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Author Topic: LUA Action Nodes  (Read 125460 times)

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Offline DahCobra33

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Re: LUA Nodes
« Reply #120 on: July 14, 2015, 09:09:05 PM »
But?
What's wrong on using his nodes?

Don't you mean "You're so kind,and/besides,I used.........."?

Offline Masterreys100

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Re: LUA Nodes
« Reply #121 on: July 18, 2015, 12:39:50 PM »
Nodes :) that are not on list Kneedrops

Actions:
Code: [Select]
PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Mount/MountOpps/Jock/KneeDrop","act/anim/Actions.act") how to activate grapplebutton
PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Mount/MountOpps/Player/KneeDrop","act/anim/Actions.act") how to activate jumpbutton
Enjoy
« Last Edit: July 30, 2015, 06:01:05 PM by |XF|-MadmaN[AR] »

Offline Screenracer

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Re: LUA Nodes
« Reply #122 on: July 27, 2015, 06:16:48 PM »
Half of these nodes are probly already on here, but here you go.

Code: [Select]
Darby dodge punch Node: (gPlayer, "/Global/BOSS_Darby/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch", "Act/Anim/BOSS_Darby.act")
Darby Six Hit Combo Node: /Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw
Prep evade punch Node: /Global/P_Striker_B/Offense/Short/Strikes/
Actual Throatgrab Node: (gPlayer, "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash", "Act/Anim/G_Johnny.act")
Russell Powerbomb Node: (gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb", "Globals/BOSS_Russell.act")
Johnny Cinematic Version of Throatgrab Node: (gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny.act")
Gary Combo Node: (gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/Jab", "Act/Anim/Nemesis.act")
Gary Second Combo Node: (gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", Act/Anim/Nemesis.act")
Gary knee Node: (gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act")
Gary special grapple Node: (gPlayer, "/Global/Nemesis/Special/GarySpecialGrapple","Act/Anim/Nemesis.act") With hilarious results. Haha!
Gary Shove Node: (gPlayer, "/Global/1_02B/Anims/GaryShove/GIVE", "Act/Conv/1_02B.act") THIS DOES NOT WORK ON THE PLAYER!!!
MountReversal Node: (gPlayer, "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches", "Act/Globals.act")
Tandem Grapple Node: (gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TandemGrapple/TandemGrapple_ACTIVE/GIVE", "Act/Globals/GlobalActions.act")
Backbreaker Node: (gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker/Give","Act/Globals.act")
Bodyslam Node: (gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam/Give","Act/Globals.act")
Johnny BETA Tornado Kick: PedSetActionTree(gplayer, "/Global/G_Johnny", "Act/Anim/G_Grappler_A.act")
Prep Combo Node: (gPlayer, "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks","Act/Anim/P_Striker_A.act")
Grapple Attempt Node: (gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act","Grapple")
Ground Grapple Headbutt Node: (gPlayer, "/Global/Actions/Grapples/Mount/GrappleMoves/HeadButt", "Globals/GlobalActions.act")
Jimmy 2 hit combo kick/Gary kick: (gPlayer, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")
« Last Edit: July 30, 2015, 06:00:45 PM by |XF|-MadmaN[AR] »

Offline gamerzod

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Re: LUA Nodes
« Reply #123 on: July 28, 2015, 08:02:29 AM »
what is the node for russel boss boston crab grapple, crazy grapple bite and greaseball bearhug and jock other grapple other than the Backbreaker?

Offline Toni C.

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Re: LUA Nodes
« Reply #124 on: July 28, 2015, 09:40:58 AM »

Johnny BETA Tornado Kick:
Code: [Select]
PedSetActionTree(gplayer, "/Global/G_Johnny", "Act/Anim/G_Grappler_A.act")
^^ do we need to load 2B script first to trigger this node?i'm uninstall bully ... i cant test it right now
« Last Edit: July 30, 2015, 06:00:23 PM by |XF|-MadmaN[AR] »

Offline denizthebest

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Re: LUA Nodes
« Reply #125 on: July 28, 2015, 01:43:44 PM »

Johnny BETA Tornado Kick: PedSetActionTree(gplayer, "/Global/G_Johnny", "Act/Anim/G_Grappler_A.act")
^^ do we need to load 2B script first to trigger this node?i'm uninstall bully ... i cant test it right now

i load 2b and sobjtest and use johnny style it automaticly does tornado kick cant controll

Offline Screenracer

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Re: LUA Nodes
« Reply #126 on: July 28, 2015, 02:34:23 PM »

Johnny BETA Tornado Kick: PedSetActionTree(gplayer, "/Global/G_Johnny", "Act/Anim/G_Grappler_A.act")
^^ do we need to load 2B script first to trigger this node?i'm uninstall bully ... i cant test it right now


Yeah. You need to load 2_B.lua and you also have to set a timer to stop the move. Otherwise it will repeat over and over again.

Heres an example.
Code: [Select]
if IsButtonPressed(3, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then  --Down on the D-PAD will do the tornado kick. (Only if not grappling.)
PedSetActionTree(gplayer, "/Global/G_Johnny", "Act/Anim/G_Grappler_A.act")
Wait(250)
PedSetActionTree(gplayer, "/Global/Player, "Act/Anim/Player.act")

Now, you may have to adjust the Wait(250) to a different number. Since I havent tested that code. But it should work.
« Last Edit: July 30, 2015, 05:59:53 PM by |XF|-MadmaN[AR] »

Offline Rambo7

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Re: LUA Nodes
« Reply #127 on: August 08, 2015, 02:49:13 PM »
Does anyone know about the lua node for the crazy bite attack?
Found this here, but it is not complete yet
"/Global/Crazy_Basic/Offense/Medium/???", "act/anim/Crazy_Basic.act"
I already try to find it but still no luck
and here is node from the crazybasic.cat
Code: [Select]
/HitReactions
/HitEscapeStartRCV
Headlock
/HitRCV
BACKBREAK
HEADHEAVY2
/BiteGrapFinish
/Rcv
Bodyfall
/PunchGIVE
/HeavyAttacks
/SwingPunch_R
HitImpactSmall
HEADCROSS

/Actions/Reversals/StrugglesOff
Body_Wrestle
/Actions/RisingAttacks
/Rcv/BiteGrapCyc
/BiteGrapFinish/Give

Scuff
Swing
Jump
PunchLite
PunchSpawn
Powerbomb
/HitEscapeStartRCVOpp
/HEADHOOK
/TakeDown
/StruggleOn
/Triangle
Upperbody
Locomotion

Offline barca769

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Re: LUA Nodes
« Reply #128 on: August 22, 2015, 03:00:01 AM »
B_Striker_A
Code: [Select]
Gut Kick - "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R","Act/Anim/B_Striker_A.act"
Swing Punch - "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R","Act/Anim/B_Striker_A.act"
1st Punch - "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R","Act/Anim/B_Striker_A.act"
2nd Punch - "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R/Windmill_L","Act/Anim/B_Striker_A.act"


Grapple Reversals
Code: [Select]
Bring Down Reversal - "/Global/Actions/Grapples/GrappleReversals/StandingReversals/Sprawl/GIVE","Act/Globals.act"
Mount Reversal Punches - "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches","Act/Globals.act"
Mount Reversal - "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalToPunch/GIVE","Act/Globals.act"
Standing Grapple Push - "/Global/Actions/Grapples/GrappleReversals/StandingReversals/GrappleBreak/Break_GIVE","Act/Globals.act"


Ambient
Code: [Select]
Trip - "/Global/Ambient/HarassMoves/HarassShort/Trip","Act/Anim/Ambient.act"
Laugh 1 - "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh01","Act/Anim/Ambient.act"
Laugh 2 - "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh02","Act/Anim/Ambient.act"
Insult - "/Global/Ambient/SocialAnims/SocialInsult1/SocialInsult1","Act/Anim/Ambient.act"
Want Gift - "/Global/Ambient/SocialAnims/SocialWantGift/WantGift/PLAY","Act/Anim/Ambient.act"
Chit Chat - "/Global/Ambient/SocialAnims/SocialChitChat/PlayAnim","Act/Anim/Ambient.act"
Puke - "/Global/Ambient/Reactions/Puke/Vomit","Act/Anim/Ambient.act"
Puke 2 - "/Global/Ambient/Reactions/Puke/Vomit/Vomit2","Act/Anim/Ambient.act"
Puke 3 - "/Global/Ambient/Reactions/Puke/Vomit/Vomit3,"Act/Anim/Ambient.act"
Puke Vomit Stun - "/Global/Ambient/Reactions/Puke/Vomit/Vomit3/VomitStun","Act/Anim/Ambient.act"
Special Puke - "/Global/Ambient/Scripted/SpecialPuke","Act/Anim/Ambient.act"
Bullying Attack - "/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger","Act/Anim/Ambient.act


P_Striker_A
Code: [Select]
Shoulder Barge - "/Global/P_Striker_A/Offense/Medium","Act/Anim/P_Striker_A.act"
Evade Back Punch - "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","Act/Anim/P_Striker_A.act"
Finishing Cross - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross","Act/Anim/P_Striker_A.act"
Jab - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB","Act/Anim/P_Striker_A.act"
Cross - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross","Act/Anim/P_Striker_A.act"
Left Hook - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook","Act/Anim/P_Striker_A.act"


P_Grappler_A
Code: [Select]
Hopback - "/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","Act/Anim/P_Grappler_A.act"
Kick - "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick","Act/Anim/P_Grappler_A.act"
Right Cross - "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross","Act/Anim/P_Grappler_A.act"
Left Down - "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown","Act/Anim/P_Grappler_A.act"
Left Jab Head - "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead","Act/Anim/P_Grappler_A.act"
Left Jab Body - "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody","Act/Anim/P_Grappler_A.act"
Evade - "/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade","Act/Anim/P_Grappler_A.act"


N_Striker_B
Code: [Select]
Nerd Flail - "/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail","Act/Anim/N_Striker_B.act"

N_Ranged_A
Code: [Select]
Nerd Defense Flail - "/Global/N_Ranged_A/Defense/Flail","Act/Anim/N_Ranged_A.act"
More to come.
For p_striker_a evade counter, doesn't work for me. my player not evade but immediately punch and where evade back ndode by p_striker_a ?

Offline DaProX

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Re: LUA Nodes
« Reply #129 on: August 23, 2015, 02:06:15 AM »
B_Striker_A
Code: [Select]
Gut Kick - "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R","Act/Anim/B_Striker_A.act"
Swing Punch - "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R","Act/Anim/B_Striker_A.act"
1st Punch - "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R","Act/Anim/B_Striker_A.act"
2nd Punch - "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R/Windmill_L","Act/Anim/B_Striker_A.act"


Grapple Reversals
Code: [Select]
Bring Down Reversal - "/Global/Actions/Grapples/GrappleReversals/StandingReversals/Sprawl/GIVE","Act/Globals.act"
Mount Reversal Punches - "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches","Act/Globals.act"
Mount Reversal - "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalToPunch/GIVE","Act/Globals.act"
Standing Grapple Push - "/Global/Actions/Grapples/GrappleReversals/StandingReversals/GrappleBreak/Break_GIVE","Act/Globals.act"


Ambient
Code: [Select]
Trip - "/Global/Ambient/HarassMoves/HarassShort/Trip","Act/Anim/Ambient.act"
Laugh 1 - "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh01","Act/Anim/Ambient.act"
Laugh 2 - "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh02","Act/Anim/Ambient.act"
Insult - "/Global/Ambient/SocialAnims/SocialInsult1/SocialInsult1","Act/Anim/Ambient.act"
Want Gift - "/Global/Ambient/SocialAnims/SocialWantGift/WantGift/PLAY","Act/Anim/Ambient.act"
Chit Chat - "/Global/Ambient/SocialAnims/SocialChitChat/PlayAnim","Act/Anim/Ambient.act"
Puke - "/Global/Ambient/Reactions/Puke/Vomit","Act/Anim/Ambient.act"
Puke 2 - "/Global/Ambient/Reactions/Puke/Vomit/Vomit2","Act/Anim/Ambient.act"
Puke 3 - "/Global/Ambient/Reactions/Puke/Vomit/Vomit3,"Act/Anim/Ambient.act"
Puke Vomit Stun - "/Global/Ambient/Reactions/Puke/Vomit/Vomit3/VomitStun","Act/Anim/Ambient.act"
Special Puke - "/Global/Ambient/Scripted/SpecialPuke","Act/Anim/Ambient.act"
Bullying Attack - "/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger","Act/Anim/Ambient.act


P_Striker_A
Code: [Select]
Shoulder Barge - "/Global/P_Striker_A/Offense/Medium","Act/Anim/P_Striker_A.act"
Evade Back Punch - "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","Act/Anim/P_Striker_A.act"
Finishing Cross - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross","Act/Anim/P_Striker_A.act"
Jab - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB","Act/Anim/P_Striker_A.act"
Cross - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross","Act/Anim/P_Striker_A.act"
Left Hook - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook","Act/Anim/P_Striker_A.act"


P_Grappler_A
Code: [Select]
Hopback - "/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","Act/Anim/P_Grappler_A.act"
Kick - "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick","Act/Anim/P_Grappler_A.act"
Right Cross - "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross","Act/Anim/P_Grappler_A.act"
Left Down - "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown","Act/Anim/P_Grappler_A.act"
Left Jab Head - "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead","Act/Anim/P_Grappler_A.act"
Left Jab Body - "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody","Act/Anim/P_Grappler_A.act"
Evade - "/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade","Act/Anim/P_Grappler_A.act"


N_Striker_B
Code: [Select]
Nerd Flail - "/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail","Act/Anim/N_Striker_B.act"

N_Ranged_A
Code: [Select]
Nerd Defense Flail - "/Global/N_Ranged_A/Defense/Flail","Act/Anim/N_Ranged_A.act"
More to come.
For p_striker_a evade counter, doesn't work for me. my player not evade but immediately punch and where evade back ndode by p_striker_a ?
That's because it is not the full node. It's just the counter part. It's not really an evade.

Offline AlphaTech

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Re: LUA Nodes
« Reply #130 on: August 23, 2015, 11:44:00 PM »
I just found the node to Jimmy's beta style it's.
Code: [Select]
Global/UGotTroll'd.org/Hahaha.act

Offline Shrimp

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Re: LUA Nodes
« Reply #131 on: August 24, 2015, 12:15:34 PM »
I just found the node to Jimmy's beta style it's.
Code: [Select]
Global/UGotTroll'd.org/Hahaha.act

WOW XDDD FUNNY MEME MAN!!! LOL AM CRYING XXDDXDXDXDDDDD

Offline Unknownsoldier

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Re: LUA Nodes
« Reply #132 on: August 24, 2015, 09:39:27 PM »
I just found the node to Jimmy's beta style it's.
Code: [Select]
Global/UGotTroll'd.org/Hahaha.act
teach me how to meme bro

Offline Mick3Mouse

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Re: LUA Nodes
« Reply #133 on: August 25, 2015, 01:54:44 AM »
PedSetMeme

Offline UltimateGamer9

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Re: LUA Nodes
« Reply #134 on: August 25, 2015, 10:40:02 AM »
I just found the node to Jimmy's beta style it's.
Code: [Select]
Global/UGotTroll'd.org/Hahaha.act
PedSetActionTree(gPlayer,"/Global/You'reTrolled", "Act/Anim/JimmyBetaStyle.act")