You actually CAN make the table have whatever number you want, I will add it to my tutorial once I play around with it more. I only know how to do it but didn't practice it at all yet.
I will add to this. You can make a table anything you want. This includes number and letters...etc. All you have to make sure you are doing correctly is calling said table with the correct syntax otherwise it simply will not work. Tables are tricky to learn at first but once you learn them they become pretty simple and actually are far more efficient then just adding 1000s of lines of extra code when you can achieve the same thing via tables using a fraction of that.
Just one thing for EVERYONE to please keep in mind when working with tables. They DO have a limit on how large they can be and if you add too many entries, especially large entries...then your script will start crashing the game due to way too much being loaded into memory. Tables are highly dependent on the amount of physical memory the modder has in their pc and if you create a table that is far too large...it will crash and cause other problems.
This is a big problem Rise and I had when doing our custom IDE bypass in lua since there was just simply no real way to have every single ped loaded up into a table with custom fighting styles...etc without a ton of problems. One way to avoid this however would be to create several tables that are far smaller and basicly split up one massive table into smaller tables and load those one at a time as needed and the best way to do this would be to have everything setup in a menu loader and do things that way.
Rise and I (this depends heavily on my current situation) will attempt this after the player selector mega mod is released in a week maybe two and see if we can achieve this with our custom IDE bypass and if this works then we may release the technique to the community on how to fully bypass IDE completely and add not only custom fighting styles but also animations...size...sex...faction and whatnot which will then eliminate any and all IDE hex editing totally. This will completely outdate the hex editing method and allow for more customization of the game that couldn't be achieved before.