Bully-Board

Bully Modding Section => Mod Releases => Topic started by: GreenOmnitrix on February 07, 2015, 12:09:52 AM

Title: .LUR Decompiler
Post by: GreenOmnitrix on February 07, 2015, 12:09:52 AM
(http://i.imgur.com/KdnhnDw.png)

UnknownSoldier1138 and I have found a way to somewhat decompile some of the .LUR files.
Title: Re: .LUR Decompiler
Post by: WhenLifeGivesYouLemons on February 07, 2015, 12:11:05 AM
its...2015.. alittle late to figure out -l
Title: Re: .LUR Decompiler
Post by: GreenOmnitrix on February 07, 2015, 12:11:28 AM
its...2015.. alittle late to figure out -l

Cool.
Title: Re: .LUR Decompiler
Post by: Unknownsoldier on February 07, 2015, 01:21:07 AM
I am here to tell you this is no hoax. Don't get hopes up yet, since we are not planning on releasing the method. At the moment I am getting 2_B.lua. Guessing is a huge part of this process, as the codes are usually not in order.

But before anyone says it is same as  Hex Editing, It is not. This way, will literally show you ALL the arguments/perimeters. Even the strings in quotation marks. So even if we DID release the method, it would probably be very difficult for some people.

(http://i.imgur.com/BrGo00K.png)

But this is not full decompile. It is just a way to look at some functions.
Title: Re: .LUR Decompiler
Post by: WhenLifeGivesYouLemons on February 07, 2015, 02:25:11 AM
(http://4.bp.blogspot.com/-F7jkdY1jJR8/T6lfZ4D9tbI/AAAAAAAABHo/pHfMZD7V8Gg/s170/nicholas-cage-laughing.gif)

...

Forget it not going to even say anything... Carry on.
Title: Re: .LUR Decompiler
Post by: deadpoolXYZ on February 07, 2015, 10:44:16 AM
So you are basically rewriting the entire script in lua?
Sounds hard, but good luck with it.
Title: Re: .LUR Decompiler
Post by: GreenOmnitrix on February 07, 2015, 01:15:27 PM
(http://4.bp.blogspot.com/-F7jkdY1jJR8/T6lfZ4D9tbI/AAAAAAAABHo/pHfMZD7V8Gg/s170/nicholas-cage-laughing.gif)

...

Forget it not going to even say anything... Carry on.

LOL
Title: Re: .LUR Decompiler
Post by: Unknownsoldier on February 07, 2015, 05:50:06 PM
So you are basically rewriting the entire script in lua?
Sounds hard, but good luck with it.
Yep thanks. I was getting the functions, and arguments, and trying to put them in order manually.
Title: Re: .LUR Decompiler
Post by: Mick3Mouse on February 07, 2015, 06:00:21 PM
This is just like looking in Hxd editor, but in cmd. I don't get it, this method shows exactly what hxd editor does.
Title: Re: .LUR Decompiler
Post by: GreenOmnitrix on February 07, 2015, 09:59:44 PM
This is just like looking in Hxd editor, but in cmd. I don't get it, this method shows exactly what hxd editor does.

(https://s-media-cache-ak0.pinimg.com/originals/95/66/7f/95667ff99bbaa9c349a3d4230916f052.jpg)

.........
nvm
Title: Re: .LUR Decompiler
Post by: Mick3Mouse on February 07, 2015, 10:56:05 PM
^
Lol.
Title: Re: .LUR Decompiler
Post by: Unknownsoldier on February 08, 2015, 03:45:14 AM
This is just like looking in Hxd editor, but in cmd. I don't get it, this method shows exactly what hxd editor does.
In Hxd, you don't see the arguments and numbers. In this, it shows the functions. You just have to know how to read it.