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Messages - kissmejohnjohn

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16
Mod Releases Archive / Re: Player Selector Mod (demo)
« on: December 19, 2013, 02:00:13 PM »
Supposedly a week after the 15? Hmm... Perhaps New Years present? lol.


17
Mod Releases Archive / Re: Player Selector Mod (demo)
« on: September 05, 2013, 10:44:58 PM »
For some reason, I keep on coming back here, haha. I hope all is well. A bit excited, but trying not to be impatient. Nothing, but progress I wish for you guys. Thank!  ;D

18
Mod Releases Archive / Re: [Rambo7] Cool Boarder Pack
« on: August 25, 2013, 01:32:01 PM »
Number 7, LOL!

Good Job, man!

19
Mod Releases Archive / Re: Плеер Селектор Mod (демо)
« on: August 09, 2013, 09:14:14 PM »
somebody make a final version of the player seletor

Not sure if you skipped the first page, but they will be releasing a final version of the player selector, soon. I'm sure there is a lot to be done so it's taking them quite sometime, but I'm sure it's definitely worth it.

DaBoss, has his PlayerSelector of his own. Check him out.

20
Mod Releases Archive / Re: Jimmy is a GOD mod V1.0
« on: July 09, 2013, 11:41:05 PM »
Pretty interesting. Especially, in the bonus section about the Sledgehammers.

That weapon probably caught my interest in the game itself and was a bit sad I had to leave it behind in that mission.

I wonder if there is a mod just specifically for that weapon?... Hmmm :hmm:

21
Mod Releases Archive / Re: Player Selector Mod (demo)
« on: June 22, 2013, 09:54:33 PM »
Well I don't have a problem seeing the clock, it just stays stuck at 830AM so I can't go to classes or progress with missions that are supposed to take place later in the day.

Well, for me I've already beaten the game. And attended and finished all my classes. So, I actually, don't mind the clock getting stuck. It just means I don't have to go to bed and I can still roam around freely without having to worry about curfew. :jajaja:

22
Mod Releases Archive / Re: Player Selector Mod (demo)
« on: June 05, 2013, 05:48:07 PM »
fighting style selecting is something Rise and I are working on adding eventually. But Rise is currently working to get every style working as close to perfect as possible before even attempting to add them and everything will likely be via a large ingame menu.

just put the two files under the scripts folder where bully is installed at....but dont forget to make backup copies of the original script files first that way you can restore to stock if a problem happens.

Ah, ok so in the scripts folder then, alright, alright... I see... Thank You.

And, yeah I remember you mentioning the fighting style selector before. Hope everything is progressing well with you guys on that... ;D

23
Mod Releases Archive / Re: ~Release~ Boss Darby v1 Fighting Style
« on: June 05, 2013, 05:22:29 PM »
Hey, how's it going? It's been awhile since I've modded this. How do I add this mod for Jimmy again? Sorry for asking.

24
Mod Releases Archive / Re: Player Selector Mod (demo)
« on: June 05, 2013, 04:22:38 PM »
Wow, you guys are awesome! And I was actually going to download Bully, yet again.

Although, it's been awhile where exactly do I put the two files under again? I'm sorry, like I said it's been awhile and this mod here is just extra motivation to play this once again. :D

I remember coming here to ask about Darby's 6-hit combo and for the first time(and knowing how hard it was to implement that in free roam) Hopefully, we do get to see some sort of that in the final version. Thanks, guys.

25
Requests Archive / Re: Darby boss style
« on: August 18, 2012, 09:48:29 PM »
Why would it be overrated?

It's one of the most interesting style I've seen in the game, plus I love watching boxing...

26
Requests Archive / Re: Darby boss style
« on: August 18, 2012, 04:10:28 AM »
Oh ok, makes sense then...

I wish I can pay someone to actually get the mod finished... LOL Seriously though...

27
Requests Archive / Re: Darby boss style
« on: August 16, 2012, 10:08:46 PM »
Oh... O__o

28
Requests Archive / Re: Darby boss style
« on: August 16, 2012, 08:30:54 PM »
Oh ok, and each style I'm assuming is easier than others to crack?

The only reason I thought a Darby boss style could possibly be out, because I've seen a Russell boss style that was released... Which I also do have, it's pretty cool...

Assuming it was at least posssible to actually use darby's well  before I thought that, until you guys cracked it down on me.

29
Requests Archive / Re: Darby boss style
« on: August 15, 2012, 11:38:59 PM »
I see, very interesting though. What you have told me.

30
Requests Archive / Re: Darby boss style
« on: August 15, 2012, 11:15:22 PM »
Yeah, I'm only a novice... So I probably wouldn't know how to... Maybe...

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