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Messages - Enderman

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16
Modding Questions/Help Archives / Re: Ragdoll.
« on: June 20, 2015, 05:51:57 AM »
This could be possible in the fourm no one ever modded animations before so sorry ._.

17
Modding Section Rules / Re: Modder Languages
« on: June 17, 2015, 09:18:19 PM »
English & Vietnamese =]]z

18
Mod Releases / Re: Not another selector
« on: June 17, 2015, 04:18:01 AM »
help i used this mod after i deleted the mod everytime i try use lua mod it crashes instantly
What mod did you deleted?

19
Mod Releases / Re: Not another selector
« on: June 08, 2015, 11:13:14 PM »
It's not a big deal,it's just one move,well,the strafe as well...And taunting seems to be complicated now due of lack of buttons

what about LMB?
If it was used. You can't attack.

combine with another button?
You cannot. Because it was programmed in game.

Can anyone help me? When I'm with chad / Bryce When Grip Shift + Zoom out He's a header, was not for him to punch? help me please
What do you mean? Don't use google translate and speak your own language, so there will be a better chance for people to help you.
Yeah, Google translate sucks

20
Bully Modding / Re: [WIP] Bully Multiplayer
« on: June 06, 2015, 09:04:49 PM »
When it's released, we probably will.
i though you said bully 2 will be released in 2045 i will be dead in that time
Dead? How old are you? 40+? o.o
He 16 thought

21
Script Modding / Re: How to Trigger J_Mascot Kick.
« on: May 26, 2015, 10:19:29 AM »
By the way, I plan on releasing my entire LUA folder since I don't care about Bully anymore.
please release your code
He edited it :v
Edit what? When I say something, I will do it. I don't see the point in hiding stuff anyway.
Sorry i thought u edit :v
:v
I like black person their cool, their jokes are funny as hell, they talks very fast  :P

22
Script Modding / Re: How to Trigger J_Mascot Kick.
« on: May 22, 2015, 06:35:37 AM »
By the way, I plan on releasing my entire LUA folder since I don't care about Bully anymore.
please release your code
He edited it :v
Edit what? When I say something, I will do it. I don't see the point in hiding stuff anyway.
Sorry i thought u edit :v

23
Script Modding / Re: How to Trigger J_Mascot Kick.
« on: May 22, 2015, 04:33:30 AM »
By the way, I plan on releasing my entire LUA folder since I don't care about Bully anymore.
please release your code
He edited it :v
I could give u my new.txt file instead beggin him

24
Mod Showroom / Re: Jimmy beta fighting style recreation
« on: May 20, 2015, 08:19:15 AM »
2 hit first was P_Striker_A, third punch is Nemesis hard punch, 2 final punch is Jimmy 5 hit combo

25
Script Modding / Re: How to Trigger J_Mascot Kick.
« on: May 20, 2015, 08:17:44 AM »
No one use this anymore now they use not another selector mod :v

26
Mod Showroom / Re: Jimmy beta fighting style recreation
« on: May 16, 2015, 11:30:46 PM »
Awesome m8

27
Modding Questions/Help Archives / Re: İ want to start modding
« on: May 13, 2015, 01:54:21 AM »
both of your comments are helped me but how to put an node to a button  (İfButtonBeingPressed)
so when i press the button it will execute the node

ps: sorry if my english is bad
IsButtonPressed(gPlayer), "Action node", "Act/Anim/Styles.act")

28
Modding Questions/Help Archives / Re: İ want to start modding
« on: May 12, 2015, 08:48:22 AM »
I'll give you example so you can understand
Here is a action node :
Code: [Select]
PedSetActionNode(gplayer, "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook", "Act/Anim/P_Striker_A.act") That is P_Striker_A 2 hit combo attack
You can find more Action Nodes in this topic http://www.bully-board.com/index.php?topic=22045.0 :D
If you don't have strafe yet here is the code
Code: [Select]
  elseif IsButtonPressed(10,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  PedSetActionNode(gPlayer,"/Global/[b]P_Striker_A/[/b]Default_KEY/ExecuteNodes/LocomotionOverride/Combat/CombatBasic","Act/Anim/[b]P_Striker_A.[/b]act")
  isStrafing = true
  elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  PedSetActionTree(gPlayer,"/Global/[b]P_Striker_A[/b]", "Act/Anim/[b]P_Striker_A.act[/b]")
  isStrafing = false
  elseif isStrafing then
  local x,y,z = PedGetPosXYZ(PedGetTargetPed())
  PedFaceXYZ(gPlayer,x,y,z)
  end
  UpdateTextQueue()
    Wait(0)
  end
end

IsMoving = function()
  local s = 0.08
  return GetStickValue(16,0) > s or GetStickValue(16,0) < -s or GetStickValue(17,0) > s or GetStickValue(17,0) < -s
end
The first line two bold words that is the strafe if you want to change another styles
The second line the one bold word that is the fighting style after you strafe

29
Mod Releases / Re: Not another selector
« on: May 08, 2015, 04:15:20 AM »
wow im actually more surprised on people in this forum... i mean this game is like what ? 2004 ? and people are still this committed at modding this game.

anyways thank u so much mr mod maker and again i didn't read lol
Actually this fourm was created in 2006 6 moth before Bully was released in PS2

30
Modding Questions/Help Archives / Re: how to doing strafe??
« on: May 07, 2015, 12:10:26 AM »
Do you mean how everyone can use the fighting styles strafes rather than the cheering/spectating fight strafes?

No i mean, how to make jimmy or gPlayer can do other fighting style strafe,like
P_striker_a,g_striker_a, and etc.
Here's a example just copy and paste in ur luascript if u don't have it
Code: [Select]
  elseif IsButtonPressed(10,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  PedSetActionNode(gPlayer,"/Global/P_Striker_A/Default_KEY/ExecuteNodes/LocomotionOverride/Combat/CombatBasic","Act/Anim/P_Striker_A.act")
  isStrafing = true
  elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  PedSetActionTree(gPlayer,"/Global/P_Striker_A", "Act/Anim/P_Striker_A.act")
  isStrafing = false
  elseif isStrafing then
  local x,y,z = PedGetPosXYZ(PedGetTargetPed())
  PedFaceXYZ(gPlayer,x,y,z)
  end
  UpdateTextQueue()
    Wait(0)
  end
end

IsMoving = function()
  local s = 0.08
  return GetStickValue(16,0) > s or GetStickValue(16,0) < -s or GetStickValue(17,0) > s or GetStickValue(17,0) < -s
end
If you want  to change other strafes just edit this
  PedSetActionNode(gPlayer,"/Global/P_Striker_A/Default_KEY/ExecuteNodes/LocomotionOverride/Combat/CombatBasic","Act/Anim/P_Striker_A.act")
  isStrafing = true
  elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  PedSetActionTree(gPlayer,"/Global/P_Striker_A", "Act/Anim/P_Striker_A.act")
  Just change P_Striker_A to G_Striker_A or other styles
The first line is the strafe the second line if you use Nemesis style then you strafe it will has a anthoer styles (i'm bad at English forgive me)

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