnimationGroup) do
if type(Load) == "boolean" and Load == true then
if HasAnimGroupLoaded(Anim) == false then LoadAnimationGroup(Anim) end
elseif type(Load) == "boolean" and Load == false then
if HasAnimGroupLoaded(Anim) == true then UnLoadAnimationGroup(Anim) end
end
end
end

--[[
STimeCycle.lur
]]

function F_AttendedClass()
    if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
        return
    end
    SetSkippedClass(false)
    PlayerSetPunishmentPoints(0)
end
function F_MissedClass()
    if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
        return
    end
    SetSkippedClass(true)
    StatAddToInt(166)
end
function F_AttendedCurfew()
    if not PedInConversation(gPlayer) and not MissionActive() then
        TextPrintString("You got home in time for curfew", 4)
    end
end
function F_MissedCurfew()
    if not PedInConversation(gPlayer) and not MissionActive() then
        TextPrint("TM_TIRED5", 4, 2)
    end
end
function F_StartClass()
    if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
        return
    end
end
function F_EndClass()
    if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
        return
    end
end
function F_StartMorning()
    F_UpdateTimeCycle()
end
function F_EndMorning()
    F_UpdateTimeCycle()
end
function F_StartLunch()
    if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
        F_UpdateTimeCycle()
        return
    end
    F_UpdateTimeCycle()
end
function F_EndLunch()
    F_UpdateTimeCycle()
end
function F_StartAfternoon()
    F_UpdateTimeCycle()
end
function F_EndAfternoon()
    F_UpdateTimeCycle()
end
function F_StartEvening()
    F_UpdateTimeCycle()
end
function F_EndEvening()
    F_UpdateTimeCycle()
end
function F_StartCurfew_SlightlyTired()
    F_UpdateTimeCycle()
end
function F_StartCurfew_Tired()
    F_UpdateTimeCycle()
end
function F_StartCurfew_MoreTired()
    F_UpdateTimeCycle()
end
function F_StartCurfew_TooTired()
    F_UpdateTimeCycle()
end
function F_EndCurfew_TooTired()
    F_UpdateTimeCycle()
end
function F_EndTired()
    F_UpdateTimeCycle()
end
function F_Nothing()
end
function F_ClassWarning()
    if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
        return
    end
    local l_23_0 = math.random(1, 2)
end
function F_UpdateTimeCycle()
    if not IsMissionCompleated("1_B") then
        local l_24_0 = GetCurrentDay(false)
        if l_24_0 < 0 or l_24_0 > 2 then
            SetCurrentDay(0)
        end
    end
    F_UpdateCurfew()
end
function F_UpdateCurfew()
    local l_25_0 = shared.gCurfewRules
    if not l_25_0 then
        l_25_0 = F_CurfewDefaultRules
    end
    l_25_0()
end
function F_CurfewDefaultRules()
    local l_26_0 = ClockGet()
    if l_26_0 >= 23 or l_26_0 < 7 then
        shared.gCurfew = true
    else
        shared.gCurfew = false
    end
end


96
No sorry, but this mod is the best way you can get for AE as the alternate https://www.youtube.com/watch?v=OPTN9ElT2oA

97
Resolutions / Re: RANDOM BAN FOR NO REASON
« on: December 28, 2018, 08:06:38 PM »
Thanks for un banning me, it was 2 months ago i got banned and it said "this ban is not set to expire" and i just wondering what did i do wrong xd, thank you administrator.

98
Modding Questions/Help Archives / Re: how to set auto block?
« on: October 12, 2016, 08:33:40 AM »
Try this, but you must have a blocking node
Code: [Select]
local howMany = 9999 -- All peds
local node,act = -- Insert blocking node right here
-- Get all peds:
for count,enemy in {PedFindInAreaXYZ(0,0,0,howMany)} do
  if PedIsValid(enemy) and enemy ~= gPlayer then
    -- Check the distance between player and enemy:
    local x,y,z = PlayerGetPosXYZ()
    local a,b,c = PedGetPosXYZ(enemy)
    local Abs = math.abs
    local distance = 3
    if Abs(x - a) + Abs(y - b) + Abs(z - c) < distance then
      -- Check if stafing:
      if PedGetTargetPed(enemy) == gPlayer and PedGetFlag(enemy,11,true) then
        -- Look at enemy:
        PedFaceXYZ(gPlayer,enemy)
        -- Block the stafe:
        PedSetActionNode(gPlayer,node,act)
      end
    -- Return to neutral position:
    elseif (PedIsPlaying(gPlayer,node,true) and not PedGetFlag(enemy,11,true)) or Abs(x - a) + Abs(y - b) + Abs(z - c) > distance then
      PlayerStopAllActionControllers()
    end
  end
end

This is only testing mode, you can edit it yourself.

99
LUA Scripting Help / Re: Need help with fighting moves!!!
« on: September 27, 2016, 07:05:30 PM »
And for action tree issue, you make a mistake like PedSetActionTree(gPlayer,"Global/--[[moves]]","Act/Anim/--[[moves]].act"), it's missing " / " before " Global ", the action tree should be PedSetActionTree(gPlayer,"/Global/--[[moves]]","Act/Anim/--[[moves]].act")

100
Modding Questions/Help Archives / Re: Custom fighting style.
« on: September 26, 2016, 09:06:28 AM »
It's really simple to do, but if you want to mix it in-game follow this:

Code: [Select]
local bp = IsButtonBeingPressed
local br = IsButtonBeingReleased

function main()
  Wait(500)
  LoadAllAnim()
  select = 1
  Strafe = {
    -- for example:
    {"/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick","Act/Anim/Nemesis.act","Gut kick"},
    {"/Global/G_Melee_A/Offense/GroundAttack/GroundPunch","act/anim/G_Melee_A.act","Ground punch"},
    {"/Global/Actions/RisingAttacks/HeavyAttacks/RisingAttacks","Globals/G_Striker_A.act","High kick"},
  }
  Data = {}
  CreateThread("F_Strafe")
  repeat
    if bp(14,0) then
      repeat
        if bp(0,0) then
          select = select - 1
          if select < 1 then select = table.getn(Strafe) end
        elseif bp(1,0) then
          select = select + 1
          if select > table.getn(Strafe) then select = 1 end
        elseif br(3,0) then
          Wait(200)
          local End = false
          repeat
            for b = 1,15 then
              if br(b,0) then
                table.insert(Data,{anim = Strafe[select][1],act = Strafe[select][2],button = b})
                End = true
              end
            end
            TextPrintString("Press any button..",0,1)
            Wait(0)
          until End
          End = false
        elseif bp(2,0) then
          for e = 1,table.getn(Data) do
            table.remove(Data,e)
          end
        end
        TextPrintString(" > "..Strafe[select][3].." < ",0,1)
        Wait(0)
      until br(14,0)
    end
    Wait(0)
  until not Alive
end

function F_Strafe()
  run = true
  while run do
    for i = 1,table.getn(Data) do
      local v = Data[i]
      if v.anim ~= nil and v.act ~= nil and v.button ~= nil then
        if bp(v.button,0) and PedIsValid(PedGetTargetPed()) and PedMePlaying(gPlayer,"DEFAULT_KEY") then
          PedSetActionNode(gPlayer,v.anim,v.act)
        end
      end
    end
    Wait(0)
  end
end

function LoadAllAnim()
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("CV_Female")
  LoadAnimationGroup("CV_Male")
  LoadAnimationGroup("DO_Edgar")
  LoadAnimationGroup("DO_Grap")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_BULLY")
  LoadAnimationGroup("F_Crazy")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("F_Jocks")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("F_OldPeds")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("Grap")
  LoadAnimationGroup("J_Damon")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("J_Melee")
  LoadAnimationGroup("J_Ranged")
  LoadAnimationGroup("J_Striker")
  LoadAnimationGroup("LE_Orderly")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("N_Ranged")
  LoadAnimationGroup("N_Striker")
  LoadAnimationGroup("N_Striker_A")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("P_Grappler")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("PunchBag")
  LoadAnimationGroup("Qped")
  LoadAnimationGroup("Rat_Ped")
  LoadAnimationGroup("Russell")
  LoadAnimationGroup("Russell_Pbomb")
  LoadAnimationGroup("Straf_Dout")
  LoadAnimationGroup("Straf_Fat")
  LoadAnimationGroup("Straf_Female")
  LoadAnimationGroup("Straf_Male")
  LoadAnimationGroup("Straf_Nerd")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("Straf_Savage")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("TE_Female")
  LoadAnimationGroup("1_02BYourSchool")
  LoadAnimationGroup("1_02_MeetWithGary")
  LoadAnimationGroup("1_03The Setup")
  LoadAnimationGroup("1_04TheSlingshot")
  LoadAnimationGroup("1_06ALittleHelp")
  LoadAnimationGroup("1_07_SaveBucky")
  LoadAnimationGroup("1_07_Sk8Board")
  LoadAnimationGroup("1_08ThatBitch")
  LoadAnimationGroup("1_08_MandPuke")
  LoadAnimationGroup("1_09_Candidate")
  LoadAnimationGroup("1_10Betrayal")
  LoadAnimationGroup("1_11B_HeBigPrank")
  LoadAnimationGroup("1_G1_TheDiary")
  LoadAnimationGroup("1_S01HatVsGall")
  LoadAnimationGroup("2_01LastMinuteShop")
  LoadAnimationGroup("2_02ComicKlepto")
  LoadAnimationGroup("2_05TadsHouse")
  LoadAnimationGroup("2_06MovieTickets")
  LoadAnimationGroup("2_07BeachRumble")
  LoadAnimationGroup("2_08WeedKiller")
  LoadAnimationGroup("2_4RichAreaRace")
  LoadAnimationGroup("2_G2CarnivalDate")
  LoadAnimationGroup("2_G2_GiftExchange")
  LoadAnimationGroup("2_R03PaperRoute")
  LoadAnimationGroup("2_S02CharSheets")
  LoadAnimationGroup("2_S04CharSheets")
  LoadAnimationGroup("2_S05_CooksCrush")
  LoadAnimationGroup("2_S06PantyRaid")
  LoadAnimationGroup("3_01JealousJohnny")
  LoadAnimationGroup("3_04WrongPtTown")
  LoadAnimationGroup("3_05TheTenements")
  LoadAnimationGroup("3_BFightJohnnyV")
  LoadAnimationGroup("3_G3")
  LoadAnimationGroup("3_R05ChemicalDeliv")
  LoadAnimationGroup("3_R08RaceLeague")
  LoadAnimationGroup("3_S03CheatinTime")
  LoadAnimationGroup("4_01Paparazzi")
  LoadAnimationGroup("4_04_FunhouseFun")
  LoadAnimationGroup("4_06BigGame")
  LoadAnimationGroup("4_B2_JockBossBattle")
  LoadAnimationGroup("5_01Grp")
  LoadAnimationGroup("5_01Rats")
  LoadAnimationGroup("5_02PrVandalized")
  LoadAnimationGroup("5_05Zoe")
  LoadAnimationGroup("5_09MakingAMark")
  LoadAnimationGroup("6B_PARA")
  LoadAnimationGroup("AGymLght")
  LoadAnimationGroup("Ambient")
  LoadAnimationGroup("Ambient2")
  LoadAnimationGroup("Ambient3")
  LoadAnimationGroup("ANIBBALL")
  LoadAnimationGroup("AniBroom")
  LoadAnimationGroup("AniDice")
  LoadAnimationGroup("AniFooty")
  LoadAnimationGroup("AniGlobe")
  LoadAnimationGroup("AnimSave")
  LoadAnimationGroup("AniPillo")
  LoadAnimationGroup("ARC3D")
  LoadAnimationGroup("Area_Asylum")
  LoadAnimationGroup("Area_Funhouse")
  LoadAnimationGroup("Area_GirlsDorm")
  LoadAnimationGroup("Area_Infirmary")
  LoadAnimationGroup("Area_School")
  LoadAnimationGroup("Area_Tenements")
  LoadAnimationGroup("Armor")
  LoadAnimationGroup("AsyBars")
  LoadAnimationGroup("AsyDoorB")
  LoadAnimationGroup("AsyDoors")
  LoadAnimationGroup("AsyGate")
  LoadAnimationGroup("AsyLever")
  LoadAnimationGroup("AsySwtch")
  LoadAnimationGroup("AtcPlank")
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("BANANA")
  LoadAnimationGroup("barelLad")
  LoadAnimationGroup("BarrGate")
  LoadAnimationGroup("BATON")
  LoadAnimationGroup("BBALL_21")
  LoadAnimationGroup("bbgun")
  LoadAnimationGroup("BCatcher")
  LoadAnimationGroup("BdrDoorL")
  LoadAnimationGroup("BeardLady")
  LoadAnimationGroup("Bike")
  LoadAnimationGroup("BikeGar")
  LoadAnimationGroup("BoldRoll")
  LoadAnimationGroup("BoltCutt")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("BoxRopes")
  LoadAnimationGroup("BRDoor")
  LoadAnimationGroup("BrkSwtch")
  LoadAnimationGroup("BROCKETL")
  LoadAnimationGroup("BRSwitch")
  LoadAnimationGroup("BusDoors")
  LoadAnimationGroup("Butcher")
  LoadAnimationGroup("BXPBag")
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("CarnCurt")
  LoadAnimationGroup("CARNI01")
  LoadAnimationGroup("carnies")
  LoadAnimationGroup("Car_Ham")
  LoadAnimationGroup("Cavalier")
  LoadAnimationGroup("Cheer_Cool1")
  LoadAnimationGroup("Cheer_Cool2")
  LoadAnimationGroup("Cheer_Cool3")
  LoadAnimationGroup("Cheer_Gen1")
  LoadAnimationGroup("Cheer_Gen2")
  LoadAnimationGroup("Cheer_Gen3")
  LoadAnimationGroup("Cheer_Girl1")
  LoadAnimationGroup("Cheer_Girl2")
  LoadAnimationGroup("Cheer_Girl3")
  LoadAnimationGroup("Cheer_Girl4")
  LoadAnimationGroup("Cheer_Nerd1")
  LoadAnimationGroup("Cheer_Nerd2")
  LoadAnimationGroup("Cheer_Nerd3")
  LoadAnimationGroup("Cheer_Posh1")
  LoadAnimationGroup("Cheer_Posh2")
  LoadAnimationGroup("Cheer_Posh3")
  LoadAnimationGroup("Chem_Set")
  LoadAnimationGroup("ChLead_Idle")
  LoadAnimationGroup("CLadderA")
  LoadAnimationGroup("CnGate")
  LoadAnimationGroup("Coaster")
  LoadAnimationGroup("COPBIKE")
  LoadAnimationGroup("Cop_Frisk")
  LoadAnimationGroup("CV_Female")
  LoadAnimationGroup("CV_Male")
  LoadAnimationGroup("C_Wrestling")
  LoadAnimationGroup("DartBrd")
  LoadAnimationGroup("DartCab")
  LoadAnimationGroup("DodgeBall")
  LoadAnimationGroup("DodgeBall2")
  LoadAnimationGroup("DoorStr1")
  LoadAnimationGroup("DO_Edgar")
  LoadAnimationGroup("DO_Grap")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("DRBrace")
  LoadAnimationGroup("Drumming")
  LoadAnimationGroup("DuffBag")
  LoadAnimationGroup("DunkBttn")
  LoadAnimationGroup("DunkSeat")
  LoadAnimationGroup("Earnest")
  LoadAnimationGroup("EnglishClass")
  LoadAnimationGroup("ErrandCrab")
  LoadAnimationGroup("Errand_BUS")
  LoadAnimationGroup("Errand_IND")
  LoadAnimationGroup("Errand_RIC")
  LoadAnimationGroup("Errand_SCH")
  LoadAnimationGroup("ESCDoorL")
  LoadAnimationGroup("ESCDoorR")
  LoadAnimationGroup("ExtWind")
  LoadAnimationGroup("FDoor")
  LoadAnimationGroup("FDoorB")
  LoadAnimationGroup("FDoorC")
  LoadAnimationGroup("Ferris")
  LoadAnimationGroup("FGhost")
  LoadAnimationGroup("FGoblin")
  LoadAnimationGroup("FlagA")
  LoadAnimationGroup("FLbBook")
  LoadAnimationGroup("FlbLader")
  LoadAnimationGroup("FLbPaint")
  LoadAnimationGroup("FLbTable")
  LoadAnimationGroup("FMCntrl")
  LoadAnimationGroup("FMDoor")
  LoadAnimationGroup("FMTrapDr")
  LoadAnimationGroup("FMTrapSw")
  LoadAnimationGroup("FortTell")
  LoadAnimationGroup("funCart")
  LoadAnimationGroup("funCurtn")
  LoadAnimationGroup("funMiner")
  LoadAnimationGroup("funRocks")
  LoadAnimationGroup("FunTeeth")
  LoadAnimationGroup("FXTestG")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_BULLY")
  LoadAnimationGroup("F_Crazy")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("F_Jocks")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("F_OldPeds")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("GarbCanA")
  LoadAnimationGroup("GatCool")
  LoadAnimationGroup("GEN_SOCIAL")
  LoadAnimationGroup("Gfight")
  LoadAnimationGroup("GhostDrs")
  LoadAnimationGroup("Gift")
  LoadAnimationGroup("Go_Cart")
  LoadAnimationGroup("Grap")
  LoadAnimationGroup("GymHoop")
  LoadAnimationGroup("GymWLad")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("Halloween")
  LoadAnimationGroup("HallWind")
  LoadAnimationGroup("Hang_Jock")
  LoadAnimationGroup("Hang_Moshing")
  LoadAnimationGroup("Hang_Talking")
  LoadAnimationGroup("Hang_Workout")
  LoadAnimationGroup("Hobos")
  LoadAnimationGroup("Hobo_Cheer")
  LoadAnimationGroup("HSdinger")
  LoadAnimationGroup("HUMIL_4-10_B")
  LoadAnimationGroup("HUMIL_4-10_C")
  LoadAnimationGroup("HUMIL_5-8F_A")
  LoadAnimationGroup("HUMIL_5-8F_B")
  LoadAnimationGroup("HUMIL_5-8V4-10")
  LoadAnimationGroup("HUMIL_5-8V6-1")
  LoadAnimationGroup("HUMIL_5-8VPLY")
  LoadAnimationGroup("HUMIL_5-8_A")
  LoadAnimationGroup("HUMIL_5-8_B")
  LoadAnimationGroup("HUMIL_5-8_C")
  LoadAnimationGroup("HUMIL_6-1V4-10")
  LoadAnimationGroup("HUMIL_6-1V6-1")
  LoadAnimationGroup("HUMIL_6-1VPLY")
  LoadAnimationGroup("HUMIL_6-1_A")
  LoadAnimationGroup("HUMIL_6-1_B")
  LoadAnimationGroup("HUMIL_6-1_C")
  LoadAnimationGroup("HUMIL_6-5V4-10")
  LoadAnimationGroup("HUMIL_6-5V6-1")
  LoadAnimationGroup("HUMIL_6-5VPLY")
  LoadAnimationGroup("HUMIL_6-5_A")
  LoadAnimationGroup("HUMIL_6-5_B")
  LoadAnimationGroup("HUMIL_6-5_C")
  LoadAnimationGroup("IDLE_AUTH_A")
  LoadAnimationGroup("IDLE_AUTH_B")
  LoadAnimationGroup("IDLE_AUTH_C")
  LoadAnimationGroup("IDLE_AUTH_D")
  LoadAnimationGroup("IDLE_BULLY_A")
  LoadAnimationGroup("IDLE_BULLY_B")
  LoadAnimationGroup("IDLE_BULLY_C")
  LoadAnimationGroup("IDLE_BULLY_D")
  LoadAnimationGroup("IDLE_CIVF_A")
  LoadAnimationGroup("IDLE_CIVF_B")
  LoadAnimationGroup("IDLE_CIVF_C")
  LoadAnimationGroup("IDLE_CIVM_A")
  LoadAnimationGroup("IDLE_CIVM_B")
  LoadAnimationGroup("IDLE_CIVM_C")
  LoadAnimationGroup("IDLE_DOUT_A")
  LoadAnimationGroup("IDLE_DOUT_B")
  LoadAnimationGroup("IDLE_DOUT_C")
  LoadAnimationGroup("IDLE_DOUT_D")
  LoadAnimationGroup("IDLE_FATG_A")
  LoadAnimationGroup("IDLE_FATG_B")
  LoadAnimationGroup("IDLE_FATG_C")
  LoadAnimationGroup("IDLE_FAT_A")
  LoadAnimationGroup("IDLE_FAT_B")
  LoadAnimationGroup("IDLE_FAT_C")
  LoadAnimationGroup("IDLE_GREAS_A")
  LoadAnimationGroup("IDLE_GREAS_B")
  LoadAnimationGroup("IDLE_GREAS_C")
  LoadAnimationGroup("IDLE_GREAS_D")
  LoadAnimationGroup("IDLE_GSF_A")
  LoadAnimationGroup("IDLE_GSF_B")
  LoadAnimationGroup("IDLE_GSF_C")
  LoadAnimationGroup("IDLE_GSM_A")
  LoadAnimationGroup("IDLE_GSM_B")
  LoadAnimationGroup("IDLE_GSM_C")
  LoadAnimationGroup("IDLE_JOCK_A")
  LoadAnimationGroup("IDLE_JOCK_B")
  LoadAnimationGroup("IDLE_JOCK_C")
  LoadAnimationGroup("IDLE_JOCK_D")
  LoadAnimationGroup("IDLE_NERD_A")
  LoadAnimationGroup("IDLE_NERD_B")
  LoadAnimationGroup("IDLE_NERD_C")
  LoadAnimationGroup("IDLE_NERD_D")
  LoadAnimationGroup("IDLE_NGIRL")
  LoadAnimationGroup("IDLE_PREP_A")
  LoadAnimationGroup("IDLE_PREP_B")
  LoadAnimationGroup("IDLE_PREP_C")
  LoadAnimationGroup("IDLE_PREP_D")
  LoadAnimationGroup("IDLE_SEXY_A")
  LoadAnimationGroup("IDLE_SEXY_B")
  LoadAnimationGroup("IDLE_SEXY_C")
  LoadAnimationGroup("INDgateC")
  LoadAnimationGroup("JPhoto")
  LoadAnimationGroup("JunkCarA")
  LoadAnimationGroup("JV_Asylum")
  LoadAnimationGroup("J_Damon")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("J_Melee")
  LoadAnimationGroup("J_Ranged")
  LoadAnimationGroup("J_Striker")
  LoadAnimationGroup("KISS1")
  LoadAnimationGroup("KISS2")
  LoadAnimationGroup("KISS3")
  LoadAnimationGroup("KISS4")
  LoadAnimationGroup("KissAdult")
  LoadAnimationGroup("KISSB")
  LoadAnimationGroup("KISSF")
  LoadAnimationGroup("LckrGymA")
  LoadAnimationGroup("LE_Officer")
  LoadAnimationGroup("LE_Orderly")
  LoadAnimationGroup("Mermaid")
  LoadAnimationGroup("MG_Craps")
  LoadAnimationGroup("MINIBIKE")
  LoadAnimationGroup("MINICHEM")
  LoadAnimationGroup("MINIDARTS")
  LoadAnimationGroup("MINIDunk")
  LoadAnimationGroup("MINIGraf")
  LoadAnimationGroup("MINIHACKY")
  LoadAnimationGroup("MINI_Arm")
  LoadAnimationGroup("MINI_BallToss")
  LoadAnimationGroup("MINI_Lock")
  LoadAnimationGroup("MINI_React")
  LoadAnimationGroup("Miracle")
  LoadAnimationGroup("MOWER")
  LoadAnimationGroup("MPostA")
  LoadAnimationGroup("N2B Dishonerable")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("nerdBar1")
  LoadAnimationGroup("NIS_0_00A")
  LoadAnimationGroup("NIS_1_02")
  LoadAnimationGroup("NIS_1_02B")
  LoadAnimationGroup("NIS_1_03")
  LoadAnimationGroup("NIS_1_04")
  LoadAnimationGroup("NIS_1_05")
  LoadAnimationGroup("NIS_1_07")
  LoadAnimationGroup("NIS_1_08_1")
  LoadAnimationGroup("NIS_1_09")
  LoadAnimationGroup("NIS_1_11")
  LoadAnimationGroup("NIS_2_01")
  LoadAnimationGroup("NIS_2_03")
  LoadAnimationGroup("NIS_2_04")
  LoadAnimationGroup("NIS_2_06_1")
  LoadAnimationGroup("NIS_2_B")
  LoadAnimationGroup("NIS_2_S04")
  LoadAnimationGroup("NIS_3_01")
  LoadAnimationGroup("NIS_3_02")
  LoadAnimationGroup("NIS_3_04")
  LoadAnimationGroup("NIS_3_05")
  LoadAnimationGroup("NIS_3_06")
  LoadAnimationGroup("NIS_3_08")
  LoadAnimationGroup("NIS_3_11")
  LoadAnimationGroup("NIS_3_B")
  LoadAnimationGroup("NIS_3_G3")
  LoadAnimationGroup("NIS_3_R09_D")
  LoadAnimationGroup("NIS_3_R09_G")
  LoadAnimationGroup("NIS_3_R09_J")
  LoadAnimationGroup("NIS_3_R09_N")
  LoadAnimationGroup("NIS_3_R09_P")
  LoadAnimationGroup("NIS_3_S03")
  LoadAnimationGroup("NIS_3_S03_B")
  LoadAnimationGroup("NIS_3_S11")
  LoadAnimationGroup("NIS_4_01")
  LoadAnimationGroup("NIS_4_05")
  LoadAnimationGroup("NIS_4_06")
  LoadAnimationGroup("NIS_4_B2")
  LoadAnimationGroup("NIS_5_01")
  LoadAnimationGroup("NIS_5_02")
  LoadAnimationGroup("NIS_5_03")
  LoadAnimationGroup("NIS_5_04")
  LoadAnimationGroup("NIS_5_05")
  LoadAnimationGroup("NIS_5_07")
  LoadAnimationGroup("NIS_5_G5")
  LoadAnimationGroup("NIS_6_02")
  LoadAnimationGroup("NIS_6_03")
  LoadAnimationGroup("NLock01A")
  LoadAnimationGroup("NPC_Adult")
  LoadAnimationGroup("NPC_AggroTaunt")
  LoadAnimationGroup("NPC_Chat_1")
  LoadAnimationGroup("NPC_Chat_2")
  LoadAnimationGroup("NPC_Chat_F")
  LoadAnimationGroup("NPC_Cheering")
  LoadAnimationGroup("NPC_Love")
  LoadAnimationGroup("NPC_Mascot")
  LoadAnimationGroup("NPC_NeedsResolving")
  LoadAnimationGroup("NPC_Principal")
  LoadAnimationGroup("NPC_Shopping")
  LoadAnimationGroup("NPC_Spectator")
  LoadAnimationGroup("N_Ranged")
  LoadAnimationGroup("N_Striker")
  LoadAnimationGroup("N_Striker_A")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("ObsDoor")
  LoadAnimationGroup("OBSMotor")
  LoadAnimationGroup("ObsPtf_1")
  LoadAnimationGroup("ObsPtf_2")
  LoadAnimationGroup("Pageant")
  LoadAnimationGroup("PedCoaster")
  LoadAnimationGroup("Player_Tired")
  LoadAnimationGroup("Player_VTired")
  LoadAnimationGroup("POI_Booktease")
  LoadAnimationGroup("POI_Cafeteria")
  LoadAnimationGroup("POI_ChLead")
  LoadAnimationGroup("POI_Gen")
  LoadAnimationGroup("POI_Smoking")
  LoadAnimationGroup("POI_Telloff")
  LoadAnimationGroup("POI_WarmHands")
  LoadAnimationGroup("POI_Worker")
  LoadAnimationGroup("PortaPoo")
  LoadAnimationGroup("PrepDoor")
  LoadAnimationGroup("PunchBag")
  LoadAnimationGroup("pxHoop")
  LoadAnimationGroup("pxLad10M")
  LoadAnimationGroup("Px_Arcade")
  LoadAnimationGroup("Px_Bed")
  LoadAnimationGroup("Px_Fountain")
  LoadAnimationGroup("Px_Garb")
  LoadAnimationGroup("Px_Gen")
  LoadAnimationGroup("Px_Ladr")
  LoadAnimationGroup("Px_Rail")
  LoadAnimationGroup("Px_RedButton")
  LoadAnimationGroup("Px_Sink")
  LoadAnimationGroup("Px_Tlet")
  LoadAnimationGroup("Px_Tree")
  LoadAnimationGroup("P_Grappler")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("QPed")
  LoadAnimationGroup("RAT_PED")
  LoadAnimationGroup("Reeper")
  LoadAnimationGroup("RMailbox")
  LoadAnimationGroup("Russell")
  LoadAnimationGroup("Russell_PBomb")
  LoadAnimationGroup("Santa_Lap")
  LoadAnimationGroup("SAUTH_A")
  LoadAnimationGroup("SAUTH_F")
  LoadAnimationGroup("SAUTH_U")
  LoadAnimationGroup("SAUTH_X")
  LoadAnimationGroup("SBarels1")
  LoadAnimationGroup("SBULL_A")
  LoadAnimationGroup("SBULL_F")
  LoadAnimationGroup("SBULL_S")
  LoadAnimationGroup("SBULL_U")
  LoadAnimationGroup("SBULL_X")
  LoadAnimationGroup("Scaffold")
  LoadAnimationGroup("SCbanpil")
  LoadAnimationGroup("SCBell")
  LoadAnimationGroup("SCDoor")
  LoadAnimationGroup("ScGate")
  LoadAnimationGroup("SCgrdoor")
  LoadAnimationGroup("scObsDr")
  LoadAnimationGroup("ScoolBus")
  LoadAnimationGroup("SCOOTER")
  LoadAnimationGroup("SecDoorL")
  LoadAnimationGroup("SecDoorR")
  LoadAnimationGroup("Sedan")
  LoadAnimationGroup("SFAT_A")
  LoadAnimationGroup("SFAT_F")
  LoadAnimationGroup("SFAT_I")
  LoadAnimationGroup("SFAT_S")
  LoadAnimationGroup("SGEN_A")
  LoadAnimationGroup("SGEN_F")
  LoadAnimationGroup("SGEN_I")
  LoadAnimationGroup("SGEN_S")
  LoadAnimationGroup("SGIRLS")
  LoadAnimationGroup("SGIRL_A")
  LoadAnimationGroup("SGIRL_D")
  LoadAnimationGroup("SGIRL_F")
  LoadAnimationGroup("SGIRL_S")
  LoadAnimationGroup("SGTargB")
  LoadAnimationGroup("ShopBike")
  LoadAnimationGroup("SHUMIL_01")
  LoadAnimationGroup("SHWR")
  LoadAnimationGroup("SIAMESE")
  LoadAnimationGroup("Siamese2")
  LoadAnimationGroup("Sitting_Boys")
  LoadAnimationGroup("SK8Board")
  LoadAnimationGroup("Skateboard")
  LoadAnimationGroup("SkeltonMan")
  LoadAnimationGroup("Slingsh")
  LoadAnimationGroup("SNERD_A")
  LoadAnimationGroup("SNERD_F")
  LoadAnimationGroup("SNERD_I")
  LoadAnimationGroup("SNERD_S")
  LoadAnimationGroup("SNGIRLS")
  LoadAnimationGroup("SNGIRL_D")
  LoadAnimationGroup("SNGIRL_F")
  LoadAnimationGroup("SnowBlob")
  LoadAnimationGroup("SnowMND")
  LoadAnimationGroup("SnowWall")
  LoadAnimationGroup("SOLD_A")
  LoadAnimationGroup("SOLD_F")
  LoadAnimationGroup("SOLD_I")
  LoadAnimationGroup("SOLD_S")
  LoadAnimationGroup("SPLAY_A")
  LoadAnimationGroup("SPLAY_B")
  LoadAnimationGroup("SprayCan")
  LoadAnimationGroup("SpudG")
  LoadAnimationGroup("Squid")
  LoadAnimationGroup("StalDoor")
  LoadAnimationGroup("Straf_Dout")
  LoadAnimationGroup("Straf_Fat")
  LoadAnimationGroup("Straf_Female")
  LoadAnimationGroup("Straf_Male")
  LoadAnimationGroup("Straf_Nerd")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("Straf_Savage")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("SUV")
  LoadAnimationGroup("TadGates")
  LoadAnimationGroup("TadShud")
  LoadAnimationGroup("TE_Female")
  LoadAnimationGroup("TGKFlag")
  LoadAnimationGroup("ToolBox")
  LoadAnimationGroup("TrackSW")
  LoadAnimationGroup("TreeFall")
  LoadAnimationGroup("Truck")
  LoadAnimationGroup("Try_Clothes")
  LoadAnimationGroup("TSGate")
  LoadAnimationGroup("UBO")
  LoadAnimationGroup("Umbrella")
  LoadAnimationGroup("VDMilo")
  LoadAnimationGroup("VFlytrap")
  LoadAnimationGroup("V_Bike")
  LoadAnimationGroup("V_Bike_Races")
  LoadAnimationGroup("V_COPBIKE")
  LoadAnimationGroup("V_SCOOTER")
  LoadAnimationGroup("WBalloon")
  LoadAnimationGroup("WeaponUnlock")
  LoadAnimationGroup("Ween_Fem")
  LoadAnimationGroup("WHCrane")
  LoadAnimationGroup("WheelBrl")
  LoadAnimationGroup("WPCannon")
  LoadAnimationGroup("WPSheldB")
  LoadAnimationGroup("WPShield")
  LoadAnimationGroup("WPTurret")
  LoadAnimationGroup("W_BBall")
  LoadAnimationGroup("W_BBallBat")
  LoadAnimationGroup("W_BRocket")
  LoadAnimationGroup("W_Camera")
  LoadAnimationGroup("W_CherryBomb")
  LoadAnimationGroup("W_CHShield")
  LoadAnimationGroup("W_FlashLight")
  LoadAnimationGroup("W_Fountain")
  LoadAnimationGroup("W_Itchpowder")
  LoadAnimationGroup("W_JBroom")
  LoadAnimationGroup("W_Lid")
  LoadAnimationGroup("W_PooBag")
  LoadAnimationGroup("W_PRANK")
  LoadAnimationGroup("W_Slingshot")
  LoadAnimationGroup("W_Snowball")
  LoadAnimationGroup("W_snowshwl")
  LoadAnimationGroup("W_SprayCan")
  LoadAnimationGroup("W_SpudGun")
  LoadAnimationGroup("W_Stick")
  LoadAnimationGroup("W_Thrown")
  LoadAnimationGroup("W_wtrpipe")
  LoadAnimationGroup("x_cas1")
  LoadAnimationGroup("x_cas2")
  LoadAnimationGroup("x_cas3")
  LoadAnimationGroup("x_ccane")
  LoadAnimationGroup("X_Chair")
  LoadAnimationGroup("x_cndl")
  LoadAnimationGroup("x_sleigh")
  LoadAnimationGroup("x_tedy")
end

Sorry if something missing on that script, i didn't have to check it.

101
Modding Questions/Help Archives / Re: How to use AreaGetVisible()
« on: September 25, 2016, 07:05:29 PM »
I think GiveWeapons function doesn't exist, try GiveWeaponToPlayer(weapon,ammo) function.

102
Modding Questions/Help Archives / Re: Custom fighting style.
« on: September 25, 2016, 06:43:56 PM »
>:(
how do you mean? combining styles from different cliques?
i mean like, ok, lets say, i wanted to add an attack like, the ground punch, garys gut kick and some other attacks from other cliques.
Hmm, if you press button to Crouch the player will playing G_Striker_A ground punch, but if you press button to Grab the player will playing Nemesis gut kick, do you mean like that?

103
Mod Releases / Re: Selector Mod
« on: September 20, 2016, 05:37:01 AM »
What control player means? :D
Oh, I forgot to delete it, it just my experimental feature, always control player during mini cutscene, using PlayerSetControl(1) but it will buggy if you don't use Player fighting style.

104
Requests / Re: adrenaline mode?
« on: September 19, 2016, 11:02:16 AM »
That was already in Selector Mod, called "Game Speed" in Configurations.

105
Mod Releases / Re: Selector Mod
« on: September 15, 2016, 07:09:32 PM »
r u gonna release update VII for the future?
I lost my Selector Mod scripts, my computer was downed by a virus, the virus deleting all files in C drives and really dumb moment is I save the scripts on C drive (LOL), I have a backup in another drive but it's UPDATE 2.. Well, I'm tired to do that again.

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