Bully-Board
The Grounds Of Bullworth => Hints, Tips and Cheats => Topic started by: Manbearpig on October 17, 2006, 09:43:39 PM
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Well, this shouldn't be a big spoiler, but it's nice to let everyone know the moves they can learn
Jimmy's Style:
:squ: = Punch
:tri: = Grab
:l1: = Lock-On/Block
:l1: + :cir: = (After enemy health is near depleted) Humiliation Move
Jimmy has the most basic fighting style, although it's extremely effective after beefing yourself up. His punches and kicks aren't very strong, but his throws allow him to damage enmies. He can even throw enemies on the ground and hit them there!
Boxing Style:
:squ: = Punch
:l1: = Lock-On/Block
Well, you're probably asking yourself: Why use the boxing style? For one thing, it can do some MAJOR damage if you are skilled. Second, you don't need to grapple to do the powerful punches! Blocking at the right time will cause you to completely dodge the attack and allow you to follow up with your own, which can be extremely useful.
Wrestling Style:
:tri: + hold :squ: = Headbutt
:tri: + :squ: :squ: and hold :squ: = 2 hits, 1 sucker punch
-Takedown Moves-
:tri: + :cir: = Takedown
:x: = Dismount after Takedown
:tri: = Pick up after Takedown
:squ: + :squ: + :squ: = 3 hit combo after Takedown
:cir: = Knee attack after Takedown
The Wrestling style is my favorite. Using the Takedown moves can quickly end a fight if you're quick enough. However, the only problem is that you have to grapple your opponent for every move. This means that most of the guys bigger than Jimmy will have no problem shoving him off. This is why I reccomend boxing.
Hobo Moves:
Hold :squ: = Uppercut
:squ: + hold :squ: = Leg sweep
:squ: + :squ: + hold :squ: = Heavy kick
:squ: + :squ: + :squ: + :squ: + :squ:= 5 hit combo
:squ: + :squ: + :squ: + hold :squ: = Roundhouse kick
:squ: + :squ: + :squ: + :squ: + hold :squ: = Overhead smash
Out of all the styles, this one brings the flexibility factor into Jimmy's fighting style. As it is completely optional to learn the Hobo's moves (except for the Uppercut, it happens during a mission), you won't have to implement them into your customized array of moves at all. However, it would be nice to watch as you use a 5 hit combo, use a Takedown, then pummel your opponent with Knee kicks, don't you think?
And there, ladies and gentlemen, are the fighting moves of Bully.
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And you are my hero
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The hobo moves seem to rule!
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i like the sound of the round house move lol but i wont remember all of them
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Well at least the 5 hit combo seems simple.
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All in all, the Hobos moves helped me a lot. It took me a while to earn every single one but it was definitely worth it.
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thanks
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no point in taking notice of them if i havent got the game lol
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Then why make useless posts on this thread?
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thanks they are really useful
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damn I need that last transistor!!!
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It's not useless for those who don't have the game, now we can see what kind of moves there are and how they're performed.
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damn I need that last transistor!!!
Well for those of you who need it, transistor locations. Spoilers within spoilers possibly, so read at your own risk.
1) On top of the shop roof. Self explanitory, really.
2) By the fire extinguisher in the school's basement. Should have gotten it when you went down there to fight Russell.
3) In the nerd hideout, by the save book.
4) On the grates over the dam. If you follow the kid for long enough in "Comic Klepto" you'll go right over it.
5) Down the street from the nerd hideout, in the alley. It's around the dumpster. (This is where you had to get pills for the Cook, or for the bum on an errand)
6) Outside the window that you hop in for "The Tenements"
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You forgot a move - The spearing move, you run at someone and while pressing :x: press :tri:
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That's a running tackle, which is the same as a grapple and throwdown.
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You forgot the Wall Pin and Nut Kick.
:tri: + Push into wall + :tri: again = Wall Pin Kick
Not a spoiler, you have it from the start.
Also the short range tackle:
Target someone and slow run toward them and then tap :x: and quickly after :tri: = Short Range Tackle