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Author Topic: Darby boss style  (Read 17948 times)

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Offline kissmejohnjohn

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Re: Darby boss style
« Reply #30 on: August 13, 2012, 09:21:54 PM »
BOY IS IT HARD TRYING TO FIND THIS BOSS STYLE... I'VE ALWAYS WANTED THE 6-HIT COMBO ADDED TO JIMMY IN MY GAME... I CAN'T SEEM TO FIND IT ANYWHERE..  >:(

Offline MikerBarba

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Re: Darby boss style
« Reply #31 on: August 14, 2012, 01:06:46 PM »
i released that thing years ago in youtube...

Offline kissmejohnjohn

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Re: Darby boss style
« Reply #32 on: August 14, 2012, 08:49:11 PM »
Oh ok, It's actually the free-roaming I want.. I just want it equipped with Jimmy.

Actually, I wanted the 6-hit combo really, but I've seen Barba released one but, Its useless because I cant seem to get out of the room. lol

I've seen BullyIMod123 mod of his 6-hit combo, but I am waiting to see if he will release it to me... It looks good, but I don't know if I can use it in free-roam


http://youtu.be/T22PRNpszlU

Offline xXxNarumi

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Re: Darby boss style
« Reply #33 on: August 14, 2012, 09:33:56 PM »
Oh ok, It's actually the free-roaming I want.. I just want it equipped with Jimmy.

Actually, I wanted the 6-hit combo really, but I've seen Barba released one but, Its useless because I cant seem to get out of the room. lol

I've seen BullyIMod123 mod of his 6-hit combo, but I am waiting to see if he will release it to me... It looks good, but I don't know if I can use it in free-roam


http://youtu.be/T22PRNpszlU

Lol, Ok listen.
1.The mod of his isn't gonna be release im sure he doesnt even have it by now.
2. Every boss darby made with ide/anim are bugged you cannot move around with it and the punches are random/automatic and not manual.
3. RedBlaster/MadmaN working on a fight style selector that should actually work
and should all (even bosses) be 100% stabled and manual to be used.

Offline kissmejohnjohn

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Re: Darby boss style
« Reply #34 on: August 14, 2012, 10:33:08 PM »
Oh, I see...

Never knew it was hard getting Darby's combo done for free roam on Jimmy...

Like I said, I've only wanted the 6-hit combo really, but a fight style selector...

That's pretty cool...

Hope to try it out upon release.

Offline Red Blaster

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Re: Darby boss style
« Reply #35 on: August 15, 2012, 03:05:02 AM »
I could've sworn I posted earlier...guess not.

kissmejohnjohn:

The thing is, the combo can't be done manually...it's tied down to some button combination that we don't know (or might even be non-existent). Nobody has been able to do it manually.

To get it working in free roam, we have to get the separate action node for that move, and bound it to a button. I got this partially working...but it works in useless circumstances (the move is only triggered when I enter an interior or leave it).

Offline xXxNarumi

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Re: Darby boss style
« Reply #36 on: August 15, 2012, 10:27:53 AM »
I could've sworn I posted earlier...guess not.

kissmejohnjohn:

The thing is, the combo can't be done manually...it's tied down to some button combination that we don't know (or might even be non-existent). Nobody has been able to do it manually.

To get it working in free roam, we have to get the separate action node for that move, and bound it to a button. I got this partially working...but it works in useless circumstances (the move is only triggered when I enter an interior or leave it).

"it's tied down to some button combination that we don't know or might even be non-existent"

ahh now thats the line I like there.
You would be amazed when i figured this out around 10 when i was hacking game sources.
I always say that to myself when hacking games.
There is no button combination that doesn't exist. AI just has either unknown function or activated code that allows them to do a attack or something.
 AI just has triggered combination "codes" that activates when they reach contacts.
So its like a coded animation thats turned off till the AI bot activates it soon as they need it.
(confusing ik)
 Same on Naruto Uzumaki Chronicles AI can do much more like Block attacks,dash fast, ETC
And on Driver (ps1/pc game) when cops chases you they activate a speed handling just for them.

Hope this tells you how Darby combo punch works
Its a activated code when his bot has certain contact reach.

Offline Red Blaster

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Re: Darby boss style
« Reply #37 on: August 15, 2012, 12:34:25 PM »
That's...more or less what I was saying.

Offline kissmejohnjohn

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Re: Darby boss style
« Reply #38 on: August 15, 2012, 08:01:06 PM »
Oh, I see the previous post, forgive me I guess I passed your post Red...

So an activated code... sounds like it seems hard to dismantle... but like you said you partially have it working... Hopefully you actually get it working soon...

The joy I would have beating the F*** out Russell with that 6-hit combo, LOL ;D

Offline xXxNarumi

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Re: Darby boss style
« Reply #39 on: August 15, 2012, 11:11:24 PM »
Oh, I see the previous post, forgive me I guess I passed your post Red...

So an activated code... sounds like it seems hard to dismantle... but like you said you partially have it working... Hopefully you actually get it working soon...

The joy I would have beating the F*** out Russell with that 6-hit combo, LOL ;D

You can use the code with cheat engine though.
 I tried it with Olly DBG when using Johnny haymaker and upper cut combo.
And don't ask me cause it isn't easy to explain how to have the code to appear.
Its quite advance.
Took me at least half and hour when I kept doing it due to text strings and numbers morphing. XD
Its quite advance.
« Last Edit: August 15, 2012, 11:15:45 PM by xNarumi »

Offline kissmejohnjohn

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Re: Darby boss style
« Reply #40 on: August 15, 2012, 11:15:22 PM »
Yeah, I'm only a novice... So I probably wouldn't know how to... Maybe...

Offline xXxNarumi

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Re: Darby boss style
« Reply #41 on: August 15, 2012, 11:18:33 PM »
Yeah, I'm only a novice... So I probably wouldn't know how to... Maybe...

Lots of people didnt notice even Witch and he a better coder then me.
I only figured it out because long ago I always tried to figure out games code like cause on this game naruto uzumaki chronicles I said to my self
"How the hell the AI block and use those skills that i cant do"
So I was investigating and was searching for hours and each time they did a unused skill the numbers morphs to coded attacks.
Each time an attack or any motion from the X,Y,Z happens the number morphs to a Identified code cause the game trying to think.
Each motions are coded even walking.

Offline kissmejohnjohn

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Re: Darby boss style
« Reply #42 on: August 15, 2012, 11:38:59 PM »
I see, very interesting though. What you have told me.

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Re: Darby boss style
« Reply #43 on: August 16, 2012, 09:17:01 AM »
I see, very interesting though. What you have told me.

Yea, I just like to share what I have found sometimes.

Offline Red Blaster

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Re: Darby boss style
« Reply #44 on: August 16, 2012, 11:39:19 AM »
Oh, I see the previous post, forgive me I guess I passed your post Red...

So an activated code... sounds like it seems hard to dismantle... but like you said you partially have it working... Hopefully you actually get it working soon...

The joy I would have beating the F*** out Russell with that 6-hit combo, LOL ;D

Its precise name is "action node". It can be one animation or a series of animations that may or may not have an effect. These are all in the Act file, and it's how all animation sequences are called.

If we can crack the Act files, then making new styles and mixes should be painless.