I gave this a watch last night before bed, good vid. You made a lot of points that I've felt for years, such as the condensed map feeling way more personal and alive than something like GTA or any other open world games tbh. I've always felt that large maps feel soulless, like it's nothing more than a wow factor on how large a game can actually be without actually putting any heart into it.
Having generic copy/pasted NPCs wandering around aimlessly doesn't feel "alive" to me either, and something I've always appreciated from Bully was how every single character was unique. They interact with objects, talk to each other, and react to what's going on around them with unique dialogue for specific triggers. I can't think of any other game that has done this, and this game is 13 years old now.
... I hate Gary so your commit about wanting to slap the gobshite out of him made me laugh.
Also enjoyed the comment about the weapons in this game being whimsical, school and teenage prank appropriate. Reminded me of my love of Earthbound, how baseball bats, slingshots, yo-yos, and pop guns are all usable the pre-teen cast
THINK that's all I've got to comment about. Good job again.
I've always preferred the PS2 version myself. The lighting in Scholarship doesn't leave that impression of Bullworth being a depressing shithole, and while I appreciate the added classes, I could do without the
Annoying Ass Christmas Missions.