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Messages - Razc01na

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31
Bully Modding / An Interesting Idea
« on: February 16, 2022, 02:25:12 PM »
I was just thinking... Lua has interactive mode, which is like a command line mode you can type stuff in. I think it's hard codded in the lua binary, so there is a good chance this thing exists in bully.exe

Would it be possible enter this mode in any way?

I believe this could really make modding this game move forward...
Think about it like the console on goldsrc/source based games :)

33
News & Updates / Re: Member Inventory
« on: February 09, 2022, 01:00:30 PM »
wait... what?

34
Modding Questions/Help / Re: Why Bully doesn't have CLEO
« on: February 06, 2022, 06:43:25 AM »
Some time ago, I found this website:
https://cplusplus.com/

Maybe it will help

35
Modding Questions/Help / Re: Why Bully doesn't have CLEO
« on: February 05, 2022, 12:35:47 PM »
Maybe with the use of an asi mod (like silent patch). I know someone else has made a mod in this manner to implement proper widescreen support for the game.

I know these are loaded by dinput8.dll, but I have no clue how to create one myself... You have to program in C/C++ though...

36
Mod Releases / Re: Bully Better .cat files
« on: February 05, 2022, 12:28:46 PM »
Do these work on a 100% playthrough on SE?

37
Modding Questions/Help / Re: I need help with placing 2 mods together
« on: February 01, 2022, 06:49:56 AM »
It's tricky... those mods have common controls so there is really no way to join them together without changing one's controlls in source code.

I think super selector mod has noclip (or an alternative of that) already. That's what I read in the readme file at least...

38
Modding Questions/Help / Re: Lua load files
« on: February 01, 2022, 06:43:41 AM »
You can't load data from .txt nor .ini...

You can, however, create an other .lua with that data and compile. Then use the ImportScript function to import as a library.
Exemple if your library file is libra.lur, put this on your main script:

Code: [Select]
ImportScript(libra.lua)(scripts in bully are always ended in .lua)

39
Modding Questions/Help / Re: What is _G ?
« on: January 25, 2022, 06:05:30 AM »
If you are talking about the scripts, ex: 1_G1.lur; these are the scripts for the girl friend missions.

40
Modding Questions/Help / Re: What is Coroutine?
« on: January 21, 2022, 08:41:32 AM »
Are coroutine based functions available in the game?

41
Modding Questions/Help / Re: Get ped name without "N_" (substring)
« on: January 16, 2022, 06:38:09 PM »
How long has this addon existed? Never even heard of it until now...
I would love to give it a try, download link is broken though...

Maybe around 2019 or 2020? correct me if i'm wrong.
Also, i did not know it was no longer available sorry xd.

Think I'll ask derpy for a reupload...

42
Mod Showroom / Re: Hot Coffee ☕
« on: January 16, 2022, 07:20:40 AM »
That's so sick







I love it  ;D ;D ;D

43
Modding Questions/Help / Re: Get ped name without "N_" (substring)
« on: January 16, 2022, 07:09:13 AM »
Yeah, i've tried, but still not working.

If you're working on PC version of mod, you probably want to try DerpyScriptAddons V3 which allows you to use fully implemented Lua 5.0.2 libraries. That string.gsub function also included as well of course, just in case you want to try that again.

How long has this addon existed? Never even heard of it until now...
I would love to give it a try, download link is broken though...

44
Modding Questions/Help / Re: Get ped name without "N_" (substring)
« on: January 15, 2022, 09:24:51 AM »
Strings in lua are immutable values. This means you cannot change a character (like you can in C).

To do that, you need to create a new string, or, rewrite the entire string:

Code: [Select]
local PedName = PedGetName(gPlayer)       --print(PedName) >> N_Jimmy
PedName = string.gsub(PedName, "N_", "")  --print(PedName) >> Jimmy

45
Auditory Experiences / Re: I poop on Eunice`s Floor
« on: January 11, 2022, 07:09:17 PM »
I love that video xd ;D

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