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Messages - mhdt

Pages: 1 2 [3] 4 5
31
Bully Modding / Cross punch without PedSetFaction(nope)
« on: October 10, 2021, 08:16:42 AM »
stupid idea
Code: [Select]
elseif PedIsValid(PedGetGrappleTargetPed(gplayer)) and PedIsPlaying(gplayer,"/Global/Actions/Grapples/Front/Grapples/Hold_Idle",true) and PedMePlaying(gplayer,"GIVE",true) and IsButtonPressed(15,0) then
local LastGrapplePed = PedGetGrappleTargetPed(gplayer)
local PLX,PLY,PLZ = PedGetPosXYZ(gplayer)
local currentSpeed = GameGetPedStat(LastGrapplePed,20)
local currentHealth = PedGetHealth(gplayer)
PedSetGrappleTarget(PedGetGrappleTargetPed(gplayer),-1)
PedSetGrappleTarget(gplayer, -1)
copyJimmy = PedCreateXYZ(0,PLX,PLY,PLZ)
PedSetHealth(copyJimmy,currentHealth)
GameSetPedStat(copyJimmy,20,currentSpeed)
PedSetGrappleTarget(LastGrapplePed,copyJimmy)
PedSetGrappleTarget(copyJimmy, LastGrapplePed)
PedSetFaction(copyJimmy,2)
CameraFollowPed(copyJimmy)
PedSetActionNode(copyJimmy,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/Nemesis.act")
PedAttack(copyJimmy,LastGrapplePed)
PedSetHitTree(gplayer,"/Global/HitTree/Standing/Melee/Generic/Float/Axehandle/Front","act/anim/hittree.act")
PedSetGrappleTarget(gplayer,copyJimmy)
Wait(100)
elseif PedIsValid(copyJimmy) and not PedMePlaying(copyJimmy,"HitA",true) then
local PLX,PLY,PLZ = PedGetPosXYZ(copyJimmy)
local currentHealth = PedGetHealth(copyJimmy)
CameraReturnToPlayer()
PlayerSetPosSimple(PLX,PLY,PLZ)
PedDelete(copyJimmy)
PedSetHealth(gplayer,currentHealth)
if PedGetHealth(gplayer) <= 0 then
PedApplyDamage(gplayer,999)
end
function PedSetHitTree(ped,HitTreeNode,HitTreeAct,GrappleHitTreeNode)
if PedGetHealth(ped) > 0 then
PedPlayHitReaction(ped)
PedSetActionNode(ped,HitTreeNode,HitTreeAct)
if PedIsValid(PedGetGrappleTargetPed(ped)) then
PedPlayHitReaction(PedGetGrappleTargetPed(ped))
PedSetActionNode(PedGetGrappleTargetPed(ped),GrappleHitTreeNode,HitTreeAct)
end
end
end

32
Modding Questions/Help / Re: PedIsHit problem
« on: October 04, 2021, 06:48:43 PM »
ok

33
Modding Questions/Help / Re: PedIsHit problem
« on: October 04, 2021, 05:51:24 AM »
I mean, hitting the ped with a fist would trigger pedishit, but hitting the ped with the same fist after I grabbed it would not trigger pedishit

34
Bully Modding / Bully Anniversary Edition Custom Text
« on: October 04, 2021, 03:04:57 AM »
Looks like not only math can custom text.

35
Modding Questions/Help / PedIsHit problem
« on: October 03, 2021, 08:14:30 PM »
PedIsHit is not valid for people who have been by GrappleTarget

36
Bully Modding / Some Bullshit of Russell Barserk Grapple
« on: October 02, 2021, 06:10:05 AM »
Code: [Select]
PedSetActionNode(gplayer,"BarserkGrapple_RunCyc","act/anim/boss_russell.act") Barserk Grapple With Chase
PedSetActionNode(gplayer,"BarserkGrappleMoves","act/anim/boss_russell.act")  Powerbomb or Boston Grab
PedSetActionNode(gplayer,"BostonCrabFinish","act/anim/boss_russell") Boston grab finish
PedSetActionNode(gplayer,"BostonCrabCyc","act/anim/boss_russell.act") Boston grab Leg

37
Bully Modding / Re: Some fighting sound of SoundPlay2D
« on: September 30, 2021, 12:27:00 AM »
Because my English is so bad that I have to write like this

38
Bully Modding / Some fighting sound of SoundPlay2D
« on: September 29, 2021, 09:02:57 AM »
Code: [Select]
SoundPlay2D("Groin_Kick") -- girl kick nut scream
SoundPlay2D("Groin_Hit") -- Body kick OOF

39
Script Modding / Front HarssKick
« on: September 28, 2021, 09:19:56 AM »
i find a way to trigger trip any time but it work sucks while lock on PC,and it sucker than deadpoolxyz HarassKick.
Code: [Select]
  CameraAllowChange(false)
  PedLockTarget(gplayer,gplayer)
    PedSetActionNode(gPlayer, "trip","b_striker_a.act")
        PedLockTarget(gplayer,-1)
          CameraAllowChange(true)
sorry for my english

40
Modding Questions/Help / Re: IsButtonPressed on Anniversary Edition???
« on: September 27, 2021, 01:01:10 AM »
The Jump Button will be "√" that i can't jump,i don't know why

41
Modding Questions/Help / Re: IsButtonPressed on Anniversary Edition???
« on: September 26, 2021, 09:36:36 AM »
it worked for any button,thank you.

42
Script Modding / Re: LUA Action Nodes
« on: September 26, 2021, 09:20:52 AM »
Wrestling Reversal
Code: [Select]
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker/Rcv/ReversalOpps"(BackBreaker的反摔)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam/Rcv/BodyslamReversalOpps" (BodySlam的反摔)
Jimmy Beta Running Attacks but it's Back to run
Code: [Select]
"/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunPunch/RunPunchBackToRun"Freak show twin unused attack,have hitbox bug(如果你是中国人并且看到了这篇文章,不用怀疑我,我就是b站上的那个mod制作者)
Code: [Select]
"/Global/TO_Siamese/Offense/Short/Strikes/LightAttacks"  (slap)
"/Global/TO_Siamese/Offense/Short/Strikes/HeavyAttacks"(nut kick)
KneeDrop Reversal
Code: [Select]
"/Global/Actions/Grapples/Mount/GrappleMoves/KneeDrop/KneeDropReversal/GIVE"Perfect busted
Code: [Select]
/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Busted"Johnny grapple spit
Code: [Select]
"Spit"
For Example:PedSetActionNode(gplayer,"Spit","G_Johnny.act")
BoxingPlayer Evade attack without Be in force
Code: [Select]
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/BackCharge/Release/BackPunch"
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/RightCharge/Release/RightPunch"
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/LeftCharge/Release/LeftPunch"

43
Modding Questions/Help / IsButtonPressed on Anniversary Edition???
« on: September 24, 2021, 08:22:51 AM »
IsButtonPressed on anniversary edition work like IsButtonBeingPressed,so what should i do to have the true IsButtonPressed like PC?I tried to use the brute force of "variables", but it takes 75 lines, which is a waste of time.

44
Requests / Re: TrainingPlayer for freeroam
« on: September 17, 2021, 01:29:04 AM »
it seems have some problem while TrainingPlayer in freeroam,so the better way is
Code: [Select]
if PedIsPlaying(gplayer,"/Global/Player/Attacks/Strikes/LightAttacks",true) then
PedSetActionNode(gplayer,"/Global/TrainingPlayer/Attacks/Strikes/LightAttacks","act/anim/TrainingPlayer.act")

45
Modding Questions/Help / Re: Action node taking a while to execute
« on: September 05, 2021, 09:01:19 AM »
no,it should be.
Code: [Select]
if IsButtonBeingPressed(7,0) and IsButtonBeingPressed(0,0) then
 repeat
PedLockTarget(gplayer,-1)
  PedSetAITree(gPlayer, "/Global/DarbyAI", "Act/AI_DARBY_2_B.act")
  PedSetActionNode(gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act")
  PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
Wait(0)
 until PedIsPlaying(gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act")
end

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