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Messages - Hopking

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31
Mod Releases Archive / Re: LUA Multi-Mod 2
« on: August 04, 2013, 06:52:15 AM »
New Update (2013/08/04)
Addons Feature (Contains RPG Elements and Chaos Mode so far)
A few bugfixes
Neater code (should make it faster)

Suggestions for New Addons/Features welcome.

32
i tried this, but i cannot get the animation file in this sort of format: /Global/G_Johnny/Cinematic/ThroatGrab

33
I have a quick question- In many LUA packs that allow to play anim with pedsetactionnode... i know a lot of the animations are in scripts.img and world.img but how can i get the animations with no reference in the misson files?

34
Bully 2 Discussion / Re: What We Would Like To See In Bully 2
« on: August 01, 2013, 03:33:17 AM »
-Better Rewards for attending classes and sub-missions
-Unlock Fighting Styles (Or fighting moves to construct your OWN fighting style)
-More realistic NPC
-A well-lit city/school at night-time.
-A variety of weather effects
-Additional weapons (and weapon customization)
-Easier obtaining of Pranks (kickme signs/volcanos were so rare in bully...)
-Ability to choose which clique you'd like to lean in preference to.
-Still have the same personality that made the original Bully so immersive
-I have mixed feelings on ragdoll physics. I don't want all of the peds to seem like they're cardboard like in gta 4
-More to do after completion
-Multiplayer CO-OP as long as it can be achieved without watering down the missions.
-Still keep the game to have seasons! (Winter/Christmas/Halloween), but make the game longer so those changes are more seamless.
-Level select after complete game
-Decent PC port
-A more realistic environment (the same ped is not around all corner you turn, people actually act like people)
-Escaping from prefects and reversing moves isn't a 1-press thing (too easy)
-A realistic stealth system (hiding in bins and lockers was not enough for me; with the realistic shadows that i believe RAGE provide, i think hiding in shadows similarly to manhunt would be a great feature)
-Dorm have more thought into it. Customize dorm room, (and give it more of a purpose) and make the dorm bigger and have more things in general to do in there.)

-More RPG elements. In the original bully, there were to more food items as evident from the game files (T-Bone [presumably t-bone steak] is in the items library and so is ChknLeg [ChickenLeg]. When spawned, it's just a purple box saying 'VOID' so, they did plan to add RPG elements such as more means of healing (eating) but cut out before they modeled aforementioned. Similarly to gta, i'd like stats so you can upgrade strength, fat, stamina, etc.

This is all i can really think about right now. It's great that know that Bully 2 is on the way. But really, only concern from me is that we get pc port that is good.

35
Bully 2 Discussion / Re: Bully 2 Trademark Registered?
« on: July 31, 2013, 03:20:12 AM »
Now my main concern is whether they'll release it for the PC.

36
Bully 2 Discussion / Re: Bully 2 Trademark Registered?
« on: July 30, 2013, 10:01:07 PM »
Attempting to view http://www.bully2.com redirects you to the bully 1 site. I think we're pretty assured that Bully 2 is pretty much confirmed from this stance...

37
Bully 2 Discussion / Bully 2 Trademark Registered?
« on: July 30, 2013, 08:26:08 PM »
http://www.shacknews.com/article/80414/bully-trademark-registered-by-take-two

Link says all, bully 2 looks like a definite possibility.

EDIT: Wrong forum, sorry, move to bully 2 please?

38
Mod Releases Archive / Re: LUA Multi-Mod 2
« on: July 27, 2013, 07:48:36 PM »
OK, the entire code has been updated and re-written。 The bugs have been fixed and a few more features have been added. Also, new screenshots.

39
Mod Releases Archive / Re: LUA Multi-Mod 1
« on: July 27, 2013, 10:07:13 AM »
I'm in the process of remaking it right now. I'm making it so you can cycle through up to 4 fighting styles by pressing C, as well as making the code more clean and more intuitive. Fixing the Jimmy boxing style (it worked in the beginning but I messed it up inadvertently)

40
Mod Releases Archive / Re: LUA Multi-Mod 1
« on: July 26, 2013, 06:10:53 PM »
Clock and boxing player style is stuck? Idk but at late night, boys dorm rest logo is not appearing.

I froze the clock so the player would not pass out (therefore unloading the script). I'm going to fix the boxing style, and even remake the entire mod in time. It's so unoptimal at the moment.

41
Mod Releases Archive / Re: Animations PackĀ“s Mod
« on: July 19, 2013, 06:24:57 PM »
I look forward to the reversal pack ^^

42
Mod Releases Archive / Re: LUA Multi-Mod 1
« on: July 16, 2013, 08:01:50 AM »
No, not the source code - put the 'Download Link' file in Scripts.img

After you've done so, you're going to have to 'Play' the arcade game in the boys dorm, which'll run the script.

43
Mod Releases Archive / Re: *RELEASE* Bully Music Changer LUA
« on: June 30, 2013, 06:24:18 AM »
I'll probably do that in the future. To do it as i create the feature would be quite time consuming, ill do it when everything else is straightened out on my multi-mod.

44
Mod Releases Archive / Re: LUA Multi-Mod 1
« on: June 30, 2013, 03:17:27 AM »
Thanks for the support! and
GiveItemToPlayer i'm not absolutely certain on, I have no clue what the arguments are but I presume it gives the player a pickup such as a weapon. (a bat, for example) but i have no had it work correctly

45
Mod Releases Archive / Re: LUA Multi-Mod 1
« on: June 29, 2013, 10:04:04 AM »
Updated. Now I changed the name because I'm going to make it a large menu with a lot of features. All of the core elements of fighting styles will always stay intact.

Added: Kill Player, Animations, Mission Select, Teleporting, Show Coordinates, Godmode and an Item Giver (which is currently being made).

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