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Author Topic: Mascot Clone Army  (Read 9589 times)

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Offline Red Blaster

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Re: Mascot Clone Army
« Reply #15 on: September 18, 2011, 03:34:44 PM »
G_STRIKER_A?

So, are Peanut, Lucky, and Ricky ingrapple-able as well?

Offline ArchDemon436

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Re: Mascot Clone Army
« Reply #16 on: September 18, 2011, 03:46:02 PM »
I don't know I don't bother to check them out but do you know how to get the mascot charge attack

Offline Red Blaster

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Re: Mascot Clone Army
« Reply #17 on: September 18, 2011, 04:37:16 PM »
I think it involves adding his AI during his boss fight...but I don't know how to add it into the ide.

Offline ArchDemon436

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Re: Mascot Clone Army
« Reply #18 on: September 18, 2011, 04:39:36 PM »
I need to check for it see if I find anything it will probably be in scripts

Offline Red Blaster

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Re: Mascot Clone Army
« Reply #19 on: September 18, 2011, 04:42:36 PM »
It is in scripts. I've seen it there before. But I don't know how to do it, nor can I be bothered.

Offline ArchDemon436

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Re: Mascot Clone Army
« Reply #20 on: September 18, 2011, 04:43:17 PM »
/Global/AI_MASCOT_4_05......Act/AI/AI_MASCOT_4_05.act I found this in scripts it's probably what I need to get the charge attack

Offline InsanityGames

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Re: Mascot Clone Army
« Reply #21 on: September 18, 2011, 04:57:50 PM »
yeah the ai thing like derby :3
hard to do that with boss styles

Offline ArchDemon436

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Re: Mascot Clone Army
« Reply #22 on: September 18, 2011, 05:01:12 PM »
I will figure out a way to this this though I have to remove something unnecessary and insert it but it has to be same length this is tricky

Offline InsanityGames

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Re: Mascot Clone Army
« Reply #23 on: September 18, 2011, 05:13:38 PM »
I know thats the reason the game crash sometimes

Offline ArchDemon436

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Re: Mascot Clone Army
« Reply #24 on: September 18, 2011, 05:30:28 PM »
I can't do it I tried It was half way loading I thought I had it then it crashed

Offline Red Blaster

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Re: Mascot Clone Army
« Reply #25 on: September 18, 2011, 05:56:08 PM »
Hex Editors suck for this kind of stuff anyways.

Offline ArchDemon436

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Re: Mascot Clone Army
« Reply #26 on: September 18, 2011, 05:58:38 PM »
but what's better than HexEditor

Offline Red Blaster

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Re: Mascot Clone Army
« Reply #27 on: September 18, 2011, 06:00:01 PM »
Actually reverse engineering the files with some programming language.

So far, the biggest mods I've ever seen are:

- The uncovering of flags (Mostly Steman/NewDayStudios, and some from UltimateGamer1).

- The character changer (NTAuthority).

- Spawning peds in specific areas (G-man).
« Last Edit: September 18, 2011, 06:04:35 PM by Red Blaster »

Offline ArchDemon436

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Re: Mascot Clone Army
« Reply #28 on: September 18, 2011, 06:08:24 PM »
They actually know what does what they study it and test it  and they spend more time messing with the files also their ideas come into play as well

Offline Red Blaster

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Re: Mascot Clone Army
« Reply #29 on: September 18, 2011, 06:32:39 PM »
True.

But the bully genius will be the one who cracks the source code, and manages to make new cliques or even maps.