Bully-Board

Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: Hopking on November 05, 2013, 06:51:35 AM

Title: The Entire Fighting Style
Post by: Hopking on November 05, 2013, 06:51:35 AM
Hi everyone... I've seen a few videos where they're recording themselves using the entire fighting style (instead of the simple shift + alt moves) [the combos that jimmy doesn't have access to when you change his fighting style] such as the johnny normal attacks. Is there a lua function that lets you switch, or what?
Title: Re: The Entire Fighting Style
Post by: Walter20210 on November 05, 2013, 07:59:14 AM
Yeah the PedSetActionNode command.

It works like this, For example :
Code: [Select]
PedSetActionNode(gPlayer, "/Global/G_Striker_A/Offense/HeavyAttacks", "Act/Anim/G_Striker_A")
is hard to get some moves of styles sometimes but with time and patience you can get them. to get the moves you can check the .cat files.
Title: Re: The Entire Fighting Style
Post by: Hopking on November 05, 2013, 08:06:22 AM
So, this is how people can get the gary nemesis kick among his second punch combo?
Title: Re: The Entire Fighting Style
Post by: Walter20210 on November 05, 2013, 08:22:44 AM
Yeah.

But remember there is more than just "Offense/HeavyAttacks" there is also "Offense/LightAttacks/Strikes" but it depends on what you want to get, for normal styles they all use "Offense" if is an attack (i know is obious but im just explaining) and if the anim doesnt work when you set it to Jimmy then press Attack button or Run Button to check if is a set of anims. some anims works automaticly when you set them to any ped or Jimmy.
Title: Re: The Entire Fighting Style
Post by: Phap on November 05, 2013, 06:51:43 PM
Yeah.

But remember there is more than just "Offense/HeavyAttacks" there is also "Offense/LightAttacks/Strikes" but it depends on what you want to get, for normal styles they all use "Offense" if is an attack (i know is obious but im just explaining) and if the anim doesnt work when you set it to Jimmy then press Attack button or Run Button to check if is a set of anims. some anims works automaticly when you set them to any ped or Jimmy.
Wait, did Rise approve of this Walter?
Title: Re: The Entire Fighting Style
Post by: deadpoolXYZ on November 06, 2013, 01:29:28 PM
Yeah.

But remember there is more than just "Offense/HeavyAttacks" there is also "Offense/LightAttacks/Strikes" but it depends on what you want to get, for normal styles they all use "Offense" if is an attack (i know is obious but im just explaining) and if the anim doesnt work when you set it to Jimmy then press Attack button or Run Button to check if is a set of anims. some anims works automaticly when you set them to any ped or Jimmy.
Wait, did Rise approve of this Walter?

Most of the modders who make their own lua scripts already know this.
Rise only cares if the action nodes are spoiled.