Bully-Board
Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: xXxNarumi on November 18, 2012, 07:37:50 PM
-
I was looking into Test port files names and saw Jump fun
Isn't there any debug to look thru all the test inside the game so that way we can see if there any other fight style left out the game by R*
(http://i46.tinypic.com/27yvabk.png)
-
Nice background
-
Nice background
yea thats pretty cute that background
-
ROFL
On topic, there is a debug mode. But to activate it, you have to be in a certain interior, which has been removed from the PC version, but is only disabled in console versions.
-
I wonder how it would work.
And I LUUUUV HELLO KITTY <3
-
Hello Kitty <3
-
Lol
-
ROFL
On topic, there is a debug mode. But to activate it, you have to be in a certain interior, which has been removed from the PC version, but is only disabled in console versions.
And theirs no way of porting the file over too pc version?
-
Could be, but I'll have to ask Mad about that.
-
JTAG and XBOX or ISO Modding it
Either way.
i think it could be possible but then you would have to enable it in someway?
-
Exactly. I wonder what the interior looks like, anyways.
-
When it comes to Dev test tables room.
It just be a room far way outside the map with a flat plane to test the unfinished stuff that belongs there.
Example from this video of MAFIA 2 Test Tables.
Mafia 2 Joe's Adventures: Test Scene (http://www.youtube.com/watch?v=rie0u50YFvg#ws)
-
it could possibly be similar too gta ivs?
-
GTA never had any jump test I can think of.
-
no theirs like some file you add in for the pc version like a little test area above the normal one, complete with "the mens room" interior
-
Lol i remember that XD
-
Bully HAD a test area but it was removed when the game was ported to pc.
I THINK that it may still be intact on the ps2 version but disabled from being used but I might be able to somehow either enable it by copying the relevent data from the ps2 version or possibly just recreate it from scratch and assign it the proper area code which will in turn enable the debug system.
My map editor however cannot assign area codes and I still have no idea exactly how those are assigned other then possibly via the bully.exe itself rather then any human readable text file like some of the game settings are like pedstats and other files.
It is worth checking into tho since I do have on paper the entire list of areacodes that bully uses including all of the ones used during beta that were since removed which can be used as a starting point for possibly reverse engineering some more of the bully game files to maybe find a file where they are all set.