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Author Topic: Load Animations  (Read 12347 times)

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Offline DaBOSS54320

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Re: Load Animations
« Reply #15 on: February 21, 2014, 05:33:27 PM »
TSB. Keep up what you find kid.

Well, DaBoss is 14, you're only 12..... :rolleyes:

Good lookin' out homie.

Offline Mick3Mouse

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Re: Load Animations
« Reply #16 on: February 22, 2014, 02:59:26 PM »
^ HAHAHHAH   he should be called kid. xD

Offline johnny1248

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Re: Load Animations
« Reply #17 on: May 12, 2014, 08:47:03 AM »
Do i have to press a button to load any animation ?

Offline Mick3Mouse

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Re: Load Animations
« Reply #18 on: May 12, 2014, 09:14:17 AM »
^
No

if ya put them codes in your script they load.   

(or if you did button pressed. then u have to press the button.)

Offline johnny1248

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Re: Load Animations
« Reply #19 on: May 12, 2014, 09:35:48 AM »
so how do i make jimmy for example laugh ?

Offline DaBOSS54320

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Re: Load Animations
« Reply #20 on: May 12, 2014, 05:22:40 PM »
^ This mod just loads the animations used for stuff (such as laughing for your case)
to activate them, you'll need to use something else that i cannot cover here.

Offline johnny1248

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Re: Load Animations
« Reply #21 on: May 13, 2014, 08:33:03 AM »
Like what,if you could say ?

Offline DaBOSS54320

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Re: Load Animations
« Reply #22 on: May 14, 2014, 08:45:50 PM »
Action nodes can be used to activate animations (PedSetActionNode/ExecuteActionNode functions)
I can't explain them for 1) I'm not really supposed to, and 2) I can't explain it very well.