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Messages - embas10

Pages: [1] 2 3 ... 11
1
Modding Questions/Help Archives / replace audio?
« on: September 02, 2015, 04:33:09 AM »
Hello all,
Ok i got question about this one.
How to replace audio on bully? I getting bored with the original song fight clique,mission music and etc music.
If you know how, tell me step by step.

2
Textures Help / Re: import export help.
« on: September 02, 2015, 04:28:07 AM »
Ok man thx, meanwhile i'am during downloading 3ds max. It tke 2 month to download it.

3
Textures Help / Re: import export help.
« on: August 31, 2015, 06:34:03 PM »
Well i dont really care about the hole will i get.
Here my proces on attAchment
Thing i cant do:
1.import the texture of new model
2.make the 2 model became 1 model
3.moving the leg and hand new model to leg and hand old model

4
Textures Help / Re: import export help.
« on: August 31, 2015, 03:24:43 AM »
Hey man, i'am still got a problem.
How to give the texture to the mesh we import into blender??
The imported dff i'am export it to 3ds, cuz obj doesn't exist.

Edit : and i see your tutor rigging ped, it'$ using 3ds max are i can use it to blender too?

5
Textures Help / Re: import export help.
« on: August 30, 2015, 06:41:47 PM »
Thx man, it's work now.

6
Textures Help / Re: import export help.
« on: August 30, 2015, 03:45:09 AM »
Thx for your help man, but is there have other tool to convert dff onto obj. I dont have 3ds max also it has a large size and it's boughted,that make me not mood to take it.
And one this, are blender can be used to rigging nif model??

7
Textures Help / import export help.
« on: August 29, 2015, 06:51:40 PM »
Hi, is there anyone know how to import dff file and then export it into obj??
Thx for who want to help me

Edit: and tell me, how to rotate in blender?

8
Modding Questions/Help Archives / Re: do random function?
« on: August 25, 2015, 08:53:19 PM »
I know about the other things,i just ask about that math.random.
Anyway thanks man.

9
Modding Questions/Help Archives / do random function?
« on: August 25, 2015, 07:17:03 AM »
Hey all, i have a question.
1. If i press this, gPlayer will use node1, and sometimes if we press that to, gPlayer will do node2
2. If gplayer health less then 10, gplayer will do node1 or node2
On that above, only example.
I mean, if gplayer bla..bla..bla.. Then he will do 1 function from 2 functions i gave
If you know what i mean, reply and give me a example code.
Thx

10
Bully Modding / Re: Cautious's Corner
« on: August 18, 2015, 08:33:38 AM »
Hey man, i have a request and my brother.
My request, would you make a long sleeves on townies who has a short sleeves like otto,duncan,henry, and omar. I hate short sleeves on they, and make a bullworth logo on they cloth,cuz i add townies on bullworth school.
My brot request, this got a little strange. Can you make all boxer uncloth? He hate a boxer with a cloth, like a loser boxer he think. If uncloth, he think a professional boxer, i think.
Ok i think only that my request.

11
Bully Modding / Re: Cautious's Corner
« on: August 18, 2015, 07:15:37 AM »
Excellent work the ped texture man and your fast work, great job ,i will remember your name. :)

12
Do you use freeroam script aka STimeCycle.lur?
If you  import a mission script using STimeCycle, it will be won't work.
I dunno why, but if you want to use johnny tornado kick in freeroam, you should find the full node code.
It will work. Just put it in the main() function.
Had you try it? I has do this to before, an it wont work
http://www.bully-board.com/index.php?topic=21811.0

Okay i've tried the johnny tornado kick in arcrace1 and work. but i want it for freeroam, so how to trigger overhead kick combo and
tornado kick in freeroam, like not another selector mod ?
Not another selector mod by deadpool, it's use starting script or another else to launch script.
So that's not freeroam.

13
Do you use freeroam script aka STimeCycle.lur?
If you  import a mission script using STimeCycle, it will be won't work.
I dunno why, but if you want to use johnny tornado kick in freeroam, you should find the full node code.

14
Modding Questions/Help Archives / Re: offense action node problem?
« on: August 15, 2015, 08:05:34 AM »
Off-topic this problem has been solved.

15
Modding Questions/Help Archives / Re: offense action node problem?
« on: August 15, 2015, 01:50:37 AM »
Man it's not work like i wanted.
I'am wanted to, gPlayer can use offense action from behind,beside and in front of enemy while gPlayer lock on/targeting on enemy.
The code you gave me, that make me cannot use offense action node while lock on and it's make gPlayer only can use offense action at gPlayer not lock on.
Sorry for my bad english.

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