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Messages - gtafan

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16

But yeah as SWEGTA said, the animations we don't know how to play yet. Only the models themselves. Animations are stored in AGR files though if you wanna try something.
I read somewhere, that animations are stored in ◦ipb and ◦lip files.

17
Modding Questions/Help Archives / Re: can´t import nif file to 3ds max
« on: November 10, 2014, 10:25:06 AM »
I think you have to use a very specific version with certain settings.
http://bullymods.net/swegta/_Custom%20Skins/tutor/plugins.exe
Have similar problem as befor, now I am geting this error:


18
Modding Questions/Help Archives / how to open a col file?
« on: November 06, 2014, 09:59:40 AM »
The vehicles in Bully seems to use 3 types of files nif, nft and col. While nft contains the textures, nif the model and col should contain the colision model. Is there a tool to open that col files?

19
Modding Questions/Help Archives / Re: can´t import nif file to 3ds max
« on: November 06, 2014, 09:49:40 AM »
I think you have to use a very specific version with certain settings.
http://bullymods.net/swegta/_Custom%20Skins/tutor/plugins.exe


Does this plugin also worck with vehicles?

20
Modding Questions/Help Archives / Re: can´t import nif file to 3ds max
« on: November 04, 2014, 07:40:28 AM »
Are you using the .nif plugin that allows you to import them?
I am using this plugin: http://niftools.sourceforge.net/wiki/3ds_Max

21
Modding Questions/Help Archives / can´t import nif file to 3ds max
« on: November 03, 2014, 11:31:56 AM »
I am using nif pluging for 3ds Max to import nif files from Bully, but always geting the same eror:


22
Hmm honestly there are a handful of sucessful modder who could replace textures from other Rockstar related games.

Atm they are not planning on releasing a tutorial on it I believe.

Also check out nifskope

There is actually a tutorial by one of the members who were one of the first to find a successful method.
Just lurk around the tutorial section and you'll find it, next to the vending machine.

I plan on making my own tutorial soon now that I finally got permission to do so.
There are realy many tutorial eve one big modding tutorial, but all that tutorials are complete useles for my purpose.

23
Which tool can open Bully col files?

25
NifSkope.

Double click the .nft and when you get the message saying "Windows cannot open this file" select "open with" and browse for "NifSkope.exe" and then you'll see the NFT open.

Then click on the all the .tga's and you're done. :D
Thanks.
How about a list of vehicles from Bully?

26
TXD Workshop [If you're working on GTA 3, Vice City or GTA SA] would suffice, export all textures from the Bully model and then import them into a spare TXD you have, rename the texture to whatever the tga was called. (remember to delete the original textures) and then save.
I wrote that I have already a lot of experince in GTA modding, so I am familiar with TXD Workshop. What I need is a tool to open .nft files and extract the textures.

27
TUTORIALS / Re: [PC][Tutorial]Working with textures
« on: October 06, 2014, 10:02:03 AM »
Have not find a program called NIFTools, there is a program called nifskope ist it the same?

28
IMG Tool 2.0 to open Bully's world.img (Where all the models are located)


NifSkope to open .nif (the main model) and .nft (the textures)
I found some NIF Plug for 3ds max here: http://niftools.sourceforge.net/wiki/3ds_Max, no ide if it´ll worck. And which tool do I need to convert nft to txd?

29
I don´t need tutorials, just need to know which tools can handle file formats from Bully.

30
Modding Questions/Help Archives / converting vehicles from Bully to GTA
« on: October 01, 2014, 07:19:01 AM »
Like my nic saies, I am a big GTA fan. After I was told that games like Manunt 1&2 and Bully take place in the same fictional universe as GTA, I decided to converet some stuf from this games to GTA. I was already succesful with both Manhunt parts and now want to start with Bully. Which tools do I need to worck with Bully file formats?
Is there also somewhere a list of vehicles names from Bully?

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