Bully-Board
Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: ey boi on September 25, 2016, 01:02:08 PM
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is there a fighting style modder, that can help me make my own custom set of moves?
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I believe there's a way you can create different combos, (eg: one greaser hit and then two prep hits..) but I'm not sure about that.
As for the custom styles, I don't remember ever hearing about something like that so I wouldn't know. If you use the search bar at the top of BB, you might be able to find something along those lines through keywords..
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I believe there's a way you can create different combos, (eg: one greaser hit and then two prep hits..) but I'm not sure about that.
As for the custom styles, I don't remember ever hearing about something like that so I wouldn't know. If you use the search bar at the top of BB, you might be able to find something along those lines through keywords..
by custom styles, i mean some attacks from different cliques
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how do you mean? combining styles from different cliques?
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>:(
how do you mean? combining styles from different cliques?
i mean like, ok, lets say, i wanted to add an attack like, the ground punch, garys gut kick and some other attacks from other cliques.
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>:(how do you mean? combining styles from different cliques?
i mean like, ok, lets say, i wanted to add an attack like, the ground punch, garys gut kick and some other attacks from other cliques.
Hmm, if you press button to Crouch the player will playing G_Striker_A ground punch, but if you press button to Grab the player will playing Nemesis gut kick, do you mean like that?
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>:(how do you mean? combining styles from different cliques?
i mean like, ok, lets say, i wanted to add an attack like, the ground punch, garys gut kick and some other attacks from other cliques.
Hmm, if you press button to Crouch the player will playing G_Striker_A ground punch, but if you press button to Grab the player will playing Nemesis gut kick, do you mean like that?
yes, like bind keys, ground punch:crouch, gut kick:zoom in
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The best current way to do this is by making a script that repeatedly checks if a button was pressed, and if so set an action node on the player. It also helps to make sure the player is playing the "Default_KEY" node before setting any attacks (and therefor before even checking for button presses). "Default_KEY" is basically what action peds are playing when they aren't doing any other action (actions being things like attacks, interacting with props, being hit, etc). Here's an example of how you could do it (of course this isn't a complete example, so implement it in your script how you wish).
while true do
if PedMePlaying(gPlayer,"Default_KEY") then
if IsButtonBeingPressed(15,0) then
PedSetActionNode(gPlayer,--[["node", "file.act" here]])
elseif IsButtonBeingPressed(3,0) then
PedSetActionNode(gPlayer,--[["node", "file.act" here]])
end
end
Wait(0)
end
There are tons of posts around the board where I explain more in depth what action nodes are, how to find them, and things like that. Look around modding help and tutorial sections and you may be able to find more. In short, an action node is a part of an action. They build onto each other, for example /Global/Player is what is called the action tree for the player, the root of all action nodes. /Global/Player/Attacks/Strikes/LightAttacks/Left1 for example is an action node for the player. Combos and actions with multiple parts build on, so the next punch in the player combo is this: /Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2. The action files are something that aren't in the game files anymore, but they are still referred to in scripts and they are basically now stored in .cat files (they were supposedly originally .act files). See Act.img in Bully's Act folder to see all the different .cat files. This file is needed when setting an action node or tree, the player's action file is Act/Player.act. NPC style action files are Act/Anim/Style.act, where you replace Style with the style's name. So Act/Anim/G_Striker_A.act is an example.
I personally have written a lot more replies to others that could help you, but I don't remember where they're at so sadly I can't get them to you. Might try to find them soon and put them all together.
Here's a topic with a list of action nodes and discussion about finding them: http://bully-board.com/index.php?topic=22045.0
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The best current way to do this is by making a script that repeatedly checks if a button was pressed, and if so set an action node on the player. It also helps to make sure the player is playing the "Default_KEY" node before setting any attacks (and therefor before even checking for button presses). "Default_KEY" is basically what action peds are playing when they aren't doing any other action (actions being things like attacks, interacting with props, being hit, etc). Here's an example of how you could do it (of course this isn't a complete example, so implement it in your script how you wish).
while true do
if PedMePlaying(gPlayer,"Default_KEY") then
if IsButtonBeingPressed(15,0) then
PedSetActionNode(gPlayer,--[["node", "file.act" here]])
elseif IsButtonBeingPressed(3,0) then
PedSetActionNode(gPlayer,--[["node", "file.act" here]])
end
end
Wait(0)
end
There are tons of posts around the board where I explain more in depth what action nodes are, how to find them, and things like that. Look around modding help and tutorial sections and you may be able to find more. In short, an action node is a part of an action. They build onto each other, for example /Global/Player is what is called the action tree for the player, the root of all action nodes. /Global/Player/Attacks/Strikes/LightAttacks/Left1 for example is an action node for the player. Combos and actions with multiple parts build on, so the next punch in the player combo is this: /Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2. The action files are something that aren't in the game files anymore, but they are still referred to in scripts and they are basically now stored in .cat files (they were supposedly originally .act files). See Act.img in Bully's Act folder to see all the different .cat files. This file is needed when setting an action node or tree, the player's action file is Act/Player.act. NPC style action files are Act/Anim/Style.act, where you replace Style with the style's name. So Act/Anim/G_Striker_A.act is an example.
I personally have written a lot more replies to others that could help you, but I don't remember where they're at so sadly I can't get them to you. Might try to find them soon and put them all together.
Here's a topic with a list of action nodes and discussion about finding them: http://bully-board.com/index.php?topic=22045.0
i have absolutely no idea how to do that
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It's really simple to do, but if you want to mix it in-game follow this:
local bp = IsButtonBeingPressed
local br = IsButtonBeingReleased
function main()
Wait(500)
LoadAllAnim()
select = 1
Strafe = {
-- for example:
{"/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick","Act/Anim/Nemesis.act","Gut kick"},
{"/Global/G_Melee_A/Offense/GroundAttack/GroundPunch","act/anim/G_Melee_A.act","Ground punch"},
{"/Global/Actions/RisingAttacks/HeavyAttacks/RisingAttacks","Globals/G_Striker_A.act","High kick"},
}
Data = {}
CreateThread("F_Strafe")
repeat
if bp(14,0) then
repeat
if bp(0,0) then
select = select - 1
if select < 1 then select = table.getn(Strafe) end
elseif bp(1,0) then
select = select + 1
if select > table.getn(Strafe) then select = 1 end
elseif br(3,0) then
Wait(200)
local End = false
repeat
for b = 1,15 then
if br(b,0) then
table.insert(Data,{anim = Strafe[select][1],act = Strafe[select][2],button = b})
End = true
end
end
TextPrintString("Press any button..",0,1)
Wait(0)
until End
End = false
elseif bp(2,0) then
for e = 1,table.getn(Data) do
table.remove(Data,e)
end
end
TextPrintString(" > "..Strafe[select][3].." < ",0,1)
Wait(0)
until br(14,0)
end
Wait(0)
until not Alive
end
function F_Strafe()
run = true
while run do
for i = 1,table.getn(Data) do
local v = Data[i]
if v.anim ~= nil and v.act ~= nil and v.button ~= nil then
if bp(v.button,0) and PedIsValid(PedGetTargetPed()) and PedMePlaying(gPlayer,"DEFAULT_KEY") then
PedSetActionNode(gPlayer,v.anim,v.act)
end
end
end
Wait(0)
end
end
function LoadAllAnim()
LoadAnimationGroup("Authority")
LoadAnimationGroup("Boxing")
LoadAnimationGroup("B_Striker")
LoadAnimationGroup("CV_Female")
LoadAnimationGroup("CV_Male")
LoadAnimationGroup("DO_Edgar")
LoadAnimationGroup("DO_Grap")
LoadAnimationGroup("DO_StrikeCombo")
LoadAnimationGroup("DO_Striker")
LoadAnimationGroup("F_Adult")
LoadAnimationGroup("F_BULLY")
LoadAnimationGroup("F_Crazy")
LoadAnimationGroup("F_Douts")
LoadAnimationGroup("F_Girls")
LoadAnimationGroup("F_Greas")
LoadAnimationGroup("F_Jocks")
LoadAnimationGroup("F_Nerds")
LoadAnimationGroup("F_OldPeds")
LoadAnimationGroup("F_Pref")
LoadAnimationGroup("F_Preps")
LoadAnimationGroup("G_Grappler")
LoadAnimationGroup("G_Johnny")
LoadAnimationGroup("G_Striker")
LoadAnimationGroup("Grap")
LoadAnimationGroup("J_Damon")
LoadAnimationGroup("J_Grappler")
LoadAnimationGroup("J_Melee")
LoadAnimationGroup("J_Ranged")
LoadAnimationGroup("J_Striker")
LoadAnimationGroup("LE_Orderly")
LoadAnimationGroup("Nemesis")
LoadAnimationGroup("N_Ranged")
LoadAnimationGroup("N_Striker")
LoadAnimationGroup("N_Striker_A")
LoadAnimationGroup("N_Striker_B")
LoadAnimationGroup("P_Grappler")
LoadAnimationGroup("P_Striker")
LoadAnimationGroup("PunchBag")
LoadAnimationGroup("Qped")
LoadAnimationGroup("Rat_Ped")
LoadAnimationGroup("Russell")
LoadAnimationGroup("Russell_Pbomb")
LoadAnimationGroup("Straf_Dout")
LoadAnimationGroup("Straf_Fat")
LoadAnimationGroup("Straf_Female")
LoadAnimationGroup("Straf_Male")
LoadAnimationGroup("Straf_Nerd")
LoadAnimationGroup("Straf_Prep")
LoadAnimationGroup("Straf_Savage")
LoadAnimationGroup("Straf_Wrest")
LoadAnimationGroup("TE_Female")
LoadAnimationGroup("1_02BYourSchool")
LoadAnimationGroup("1_02_MeetWithGary")
LoadAnimationGroup("1_03The Setup")
LoadAnimationGroup("1_04TheSlingshot")
LoadAnimationGroup("1_06ALittleHelp")
LoadAnimationGroup("1_07_SaveBucky")
LoadAnimationGroup("1_07_Sk8Board")
LoadAnimationGroup("1_08ThatBitch")
LoadAnimationGroup("1_08_MandPuke")
LoadAnimationGroup("1_09_Candidate")
LoadAnimationGroup("1_10Betrayal")
LoadAnimationGroup("1_11B_HeBigPrank")
LoadAnimationGroup("1_G1_TheDiary")
LoadAnimationGroup("1_S01HatVsGall")
LoadAnimationGroup("2_01LastMinuteShop")
LoadAnimationGroup("2_02ComicKlepto")
LoadAnimationGroup("2_05TadsHouse")
LoadAnimationGroup("2_06MovieTickets")
LoadAnimationGroup("2_07BeachRumble")
LoadAnimationGroup("2_08WeedKiller")
LoadAnimationGroup("2_4RichAreaRace")
LoadAnimationGroup("2_G2CarnivalDate")
LoadAnimationGroup("2_G2_GiftExchange")
LoadAnimationGroup("2_R03PaperRoute")
LoadAnimationGroup("2_S02CharSheets")
LoadAnimationGroup("2_S04CharSheets")
LoadAnimationGroup("2_S05_CooksCrush")
LoadAnimationGroup("2_S06PantyRaid")
LoadAnimationGroup("3_01JealousJohnny")
LoadAnimationGroup("3_04WrongPtTown")
LoadAnimationGroup("3_05TheTenements")
LoadAnimationGroup("3_BFightJohnnyV")
LoadAnimationGroup("3_G3")
LoadAnimationGroup("3_R05ChemicalDeliv")
LoadAnimationGroup("3_R08RaceLeague")
LoadAnimationGroup("3_S03CheatinTime")
LoadAnimationGroup("4_01Paparazzi")
LoadAnimationGroup("4_04_FunhouseFun")
LoadAnimationGroup("4_06BigGame")
LoadAnimationGroup("4_B2_JockBossBattle")
LoadAnimationGroup("5_01Grp")
LoadAnimationGroup("5_01Rats")
LoadAnimationGroup("5_02PrVandalized")
LoadAnimationGroup("5_05Zoe")
LoadAnimationGroup("5_09MakingAMark")
LoadAnimationGroup("6B_PARA")
LoadAnimationGroup("AGymLght")
LoadAnimationGroup("Ambient")
LoadAnimationGroup("Ambient2")
LoadAnimationGroup("Ambient3")
LoadAnimationGroup("ANIBBALL")
LoadAnimationGroup("AniBroom")
LoadAnimationGroup("AniDice")
LoadAnimationGroup("AniFooty")
LoadAnimationGroup("AniGlobe")
LoadAnimationGroup("AnimSave")
LoadAnimationGroup("AniPillo")
LoadAnimationGroup("ARC3D")
LoadAnimationGroup("Area_Asylum")
LoadAnimationGroup("Area_Funhouse")
LoadAnimationGroup("Area_GirlsDorm")
LoadAnimationGroup("Area_Infirmary")
LoadAnimationGroup("Area_School")
LoadAnimationGroup("Area_Tenements")
LoadAnimationGroup("Armor")
LoadAnimationGroup("AsyBars")
LoadAnimationGroup("AsyDoorB")
LoadAnimationGroup("AsyDoors")
LoadAnimationGroup("AsyGate")
LoadAnimationGroup("AsyLever")
LoadAnimationGroup("AsySwtch")
LoadAnimationGroup("AtcPlank")
LoadAnimationGroup("Authority")
LoadAnimationGroup("BANANA")
LoadAnimationGroup("barelLad")
LoadAnimationGroup("BarrGate")
LoadAnimationGroup("BATON")
LoadAnimationGroup("BBALL_21")
LoadAnimationGroup("bbgun")
LoadAnimationGroup("BCatcher")
LoadAnimationGroup("BdrDoorL")
LoadAnimationGroup("BeardLady")
LoadAnimationGroup("Bike")
LoadAnimationGroup("BikeGar")
LoadAnimationGroup("BoldRoll")
LoadAnimationGroup("BoltCutt")
LoadAnimationGroup("Boxing")
LoadAnimationGroup("BoxRopes")
LoadAnimationGroup("BRDoor")
LoadAnimationGroup("BrkSwtch")
LoadAnimationGroup("BROCKETL")
LoadAnimationGroup("BRSwitch")
LoadAnimationGroup("BusDoors")
LoadAnimationGroup("Butcher")
LoadAnimationGroup("BXPBag")
LoadAnimationGroup("B_Striker")
LoadAnimationGroup("CarnCurt")
LoadAnimationGroup("CARNI01")
LoadAnimationGroup("carnies")
LoadAnimationGroup("Car_Ham")
LoadAnimationGroup("Cavalier")
LoadAnimationGroup("Cheer_Cool1")
LoadAnimationGroup("Cheer_Cool2")
LoadAnimationGroup("Cheer_Cool3")
LoadAnimationGroup("Cheer_Gen1")
LoadAnimationGroup("Cheer_Gen2")
LoadAnimationGroup("Cheer_Gen3")
LoadAnimationGroup("Cheer_Girl1")
LoadAnimationGroup("Cheer_Girl2")
LoadAnimationGroup("Cheer_Girl3")
LoadAnimationGroup("Cheer_Girl4")
LoadAnimationGroup("Cheer_Nerd1")
LoadAnimationGroup("Cheer_Nerd2")
LoadAnimationGroup("Cheer_Nerd3")
LoadAnimationGroup("Cheer_Posh1")
LoadAnimationGroup("Cheer_Posh2")
LoadAnimationGroup("Cheer_Posh3")
LoadAnimationGroup("Chem_Set")
LoadAnimationGroup("ChLead_Idle")
LoadAnimationGroup("CLadderA")
LoadAnimationGroup("CnGate")
LoadAnimationGroup("Coaster")
LoadAnimationGroup("COPBIKE")
LoadAnimationGroup("Cop_Frisk")
LoadAnimationGroup("CV_Female")
LoadAnimationGroup("CV_Male")
LoadAnimationGroup("C_Wrestling")
LoadAnimationGroup("DartBrd")
LoadAnimationGroup("DartCab")
LoadAnimationGroup("DodgeBall")
LoadAnimationGroup("DodgeBall2")
LoadAnimationGroup("DoorStr1")
LoadAnimationGroup("DO_Edgar")
LoadAnimationGroup("DO_Grap")
LoadAnimationGroup("DO_StrikeCombo")
LoadAnimationGroup("DO_Striker")
LoadAnimationGroup("DRBrace")
LoadAnimationGroup("Drumming")
LoadAnimationGroup("DuffBag")
LoadAnimationGroup("DunkBttn")
LoadAnimationGroup("DunkSeat")
LoadAnimationGroup("Earnest")
LoadAnimationGroup("EnglishClass")
LoadAnimationGroup("ErrandCrab")
LoadAnimationGroup("Errand_BUS")
LoadAnimationGroup("Errand_IND")
LoadAnimationGroup("Errand_RIC")
LoadAnimationGroup("Errand_SCH")
LoadAnimationGroup("ESCDoorL")
LoadAnimationGroup("ESCDoorR")
LoadAnimationGroup("ExtWind")
LoadAnimationGroup("FDoor")
LoadAnimationGroup("FDoorB")
LoadAnimationGroup("FDoorC")
LoadAnimationGroup("Ferris")
LoadAnimationGroup("FGhost")
LoadAnimationGroup("FGoblin")
LoadAnimationGroup("FlagA")
LoadAnimationGroup("FLbBook")
LoadAnimationGroup("FlbLader")
LoadAnimationGroup("FLbPaint")
LoadAnimationGroup("FLbTable")
LoadAnimationGroup("FMCntrl")
LoadAnimationGroup("FMDoor")
LoadAnimationGroup("FMTrapDr")
LoadAnimationGroup("FMTrapSw")
LoadAnimationGroup("FortTell")
LoadAnimationGroup("funCart")
LoadAnimationGroup("funCurtn")
LoadAnimationGroup("funMiner")
LoadAnimationGroup("funRocks")
LoadAnimationGroup("FunTeeth")
LoadAnimationGroup("FXTestG")
LoadAnimationGroup("F_Adult")
LoadAnimationGroup("F_BULLY")
LoadAnimationGroup("F_Crazy")
LoadAnimationGroup("F_Douts")
LoadAnimationGroup("F_Girls")
LoadAnimationGroup("F_Greas")
LoadAnimationGroup("F_Jocks")
LoadAnimationGroup("F_Nerds")
LoadAnimationGroup("F_OldPeds")
LoadAnimationGroup("F_Pref")
LoadAnimationGroup("F_Preps")
LoadAnimationGroup("GarbCanA")
LoadAnimationGroup("GatCool")
LoadAnimationGroup("GEN_SOCIAL")
LoadAnimationGroup("Gfight")
LoadAnimationGroup("GhostDrs")
LoadAnimationGroup("Gift")
LoadAnimationGroup("Go_Cart")
LoadAnimationGroup("Grap")
LoadAnimationGroup("GymHoop")
LoadAnimationGroup("GymWLad")
LoadAnimationGroup("G_Grappler")
LoadAnimationGroup("G_Johnny")
LoadAnimationGroup("G_Striker")
LoadAnimationGroup("Halloween")
LoadAnimationGroup("HallWind")
LoadAnimationGroup("Hang_Jock")
LoadAnimationGroup("Hang_Moshing")
LoadAnimationGroup("Hang_Talking")
LoadAnimationGroup("Hang_Workout")
LoadAnimationGroup("Hobos")
LoadAnimationGroup("Hobo_Cheer")
LoadAnimationGroup("HSdinger")
LoadAnimationGroup("HUMIL_4-10_B")
LoadAnimationGroup("HUMIL_4-10_C")
LoadAnimationGroup("HUMIL_5-8F_A")
LoadAnimationGroup("HUMIL_5-8F_B")
LoadAnimationGroup("HUMIL_5-8V4-10")
LoadAnimationGroup("HUMIL_5-8V6-1")
LoadAnimationGroup("HUMIL_5-8VPLY")
LoadAnimationGroup("HUMIL_5-8_A")
LoadAnimationGroup("HUMIL_5-8_B")
LoadAnimationGroup("HUMIL_5-8_C")
LoadAnimationGroup("HUMIL_6-1V4-10")
LoadAnimationGroup("HUMIL_6-1V6-1")
LoadAnimationGroup("HUMIL_6-1VPLY")
LoadAnimationGroup("HUMIL_6-1_A")
LoadAnimationGroup("HUMIL_6-1_B")
LoadAnimationGroup("HUMIL_6-1_C")
LoadAnimationGroup("HUMIL_6-5V4-10")
LoadAnimationGroup("HUMIL_6-5V6-1")
LoadAnimationGroup("HUMIL_6-5VPLY")
LoadAnimationGroup("HUMIL_6-5_A")
LoadAnimationGroup("HUMIL_6-5_B")
LoadAnimationGroup("HUMIL_6-5_C")
LoadAnimationGroup("IDLE_AUTH_A")
LoadAnimationGroup("IDLE_AUTH_B")
LoadAnimationGroup("IDLE_AUTH_C")
LoadAnimationGroup("IDLE_AUTH_D")
LoadAnimationGroup("IDLE_BULLY_A")
LoadAnimationGroup("IDLE_BULLY_B")
LoadAnimationGroup("IDLE_BULLY_C")
LoadAnimationGroup("IDLE_BULLY_D")
LoadAnimationGroup("IDLE_CIVF_A")
LoadAnimationGroup("IDLE_CIVF_B")
LoadAnimationGroup("IDLE_CIVF_C")
LoadAnimationGroup("IDLE_CIVM_A")
LoadAnimationGroup("IDLE_CIVM_B")
LoadAnimationGroup("IDLE_CIVM_C")
LoadAnimationGroup("IDLE_DOUT_A")
LoadAnimationGroup("IDLE_DOUT_B")
LoadAnimationGroup("IDLE_DOUT_C")
LoadAnimationGroup("IDLE_DOUT_D")
LoadAnimationGroup("IDLE_FATG_A")
LoadAnimationGroup("IDLE_FATG_B")
LoadAnimationGroup("IDLE_FATG_C")
LoadAnimationGroup("IDLE_FAT_A")
LoadAnimationGroup("IDLE_FAT_B")
LoadAnimationGroup("IDLE_FAT_C")
LoadAnimationGroup("IDLE_GREAS_A")
LoadAnimationGroup("IDLE_GREAS_B")
LoadAnimationGroup("IDLE_GREAS_C")
LoadAnimationGroup("IDLE_GREAS_D")
LoadAnimationGroup("IDLE_GSF_A")
LoadAnimationGroup("IDLE_GSF_B")
LoadAnimationGroup("IDLE_GSF_C")
LoadAnimationGroup("IDLE_GSM_A")
LoadAnimationGroup("IDLE_GSM_B")
LoadAnimationGroup("IDLE_GSM_C")
LoadAnimationGroup("IDLE_JOCK_A")
LoadAnimationGroup("IDLE_JOCK_B")
LoadAnimationGroup("IDLE_JOCK_C")
LoadAnimationGroup("IDLE_JOCK_D")
LoadAnimationGroup("IDLE_NERD_A")
LoadAnimationGroup("IDLE_NERD_B")
LoadAnimationGroup("IDLE_NERD_C")
LoadAnimationGroup("IDLE_NERD_D")
LoadAnimationGroup("IDLE_NGIRL")
LoadAnimationGroup("IDLE_PREP_A")
LoadAnimationGroup("IDLE_PREP_B")
LoadAnimationGroup("IDLE_PREP_C")
LoadAnimationGroup("IDLE_PREP_D")
LoadAnimationGroup("IDLE_SEXY_A")
LoadAnimationGroup("IDLE_SEXY_B")
LoadAnimationGroup("IDLE_SEXY_C")
LoadAnimationGroup("INDgateC")
LoadAnimationGroup("JPhoto")
LoadAnimationGroup("JunkCarA")
LoadAnimationGroup("JV_Asylum")
LoadAnimationGroup("J_Damon")
LoadAnimationGroup("J_Grappler")
LoadAnimationGroup("J_Melee")
LoadAnimationGroup("J_Ranged")
LoadAnimationGroup("J_Striker")
LoadAnimationGroup("KISS1")
LoadAnimationGroup("KISS2")
LoadAnimationGroup("KISS3")
LoadAnimationGroup("KISS4")
LoadAnimationGroup("KissAdult")
LoadAnimationGroup("KISSB")
LoadAnimationGroup("KISSF")
LoadAnimationGroup("LckrGymA")
LoadAnimationGroup("LE_Officer")
LoadAnimationGroup("LE_Orderly")
LoadAnimationGroup("Mermaid")
LoadAnimationGroup("MG_Craps")
LoadAnimationGroup("MINIBIKE")
LoadAnimationGroup("MINICHEM")
LoadAnimationGroup("MINIDARTS")
LoadAnimationGroup("MINIDunk")
LoadAnimationGroup("MINIGraf")
LoadAnimationGroup("MINIHACKY")
LoadAnimationGroup("MINI_Arm")
LoadAnimationGroup("MINI_BallToss")
LoadAnimationGroup("MINI_Lock")
LoadAnimationGroup("MINI_React")
LoadAnimationGroup("Miracle")
LoadAnimationGroup("MOWER")
LoadAnimationGroup("MPostA")
LoadAnimationGroup("N2B Dishonerable")
LoadAnimationGroup("Nemesis")
LoadAnimationGroup("nerdBar1")
LoadAnimationGroup("NIS_0_00A")
LoadAnimationGroup("NIS_1_02")
LoadAnimationGroup("NIS_1_02B")
LoadAnimationGroup("NIS_1_03")
LoadAnimationGroup("NIS_1_04")
LoadAnimationGroup("NIS_1_05")
LoadAnimationGroup("NIS_1_07")
LoadAnimationGroup("NIS_1_08_1")
LoadAnimationGroup("NIS_1_09")
LoadAnimationGroup("NIS_1_11")
LoadAnimationGroup("NIS_2_01")
LoadAnimationGroup("NIS_2_03")
LoadAnimationGroup("NIS_2_04")
LoadAnimationGroup("NIS_2_06_1")
LoadAnimationGroup("NIS_2_B")
LoadAnimationGroup("NIS_2_S04")
LoadAnimationGroup("NIS_3_01")
LoadAnimationGroup("NIS_3_02")
LoadAnimationGroup("NIS_3_04")
LoadAnimationGroup("NIS_3_05")
LoadAnimationGroup("NIS_3_06")
LoadAnimationGroup("NIS_3_08")
LoadAnimationGroup("NIS_3_11")
LoadAnimationGroup("NIS_3_B")
LoadAnimationGroup("NIS_3_G3")
LoadAnimationGroup("NIS_3_R09_D")
LoadAnimationGroup("NIS_3_R09_G")
LoadAnimationGroup("NIS_3_R09_J")
LoadAnimationGroup("NIS_3_R09_N")
LoadAnimationGroup("NIS_3_R09_P")
LoadAnimationGroup("NIS_3_S03")
LoadAnimationGroup("NIS_3_S03_B")
LoadAnimationGroup("NIS_3_S11")
LoadAnimationGroup("NIS_4_01")
LoadAnimationGroup("NIS_4_05")
LoadAnimationGroup("NIS_4_06")
LoadAnimationGroup("NIS_4_B2")
LoadAnimationGroup("NIS_5_01")
LoadAnimationGroup("NIS_5_02")
LoadAnimationGroup("NIS_5_03")
LoadAnimationGroup("NIS_5_04")
LoadAnimationGroup("NIS_5_05")
LoadAnimationGroup("NIS_5_07")
LoadAnimationGroup("NIS_5_G5")
LoadAnimationGroup("NIS_6_02")
LoadAnimationGroup("NIS_6_03")
LoadAnimationGroup("NLock01A")
LoadAnimationGroup("NPC_Adult")
LoadAnimationGroup("NPC_AggroTaunt")
LoadAnimationGroup("NPC_Chat_1")
LoadAnimationGroup("NPC_Chat_2")
LoadAnimationGroup("NPC_Chat_F")
LoadAnimationGroup("NPC_Cheering")
LoadAnimationGroup("NPC_Love")
LoadAnimationGroup("NPC_Mascot")
LoadAnimationGroup("NPC_NeedsResolving")
LoadAnimationGroup("NPC_Principal")
LoadAnimationGroup("NPC_Shopping")
LoadAnimationGroup("NPC_Spectator")
LoadAnimationGroup("N_Ranged")
LoadAnimationGroup("N_Striker")
LoadAnimationGroup("N_Striker_A")
LoadAnimationGroup("N_Striker_B")
LoadAnimationGroup("ObsDoor")
LoadAnimationGroup("OBSMotor")
LoadAnimationGroup("ObsPtf_1")
LoadAnimationGroup("ObsPtf_2")
LoadAnimationGroup("Pageant")
LoadAnimationGroup("PedCoaster")
LoadAnimationGroup("Player_Tired")
LoadAnimationGroup("Player_VTired")
LoadAnimationGroup("POI_Booktease")
LoadAnimationGroup("POI_Cafeteria")
LoadAnimationGroup("POI_ChLead")
LoadAnimationGroup("POI_Gen")
LoadAnimationGroup("POI_Smoking")
LoadAnimationGroup("POI_Telloff")
LoadAnimationGroup("POI_WarmHands")
LoadAnimationGroup("POI_Worker")
LoadAnimationGroup("PortaPoo")
LoadAnimationGroup("PrepDoor")
LoadAnimationGroup("PunchBag")
LoadAnimationGroup("pxHoop")
LoadAnimationGroup("pxLad10M")
LoadAnimationGroup("Px_Arcade")
LoadAnimationGroup("Px_Bed")
LoadAnimationGroup("Px_Fountain")
LoadAnimationGroup("Px_Garb")
LoadAnimationGroup("Px_Gen")
LoadAnimationGroup("Px_Ladr")
LoadAnimationGroup("Px_Rail")
LoadAnimationGroup("Px_RedButton")
LoadAnimationGroup("Px_Sink")
LoadAnimationGroup("Px_Tlet")
LoadAnimationGroup("Px_Tree")
LoadAnimationGroup("P_Grappler")
LoadAnimationGroup("P_Striker")
LoadAnimationGroup("QPed")
LoadAnimationGroup("RAT_PED")
LoadAnimationGroup("Reeper")
LoadAnimationGroup("RMailbox")
LoadAnimationGroup("Russell")
LoadAnimationGroup("Russell_PBomb")
LoadAnimationGroup("Santa_Lap")
LoadAnimationGroup("SAUTH_A")
LoadAnimationGroup("SAUTH_F")
LoadAnimationGroup("SAUTH_U")
LoadAnimationGroup("SAUTH_X")
LoadAnimationGroup("SBarels1")
LoadAnimationGroup("SBULL_A")
LoadAnimationGroup("SBULL_F")
LoadAnimationGroup("SBULL_S")
LoadAnimationGroup("SBULL_U")
LoadAnimationGroup("SBULL_X")
LoadAnimationGroup("Scaffold")
LoadAnimationGroup("SCbanpil")
LoadAnimationGroup("SCBell")
LoadAnimationGroup("SCDoor")
LoadAnimationGroup("ScGate")
LoadAnimationGroup("SCgrdoor")
LoadAnimationGroup("scObsDr")
LoadAnimationGroup("ScoolBus")
LoadAnimationGroup("SCOOTER")
LoadAnimationGroup("SecDoorL")
LoadAnimationGroup("SecDoorR")
LoadAnimationGroup("Sedan")
LoadAnimationGroup("SFAT_A")
LoadAnimationGroup("SFAT_F")
LoadAnimationGroup("SFAT_I")
LoadAnimationGroup("SFAT_S")
LoadAnimationGroup("SGEN_A")
LoadAnimationGroup("SGEN_F")
LoadAnimationGroup("SGEN_I")
LoadAnimationGroup("SGEN_S")
LoadAnimationGroup("SGIRLS")
LoadAnimationGroup("SGIRL_A")
LoadAnimationGroup("SGIRL_D")
LoadAnimationGroup("SGIRL_F")
LoadAnimationGroup("SGIRL_S")
LoadAnimationGroup("SGTargB")
LoadAnimationGroup("ShopBike")
LoadAnimationGroup("SHUMIL_01")
LoadAnimationGroup("SHWR")
LoadAnimationGroup("SIAMESE")
LoadAnimationGroup("Siamese2")
LoadAnimationGroup("Sitting_Boys")
LoadAnimationGroup("SK8Board")
LoadAnimationGroup("Skateboard")
LoadAnimationGroup("SkeltonMan")
LoadAnimationGroup("Slingsh")
LoadAnimationGroup("SNERD_A")
LoadAnimationGroup("SNERD_F")
LoadAnimationGroup("SNERD_I")
LoadAnimationGroup("SNERD_S")
LoadAnimationGroup("SNGIRLS")
LoadAnimationGroup("SNGIRL_D")
LoadAnimationGroup("SNGIRL_F")
LoadAnimationGroup("SnowBlob")
LoadAnimationGroup("SnowMND")
LoadAnimationGroup("SnowWall")
LoadAnimationGroup("SOLD_A")
LoadAnimationGroup("SOLD_F")
LoadAnimationGroup("SOLD_I")
LoadAnimationGroup("SOLD_S")
LoadAnimationGroup("SPLAY_A")
LoadAnimationGroup("SPLAY_B")
LoadAnimationGroup("SprayCan")
LoadAnimationGroup("SpudG")
LoadAnimationGroup("Squid")
LoadAnimationGroup("StalDoor")
LoadAnimationGroup("Straf_Dout")
LoadAnimationGroup("Straf_Fat")
LoadAnimationGroup("Straf_Female")
LoadAnimationGroup("Straf_Male")
LoadAnimationGroup("Straf_Nerd")
LoadAnimationGroup("Straf_Prep")
LoadAnimationGroup("Straf_Savage")
LoadAnimationGroup("Straf_Wrest")
LoadAnimationGroup("SUV")
LoadAnimationGroup("TadGates")
LoadAnimationGroup("TadShud")
LoadAnimationGroup("TE_Female")
LoadAnimationGroup("TGKFlag")
LoadAnimationGroup("ToolBox")
LoadAnimationGroup("TrackSW")
LoadAnimationGroup("TreeFall")
LoadAnimationGroup("Truck")
LoadAnimationGroup("Try_Clothes")
LoadAnimationGroup("TSGate")
LoadAnimationGroup("UBO")
LoadAnimationGroup("Umbrella")
LoadAnimationGroup("VDMilo")
LoadAnimationGroup("VFlytrap")
LoadAnimationGroup("V_Bike")
LoadAnimationGroup("V_Bike_Races")
LoadAnimationGroup("V_COPBIKE")
LoadAnimationGroup("V_SCOOTER")
LoadAnimationGroup("WBalloon")
LoadAnimationGroup("WeaponUnlock")
LoadAnimationGroup("Ween_Fem")
LoadAnimationGroup("WHCrane")
LoadAnimationGroup("WheelBrl")
LoadAnimationGroup("WPCannon")
LoadAnimationGroup("WPSheldB")
LoadAnimationGroup("WPShield")
LoadAnimationGroup("WPTurret")
LoadAnimationGroup("W_BBall")
LoadAnimationGroup("W_BBallBat")
LoadAnimationGroup("W_BRocket")
LoadAnimationGroup("W_Camera")
LoadAnimationGroup("W_CherryBomb")
LoadAnimationGroup("W_CHShield")
LoadAnimationGroup("W_FlashLight")
LoadAnimationGroup("W_Fountain")
LoadAnimationGroup("W_Itchpowder")
LoadAnimationGroup("W_JBroom")
LoadAnimationGroup("W_Lid")
LoadAnimationGroup("W_PooBag")
LoadAnimationGroup("W_PRANK")
LoadAnimationGroup("W_Slingshot")
LoadAnimationGroup("W_Snowball")
LoadAnimationGroup("W_snowshwl")
LoadAnimationGroup("W_SprayCan")
LoadAnimationGroup("W_SpudGun")
LoadAnimationGroup("W_Stick")
LoadAnimationGroup("W_Thrown")
LoadAnimationGroup("W_wtrpipe")
LoadAnimationGroup("x_cas1")
LoadAnimationGroup("x_cas2")
LoadAnimationGroup("x_cas3")
LoadAnimationGroup("x_ccane")
LoadAnimationGroup("X_Chair")
LoadAnimationGroup("x_cndl")
LoadAnimationGroup("x_sleigh")
LoadAnimationGroup("x_tedy")
end
Sorry if something missing on that script, i didn't have to check it.
-
i have absolutely no idea how to do that
[/quote]
it's a lua script
arcrace1.lur or stimecycle
there's plenty of tutorial's online
i already tried to teach you.
-
To be honest with you, you need to learn for yourself. You're constantly requesting things that aren't that hard, you either accept others help or you don't get it. I've been patient with you but you are starting to get on my nerves now, Learn LUA, or just stop requesting. There's barely any active modders anymore who take requests.
DaBOSS has tried many many time to help you out, yet you don't try to do it yourself, you wait for someone to give in and do it for you. They even gave you a list of all the codes/nodes/actions, etc you needed and told you how to do it.
Shrimp has tried to teach you before, as I've seen in previous posts, and even I have told you a few things.
I'm a very patient, respectable and accepting person, but you have pushed my last button. Do it yourself or don't do it at all.
We're all very happy to help you out, but we're not willing to give everything to you, every time you ask (and you do request a lot of things)
-
To be honest with you, you need to learn for yourself. You're constantly requesting things that aren't that hard, you either accept others help or you don't get it. I've been patient with you but you are starting to get on my nerves now, Learn LUA, or just stop requesting. There's barely any active modders anymore who take requests.
DaBOSS has tried many many time to help you out, yet you don't try to do it yourself, you wait for someone to give in and do it for you. They even gave you a list of all the codes/nodes/actions, etc you needed and told you how to do it.
Shrimp has tried to teach you before, as I've seen in previous posts, and even I have told you a few things.
I'm a very patient, respectable and accepting person, but you have pushed my last button. Do it yourself or don't do it at all.
We're all very happy to help you out, but we're not willing to give everything to you, every time you ask (and you do request a lot of things)
im trying, its really hard for me, i dont understand any of this, idc if any of you say "its easy" i havent had teaching, i need direct teaching, EXACTLY what to do, from messaging, and not a website, shrimp says he tried to teach me, but he was really impatient, and only gave me a node and no help, he'll say he tried, but really he didnt, idk anything about this, lua just seems really hard to me.
-
"impatient a node"
you weren't willing to learn at all so i did it for you
i told you i couldn't compile scripts
i made a lua script for you and you couldnt even compile it
"YOU CANT PUT TEXT IN FOLDER WTF???"
-
if I had any type of control over this, this topic would be lockedup immediately, but unfortunately, I don't, so I can't.
I'm 100% over all of this. You sort it out yourself. I for one am done helping you at this moment in time.
My opinion is that you don't continue arguing, but instead, use the "report to moderator" button whenever you're annoyed at someone.
Enjoy fighting.
Peace
-
if I had any type of control over this, this topic would be lockedup immediately, but unfortunately, I don't, so I can't.
I'm 100% over all of this. You sort it out yourself. I for one am done helping you at this moment in time.
My opinion is that you don't continue arguing, but instead, use the "report to moderator" button whenever you're annoyed at someone.
Enjoy fighting.
Peace
again, do you have steam?
-
never used steam in my life.
-
never used steam in my life.
how2learn fighting style mods? through someone other than shrimp pls
-
Locking this topic.
ey boy, listen to Quinn and learn to do these things yourself. You can't have somebody hold your hand all the time.
Also, stop being aggressive and trying to pick fights with Shrimp.
And Shrimp, learn to start keeping to yourself instead of arguing back.
Grow the fuck up or I'll start handing out bans.