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Topics - UltimateGamer9

Pages: 1 [2] 3 4 5
16
Mod Releases / Xbox 1 Controller Buttons Mod(Not all buttons)
« on: December 22, 2015, 10:43:19 AM »
So this is my 1st texture mod I made. Just put it on C:\Program Files\Rockstar Games\Bully Scholarship Edition\TXD. Make sure to backup your files. Here ya go: http://www.mediafire.com/download/vie9nd577uwhuib/HUDElems.nft Not all buttons r in this mod. So I might make a complete buttons on this mod. The Start and Select buttons r difficult to do and they might not know if that is a Start or Select buttons. So u think I should make Start and Select buttons? Give suggestions down below

17
Modding Questions/Help Archives / can u help me if u guys can
« on: December 21, 2015, 11:39:28 PM »
so i would like to change the buttons from xbox 360 to xbox 1 controller buttons hud. if there any way i can do that? someone made a dualshock buttons mod(i forgot who is he). so i wanna make a similar mod but with xbox 1 buttons hud mod. i want to know every xbox 360 buttons .tga files. i can't seem to find them. not only that, i found one of them but the pictures r way too small. how do i modify it? if someone helped me, thanks.

18
Modding Questions/Help Archives / help me out if this is possible
« on: December 19, 2015, 05:41:25 AM »
how do i set up the full styles without bugs or anything. example:- deadpool's not another selector full styles has no bug. so i wanna make player 2(from local multiplayer mod) that way. i want player 2 with jimmy's style with no bugs. can you help me out if this is possible?

19
Bully Modding Archives / Working on Bully SE: Local Multiplayer v3
« on: December 16, 2015, 05:51:57 AM »
so im starting to work with this mod again. i have to fix some bugs. so if any of u all can help me, thank u.so im gonna ask a few questions. i need help fixing jumping. when i press jump button repeatedly, it will fly. so anyone can help me with that? anyone has running grapple node? how to fix all bugs that has on local multiplayer v2.5?

20
Modding Questions/Help Archives / I want an action node.
« on: November 16, 2015, 05:38:21 AM »
Does anyone have passed out action node?

21
Modding Questions/Help Archives / Tutorial boxes.
« on: November 04, 2015, 05:20:16 AM »
So how do I make a tutorial box? Like in "Welcome to Bullworth". It shows you a few tutorials by a box. How do I use and print my own text in it?

22
So I haven't post anything for awhile so I decided to make a post. I feel like doing a mod.Local Multiplayer Mod v3 is gonna be a little more longer. So I'll make other mods first. But what kind of mods should I make? Give suggestions and ideas below. Thank you   ;D ;D

23
Mod Showroom / Something no one else did (sorta)
« on: October 12, 2015, 11:00:46 AM »
Something cool I did here

24
How to I change gif profile picture and gif signature?

25
Mod Releases / Bully SE: Interiors Mod v1.
« on: September 27, 2015, 11:39:55 AM »
This is Interiors Mod. It allows you to enter unenterable places like:-
  Principal's office
  Enter/Exit the boys dorm to/from the back
  Observatory
  Tenements
  Classes
  Auditorium
  Chem Plant
  Open the asylum door from the front
  Staff Room
  Roof door(which isn't accessible)
 

  So here is the link:- http://www.mediafire.com/download/5435k25ajhrfhe7/Interiors+Mod.zip

  Source: 
Code: [Select]
function main()
  BoysDormInsideBlip = BlipAddXYZ(-502.8657837,329.8096619,31,7,2,12)
  BoysDormOutsideBlip = BlipAddXYZ(276.4747925,-137.654892,6,7,2,12)
  ObservatoryInsideBlip = BlipAddXYZ(-696.3,67.0,20.3,7,2,12)
  ObservatoryOutsideBlip = BlipAddXYZ(48.0,-134.1,3.0,7,2,12)
  TenementsOutsideBlip = BlipAddXYZ(583.6,-472.0,4.5,7,2,12)
  OfficeOutsideBlip = BlipAddXYZ(-629.5171509,-280.8648682,5,7,2,12)
  OfficeInsideBlip = BlipAddXYZ(-701.2000122,216.6999969,31,7,2,12)
   repeat
   Doors()
   Interiors()
    Wait(0)
  until not Alive
end

function Doors()
AreaSetDoorLocked(TRIGGER._DT_ischool_AuditorDoorL, false)
AreaSetDoorLocked(TRIGGER._DT_ischool_AuditorDoorL, false)
AreaSetDoorLocked(TRIGGER._DT_iSafeDrop_DoorL, false)
AreaSetDoorLocked(TRIGGER._5_03_Control_Room_Door, false)
AreaSetDoorLocked(TRIGGER._DT_TINDUST_CHEMEX_DOOR, false)
AreaSetDoorLocked(TRIGGER._DT_Observatory, false)
AreaSetDoorLocked(TRIGGER._DT_ASYLUM_FRONT_DOOR, false)
AreaSetDoorLocked(TRIGGER._DT_classr_doorL, false)
AreaSetDoorLocked(TRIGGER._DT_classr_doorL, false)
AreaSetDoorLocked(TRIGGER._DT_classr2_doorL, false)
AreaSetDoorLocked(TRIGGER._DT_ChemPlant_DoorL, false)
AreaSetDoorLocked(TRIGGER._3_S11_Path1_Door1, false)
AreaSetDoorLocked(TRIGGER._3_S11_Path1_Door3, false)
AreaSetDoorLocked(TRIGGER._3_S11_Path2_Door1, false)
AreaSetDoorLocked(TRIGGER._3_S11_Path2_Door2, false)
AreaSetDoorLocked(TRIGGER._5_03_Rec_Room, false)
AreaSetDoorLocked(TRIGGER._5_03_Patient_Room1, false)
AreaSetDoorLocked(TRIGGER._5_03_Patient_Room2, false)
AreaSetDoorLocked(TRIGGER._5_03_Patient_Room3, false)
AreaSetDoorLocked(TRIGGER._DT_ASYLUM_BACK_EXIT, false)
AreaSetDoorLocked(TRIGGER._DT_ASYLUM_FRONT_DOOR, false)
AreaSetDoorLocked(TRIGGER._DT_ASYLUM_SIDE_EXIT, false)
AreaSetDoorLocked(TRIGGER._DT_ischool_RoofDoor, false)
AreaSetDoorLocked(TRIGGER._DT_ischool_RoofDoor, false)
AreaSetDoorLocked(TRIGGER._DT_ischool_Staff, false)
AreaSetDoorLocked(TRIGGER._DT_ischool_Staff, false)
AreaSetDoorLocked(TRIGGER._DT_ISCHOOL_BIO, false)
AreaSetDoorLocked(TRIGGER._DT_ISCHOOL_BIO, false)
AreaSetDoorLocked(TRIGGER._DT_iSafeDrop_DoorL, false)
AreaSetDoorLocked(TRIGGER._DT_tind_SafeDrop, false)
AreaSetDoorLocked(TRIGGER._DT_tschool_SafeJock, false)
AreaSetDoorLocked(TRIGGER._DT_iSafeGrsr_DoorL, false)
AreaSetDoorLocked(TRIGGER._DT_tpoor_SafeGreaser, false)
AreaSetDoorLocked(TRIGGER._DT_ischool_Art, false)
AreaSetDoorLocked(TRIGGER._DT_ischool_Art, false)
AreaSetDoorLocked(TRIGGER._DT_ischool_AuditorBalc, false)
AreaSetDoorLocked(TRIGGER._DT_ischool_Classroom, false)
AreaSetDoorLocked(TRIGGER._DT_ischool_Classroom, false)
AreaSetDoorLocked(TRIGGER._DT_tschool_SchoolSideDoorL, false)
AreaSetDoorLocked(TRIGGER._DT_ischool_Door01, false)
AreaSetDoorLocked(TRIGGER._DT_ischool_Door01, false)
AreaSetDoorLocked(TRIGGER._DT_Janitor_SchoolExit, false)
AreaSetDoorLocked(TRIGGER._DT_Janitor_MainExit, false)
AreaSetDoorLocked(TRIGGER._DT_ASYLUM_FRONT_DOOR, false)
AreaSetDoorLocked(TRIGGER._DT_ASYLUM_SIDE_EXIT, false)
AreaSetDoorLocked(TRIGGER._DT_classr_doorL, false)
AreaSetDoorLocked(TRIGGER._DT_classr_doorL, false)
AreaSetDoorLocked(TRIGGER._DT_ChemPlant_DoorL, false)
AreaSetDoorLocked(TRIGGER._DT_ChemPlant_DoorL, false)
AreaSetDoorLocked(TRIGGER._DT_ischool_Classroom, false)
AreaSetDoorLocked(TRIGGER._DT_ISCHOOL_CHEM, false)
AreaSetDoorLocked(TRIGGER._DT_ischool_Janitor, false)
AreaSetDoorLocked(TRIGGER._DT_ischool_PrincipalDoorL, false)
AreaSetDoorLocked(TRIGGER._DT_ischool_Classroom, false)
AreaSetDoorLocked(TRIGGER._DT_ischool_Art, false)
AreaSetDoorLocked(TRIGGER._DT_Tenement_Window, false)
AreaSetDoorLocked(TRIGGER._DT_Tenement_Window, false)
AreaSetDoorLocked(TRIGGER._DT_ASYLUM_BACK_EXIT, false)
AreaSetDoorLocked(TRIGGER._DT_ASYLUM_BACK_EXIT, false)
AreaSetDoorLocked(TRIGGER._DT_iSafeNerd_DoorL, false)
AreaSetDoorLocked(TRIGGER._DT_iSafeNerd_DoorL, false)
AreaSetDoorLocked(TRIGGER._5_03_Control_Orderly_Path, false)
AreaSetDoorLocked(TRIGGER._3_S11_Asylum_Gate_Warning, false)
AreaSetDoorLocked(TRIGGER._3_S11_Asylum_Gate_Warning2, false)
AreaSetDoorLocked(TRIGGER._ASYLUM_FRONT_GATE_DOOR, false)
AreaSetDoorLocked(TRIGGER._ASYLUM_FRONT_DOOR_R, false)
AreaSetDoorLocked(TRIGGER._DT_tschool_SchoolSideDoorL, false)
AreaSetDoorLocked(TRIGGER._DT_tschool_SchoolSideDoorL, false)
AreaSetDoorLocked(TRIGGER._5_B_DEBUG_STAGE4, false)
AreaSetDoorLocked(TRIGGER._5_B_EDGARMOVETO, false)
AreaSetDoorLocked(TRIGGER._ChemPlantLower, false)
AreaSetDoorLocked(TRIGGER._ChemPlantStairTunnel, false)
AreaSetDoorLocked(TRIGGER._DT_TSCHOOL_ROOFDOOR, false)
AreaSetDoorLocked(TRIGGER._DT_ISCHOOL_ROOFDOOR, false)
AreaSetDoorLocked(TRIGGER._ISCHOOL_DOOR25, false)
AreaSetDoorLocked(TRIGGER._DT_gym_doorL,false)
end

function Interiors()
  while true do
  local x,y = 276.4747925,-137.654892
  local r1 = x + 1
  local r2 = y + 1
  local r3 = x - 1
  local r4 = y - 1
  local one,two = -502.8657837,329.8096619
  local r5 = one + 1
  local r6 = two + 1
  local r7 = one - 1
  local r8 = two - 1
  local three,four = -696.3,67.0
  local r9 = three + 1
  local r10 = four + 1
  local r11 = three - 1
  local r12 = four - 1
  local five,six = 48.0,-134.1
  local r13 = five + 1
  local r14 = six + 1
  local r15 = five - 1
  local r16 = six - 1
  local seven,eight = 583.6,-472.0
  local r17 = seven + 1
  local r18 = eight + 1
  local r19 = seven - 1
  local r20 = eight - 1
  local nine,ten = -629.5171509,-280.8648682
  local r21 = nine + 1
  local r22 = ten + 1
  local r23 = nine - 1
  local r24 = ten - 1
  local eleven,twelve = -701.2000122,216.6999969
  local r25 = eleven + 1
  local r26 = twelve + 1
  local r27 = eleven - 1
  local r28 = twelve - 1
  if PedInRectangle(gPlayer,r1,r2,r3,r4) and not IsButtonBeingPressed(9,0) and not PedIsInAnyVehicle(gPlayer) then
  TextPrintString("Press ~TAG_COMBO3~ to enter the boys dorm from the back",1,2)
  elseif PedInRectangle(gPlayer,r1,r2,r3,r4) and IsButtonBeingPressed(9,0) and not PedIsInAnyVehicle(gPlayer) then
  AreaTransitionXYZ(14,-502.8657837,329.8096619,31)
  elseif PedInRectangle(gPlayer,r5,r6,r7,r8) and not IsButtonBeingPressed(9,0) and not PedIsInAnyVehicle(gPlayer) then
  TextPrintString("Press ~TAG_COMBO3~ to exit the boys dorm to the back",1,2)
  elseif PedInRectangle(gPlayer,r5,r6,r7,r8) and IsButtonBeingPressed(9,0) and not PedIsInAnyVehicle(gPlayer) then
  AreaTransitionXYZ(0,276.4747925,-137.654892,6)
  elseif PedInRectangle(gPlayer,r9,r10,r11,r12) and not IsButtonBeingPressed(9,0) and not PedIsInAnyVehicle(gPlayer) then
  TextPrintString("Press ~TAG_COMBO3~ to exit the observatory",1,2)
  elseif PedInRectangle(gPlayer,r9,r10,r11,r12) and IsButtonBeingPressed(9,0) and not PedIsInAnyVehicle(gPlayer) then
  AreaTransitionXYZ(0,48.0,-134.1,3.0)
  elseif PedInRectangle(gPlayer,r13,r14,r15,r16) and not IsButtonBeingPressed(9,0) and not PedIsInAnyVehicle(gPlayer) then
  TextPrintString("Press ~TAG_COMBO3~ to enter the observatory",1,2)
  elseif PedInRectangle(gPlayer,r13,r14,r15,r16) and IsButtonBeingPressed(9,0) and not PedIsInAnyVehicle(gPlayer) then
  AreaTransitionXYZ(40,-696.3,67.0,20.3)
  elseif PedInRectangle(gPlayer,r17,r18,r19,r20) and not IsButtonBeingPressed(9,0) and not PedIsInAnyVehicle(gPlayer) then
  TextPrintString("Press ~TAG_COMBO3~ to enter the tenements",1,2)
  elseif PedInRectangle(gPlayer,r17,r18,r19,r20) and IsButtonBeingPressed(9,0) and not PedIsInAnyVehicle(gPlayer) then
  AreaTransitionXYZ(36,-544.4,-49.6,31.0)
  elseif PedInRectangle(gPlayer,r21,r22,r23,r24) and not IsButtonBeingPressed(9,0) and not PedIsInAnyVehicle(gPlayer) then
  TextPrintString("Press ~TAG_COMBO3~ to enter the principal's office",1,2)
  elseif PedInRectangle(gPlayer,r21,r22,r23,r24) and IsButtonBeingPressed(9,0) and not PedIsInAnyVehicle(gPlayer) then
  AreaTransitionXYZ(5,-701.2000122,216.6999969,31)
  elseif PedInRectangle(gPlayer,r25,r26,r27,r28) and not IsButtonBeingPressed(9,0) and not PedIsInAnyVehicle(gPlayer) then
  TextPrintString("Press ~TAG_COMBO3~ to exit the principal's office",1,2)
  elseif PedInRectangle(gPlayer,r25,r26,r27,r28) and IsButtonBeingPressed(9,0) and not PedIsInAnyVehicle(gPlayer) then
  AreaTransitionXYZ(2,-629.5171509,-280.8648682,5)
end
Wait(0)
end 
end

F_AttendedClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(false)
  PlayerSetPunishmentPoints(0)
end
 
F_MissedClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(true)
  StatAddToInt(166)
end
 
F_AttendedCurfew = function()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrintString("You got home in time for curfew", 4)
  end
end
 
F_MissedCurfew = function()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrint("TM_TIRED5", 4, 2)
  end
end
 
F_StartClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
  local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()
end
 
F_EndClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
end
 
F_StartMorning = function()
  F_UpdateTimeCycle()
end
 
F_EndMorning = function()
  F_UpdateTimeCycle()
end
 
F_StartLunch = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    F_UpdateTimeCycle()
    return
  end
  F_UpdateTimeCycle()
end
 
F_EndLunch = function()
  F_UpdateTimeCycle()
end
 
F_StartAfternoon = function()
  F_UpdateTimeCycle()
end
 
F_EndAfternoon = function()
  F_UpdateTimeCycle()
end
 
F_StartEvening = function()
  F_UpdateTimeCycle()
end
 
F_EndEvening = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_SlightlyTired = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_Tired = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_MoreTired = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_TooTired = function()
  F_UpdateTimeCycle()
end
 
F_EndCurfew_TooTired = function()
  F_UpdateTimeCycle()
end
 
F_EndTired = function()
  F_UpdateTimeCycle()
end
 
F_Nothing = function()
end
 
F_ClassWarning = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  local l_23_0 = math.random(1, 2)
end
 
F_UpdateTimeCycle = function()
  if not IsMissionCompleated("1_B") then
    local l_24_0 = GetCurrentDay(false)
    if l_24_0 < 0 or l_24_0 > 2 then
      SetCurrentDay(0)
    end
  end
  F_UpdateCurfew()
end
 
F_UpdateCurfew = function()
  local l_25_0 = shared.gCurfewRules
  if not l_25_0 then
    l_25_0 = F_CurfewDefaultRules
  end
  l_25_0()
end
 
F_CurfewDefaultRules = function()
  local l_26_0 = ClockGet()
  if l_26_0 >= 23 or l_26_0 < 7 then
    shared.gCurfew = true
  else
    shared.gCurfew = false
  end
end

                                                                        UPDATE
                                                                        This is just a v1. V2 will be the final

26
Mod Showroom / Just a small video I just wanted to show you for fun xD
« on: September 27, 2015, 07:23:14 AM »

27
AfterLife is at it again. He posted a video about "UltimateGamer9's Mod". But that's his mod. He used his mod to accuse me. I think he could be right. He said "A retard that steals other people's ideas and codes. He said he's the best modder. Then he said"DaBOSS54320 released a tutorial, all you did was copy and paste tutorial then edit a few lines to yours so called "mod". I'm very sorry I can't release anymore mods. I can't release Local Multiplayer Mod again  :'(. I think I'm gonna have to stop releasing mods again. He could be right this mod was supposed to be The Dream Is Dead's mod. That's all I want to say. Have fun with Local Multiplayer Mod v2.5.

28
Bully Modding Archives / UltimateGamer9's Room
« on: September 25, 2015, 12:06:40 AM »
So this is my place to show you my mods. My mods status:-
Local Multiplayer v0.5 -- Done.
Local Multiplayer v1 -- Done.
Local Multiplayer v2 -- Done.
Local Multiplayer v2.5 -- Done.
Local Multiplayer v3 -- Almost finished
Johnny Story Custom Mission -- Not started yet.
Interiors Mod(by lua) -- One more interior to add.
What else should I do?

29
Modding Questions/Help Archives / Help me out
« on: September 23, 2015, 01:40:28 AM »
Code: [Select]
function MissionSetup()
  PlayerSwapModel("GRlead_Johnny")
  PedSetActionTree(gPlayer,"/Global/Player", "Act/Anim/Player.act")
  PedSetAITree(gPlayer,"/Global/PlayerAI", "Act/AI/PlayerAI.act")
  PedSetStatsType(gPlayer,"STAT_PLAYER")
  AreaTransitionXYZ(0,531.2702026,-390.9165039,2)
  PedSetUniqueModelStatus(30,-1)
  PedSetUniqueModelStatus(31,-1)
  PedSetUniqueModelStatus(32,-1)
  PedSetUniqueModelStatus(33,-1)
  PedSetUniqueModelStatus(34,-1)
  PedSetUniqueModelStatus(35,-1)
  PedSetUniqueModelStatus(36,-1)
  PedSetUniqueModelStatus(37,-1)
  PedSetUniqueModelStatus(38,-1)
  PedSetUniqueModelStatus(40,-1)
  PedSetUniqueModelStatus(117,-1)
  PedSetUniqueModelStatus(118,-1)
  PedSetUniqueModelStatus(119,-1)
  PedSetUniqueModelStatus(163,-1)
  PedSetUniqueModelStatus(177,-1)
  PedSetUniqueModelStatus(178,-1)
  PedSetUniqueModelStatus(179,-1)
  PedSetUniqueModelStatus(211,-1)
  PedSetUniqueModelStatus(212,-1)
  PedSetUniqueModelStatus(213,-1)
  PedSetUniqueModelStatus(133,-1)
  PedSetUniqueModelStatus(214,-1)
  PedSetTypeToTypeAttitude(4,13,4)
  PedSetTypeToTypeAttitude(13,4,4)
  PedClearAllWeapons(gPlayer)
  PedSetWeapon(gPlayer,303,1)
  AreaSetDoorLocked(TRIGGER._DT_iSafeGrsr_DoorL, true)
  AreaSetDoorLocked(TRIGGER._DT_tpoor_SafeGreaser, true)
  ClockSet(21,20)
  LoadAllAnim()
end

function MissionCleanup()
  TextPrintString('',1,1)
  TextPrintString('',1,2)
  PlayerSetControl(1)
  CameraReturnToPlayer()
  CameraSetWidescreen(false)
  PlayerSwapModel("player")
  PedSetUniqueModelStatus(30,1)
  PedSetUniqueModelStatus(31,1)
  PedSetUniqueModelStatus(32,1)
  PedSetUniqueModelStatus(33,1)
  PedSetUniqueModelStatus(34,1)
  PedSetUniqueModelStatus(35,1)
  PedSetUniqueModelStatus(36,1)
  PedSetUniqueModelStatus(37,1)
  PedSetUniqueModelStatus(38,1)
  PedSetUniqueModelStatus(40,1)
  PedSetUniqueModelStatus(117,1)
  PedSetUniqueModelStatus(118,1)
  PedSetUniqueModelStatus(119,1)
  PedSetUniqueModelStatus(163,1)
  PedSetUniqueModelStatus(177,1)
  PedSetUniqueModelStatus(178,1)
  PedSetUniqueModelStatus(179,1)
  PedSetUniqueModelStatus(211,1)
  PedSetUniqueModelStatus(212,1)
  PedSetUniqueModelStatus(213,1)
  PedSetUniqueModelStatus(133,1)
  PedSetUniqueModelStatus(214,1)
  SoundStopStream()
  DisablePunishmentSystem(false)
  endThreads = true
end

function main()
  F_GoBlueBalls()
end

function F_GoBlueBalls()
  TextPrintString("Get to Blue Balls",4,1)
  Blip = BlipAddXYZ(528.3515625,-402.3206787,2,29,1,1)
  Peanut = PedCreateXYZ(21,-696.7225342,349.1651001,3)
  Norton = PedCreateXYZ(29,-696.2756348,347.7142639,3)
  PedClearAllWeapons(Norton)
  PedFaceXYZ(Peanut,-694.3693237,346.8288269,3)
  PedFaceXYZ(Norton,-695.9005737,351.0355225,3)
  PedSetStatsType(Norton,"STAT_G_GRAPPLER_A")
  local x,y = 528.3515625,-402.3206787
  local x1 = x + 1
  local y1 = y + 1
  local x2 = x - 1
  local y2 = y - 1
  repeat
   Wait(0)
  until PedInRectangle(gPlayer,x1,y1,x2,y2)
  BlipRemove(Blip)
  AreaTransitionXYZ(61,-694.9862671,348.8025513,3)
  PedFaceXYZ(gPlayer,-696.4126587,348.5187683,3)
  PedSetStationary(Peanut,true)
  PedSetStationary(Norton,true)
  PedSetStationary(gPlayer,true)
  PedSetInvulnerable(Peanut,true)
  PedSetInvulnerable(Norton,true)
  PedSetInvulnerable(gPlayer,true)
  F_TalkToGreasers()
end

function F_TalkToGreasers()
  CameraSetXYZ(-693.8265381,348.2089233,4)
  CameraLookAtObject(Johnny,2,false,1)
  CameraSetWidescreen(true)
  PlayerSetControl(0)
  TextPrintString("Johnny: Hey guys. Let's attack the preppies at Tad's house tonight",4,2)
  Wait(4000)
  CameraSetXYZ(-697.5085449,350.4649048,4)
  CameraLookAtObject(Peanut,2,false,1)
  TextPrintString("Peanut: But should we steal weapons? I don't feel like we had much weapons",4,2)
  Wait(4000)
  CameraSetXYZ(-699.2923584,345.884887,4)
  CameraLookAtObject(Norton,2,false,1)
  TextPrintString("Norton: Yeah. I even lost my sledgehammer",4,2)
  Wait(4000)
  CameraSetXYZ(-693.8265381,348.2089233,4)
  CameraLookAtObject(Johnny,2,false,1)
  TextPrintString("Johnny: All right guys. We'll search for the nerds first at the outside of observatory alright?",4,2)
  Wait(4000)
  CameraSetXYZ(-697.5085449,350.4649048,4)
  CameraLookAtObject(Peanut,2,false,1)
  TextPrintString("Peanut: OK. But how do we get there?",4,2)
  Wait(4000)
  CameraSetXYZ(-693.8265381,348.2089233,4)
  CameraLookAtObject(Johnny,2,false,1)
  TextPrintString("Johnny: We get there by jocks football field. There shouldn't be a lot of nerds there",4,2)
  Wait(4000)
  PedSetStationary(Peanut,false)
  PedSetStationary(Norton,false)
  PedSetStationary(gPlayer,false)
  PedSetInvulnerable(Peanut,false)
  PedSetInvulnerable(Norton,false)
  PedSetInvulnerable(gPlayer,false)
  CameraSetWidescreen(false)
  PlayerSetControl(1)
  CameraReturnToPlayer()
  PedRecruitAlly(gPlayer,Peanut)
  PedRecruitAlly(Peanut,Norton)
  F_GetToOutsideObservatory()
end

function F_GetToOutsideObservatory()
  TextPrintString("Get to outside of observatory",4,1)
  Blip = BlipAddXYZ(25.98703003,-134.0731812,2,29,1,1)
  Algernon = PedCreateXYZ(4,29.54535294,-130.984436,2)
  Thad = PedCreateXYZ(7,29.56653214,-137.1513672,2)
  PedClearAllWeapons(Thad)
  PedClearAllWeapons(Algernon)
  SoundPlayInteractiveStream("MS_SearchingLow.rsm",MUSIC_DEFAULT_VOLUME)
  SoundSetHighIntensityStream("MS_SearchingHigh.rsm",MUSIC_DEFAULT_VOLUME)
  SoundSetMidIntensityStream("MS_SearchingMid.rsm",MUSIC_DEFAULT_VOLUME)
  PedFaceObjectNow(Algernon,Thad,3)
  PedFaceObjectNow(Thad,Algernon,3)
  local x,y = 25.98703003,-134.0731812
  local x1 = x + 1
  local y1 = y + 1
  local x2 = x - 1
  local y2 = y - 1
  repeat
   Wait(0)
  until PedInRectangle(gPlayer,x1,y1,x2,y2)
  BlipRemove(Blip)
  PedSetStationary(Peanut,true)
  PedSetStationary(Norton,true)
  PedSetStationary(gPlayer,true)
  PedSetInvulnerable(Peanut,true)
  PedSetInvulnerable(Norton,true)
  PedSetInvulnerable(gPlayer,true)
  PedSetStationary(Thad,true)
  PedSetInvulnerable(Thad,true)
  PedSetStationary(Algernon,true)
  PedSetInvulnerable(Algernon,true)
  CameraSetXYZ(28.12877846,-135.4571228,4)
  CameraLookAtObject(Thad,2,false,1)
  CameraSetWidescreen(true)
  PedFaceObject(Thad,gPlayer,3)
  PedFaceObject(Algernon,gPlayer,3)
  PlayerSetControl(0)
  TextPrintString("Thad: Excuse me only nerds are allowed here!",4,2)
  Wait(4000)
  CameraLookAtObject(Johnny,2,false,1)
  TextPrintString("Johnny: I was looking for you nerds! Would you let me take your spudgun and brocket launcher?",4,2)
  Wait(4000)
  CameraLookAtObject(Algernon,2,false,1)
  TextPrintString("Algernon: What the hell do you grease heads want with those?!",4,2)
  Wait(4000)
  CameraLookAtObject(Johnny,2,false,1)
  TextPrintString("Johnny: The hell did you just say?",4,2)
  Wait(4000)
  CameraLookAtObject(Peanut,2,false,1)
  TextPrintString("Peanut: We're asking you one more time. Can you let us take your spudgun and brocket launcher?",4,2)
  Wait(4000)
  CameraLookAtObject(Thad,2,false,1)
  TextPrintString("Thad: No! Algie! Let's take out these scums",4,2)
  CameraSetWidescreen(false)
  PlayerSetControl(1)
  CameraReturnToPlayer()
  Wait(4000)
  TextPrintString("Take out Algie and Thad",4,1)
  PedAttack(Thad,gPlayer,1)
  PedAttack(Peanut,Algie,1)
  PedAttack(Norton,Algie,1)
  PedAttack(Algie,Peanut,1)
  PedSetTypeToTypeAttitude(1,13,0)
  PedSetTypeToTypeAttitude(4,1,0)
 
  PedSetStationary(Peanut,false)
  PedSetStationary(Norton,false)
  PedSetStationary(gPlayer,false)
  PedSetInvulnerable(Peanut,false)
  PedSetInvulnerable(Norton,false)
  PedSetInvulnerable(gPlayer,false)
  PedSetStationary(Thad,false)
  PedSetInvulnerable(Thad,false)
  PedSetStationary(Algernon,false)
  PedSetInvulnerable(Algernon,false)
  AlgieBlip = AddBlipForChar(Algernon,0,26,4)
  ThadBlip = AddBlipForChar(Thad,0,26,4)
  repeat
   Wait(0)
  until PedIsDead(Thad) and PedIsDead(Algernon)   
  BlipRemove(AlgieBlip)
  BlipRemove(ThadBlip)
  F_Part4()
end

function F_Part4()
  TextPrintString("Take their weapons near the door",4,1)
  Blip = BlipAddXYZ(45.82777023,-137.7559052,2,29,1,1)
  Blip1 = BlipAddXYZ(44.49743652,-128.7223663,2,29,1,1)
  repeat
   Wait(0)
  until PedHasWeapon(gPlayer,305) and PedHasWeapon(gPlayer,307)
  BlipRemove(Blip)
  BlipRemove(Blip1)
  TextPrintString("Peanut and Norton: So what now?",4,2)
  Wait(4000)
  TextPrintString("Johnny: We have the weapons. Now we'll go to Tad's house",4,2)
  Wait(4000)
  TextPrintString("Go to Tad's house",4,1)
  F_GoToTadHouse()
end

function F_GoToTadHouse()
  Blip = BlipAddXYZ(443.9819336,495.5545349,23,29,1,4)
  local x,y = 443.9819336,495.5545349
  local x1 = x + 1
  local y1 = y + 1
  local x2 = x - 1
  local y2 = y - 1
  repeat
   Wait(0)
  until PedInRectangle(gPlayer,x1,y1,x2,y2)
  Tommy = PedCreateXYZ(56,430.2996521,475.4181519,29)
  Victor = PedCreateXYZ(83,430.6325073,465.8745117,29)
  Luis = PedCreateXYZ(116,435.1289673,458.1964417,29)
  Micheal = PedCreateXYZ(144,455.8418274,460.7871094,29)
  Franklin = PedCreateXYZ(148,455.7272339,468.2515564,29)
  Claude = PedCreateXYZ(195,452.1669617,477.2362366,29)
  CameraSetXYZ(444.5194092,488.6058655,27)
  CameraLookAtObject(gPlayer,2,false,1)
  CameraSetWidescreen(true)
  PlayerSetControl(0)
  PedSetStationary(Peanut,true)
  PedSetStationary(Norton,true)
  PedSetStationary(gPlayer,true)
  PedSetInvulnerable(Peanut,true)
  PedSetInvulnerable(Norton,true)
  PedSetInvulnerable(gPlayer,true)
  PedSetStationary(Tommy,true)
  PedSetStationary(Victor,true)
  PedSetStationary(Luis,true)
  PedSetInvulnerable(Tommy,true)
  PedSetInvulnerable(Victor,true)
  PedSetInvulnerable(Luis,true)
  PedSetStationary(Micheal,true)
  PedSetStationary(Franklin,true)
  PedSetStationary(Claude,true)
  PedSetInvulnerable(Micheal,true)
  PedSetInvulnerable(Franklin,true)
  PedSetInvulnerable(Claude,true)
  PedOverrideStat(Tommy,45,"spudg")
  PedOverrideStat(Victor,45,"spudg")
  PedOverrideStat(Luis,45,"spudg")
  PedOverrideStat(Tommy,46,-1)
  PedOverrideStat(Victor,46,-1)
  PedOverrideStat(Luis,46,-1)
  PedOverrideStat(Micheal,45,"brocketlauncher")
  PedOverrideStat(Franklin,45,"brocketlauncher")
  PedOverrideStat(Claude,45,"brocketlauncher")
  PedOverrideStat(Micheal,46,-1)
  PedOverrideStat(Franklin,46,-1)
  PedOverrideStat(Claude,46,-1)
  PedSetFaction(Micheal,6)
  PedSetFaction(Tommy,6)
  PedSetFaction(Victor,6)
  PedSetFaction(Franklin,6)
  PedSetFaction(Claude,6)
  PedSetFaction(Luis,6)
  TextPrintString("Johnny: Wait a minute there doesn't seem to have preppies here",4,2)
  Wait(4000)
  CameraLookAtObject(Peanut,2,false,1)
  TextPrintString("Peanut: Hm? Interesting. Could they have been..?",4,2)
  Wait(4000)
  CameraLookAtObject(Claude,2,false,1)
  TextPrintString("???: Motherfucker!",4,2)
  Wait(4000)
  CameraLookAtObject(gPlayer,2,false,1)
  TextPrintString("Johnny: WHAT THE?!",4,2)
  PedFaceObjectNow(gPlayer,Claude,3)
  PedFaceObjectNow(Claude,gPlayer,3)
  Wait(4000)
  CameraLookAtObject(Claude,2,false,1)
  TextPrintString("Claude: You are one of the bullworth students right? We were waiting for you!",4,2)
  Wait(4000)
  CameraLookAtObject(gPlayer,2,false,1)
  TextPrintString("Johnny: Well, thanks for taking out the preps. And why did you attack the preps?",4,2)
  Wait(4000)
  CameraLookAtObject(Claude,2,false,1)
  TextPrintString("Claude: I have no intention of telling you. But we're gonna take you out here and now.",4,2)
  Wait(4000)
  CameraReturnToPlayer()
  TextPrintString("Take out the unknown peds",4,2)
  SoundPlayStream("MS_ActionHigh_NISReturn",MUSIC_DEFAULT_VOLUME)
  PedSetStationary(Peanut,false)
  PedSetStationary(Norton,false)
  PedSetStationary(gPlayer,false)
  PedSetInvulnerable(Peanut,false)
  PedSetInvulnerable(Norton,false)
  PedSetInvulnerable(gPlayer,false)
  PedSetInvulnerable(Micheal,false)
  PedSetInvulnerable(Franklin,false)
  PedSetInvulnerable(Claude,false)
  PedSetInvulnerable(Tommy,false)
  PedSetInvulnerable(Victor,false)
  PedSetInvulnerable(Luis,false)
  TommyBlip = AddBlipForChar(Tommy,0,26,4)
  VictorBlip = AddBlipForChar(Victor,0,26,4)
  LuisBlip = AddBlipForChar(Luis,0,26,4)
  MichealBlip = AddBlipForChar(Micheal,0,26,4)
  FranklinBlip = AddBlipForChar(Franklin,0,26,4)
  ClaudeBlip = AddBlipForChar(Claude,0,26,4)
  PedAttackPlayer(Tommy,1)
  PedAttackPlayer(Victor,1)
  PedAttackPlayer(Luis,1)
  PedAttackPlayer(Micheal,1)
  PedAttackPlayer(Franklin,1)
  PedAttackPlayer(Claude,1)
  repeat
   Wait(0)
  until PedIsDead(Tommy) and PedIsDead(Victor) and PedIsDead(Luis) and PedIsDead(Micheal) and PedIsDead(Franklin) and PedIsDead(Claude)
  SoundStopStream()
  F_GetBack()
end

function F_GetBack()
  TextPrintString("Johnny: What the hell was that?",4,2)
  Wait(4000)
  TextPrintString("Peanut: I dunno. But I think things are going crazy here.",4,2)
  Wait(4000)
  TextPrintString("Norton: Hmm. I wish I had my sledgehammer",4,2)
  Wait(4000)
  TextPrintString("Johnny: All right guys. Let's get outta here or preps will show up for trespassing",4,2)
  Wait(4000)
  TextPrintString("Get back to Blue Balls",4,2)
  Sledgehammer = PickupCreateXYZ(324,523.6373901,-409.7450562,2)
  local x,y = 524.6149902,-398.5663147
  local x1 = x + 1
  local y1 = y + 1
  local x2 = x - 1
  local y2 = y - 1
  repeat
   Wait(0)
  until PedInRectangle(gPlayer,x1,y1,x2,y2)
  CameraSetXYZ(524.9832764,-402.6510315,4)
  CameraLookAtObject(Sledgehammer,2,false,1)
  CameraSetWidescreen(true)
  PlayerSetControl(0)
  PedSetStationary(Peanut,true)
  PedSetStationary(gPlayer,true)
  PedSetInvulnerable(Peanut,true)
  PedSetInvulnerable(Norton,true)
  PedSetInvulnerable(gPlayer,true)
  TextPrintString("Norton: The hell? Who put my sledgehammer there?",4,2)
  PedMoveToXYZ(Norton,1,522.3024902,-409.7972717,2)
  Wait(4000)
  TextPrintString("Peanut: Well you can get it. Now take it",4,2)
  Wait(4000)
  CameraLookAtObject(Norton,2,false,1)
  ExecuteActionNode(Norton,"/Global/Weapons/PickUpActions/Pickup", "Act/Weapons.act")
  repeat
   Wait(0)
  until PedHasWeapon(Norton,324)
  F_InsideGreaserSafehouse()
end

function F_InsideGreaserSafehouse()
  Toni = PedCreateXYZ(132,-697.3081055,355.1967163,3)
  Carl = PedCreateXYZ(124,-704.7169189,346.0340881,3)
  Niko = PedCreateXYZ(108,-701.4672852,350.5107422,3)
  Johnny = PedCreateXYZ(86,-693.6425781,357.5037842,3)
  Trevor = PedCreateXYZ(125,-694.6843872,354.721344,3)
  Blip = BlipAddXYZ(528.3515625,-402.3206787,2,29,1,1)
  PedSetFaction(Toni,6)
  PedSetFaction(Carl,6)
  PedSetFaction(Niko,6)
  PedSetFaction(Johnny,6)
  PedSetFaction(Trevor,6)
  PedOverrideStat(Toni,4,600)
  PedOverrideStat(Carl,4,600)
  PedOverrideStat(Niko,4,600)
  PedOverrideStat(Johnny,4,600)
  PedOverrideStat(Trevor,4,600)
  PedOverrideStat(Toni,8,100)
  PedOverrideStat(Carl,8,100)
  PedOverrideStat(Niko,8,100)
  PedOverrideStat(Johnny,8,100)
  PedOverrideStat(Trevor,8,100)
  PedOverrideStat(Toni,12,75)
  PedOverrideStat(Carl,12,75)
  PedOverrideStat(Niko,12,75)
  PedOverrideStat(Johnny,12,75)
  PedOverrideStat(Trevor,12,75)
  PedSetActionTree(Toni,"/Global/Nemesis", "Act/Anim/Nemesis.act")
  PedSetActionTree(Carl,"/Global/DO_Edgar", "Act/Anim/DO_Edgar.act")
  PedSetActionTree(Niko,"/Global/BOSS_Russell", "Act/Anim/BOSS_Russell.act")
  PedSetActionTree(Johnny,"/Global/G_Johnny", "Act/Anim/G_Johnny.act")
  PedSetActionTree(Trevor,"/Global/J_Ted", "Act/Anim/J_Ted.act")
  local x,y = 528.3515625,-402.3206787
  local x1 = x + 1
  local y1 = y + 1
  local x2 = x - 1
  local y2 = y - 1
  repeat
   Wait(0)
  until PedInRectangle(gPlayer,x1,y1,x2,y2) and AreaGetVisible() == 61
  BlipRemove(Blip)
  PedSetActionTree(Norton,"/Global/Norton", "Act/Anim/3_05_Norton.act")
  PedSetAITree(Norton,"/Global/NortonAI", "Act/AI/AI_Norton.act")
  AreaTransitionXYZ(61,-694.9862671,348.8025513,3)
  CameraSetXYZ(-695.7575684,352.0031433,4)
  CameraLookAtObject(gPlayer,2,false,1)
  PedFaceXYZ(Toni,-697.5186157,352.9267883,3)
  PedMoveToXYZ(Johnny,0,-697.5186157,352.9267883,3)
  PedFaceObject(Trevor,gPlayer,3)
  PedSetStationary(Toni,true)
  PedSetStationary(Niko,true)
  PedSetStationary(Carl,true)
  PedSetStationary(Trevor,true)
  PedSetStationary(Johnny,true)
  PedSetInvulnerable(Peanut,true)
  PedSetInvulnerable(Norton,true)
  PedSetInvulnerable(gPlayer,true)
  PedSetInvulnerable(Toni,true)
  PedSetInvulnerable(Niko,true)
  PedSetInvulnerable(Trevor,true)
  PedSetInvulnerable(Carl,true)
  PedSetInvulnerable(Johnny,true)
  CameraSetWidescreen(true)
  PlayerSetControl(0)
  TextPrintString("Johnny: What the?! What are you doing here?",4,2)
  Wait(4000)
  CameraLookAtObject(Toni,2,false,1)
  TextPrintString("Toni: Well, it seems you took out the six of them from Tad's house I heard",4,2)
  Wait(4000)
  CameraLookAtObject(gPlayer,2,false,1)
  TextPrintString("Johnny: So you guys are the one who did that!",4,2)
  Wait(4000)
  CameraLookAtObject(Trevor,2,false,1)
  TextPrintString("Trevor: Looks like the intel is correct. They are the ones that took out Tommy and the rest of them",4,2)
  Wait(4000)
  CameraLookAtObject(gPlayer,2,false,1)
  TextPrintString("Johnny: I'm gonna take you out here!",4,2)
  Wait(4000)
  CameraLookAtObject(Toni,2,false,1)
  TextPrintString("Toni: I shall do the same to you",4,2)
  Wait(4000)
  CameraLookAtObject(gPlayer,2,false,1)
  TextPrintString("Johnny: Three on two. Seems we can win",4,2)
  Wait(4000)
  CameraLookAtObject(Toni,2,false,1)
  TextPrintString("Toni: Then allow me to even the odds",4,2)
  Wait(4000)
  CameraSetWidescreen(false)
  PlayerSetControl(1)
  CameraReturnToPlayer()
  F_Fight()
end

function F_Fight()
  TextPrintString("Take out the peds that are from other city",4,1)
  SoundPlayStream("MS_FightingJohnnyVincentFight.rsm",MUSIC_DEFAULT_VOLUME)
  ExecuteActionNode(Toni,"/Global/2_B/DrbyVault/PlayAnim","Act/Conv/2_B.act")
  ToniBlip = AddBlipForChar(Toni,0,26,4)
  NikoBlip = AddBlipForChar(Niko,0,26,4)
  CarlBlip = AddBlipForChar(Carl,0,26,4)
  Trevorlip = AddBlipForChar(Trevor,0,26,4)
  JohnnyBlip = AddBlipForChar(Johnny,0,26,4)
  PedSetStationary(Toni,false)
  PedSetStationary(Niko,false)
  PedSetStationary(Carl,false)
  PedSetStationary(Trevor,false)
  PedSetStationary(Johnny,false)
  PedSetInvulnerable(Peanut,false)
  PedSetInvulnerable(Norton,false)
  PedSetInvulnerable(gPlayer,false)
  PedSetInvulnerable(Toni,false)
  PedSetInvulnerable(Niko,false)
  PedSetInvulnerable(Trevor,false)
  PedSetInvulnerable(Carl,false)
  PedSetInvulnerable(Johnny,false)
  PedAttackPlayer(Toni,1)
  PedAttackPlayer(Niko,1)
  PedAttack(Carl,Peanut,1)
  PedAttack(Trevor,Norton,1)
  PedAttack(Johnny,Norton,1)
  repeat
  if PedIsDead(Peanut) then
  TextPrintString("Peanut was knocked out!",4,1)
  Wait(2000)
  MissionFail()
  TerminateCurrentScript()
  elseif PedIsDead(Norton) then
  TextPrintString("Norton was knocked out!",4,1)
  Wait(2000)
  MissionFail()
  TerminateCurrentScript()
  elseif PedIsDead(gPlayer) then
  TextPrintString("You were knocked out!",4,1)
  Wait(2000)
  MissionFail()
  TerminateCurrentScript()
  PlayerSwapModel("player")
  end
  Wait(0)
  until PedIsDead(Toni) and PedIsDead(Niko) and PedIsDead(Trevor) and PedIsDead(Carl) and PedIsDead(Johnny)
  F_Ending()
end

function F_Ending()
  CameraSetXYZ(-695.7575684,352.0031433,4)
  CameraLookAtObject(gPlayer,2,false,1)
  TextPrintString("Johnny: Now you guys were beaten down! And get outta here!",4,2)
  Wait(4000)
  TextPrintString("Peanut: Well, at least its settled",4,2)
  Wait(4000)
  TextPrintString("Norton: Yeah I'm kinda tired",4,2)
  SoundPlayStream("MS_3-B_ENDTAG.rsm",MUSIC_DEFAULT_VOLUME)
  Wait(2000)
  MissionSucceed()
end

function LoadAllAnim()
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("CV_Female")
  LoadAnimationGroup("CV_Male")
  LoadAnimationGroup("DO_Edgar")
  LoadAnimationGroup("DO_Grap")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_BULLY")
  LoadAnimationGroup("F_Crazy")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("F_Jocks")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("F_OldPeds")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("Grap")
  LoadAnimationGroup("J_Damon")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("J_Melee")
  LoadAnimationGroup("J_Ranged")
  LoadAnimationGroup("J_Striker")
  LoadAnimationGroup("LE_Orderly")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("N_Ranged")
  LoadAnimationGroup("N_Striker")
  LoadAnimationGroup("N_Striker_A")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("P_Grappler")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("PunchBag")
  LoadAnimationGroup("Qped")
  LoadAnimationGroup("Rat_Ped")
  LoadAnimationGroup("Russell")
  LoadAnimationGroup("Russell_Pbomb")
  LoadAnimationGroup("Straf_Dout")
  LoadAnimationGroup("Straf_Fat")
  LoadAnimationGroup("Straf_Female")
  LoadAnimationGroup("Straf_Male")
  LoadAnimationGroup("Straf_Nerd")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("Straf_Savage")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("TE_Female")
  LoadAnimationGroup("1_02BYourSchool")
  LoadAnimationGroup("1_02_MeetWithGary")
  LoadAnimationGroup("1_03The Setup")
  LoadAnimationGroup("1_04TheSlingshot")
  LoadAnimationGroup("1_06ALittleHelp")
  LoadAnimationGroup("1_07_SaveBucky")
  LoadAnimationGroup("1_07_Sk8Board")
  LoadAnimationGroup("1_08ThatBitch")
  LoadAnimationGroup("1_08_MandPuke")
  LoadAnimationGroup("1_09_Candidate")
  LoadAnimationGroup("1_10Betrayal")
  LoadAnimationGroup("1_11B_HeBigPrank")
  LoadAnimationGroup("1_G1_TheDiary")
  LoadAnimationGroup("1_S01HatVsGall")
  LoadAnimationGroup("2_01LastMinuteShop")
  LoadAnimationGroup("2_02ComicKlepto")
  LoadAnimationGroup("2_05TadsHouse")
  LoadAnimationGroup("2_06MovieTickets")
  LoadAnimationGroup("2_07BeachRumble")
  LoadAnimationGroup("2_08WeedKiller")
  LoadAnimationGroup("2_4RichAreaRace")
  LoadAnimationGroup("2_G2CarnivalDate")
  LoadAnimationGroup("2_G2_GiftExchange")
  LoadAnimationGroup("2_R03PaperRoute")
  LoadAnimationGroup("2_S02CharSheets")
  LoadAnimationGroup("2_S04CharSheets")
  LoadAnimationGroup("2_S05_CooksCrush")
  LoadAnimationGroup("2_S06PantyRaid")
  LoadAnimationGroup("3_01JealousJohnny")
  LoadAnimationGroup("3_04WrongPtTown")
  LoadAnimationGroup("3_05TheTenements")
  LoadAnimationGroup("3_BFightJohnnyV")
  LoadAnimationGroup("3_G3")
  LoadAnimationGroup("3_R05ChemicalDeliv")
  LoadAnimationGroup("3_R08RaceLeague")
  LoadAnimationGroup("3_S03CheatinTime")
  LoadAnimationGroup("4_01Paparazzi")
  LoadAnimationGroup("4_04_FunhouseFun")
  LoadAnimationGroup("4_06BigGame")
  LoadAnimationGroup("4_B2_JockBossBattle")
  LoadAnimationGroup("5_01Grp")
  LoadAnimationGroup("5_01Rats")
  LoadAnimationGroup("5_02PrVandalized")
  LoadAnimationGroup("5_05Zoe")
  LoadAnimationGroup("5_09MakingAMark")
  LoadAnimationGroup("6B_PARA")
  LoadAnimationGroup("AGymLght")
  LoadAnimationGroup("Ambient")
  LoadAnimationGroup("Ambient2")
  LoadAnimationGroup("Ambient3")
  LoadAnimationGroup("ANIBBALL")
  LoadAnimationGroup("AniBroom")
  LoadAnimationGroup("AniDice")
  LoadAnimationGroup("AniFooty")
  LoadAnimationGroup("AniGlobe")
  LoadAnimationGroup("AnimSave")
  LoadAnimationGroup("AniPillo")
  LoadAnimationGroup("ARC3D")
  LoadAnimationGroup("Area_Asylum")
  LoadAnimationGroup("Area_Funhouse")
  LoadAnimationGroup("Area_GirlsDorm")
  LoadAnimationGroup("Area_Infirmary")
  LoadAnimationGroup("Area_School")
  LoadAnimationGroup("Area_Tenements")
  LoadAnimationGroup("Armor")
  LoadAnimationGroup("AsyBars")
  LoadAnimationGroup("AsyDoorB")
  LoadAnimationGroup("AsyDoors")
  LoadAnimationGroup("AsyGate")
  LoadAnimationGroup("AsyLever")
  LoadAnimationGroup("AsySwtch")
  LoadAnimationGroup("AtcPlank")
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("BANANA")
  LoadAnimationGroup("barelLad")
  LoadAnimationGroup("BarrGate")
  LoadAnimationGroup("BATON")
  LoadAnimationGroup("BBALL_21")
  LoadAnimationGroup("bbgun")
  LoadAnimationGroup("BCatcher")
  LoadAnimationGroup("BdrDoorL")
  LoadAnimationGroup("BeardLady")
  LoadAnimationGroup("Bike")
  LoadAnimationGroup("BikeGar")
  LoadAnimationGroup("BoldRoll")
  LoadAnimationGroup("BoltCutt")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("BoxRopes")
  LoadAnimationGroup("BRDoor")
  LoadAnimationGroup("BrkSwtch")
  LoadAnimationGroup("BROCKETL")
  LoadAnimationGroup("BRSwitch")
  LoadAnimationGroup("BusDoors")
  LoadAnimationGroup("Butcher")
  LoadAnimationGroup("BXPBag")
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("CarnCurt")
  LoadAnimationGroup("CARNI01")
  LoadAnimationGroup("carnies")
  LoadAnimationGroup("Car_Ham")
  LoadAnimationGroup("Cavalier")
  LoadAnimationGroup("Cheer_Cool1")
  LoadAnimationGroup("Cheer_Cool2")
  LoadAnimationGroup("Cheer_Cool3")
  LoadAnimationGroup("Cheer_Gen1")
  LoadAnimationGroup("Cheer_Gen2")
  LoadAnimationGroup("Cheer_Gen3")
  LoadAnimationGroup("Cheer_Girl1")
  LoadAnimationGroup("Cheer_Girl2")
  LoadAnimationGroup("Cheer_Girl3")
  LoadAnimationGroup("Cheer_Girl4")
  LoadAnimationGroup("Cheer_Nerd1")
  LoadAnimationGroup("Cheer_Nerd2")
  LoadAnimationGroup("Cheer_Nerd3")
  LoadAnimationGroup("Cheer_Posh1")
  LoadAnimationGroup("Cheer_Posh2")
  LoadAnimationGroup("Cheer_Posh3")
  LoadAnimationGroup("Chem_Set")
  LoadAnimationGroup("ChLead_Idle")
  LoadAnimationGroup("CLadderA")
  LoadAnimationGroup("CnGate")
  LoadAnimationGroup("Coaster")
  LoadAnimationGroup("COPBIKE")
  LoadAnimationGroup("Cop_Frisk")
  LoadAnimationGroup("CV_Female")
  LoadAnimationGroup("CV_Male")
  LoadAnimationGroup("C_Wrestling")
  LoadAnimationGroup("DartBrd")
  LoadAnimationGroup("DartCab")
  LoadAnimationGroup("DodgeBall")
  LoadAnimationGroup("DodgeBall2")
  LoadAnimationGroup("DoorStr1")
  LoadAnimationGroup("DO_Edgar")
  LoadAnimationGroup("DO_Grap")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("DRBrace")
  LoadAnimationGroup("Drumming")
  LoadAnimationGroup("DuffBag")
  LoadAnimationGroup("DunkBttn")
  LoadAnimationGroup("DunkSeat")
  LoadAnimationGroup("Earnest")
  LoadAnimationGroup("EnglishClass")
  LoadAnimationGroup("ErrandCrab")
  LoadAnimationGroup("Errand_BUS")
  LoadAnimationGroup("Errand_IND")
  LoadAnimationGroup("Errand_RIC")
  LoadAnimationGroup("Errand_SCH")
  LoadAnimationGroup("ESCDoorL")
  LoadAnimationGroup("ESCDoorR")
  LoadAnimationGroup("ExtWind")
  LoadAnimationGroup("FDoor")
  LoadAnimationGroup("FDoorB")
  LoadAnimationGroup("FDoorC")
  LoadAnimationGroup("Ferris")
  LoadAnimationGroup("FGhost")
  LoadAnimationGroup("FGoblin")
  LoadAnimationGroup("FlagA")
  LoadAnimationGroup("FLbBook")
  LoadAnimationGroup("FlbLader")
  LoadAnimationGroup("FLbPaint")
  LoadAnimationGroup("FLbTable")
  LoadAnimationGroup("FMCntrl")
  LoadAnimationGroup("FMDoor")
  LoadAnimationGroup("FMTrapDr")
  LoadAnimationGroup("FMTrapSw")
  LoadAnimationGroup("FortTell")
  LoadAnimationGroup("funCart")
  LoadAnimationGroup("funCurtn")
  LoadAnimationGroup("funMiner")
  LoadAnimationGroup("funRocks")
  LoadAnimationGroup("FunTeeth")
  LoadAnimationGroup("FXTestG")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_BULLY")
  LoadAnimationGroup("F_Crazy")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("F_Jocks")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("F_OldPeds")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("GarbCanA")
  LoadAnimationGroup("GatCool")
  LoadAnimationGroup("GEN_SOCIAL")
  LoadAnimationGroup("Gfight")
  LoadAnimationGroup("GhostDrs")
  LoadAnimationGroup("Gift")
  LoadAnimationGroup("Go_Cart")
  LoadAnimationGroup("Grap")
  LoadAnimationGroup("GymHoop")
  LoadAnimationGroup("GymWLad")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("Halloween")
  LoadAnimationGroup("HallWind")
  LoadAnimationGroup("Hang_Jock")
  LoadAnimationGroup("Hang_Moshing")
  LoadAnimationGroup("Hang_Talking")
  LoadAnimationGroup("Hang_Workout")
  LoadAnimationGroup("Hobos")
  LoadAnimationGroup("Hobo_Cheer")
  LoadAnimationGroup("HSdinger")
  LoadAnimationGroup("HUMIL_4-10_B")
  LoadAnimationGroup("HUMIL_4-10_C")
  LoadAnimationGroup("HUMIL_5-8F_A")
  LoadAnimationGroup("HUMIL_5-8F_B")
  LoadAnimationGroup("HUMIL_5-8V4-10")
  LoadAnimationGroup("HUMIL_5-8V6-1")
  LoadAnimationGroup("HUMIL_5-8VPLY")
  LoadAnimationGroup("HUMIL_5-8_A")
  LoadAnimationGroup("HUMIL_5-8_B")
  LoadAnimationGroup("HUMIL_5-8_C")
  LoadAnimationGroup("HUMIL_6-1V4-10")
  LoadAnimationGroup("HUMIL_6-1V6-1")
  LoadAnimationGroup("HUMIL_6-1VPLY")
  LoadAnimationGroup("HUMIL_6-1_A")
  LoadAnimationGroup("HUMIL_6-1_B")
  LoadAnimationGroup("HUMIL_6-1_C")
  LoadAnimationGroup("HUMIL_6-5V4-10")
  LoadAnimationGroup("HUMIL_6-5V6-1")
  LoadAnimationGroup("HUMIL_6-5VPLY")
  LoadAnimationGroup("HUMIL_6-5_A")
  LoadAnimationGroup("HUMIL_6-5_B")
  LoadAnimationGroup("HUMIL_6-5_C")
  LoadAnimationGroup("IDLE_AUTH_A")
  LoadAnimationGroup("IDLE_AUTH_B")
  LoadAnimationGroup("IDLE_AUTH_C")
  LoadAnimationGroup("IDLE_AUTH_D")
  LoadAnimationGroup("IDLE_BULLY_A")
  LoadAnimationGroup("IDLE_BULLY_B")
  LoadAnimationGroup("IDLE_BULLY_C")
  LoadAnimationGroup("IDLE_BULLY_D")
  LoadAnimationGroup("IDLE_CIVF_A")
  LoadAnimationGroup("IDLE_CIVF_B")
  LoadAnimationGroup("IDLE_CIVF_C")
  LoadAnimationGroup("IDLE_CIVM_A")
  LoadAnimationGroup("IDLE_CIVM_B")
  LoadAnimationGroup("IDLE_CIVM_C")
  LoadAnimationGroup("IDLE_DOUT_A")
  LoadAnimationGroup("IDLE_DOUT_B")
  LoadAnimationGroup("IDLE_DOUT_C")
  LoadAnimationGroup("IDLE_DOUT_D")
  LoadAnimationGroup("IDLE_FATG_A")
  LoadAnimationGroup("IDLE_FATG_B")
  LoadAnimationGroup("IDLE_FATG_C")
  LoadAnimationGroup("IDLE_FAT_A")
  LoadAnimationGroup("IDLE_FAT_B")
  LoadAnimationGroup("IDLE_FAT_C")
  LoadAnimationGroup("IDLE_GREAS_A")
  LoadAnimationGroup("IDLE_GREAS_B")
  LoadAnimationGroup("IDLE_GREAS_C")
  LoadAnimationGroup("IDLE_GREAS_D")
  LoadAnimationGroup("IDLE_GSF_A")
  LoadAnimationGroup("IDLE_GSF_B")
  LoadAnimationGroup("IDLE_GSF_C")
  LoadAnimationGroup("IDLE_GSM_A")
  LoadAnimationGroup("IDLE_GSM_B")
  LoadAnimationGroup("IDLE_GSM_C")
  LoadAnimationGroup("IDLE_JOCK_A")
  LoadAnimationGroup("IDLE_JOCK_B")
  LoadAnimationGroup("IDLE_JOCK_C")
  LoadAnimationGroup("IDLE_JOCK_D")
  LoadAnimationGroup("IDLE_NERD_A")
  LoadAnimationGroup("IDLE_NERD_B")
  LoadAnimationGroup("IDLE_NERD_C")
  LoadAnimationGroup("IDLE_NERD_D")
  LoadAnimationGroup("IDLE_NGIRL")
  LoadAnimationGroup("IDLE_PREP_A")
  LoadAnimationGroup("IDLE_PREP_B")
  LoadAnimationGroup("IDLE_PREP_C")
  LoadAnimationGroup("IDLE_PREP_D")
  LoadAnimationGroup("IDLE_SEXY_A")
  LoadAnimationGroup("IDLE_SEXY_B")
  LoadAnimationGroup("IDLE_SEXY_C")
  LoadAnimationGroup("INDgateC")
  LoadAnimationGroup("JPhoto")
  LoadAnimationGroup("JunkCarA")
  LoadAnimationGroup("JV_Asylum")
  LoadAnimationGroup("J_Damon")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("J_Melee")
  LoadAnimationGroup("J_Ranged")
  LoadAnimationGroup("J_Striker")
  LoadAnimationGroup("KISS1")
  LoadAnimationGroup("KISS2")
  LoadAnimationGroup("KISS3")
  LoadAnimationGroup("KISS4")
  LoadAnimationGroup("KissAdult")
  LoadAnimationGroup("KISSB")
  LoadAnimationGroup("KISSF")
  LoadAnimationGroup("LckrGymA")
  LoadAnimationGroup("LE_Officer")
  LoadAnimationGroup("LE_Orderly")
  LoadAnimationGroup("Mermaid")
  LoadAnimationGroup("MG_Craps")
  LoadAnimationGroup("MINIBIKE")
  LoadAnimationGroup("MINICHEM")
  LoadAnimationGroup("MINIDARTS")
  LoadAnimationGroup("MINIDunk")
  LoadAnimationGroup("MINIGraf")
  LoadAnimationGroup("MINIHACKY")
  LoadAnimationGroup("MINI_Arm")
  LoadAnimationGroup("MINI_BallToss")
  LoadAnimationGroup("MINI_Lock")
  LoadAnimationGroup("MINI_React")
  LoadAnimationGroup("Miracle")
  LoadAnimationGroup("MOWER")
  LoadAnimationGroup("MPostA")
  LoadAnimationGroup("N2B Dishonerable")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("nerdBar1")
  LoadAnimationGroup("NIS_0_00A")
  LoadAnimationGroup("NIS_1_02")
  LoadAnimationGroup("NIS_1_02B")
  LoadAnimationGroup("NIS_1_03")
  LoadAnimationGroup("NIS_1_04")
  LoadAnimationGroup("NIS_1_05")
  LoadAnimationGroup("NIS_1_07")
  LoadAnimationGroup("NIS_1_08_1")
  LoadAnimationGroup("NIS_1_09")
  LoadAnimationGroup("NIS_1_11")
  LoadAnimationGroup("NIS_2_01")
  LoadAnimationGroup("NIS_2_03")
  LoadAnimationGroup("NIS_2_04")
  LoadAnimationGroup("NIS_2_06_1")
  LoadAnimationGroup("NIS_2_B")
  LoadAnimationGroup("NIS_2_S04")
  LoadAnimationGroup("NIS_3_01")
  LoadAnimationGroup("NIS_3_02")
  LoadAnimationGroup("NIS_3_04")
  LoadAnimationGroup("NIS_3_05")
  LoadAnimationGroup("NIS_3_06")
  LoadAnimationGroup("NIS_3_08")
  LoadAnimationGroup("NIS_3_11")
  LoadAnimationGroup("NIS_3_B")
  LoadAnimationGroup("NIS_3_G3")
  LoadAnimationGroup("NIS_3_R09_D")
  LoadAnimationGroup("NIS_3_R09_G")
  LoadAnimationGroup("NIS_3_R09_J")
  LoadAnimationGroup("NIS_3_R09_N")
  LoadAnimationGroup("NIS_3_R09_P")
  LoadAnimationGroup("NIS_3_S03")
  LoadAnimationGroup("NIS_3_S03_B")
  LoadAnimationGroup("NIS_3_S11")
  LoadAnimationGroup("NIS_4_01")
  LoadAnimationGroup("NIS_4_05")
  LoadAnimationGroup("NIS_4_06")
  LoadAnimationGroup("NIS_4_B2")
  LoadAnimationGroup("NIS_5_01")
  LoadAnimationGroup("NIS_5_02")
  LoadAnimationGroup("NIS_5_03")
  LoadAnimationGroup("NIS_5_04")
  LoadAnimationGroup("NIS_5_05")
  LoadAnimationGroup("NIS_5_07")
  LoadAnimationGroup("NIS_5_G5")
  LoadAnimationGroup("NIS_6_02")
  LoadAnimationGroup("NIS_6_03")
  LoadAnimationGroup("NLock01A")
  LoadAnimationGroup("NPC_Adult")
  LoadAnimationGroup("NPC_AggroTaunt")
  LoadAnimationGroup("NPC_Chat_1")
  LoadAnimationGroup("NPC_Chat_2")
  LoadAnimationGroup("NPC_Chat_F")
  LoadAnimationGroup("NPC_Cheering")
  LoadAnimationGroup("NPC_Love")
  LoadAnimationGroup("NPC_Mascot")
  LoadAnimationGroup("NPC_NeedsResolving")
  LoadAnimationGroup("NPC_Principal")
  LoadAnimationGroup("NPC_Shopping")
  LoadAnimationGroup("NPC_Spectator")
  LoadAnimationGroup("N_Ranged")
  LoadAnimationGroup("N_Striker")
  LoadAnimationGroup("N_Striker_A")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("ObsDoor")
  LoadAnimationGroup("OBSMotor")
  LoadAnimationGroup("ObsPtf_1")
  LoadAnimationGroup("ObsPtf_2")
  LoadAnimationGroup("Pageant")
  LoadAnimationGroup("PedCoaster")
  LoadAnimationGroup("Player_Tired")
  LoadAnimationGroup("Player_VTired")
  LoadAnimationGroup("POI_Booktease")
  LoadAnimationGroup("POI_Cafeteria")
  LoadAnimationGroup("POI_ChLead")
  LoadAnimationGroup("POI_Gen")
  LoadAnimationGroup("POI_Smoking")
  LoadAnimationGroup("POI_Telloff")
  LoadAnimationGroup("POI_WarmHands")
  LoadAnimationGroup("POI_Worker")
  LoadAnimationGroup("PortaPoo")
  LoadAnimationGroup("PrepDoor")
  LoadAnimationGroup("PunchBag")
  LoadAnimationGroup("pxHoop")
  LoadAnimationGroup("pxLad10M")
  LoadAnimationGroup("Px_Arcade")
  LoadAnimationGroup("Px_Bed")
  LoadAnimationGroup("Px_Fountain")
  LoadAnimationGroup("Px_Garb")
  LoadAnimationGroup("Px_Gen")
  LoadAnimationGroup("Px_Ladr")
  LoadAnimationGroup("Px_Rail")
  LoadAnimationGroup("Px_RedButton")
  LoadAnimationGroup("Px_Sink")
  LoadAnimationGroup("Px_Tlet")
  LoadAnimationGroup("Px_Tree")
  LoadAnimationGroup("P_Grappler")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("QPed")
  LoadAnimationGroup("RAT_PED")
  LoadAnimationGroup("Reeper")
  LoadAnimationGroup("RMailbox")
  LoadAnimationGroup("Russell")
  LoadAnimationGroup("Russell_PBomb")
  LoadAnimationGroup("Santa_Lap")
  LoadAnimationGroup("SAUTH_A")
  LoadAnimationGroup("SAUTH_F")
  LoadAnimationGroup("SAUTH_U")
  LoadAnimationGroup("SAUTH_X")
  LoadAnimationGroup("SBarels1")
  LoadAnimationGroup("SBULL_A")
  LoadAnimationGroup("SBULL_F")
  LoadAnimationGroup("SBULL_S")
  LoadAnimationGroup("SBULL_U")
  LoadAnimationGroup("SBULL_X")
  LoadAnimationGroup("Scaffold")
  LoadAnimationGroup("SCbanpil")
  LoadAnimationGroup("SCBell")
  LoadAnimationGroup("SCDoor")
  LoadAnimationGroup("ScGate")
  LoadAnimationGroup("SCgrdoor")
  LoadAnimationGroup("scObsDr")
  LoadAnimationGroup("ScoolBus")
  LoadAnimationGroup("SCOOTER")
  LoadAnimationGroup("SecDoorL")
  LoadAnimationGroup("SecDoorR")
  LoadAnimationGroup("Sedan")
  LoadAnimationGroup("SFAT_A")
  LoadAnimationGroup("SFAT_F")
  LoadAnimationGroup("SFAT_I")
  LoadAnimationGroup("SFAT_S")
  LoadAnimationGroup("SGEN_A")
  LoadAnimationGroup("SGEN_F")
  LoadAnimationGroup("SGEN_I")
  LoadAnimationGroup("SGEN_S")
  LoadAnimationGroup("SGIRLS")
  LoadAnimationGroup("SGIRL_A")
  LoadAnimationGroup("SGIRL_D")
  LoadAnimationGroup("SGIRL_F")
  LoadAnimationGroup("SGIRL_S")
  LoadAnimationGroup("SGTargB")
  LoadAnimationGroup("ShopBike")
  LoadAnimationGroup("SHUMIL_01")
  LoadAnimationGroup("SHWR")
  LoadAnimationGroup("SIAMESE")
  LoadAnimationGroup("Siamese2")
  LoadAnimationGroup("Sitting_Boys")
  LoadAnimationGroup("SK8Board")
  LoadAnimationGroup("Skateboard")
  LoadAnimationGroup("SkeltonMan")
  LoadAnimationGroup("Slingsh")
  LoadAnimationGroup("SNERD_A")
  LoadAnimationGroup("SNERD_F")
  LoadAnimationGroup("SNERD_I")
  LoadAnimationGroup("SNERD_S")
  LoadAnimationGroup("SNGIRLS")
  LoadAnimationGroup("SNGIRL_D")
  LoadAnimationGroup("SNGIRL_F")
  LoadAnimationGroup("SnowBlob")
  LoadAnimationGroup("SnowMND")
  LoadAnimationGroup("SnowWall")
  LoadAnimationGroup("SOLD_A")
  LoadAnimationGroup("SOLD_F")
  LoadAnimationGroup("SOLD_I")
  LoadAnimationGroup("SOLD_S")
  LoadAnimationGroup("SPLAY_A")
  LoadAnimationGroup("SPLAY_B")
  LoadAnimationGroup("SprayCan")
  LoadAnimationGroup("SpudG")
  LoadAnimationGroup("Squid")
  LoadAnimationGroup("StalDoor")
  LoadAnimationGroup("Straf_Dout")
  LoadAnimationGroup("Straf_Fat")
  LoadAnimationGroup("Straf_Female")
  LoadAnimationGroup("Straf_Male")
  LoadAnimationGroup("Straf_Nerd")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("Straf_Savage")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("SUV")
  LoadAnimationGroup("TadGates")
  LoadAnimationGroup("TadShud")
  LoadAnimationGroup("TE_Female")
  LoadAnimationGroup("TGKFlag")
  LoadAnimationGroup("ToolBox")
  LoadAnimationGroup("TrackSW")
  LoadAnimationGroup("TreeFall")
  LoadAnimationGroup("Truck")
  LoadAnimationGroup("Try_Clothes")
  LoadAnimationGroup("TSGate")
  LoadAnimationGroup("UBO")
  LoadAnimationGroup("Umbrella")
  LoadAnimationGroup("VDMilo")
  LoadAnimationGroup("VFlytrap")
  LoadAnimationGroup("V_Bike")
  LoadAnimationGroup("V_Bike_Races")
  LoadAnimationGroup("V_COPBIKE")
  LoadAnimationGroup("V_SCOOTER")
  LoadAnimationGroup("WBalloon")
  LoadAnimationGroup("WeaponUnlock")
  LoadAnimationGroup("Ween_Fem")
  LoadAnimationGroup("WHCrane")
  LoadAnimationGroup("WheelBrl")
  LoadAnimationGroup("WPCannon")
  LoadAnimationGroup("WPSheldB")
  LoadAnimationGroup("WPShield")
  LoadAnimationGroup("WPTurret")
  LoadAnimationGroup("W_BBall")
  LoadAnimationGroup("W_BBallBat")
  LoadAnimationGroup("W_BRocket")
  LoadAnimationGroup("W_Camera")
  LoadAnimationGroup("W_CherryBomb")
  LoadAnimationGroup("W_CHShield")
  LoadAnimationGroup("W_FlashLight")
  LoadAnimationGroup("W_Fountain")
  LoadAnimationGroup("W_Itchpowder")
  LoadAnimationGroup("W_JBroom")
  LoadAnimationGroup("W_Lid")
  LoadAnimationGroup("W_PooBag")
  LoadAnimationGroup("W_PRANK")
  LoadAnimationGroup("W_Slingshot")
  LoadAnimationGroup("W_Snowball")
  LoadAnimationGroup("W_snowshwl")
  LoadAnimationGroup("W_SprayCan")
  LoadAnimationGroup("W_SpudGun")
  LoadAnimationGroup("W_Stick")
  LoadAnimationGroup("W_Thrown")
  LoadAnimationGroup("W_wtrpipe")
  LoadAnimationGroup("x_cas1")
  LoadAnimationGroup("x_cas2")
  LoadAnimationGroup("x_cas3")
  LoadAnimationGroup("x_ccane")
  LoadAnimationGroup("X_Chair")
  LoadAnimationGroup("x_cndl")
  LoadAnimationGroup("x_sleigh")
  LoadAnimationGroup("x_tedy")
  collectgarbage()
end

Why does it crash?

30
Mod Showroom / So here's what I have done.
« on: September 20, 2015, 11:22:13 AM »
Here's what I did. Sorry for the bad quality.

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