49
« on: July 15, 2014, 02:54:27 AM »
hey guy can this code work ?
GlobalImportScript("SObjTest.lua")
ImportScript("Library/LibTable.lua")
ImportScript("SZone.lua")
l_0_0 = 60
MissionSetup = function()
local l_1_0 = 270 -- X coords
local l_1_1 = -110 -- Y coords
local l_1_2 = 6.4000000953674 -- Z coords
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
PedSetTypeToTypeAttitude(1, 13, 2)
PedSetTypeToTypeAttitude(2, 13, 2)
PedSetTypeToTypeAttitude(3, 13, 1)
PedSetTypeToTypeAttitude(4, 13, 4)
PedSetTypeToTypeAttitude(5, 13, 1)
PedSetTypeToTypeAttitude(6, 13, 2)
PedSetTypeToTypeAttitude(11, 13, 2)
SoundPlayStream("MS_FightingJohnnyVincentBossFight.rsm", 0.69999998807907)
PlayerSetHealth(2000)
end
F_MissionSetup = function()
LoadActionTree("J_Ted")
LoadActionTree("J_Damon")
LoadActionTree("Player")
PlayerAddMoney(9999999, true)
PlayerSetControl(1)
CameraFollowPed(gPlayer)
ClockSet(8, 30)
ClockSetTickRate(0.0060000000521541)
LaunchScript("SObjTest.lua")
end
MissionCleanup = function()
ClearTextQueue()
EnablePOI()
gMissionRunning = false
shared.gMissionEventFunction = nil
WeatherRelease()
PlayerSetControl(1)
PlayerSetPunishmentPoints(0)
end
main = function()
F_MissionSetup()
gMissionRunning = true
while gMissionRunning do
if IsButtonPressed(15,0) then
PedSetActionTree(gPlayer, "/Global/J_Ted", "Act/Anim/J_Ted")
elseif IsButtonPressed(14,0) then
PedSetActionNode(gPlayer, "/Global/J_Damon", "Act/Anim/J_Damon.act")
elseif IsButtonPressed(3,0) then
PedSetActionNode(gPlayer, "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect", "Act/Globals/GlobalActions.act")
elseif IsButtonPressed(0,0) then
PedSetActionTree(gPlayer, "/Global/Player", "Act/Anim/Player.act")
end
UpdateTextQueue()
Wait(0)
end