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Author Topic: Player Selector Mega Mod - Cancelled  (Read 13591 times)

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Offline SWEGTA

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Re: Player Selector Mega Mod - PSMM Release/Status Thread
« Reply #30 on: September 19, 2014, 05:31:10 PM »
We all do.
Great to have you back, man.

Offline DaBOSS54320

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Re: Player Selector Mega Mod - PSMM Release/Status Thread
« Reply #31 on: September 19, 2014, 08:14:36 PM »
I just want you to do the Bryce Full Style, just that.
I do not want nothing else, no other details will change my opinion.

I'm hoping this year the MOD literally. And since this MOD is in creation, no one was allowed to create my request.


I just want it,MadMan.

Bryce Dodge,Kick.. Full Style
 \/\/\/\/\/\/\/\/\/\/\/
https://www.youtube.com/watch?v=JRIhvEiJxY4

You could of made it yourself by now if you put any effort into it. You'd probably get bored of it within like a week tops anyways.

Offline Enderman

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Re: Player Selector Mega Mod - PSMM Release/Status Thread
« Reply #32 on: September 20, 2014, 01:33:38 AM »
This is THE BEST MOD in Bully SE !!! :D

Offline DaBOSS54320

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Re: Player Selector Mega Mod - PSMM Release/Status Thread
« Reply #33 on: September 20, 2014, 02:17:22 AM »
But... you haven't even seen what it's like yet. Let's hope it turns out good though.

Offline MadmaN

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Re: Player Selector Mega Mod - PSMM Release/Status Thread
« Reply #34 on: September 20, 2014, 03:45:49 PM »
I will be talking to Rise sometime today about the possability of creating a IDE bypass toolkit system to allow other modders to bypass IDE completely and learn how to use this with their own scripts.

I also need to create a lua library script tutorial to explain to everyone not only how to make a library script but the differences between a library script...a mission script and a sub mission script since there seems to be some confusion about those things.....and how they are utilized in bully.
« Last Edit: October 10, 2014, 09:51:41 PM by |XF|-MadmaN[AR] »

Offline SWEGTA

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Re: Player Selector Mega Mod - PSMM Release/Status Thread
« Reply #35 on: September 20, 2014, 07:04:31 PM »
Sounds like a plan.
Any update on the progress of PSMM?

Offline MadmaN

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Re: Player Selector Mega Mod - PSMM Release/Status Thread
« Reply #36 on: September 20, 2014, 11:42:36 PM »
Still working on rewriting most of the internal code and integrating everything.

I should have things ready for a test run in a day or two to see how the code is gonna hold up and how the menus will function.

The menu is what I am still working on since its very in depth....and a few of the not started yet features are gonna be hard.
« Last Edit: October 10, 2014, 09:51:27 PM by |XF|-MadmaN[AR] »

Offline Evolution

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Re: Player Selector Mega Mod - Cancelled
« Reply #37 on: October 10, 2014, 09:48:47 PM »
Good on ya, Mad. It's for the best.


Offline Mick3Mouse

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Re: Player Selector Mega Mod - Cancelled
« Reply #38 on: October 11, 2014, 02:05:38 PM »
Fuck Rise


This mod has been going on for years. and i really wanted to try this out. But fuck, if you think cancelling its the right thing. Then- okay. 

I personally dont agree that you should cancell but its your mod.
« Last Edit: October 11, 2014, 02:07:46 PM by Mick3Mouse »

Offline Unknownsoldier

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Re: Player Selector Mega Mod - Cancelled
« Reply #39 on: October 11, 2014, 06:52:42 PM »
2bad

Offline MadmaN

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Re: Player Selector Mega Mod - Cancelled
« Reply #40 on: October 11, 2014, 07:52:48 PM »
Cancelling it IS the best thing guys....trust me on this.

Besides....kinda pointless to release a mod that basicly is just a copy of super mod...even though rise and I had the idea first after NTAuthority abandoned his version of that mod.....but DaBoss beat us to it since we were taking our time on trying to perfect all the details with it...etc.

I have this thing where I do not like to release mods that resemble other ppl's work since I always prefer being totally original in ALL of my work since being fully original is what makes any mod or work stand out to everyone and allows that person's true talents to shine above everything else.

If someone else wants to attempt a mod of this type then by all means...give it a try but I cannot nor will ever share any of the code that Rise and I were using to do our version since all of that code took a VERY long time to figure out and a LOT of reverse engineering was involved in that....and besides, Rise would never allow code with that much time and effort put into figuring it out just get handed to someone else for nothing while allowing that other person to basicly cheat their way through making a mod like that. That modder would never learn a thing by doing that.

In regards to DaBoss,  While some here probably wonder how he figured things out to use with his mods....while he did take a shortcut
to find the names of the functions that helped make model swapping possible....he DID however work very hard on his own WITHOUT any help from anyone else to work out exactly how things worked and came up with his own solution and as a result I have since had a lot of respect for him because he tries to actually learn how to do these things and prefers to work them out for himself rather then have something just handed to him and take the easiest way out of things.

Due to that respect I have for DaBoss, I took it upon myself to help him out whenever he asks for it online which is not super often...and as a result...like Rise, Red, SWEGTA, Lemon, Myself....we make a great team when we work together on something because we know what the other is capable of doing and not asking for more then what the other can handle.

That is the real definition of proper teamwork....and I also will NEVER ask anyone on my team or elsewhere to do something that I myself won't do...it is a philosophy I have long held and it has served me quite well over the last 20 odd years....hehe
« Last Edit: October 11, 2014, 08:19:12 PM by |XF|-MadmaN[AR] »

Offline SWEGTA

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Re: Player Selector Mega Mod - Cancelled
« Reply #41 on: October 11, 2014, 08:03:42 PM »
A real shame.
Hopefully Biblio-Techa will have other projects to bring to the table.

Offline Mick3Mouse

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Re: Player Selector Mega Mod - Cancelled
« Reply #42 on: October 11, 2014, 08:13:21 PM »
Fuck DaBOSS

Offline MadmaN

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Re: Player Selector Mega Mod - Cancelled
« Reply #43 on: October 11, 2014, 08:56:09 PM »
A real shame.
Hopefully Biblio-Techa will have other projects to bring to the table.

Plenty M8!...count on it.