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Messages - Pabloko

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Bully Modding / Re: [WIP] Bully Multiplayer
« on: March 07, 2015, 05:34:29 AM »
Clock was removed at begining of development to make room for chat. All default game logic (ai peds & vehicles, sleep at 2am, curfews and all that shit) was removed too. All that stuff is controlled now by the server.

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Bully Modding / Re: [WIP] Bully Multiplayer
« on: December 11, 2014, 12:08:17 PM »
Well im going to try to ask most questions on this post.

We dont have a release date (short answer). The development is going as we understand how bully and the different systems on it works. We also take some time to rewrite some of the code to make it more stable. So we cannot give any date, but i can tell we dont want this lasting forever, its consuming the most of our free time and we want be as quick as possible. We will post here the release date when we think we can give any, but were aiming to open some kind of testing rounds before release. Will announce more in the future.

Triying to reply to those funny game modes suggested, most of all will be possible to develop with server scripting API, were looking on the suggestions to make sure we exposed enough api to develop these gamemodes will be possible, we expect massive gamemodes as P3ti could incrase the pools up to 100 peds and 200 vehicles the servers will work in MTA like scripting, using lua 5.1.4 (this lua engine has nothing to do with lua scripting present on game, for those who asked). We're working now on a wiki documenting all functions/callbacks server will have.

To reply the most modding questions, we have no plans to redistribute modded game stuff by server like MTA does, we aim to keep it simple at the beggining. Modifications on game scripts will be disabled, also all modifications that give the player advantage on other players will be blocked too. I think texture/skin modding would be acceptable, but we didnt made any decision on it yet.

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Bully Modding / Re: [WIP] Bully Multiplayer
« on: December 02, 2014, 09:00:51 AM »
Congrats guys!  8)







Never thinked about having so much popularity at the beggining of the mod.

Thankyou everione!!!1!

4
Bully Modding / Re: [WIP] Bully Multiplayer
« on: November 30, 2014, 09:22:33 AM »
For anyone not willing to talk about BullyMP i please refer you to read this: Read before derail this thread

We're glad to know interest, opinion and thoughts of poeople about our work, we have all of this very close and read everihing carefully. We take seriously all feedback here, for example fighting system was mentioned, and we included in our plans to enhance the fighting system as we can, in addition to some others things heavily requested.

P3ti and me discovered this game 3 weeks ago, downloaded it and discussed to create a Multiplayer mod. We contacted people on this forum that we think they can help creating this mod, but we're  still pretty new to this forum and previous bully mods, as example, i created a tool to decrypt lur files and the same day i met Madman and he told me someone did a decompiler before...

Were looking talented people with high knoweledge of game and internals that can help advising us, but we also look for community feedback to enhance the mod.

BullyMP is going forward, we have lots of plans and work to do, i hope we all can stay together and do an awesome game!

Bully Multiplayer is going forward!

 
 

Fakers gona fake   :jajaja:

Like it if you want https://www.facebook.com/pages/Bully-Multiplayer

5
Bully Modding / Re: [WIP] Bully Multiplayer
« on: November 29, 2014, 07:19:54 PM »
Bully Multiplayer is going forward!

 
 

Fakers gona fake   :jajaja:

Like it if you want https://www.facebook.com/pages/Bully-Multiplayer

6
Bully Modding / Re: [WIP] Bully Multiplayer
« on: November 27, 2014, 01:29:53 AM »
Wow, that escalated quickly...

Triying to asnwer the most of questions, BullyMP will work like any other MP mod, like MTA. We are creating a server with Lua api so scripters will be allowed to create different game scenarios, Roleplays or DM events with ease.

Obviusly this mod has nothing from fake, as lot of people on this forum witnessed and tested it, but as said before we're on a early stage of development and we need to make more things to be synced in order to have a good gameplay experience. I have to say, p3ti has done an awesome work on vehicle sync, but theres more stuff to be synced in order to record a gameplay or release it. Just be patient we will feedback here news about the development.

Glad to know most of you liked it. Regards

7
Modding Questions/Help Archives / Re: Script compile failed,
« on: November 25, 2014, 09:38:36 PM »
If scripts fails at line 1 and you dont see any lua error in there, u may check the file BOM, make sure you save the file as ASCII, or use the correct UTF-8 BOM

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Bully Modding / Re: [WIP] Bully Multiplayer
« on: November 25, 2014, 09:24:22 PM »
Hope you guys like it  :D

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