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Messages - DarkHero

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91
Visual Experiences / Re: w0w m8!
« on: November 25, 2015, 03:23:09 AM »
But what is this....

Jimmy this scratching your ass  ;)

92
Bully Modding Archives / Re: Locked Nodes
« on: November 24, 2015, 06:41:19 PM »
OH man. This thread is making me crack up laughing. Normally I would be irritated that someone is copying my posts and trying to make it sound as if they are being original but man.....sounds like someone is desperate to be 'noticed'......

Nothing like having some entertainment. :)

@DarkHero

Just a friendly piece of advice here m8. You might wanna try being a bit more original with your posts rather than copying someone else's. Might get you a bit further here.
OH man. I apologize, always wanted posts like yours.
You made me realize I do not need to copy your post to be a little more "original"  :'( :'(

I really impressed me with you team, not even me "banned" It made me a bit confused.

I wanted to see one more thing, not only for you madman, but for everyone!

Forgive me?

93
Bully Modding Archives / Re: Locked Nodes
« on: November 23, 2015, 03:27:36 AM »
Here is a small list of what I have discovered so far regarding the Nodes themselves.

Code: [Select]
"/Global/Player","Act/Player.act"
"/Global/Player/Default_KEY/Default","Act/Player.act"
"/Global/Player/Default_KEY/Locomotion/Idle"
"/Global/Player/Gifts/Errand_BUS_Detective","Act/Player.act"
"/Global/Player/Gifts/Errand_BUS_Drugs","Act/Player.act"
"/Global/Player/Gifts/Errand_BUS_Jacket","Act/Player.act"
"/Global/Player/Gifts/Errand_BUS_PhotoCash","Act/Player.act"
"/Global/Player/Gifts/Errand_IND_PACKGET","Act/Player.act"
"/Global/Player/Gifts/Errand_IND_PackMon","Act/Player.act"
"/Global/Player/Gifts/Errand_IND_Package","Act/Player.act"
"/Global/Player/Gifts/Errand_RIC_Crab","Act/Player.act"
"/Global/Player/Gifts/Errand_RIC_LostBear","Act/Player.act"
"/Global/Player/Gifts/Errand_RIC_Mailman","Act/Player.act"
"/Global/Player/Gifts/Errand_SCH_ADMIRE1","Act/Player.act"
"/Global/Player/Gifts/Errand_SCH_ADMIRE2","Act/Player.act"
"/Global/Player/Gifts/Errand_SCH_Tutorial","Act/Player.act"
"/Global/Player/Gifts/Errand_SCH_Tutorial2","Act/Player.act"

I'll be updating this list as I am finding more Nodes.

94
Bully Modding Archives / Re: Locked Nodes
« on: November 22, 2015, 04:18:45 PM »
Well, all I can do is simply try...and besides....I am a serious believer in the fact that anything is possible and that nothing is impossible  since I personally have gone thru a lot of experiences in life that most ppl would call simply impossible...but thats a topic for a diff discussion  :cool:

I am just glad to you try to help since I see potential here and really...as long as everyone works together...shares ideas....share work...etc then we all can succeed. When someone makes a mod and refuses to share or just tells ppl to figure it out themselves with no help....then thats very counterproductive and gets everyone nowhere really fast.

95
Bully Modding Archives / Re: Locked Nodes
« on: November 22, 2015, 12:21:18 PM »
Ok...here is the one post I promised above.

What I am currently working on regarding the styles is editing the files inside Act.img

Each of those files can be edited with a text editor, I suggest very highly notepad++ due to it being opensource and very versatile.

Here is a example of what the files contain and a rundown of what I have figured out:

Code: [Select]
/Actions/Offense/RunningAttacks/RunningAttacksDirect..Just a quick edit here since I forgot to mention this. Authority.cat

This small sample of code is from Authority.cat which is in the Act.img file. Every file inside that archive is a act file thats human readable.

this part of the code from the above section:
Code: [Select]
/Actions/Offense/RunningAttacks/RunningAttacksDirectis pretty easy to understand. You just need to add / Global / Act / Anim

You just need to add / Global / Act / Anim
Example:
Code: [Select]
"/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect","/Act/Anim/Authority.act"

96
Bully Modding Archives / Re: Locked Nodes
« on: November 21, 2015, 06:45:49 PM »
Glad to be a part of the community so thanks for welcoming me.

I promise I'll post here what I find out.

97
Bully Modding Archives / Locked Nodes
« on: November 21, 2015, 03:01:03 PM »
Figured I would go ahead and put this up since atm I am working to figure out how to go about unlocking the styles in the game.. etc .. and I have figured out where most the scripting is for them and how it works

There is a way to make the fighting styles and other similar character mods much easier by editing a single file and without any hex editing....and that would be default.idb which is located inside ide.img. That file is actually a encoded version of default.ide which is a plaintext version of the same file but the plaintext version is somehow overridden by the .idb version which atm I am trying to figure out how to decompile that back to the plaintext .ide using a few methods I used to use during my gta san andreas modding days in the beginning since Bully uses a lot of the same file formats and from what I can tell...the same game engine.

Anyways, cool to finally get off my butt and register here after being a lurker forever, and cool to meet all of ya!

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