Bully-Board

Bully Modding Section => Requests => Topic started by: KiLerZolika on October 21, 2016, 09:34:16 AM

Title: Area code changer mod?
Post by: KiLerZolika on October 21, 2016, 09:34:16 AM
I looked everywhere but with no results

What I'm seeking is a mod which changes the current area code to another, ie. The current Area code is 0, but you can change it to 15, so you can explore many things that won't spawn in freeroam
I'm asking the impossible?
Title: Re: Area code changer mod?
Post by: FaZe on October 21, 2016, 11:23:38 AM
almost like a noclip/fly mod? or a hidden interior type mod? exploring things like classrooms, which aren't in freeroam?
Title: Re: Area code changer mod?
Post by: KiLerZolika on October 21, 2016, 11:29:46 AM
almost like a noclip/fly mod? or a hidden interior type mod? exploring things like classrooms, which aren't in freeroam?

For exploring purposes, find something that someone didn't before

Some sort of realtime area code changer which wouldn't require reentering interiors, the current buildings with the previous area code would vanish when you apply a new area code, then you just explore with the noclip mode which Daboss made
Now I don't know If this would be impossible to attain as I don't know a thing about Bully's engine deep
Title: Re: Area code changer mod?
Post by: FaZe on October 21, 2016, 04:35:05 PM
Well, Buily used Gamebryo Engine, so if you know anything about that, it may help you..
Title: Re: Area code changer mod?
Post by: DaBOSS54320 on October 22, 2016, 03:49:30 PM
It is actually very simple to change areas, there is a function called PlayerSetPosXYZArea that can set a new area (along with new coordinates). If you want I can make a custom script for you with the fly mod that also lets you change the area, but it would probably be hard for you because you wouldn't know where things actually are in the area (like what coordinates).
Title: Re: Area code changer mod?
Post by: KiLerZolika on October 22, 2016, 04:02:38 PM
It is actually very simple to change areas, there is a function called PlayerSetPosXYZArea that can set a new area (along with new coordinates). If you want I can make a custom script for you with the fly mod that also lets you change the area, but it would probably be hard for you because you wouldn't know where things actually are in the area (like what coordinates).

That would be very nice :D
If there was some sort of "limit remover", so you can see infinitely (like in GTA:VC), you could just fly to that area
Title: Re: Area code changer mod?
Post by: DaBOSS54320 on October 23, 2016, 03:02:16 AM
Like a view distance? I've no idea how to make that but I can make it so you can fly around.
Title: Re: Area code changer mod?
Post by: KiLerZolika on October 23, 2016, 04:34:12 AM
Like a view distance? I've no idea how to make that but I can make it so you can fly around.

View distance is in the .exe, so I highly doubt that it can be achieved via Lua modding
Title: Re: Area code changer mod?
Post by: MadmaN on October 23, 2016, 09:07:08 PM
I have a trainer that never was released that lets you change areacodes and spawn inside them.

There is a catch with this trainer though..it only works with the steam release and you HAVE to have invincibility turned on or else when spawning into other areas you will die from the long drop.

If you want this I can upload it. It was created by a friend of mine and a former member of this forum before he was banned. I have the only surviving copy of this trainer as it never was never released.

and DaBOSS also is right. You can also modify the areacode(s) via a custom script. However...you can only use the areacodes that are enabled. The beta test part of the map isn't enabled nor are quite a few others and my trainer is the only way you can get into those areas without editing another script.
Title: Re: Area code changer mod?
Post by: KiLerZolika on October 24, 2016, 10:23:59 AM
I have a trainer that never was released that lets you change areacodes and spawn inside them.

There is a catch with this trainer though..it only works with the steam release and you HAVE to have invincibility turned on or else when spawning into other areas you will die from the long drop.

If you want this I can upload it. It was created by a friend of mine and a former member of this forum before he was banned. I have the only surviving copy of this trainer as it never was never released.

and DaBOSS also is right. You can also modify the areacode(s) via a custom script. However...you can only use the areacodes that are enabled. The beta test part of the map isn't enabled nor are quite a few others and my trainer is the only way you can get into those areas without editing another script.

Looks like I should get the Steam version then..  :unsure:
Title: Re: Area code changer mod?
Post by: DaBOSS54320 on October 24, 2016, 01:49:44 PM
The locked areas as far as I know can still be used in-game if they simply have a script registered for them. This can be done pretty easily and I'll get to it soon and share the results when it's done.
I'm also not saying Mad is wrong here, but as far as I know the steam and cd versions are nearly exactly the same except for testapp.exe being in the steam version along with the soundtrack mp3 files... I don't see why his trainer wouldn't work, worth trying it?
Title: Re: Area code changer mod?
Post by: SimonBestia on October 25, 2016, 08:11:08 AM
I noticed that when I switched to the Steam version, most of my retexture mods weren't working anymore, I had to use the .NFT from that version.
Title: Re: Area code changer mod?
Post by: KiLerZolika on October 26, 2016, 08:55:01 AM
Sure thing, I can still try it

If Bully: SE will ever come to phones, we can decompile the application and see the source code of the exe, so maybe we can figure out more things.. or not.
Title: Re: Area code changer mod?
Post by: FaZe on October 26, 2016, 09:43:35 AM
I don't believe a 2006 game such a bully will come to iOS and Android, but I could be wrong..

but as for the decompilation, hasn't that already been done?
Fred Tetra?
Or am I just going insane?
Title: Re: Area code changer mod?
Post by: KiLerZolika on October 26, 2016, 10:56:12 AM
LUA scripts were decompiled
But the source code of Bully's exe, and other numerous things can't be decompiled

That's what they did to GTA3, VC, and SA, they decompiled Android's application and they could read the source code (only the exe, I think), and it was 100% identical to the PC version, which made things way easier
Title: Re: Area code changer mod?
Post by: FaZe on October 26, 2016, 11:05:53 AM
I mean again, I could be wrong, but I swear to god Fred Tetra did this with the PC version and released nothing. I could be 100% wrong and insane but that's what I think anyways.
but i'm dumb so hey.

But either way, if Bully ever was ported (which I doubt it will be. Sales wise, it made a lot less than the GTA games did, so I don't think they'd release it again, especially nowadays.. Wouldn't sell.) it could open up a whole new world for us.
When and if that will happen I do not know.
Title: Re: Area code changer mod?
Post by: MadmaN on October 26, 2016, 10:40:13 PM
@Quinn

Fred only partially decompiled the lua scripts which are the versions that I released to a couple people and then later on most others ended up with those. Far as the actual game exe goes, the closest I personally have gotten to actually decompiling it was just taking the steam version of the exe and unpacking it so most of the stuff inside could be read easier as far as function names goes and other random bits and pieces in ascii.

far as what DaBOSS said above about the areacodes, yes that is also doable but for someone that wants a simple quick and easy solution...a trainer is the best approach. For someone that wants to go a bit more deeper into the rabbit hole...the lua way works. I am currently trying to locate my copy of that trainer and as soon as I find it I will post it here at an attachment for everyone to enjoy rather than as an actual upload into the upload area.

When I can get a chance to do so, I will post a special script for everyone that enables all of the areacodes without breaking the game in any way and allowing you to also play through the game normally if you desire but yet also trigger any areacode for warping purposes. This is something that I have been meaning to do for some time now but kept pushing it back due to other more important projects to focus my attention on.
Title: Re: Area code changer mod?
Post by: KiLerZolika on October 28, 2016, 03:59:00 PM
Let's just hope they will release Bully aswell
Well, not the regular Bully, the SE one, we already have muscular phones.. and even exploding ones  :biggrin: