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Messages - Razc01na

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31
Modding Questions/Help / Re: What is Coroutine?
« on: January 21, 2022, 08:41:32 AM »
Are coroutine based functions available in the game?

32
Modding Questions/Help / Re: Get ped name without "N_" (substring)
« on: January 16, 2022, 06:38:09 PM »
How long has this addon existed? Never even heard of it until now...
I would love to give it a try, download link is broken though...

Maybe around 2019 or 2020? correct me if i'm wrong.
Also, i did not know it was no longer available sorry xd.

Think I'll ask derpy for a reupload...

33
Mod Showroom / Re: Hot Coffee ☕
« on: January 16, 2022, 07:20:40 AM »
That's so sick







I love it  ;D ;D ;D

34
Modding Questions/Help / Re: Get ped name without "N_" (substring)
« on: January 16, 2022, 07:09:13 AM »
Yeah, i've tried, but still not working.

If you're working on PC version of mod, you probably want to try DerpyScriptAddons V3 which allows you to use fully implemented Lua 5.0.2 libraries. That string.gsub function also included as well of course, just in case you want to try that again.

How long has this addon existed? Never even heard of it until now...
I would love to give it a try, download link is broken though...

35
Modding Questions/Help / Re: Get ped name without "N_" (substring)
« on: January 15, 2022, 09:24:51 AM »
Strings in lua are immutable values. This means you cannot change a character (like you can in C).

To do that, you need to create a new string, or, rewrite the entire string:

Code: [Select]
local PedName = PedGetName(gPlayer)       --print(PedName) >> N_Jimmy
PedName = string.gsub(PedName, "N_", "")  --print(PedName) >> Jimmy

36
Auditory Experiences / Re: I poop on Eunice`s Floor
« on: January 11, 2022, 07:09:17 PM »
I love that video xd ;D

37
Mod Releases / Re: On Screen Typing [LUA]
« on: December 23, 2021, 05:53:05 AM »
Awesome work  ;D

38
Bully Modding / Re: [WIP] Bully Multiplayer
« on: December 22, 2021, 05:05:29 PM »
Last I heard from it, there was no one playing...

39
Modding Questions/Help / Re: Adding custom interior/collision
« on: December 04, 2021, 10:10:04 AM »
I found some functions that apparently (for what their name suggests) enable/disable collisions in a given area.
I don't know how to use them though...  :(

40
Modding Questions/Help / Re: npc fights/chaos mod?
« on: December 04, 2021, 10:05:48 AM »
there is a mod to enable peds fighting each other like they do in Complete Mayhem. Search for Togglable Mayhem.

41
Modding Questions/Help / Re: How to Disable ALL Errands
« on: November 19, 2021, 05:50:36 PM »
As far as I know there is no way to do it...

42
Textures Help / Re: Glitched Textures since starting Chapter IV
« on: October 29, 2021, 07:07:29 PM »
Bully is a poorly optimized game. Stuff like that can happen out of nothing with that much stuff on screen.

I played the game countless times with reshade, no issue. (yet again is easy to just unload all effects)
Maybe if you return the render distance (draw distance) back to normal will get solved?
If you still have issues, try that and also getting vanilla textures back.

When modding goes wrong, it's a good practice to return no vanilla and try again step by step (mod by mod).

By the way, if you still have issues after that there is a good chance you messed up your save file  :ajajaxh5: (it's very unlikely, but wouldn't surprise me that much)....

43
Beta Releases / Re: Chariot mod
« on: October 28, 2021, 07:06:22 PM »
txt file in Chinese. I'm not sure if you noticed but few people understand that here  :)

44
Mod Showroom / Re: Bully RTX experiment
« on: October 20, 2021, 09:56:46 AM »
Maybe there is a way to improve overall quality but I don't know how... Anyway, the conclusion is that rtx breaks the game (it's even better without).

RTX is not for everything.

45
Bully 1 Discussion / Re: Bully was released 15 years ago on this date
« on: October 17, 2021, 04:26:27 PM »
15 years ago I entered school for the first time too

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