I wanted to post my nodes compilation earlier but I couldn't. I don't take any credit from this since I added a lot of nodes posted earlier in this thread from other users (mainly omnitrix and unk). I have to thank daboss because without his node finder script I wouldn't have found some of them (btw I added more words to the table if you need).
Generic-----------------------------------------
"/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger/...", "Globals/Ambient.act" (humilliate start)
"/Global/Ambient/Puke/Vomit/Vomit2/Vomit3/VomitStun", "Globals/Ambient.act"
"/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect", "Globals/GlobalActions.act" (running punch)
"/Global/Actions/RisingAttacks/HeavyAttacks/RisingAttacks", "Globals/G_Striker_A.act" (jimmy kick (dafuq is disss))
"/Global/Actions/Grapples/Mount/MountIdle", "Globals/Wrestling1.act" (mount)
"/Global/Actions/Grapples/GrappleReversals", "Globals/GlobalActions.act" (6 hit reversal)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/DirectionalPush/PushFwd/RCV", "act/anim/Player.act" (reversal)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TandemGrapple/TandemGrapple_ACTIVE/GIVE", "act/anim/Player.act" (grab from behind)
"/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect/Weapon/UNBLOCKABLE", "Globals/GlobalActions.act"
Player------------------------------------------
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/JAB", "act/anim/Player.act" (punch 1)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Cross", "act/anim/Player.act" (punch 2)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Hook", "act/anim/Player.act" (punch 3)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "act/anim/Player.act" (punch 4)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/UpperCut", "act/anim/Player.act" (punch 5)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/HeavyAttacks/...", "act/anim/Player.act" (uppercut)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Unblockable/LegKickReleaseMax", "act/anim/Player.act" (leg sweep)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Unblockable/JackieKick", "act/anim/Player.act" (heavy kick)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/Unblockable/HighKick", "act/anim/Player.act" (roundhouse kick)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/Unblockable/...", "act/anim/Player.act" (overhead punch)
"/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder", "act/anim/Player.act" (running shoulder)
"/Global/Player/Attacks/GroundAttacks/GroundAttacks/Strikes/HeavyAttacks/GroundKick/Ground..."act/anim/Player.act" (ground kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "act/anim/Player.act" (punch 1/headbutt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "act/anim/Player.act" (punch 2/gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "act/anim/Player.act" (knee 3/face knee)
"/Global/Actions/Grapples/Front/Grapples/Mount/GrappleMoves/FacePunch/Hit1", "act/anim/Player.act" (mount punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Player/KneeDrop", "act/anim/Player.act" (knee drop)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Player/Spit", "act/anim/Player.act" (ground spit)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/WallSmash", "act/anim/Player.act" (knee against wall)
BoxingPlayer------------------------------------
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left1", "act/anim/BoxingPlayer.act" (punch 1)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right2", "act/anim/BoxingPlayer.act" (punch 2)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left3", "act/anim/BoxingPlayer.act" (punch 3)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right4", "act/anim/BoxingPlayer.act" (punch 4)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left5", "act/anim/BoxingPlayer.act" (punch 5)
"/Global/BoxingPlayer/EvadeBank/Evades/Duck", "act/anim/BoxingPlayer.act" (duck evade)
"/Global/BoxingPlayer/EvadeBank/Evades/Left", "act/anim/BoxingPlayer.act" (left evade)
"/Global/BoxingPlayer/EvadeBank/Evades/Right", "act/anim/BoxingPlayer.act" (right evade)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/BackCharge", "act/anim/BoxingPlayer.act" (duck evade counter)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/LeftCharge", "act/anim/BoxingPlayer.act" (left evade counter)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/RightCharge", "act/anim/BoxingPlayer.act" (right evade counter)
GS_Male_A---------------------------------------
"/Global/GS_Male_A/Offense/Short/LightAttacks/SloppyJAB/SloppyCross", "act/anim/GS_Male_A.act" (2 punch)
"/Global/GS_Male_A/Offense/Short/HeavyAttacks/Shove2Hand", "act/anim/GS_Male_A.act" (shove)
GS_Female_A-------------------------------------
"/Global/GS_Female_A/Offense/Short/Strikes/LightAttacks/Slap", "act/anim/GS_Female_A.act" (Slap)
"/Global/GS_Female_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/GS_Female_A.act" (groin knee)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GirlFight/GirlFight_START", "act/anim/GS_Female_A.act" (hair pull)
GS_Fat_A----------------------------------------
"/Global/GS_Fat_A/Offense/Short/...", "act/anim/GS_Fat_A.act" (shove)
Nemesis-----------------------------------------
"/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook/RightCross/HeavyAttacks/HeavyPunch2", "act/anim/Nemesis.act" (3 punch)
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1", "act/anim/Nemesis.act" (1st heavy punch)
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "act/anim/Nemesis.act" (2nd heavy punch)
"/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "act/anim/Nemesis.act" (2 punch + knee)
"/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR/HeavyAttacks/Knee", "act/anim/Nemesis.act" (punch + knee)
"/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "act/anim/Nemesis.act" (heavy kick)
"/Global/Nemesis/Defense/...", "act/anim/Nemesis.act" (T pose (?))
"/Global/Nemesis/Special/Throw", "Act/Anim/Nemesis.act" (brick throw)
"/Global/Nemesis/Special/Crouch/Crouch", "Act/Anim/Nemesis.act" (crouch)
"/Global/Nemesis/Special/GarySpecialGrapple", "Act/Anim/Nemesis.act" (gary chase)
"/Global/Nemesis/Special/RAILING_GRAB/6B_Hold/GIVE", "Act/Anim/Nemesis.act" (rooftopgrab)
"/Global/Nemesis/Special/RAILING_GRAB/6B_Hold/Hold_Cycle/Busted/Give", "Act/Anim/Nemesis.act" (rooftopgrab)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/Nemesis.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/Nemesis.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/Nemesis.act" (knee face)
B_Striker_A-------------------------------------
"/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L", "act/anim/B_Striker_A.act" (2 punch + heavy punch/kick)
"/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R", "act/anim/B_Striker_A.act" (heavy punch)
"/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R", "act/anim/B_Striker_A.act" (kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/B_Striker_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Bully/Spit", "act/anim/B_Striker_A.act" (ground spit)
1_03_Davis--------------------------------------
"/Global/1_03_Davis/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L", "act/anim/1_03_Davis.act" (2 punch + heavy punch/kick)
"/Global/1_03_Davis/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R", "act/anim/1_03_Davis.act" (heavy punch)
"/Global/1_03_Davis/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R", "act/anim/1_03_Davis.act" (kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/1_03_Davis.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Bully/Spit", "act/anim/1_03_Davis.act" (ground spit)
BOSS_Russell------------------------------------
"/Global/BOSS_Russell/Default_KEY/ExecuteNodes/Free/RunBasic", "act/anim/BOSS_Russell.act" (Russell walk style)
"/Global/BOSS_Russell/Offense/Short/Strikes/LightAttacks/OverHand", "act/anim/BOSS_Russell.act" (light punch)
"/Global/BOSS_Russell/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/BOSS_Russell.act" (heavy punch)
"/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "act/anim/BOSS_Russell.act" (double axe handle)
"/Global/BOSS_Russell/Offense/Special/Invincible/HeadButt/HeadButt_AnticStart/HeadButt_AnticCyc/HeadButt_RunCyc/HeadButt_Success/HeadButt_Success_Wall_Hit/HeadButt_Success_Wall_Hit_RCV", "act/anim/BOSS_Russell.act" (running headbutt)
"/Global/BOSS_Russell/Offense/Special/Invincible/BarserkGrapple/...", "act/anim/BOSS_Russell.act" (running grab)
"/Global/BOSS_Russell/Defense/Evade/EvadeInterrupt/EvadeInterrupt", "act/anim/BOSS_Russell.act" (chest counter)
"/Global/BOSS_Russell/Offense/GroundAttack/GroundStomp1", "act/anim/BOSS_Russell.act" (stomp)
"/Global/BOSS_Russell/Offense/CombatTaunt/Taunt", "act/anim/BOSS_Russell.act" (taunt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb", "Globals/BOSS_Russell.act" (powerbomb)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/BOSS_Russell.act" (gut punch)
"/Global/6_02/SchoolGatesNIS/Russell/Russell01" (cutscene headbutt faster stand up)
Russell_102-------------------------------------
"/Global/Russell_102/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/Russell_102.act" (B_Striker_A combo 3 hit)
"/Global/Russell_102/Offense/Short/Medium/RisingAttacks", "act/anim/Russell_102.act" (chest counter)
P_Striker_A-------------------------------------
"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross", "act/anim/P_Striker_A.act" (3 punch combo + uppercut/cross)
"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/P_Striker_A.act" (punch + uppercut/cross)
"/Global/P_Striker_A/Offense/Short/Strikes/HeavyAttacks/Uppercut", "act/anim/P_Striker_A.act" (uppercut)
"/Global/P_Striker_A/Offense/Medium/HeavyAttacks/...", "act/anim/P_Striker_A.act" (heavy shoulder + punch)
"/Global/P_Striker_A/Defense/Evade/EvadeBack/...", "act/anim/P_Striker_A.act" (hopback)
"/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "act/anim/P_Striker_A.act" (evade counter)
P_2_07_Gord-------------------------------------
"/Global/2_07_Gord/Offense/Short/Strikes/LightAttacks/JAB/Cross", "act/anim/P_2_07_Gord.act" (3 punch combo + uppercut/cross)
"/Global/2_07_Gord/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/P_2_07_Gord.act" (punch + uppercut/cross)
"/Global/2_07_Gord/Offense/Short/Strikes/HeavyAttacks/Uppercut", "act/anim/P_2_07_Gord.act" (uppercut)
"/Global/2_07_Gord/Offense/Medium/HeavyAttacks/...", "act/anim/P_2_07_Gord.act" (heavy shoulder + punch)
"/Global/2_07_Gord/Defense/Evade/EvadeBack/...", "act/anim/P_2_07_Gord.act" (hopback)
"/Global/2_07_Gord/Defense/Evade/EvadeCounter/HeavyAttacks/EvadeBackPunch", "act/anim/P_2_07_Gord.act" (evade counter)
P_Striker_B-------------------------------------
"/Global/P_Striker_B/Offense/Short/Strikes/LightAttacks/LeftJab/Hook", "act/anim/P_Striker_B.act" (punch + 2 heavy side punch)
"/Global/P_Striker_B/Offense/Short/Strikes/HeavyAttacks/Hook2", "act/anim/P_Striker_B.act" (heavy side punch)
"/Global/P_Striker_B/Offense/Short/Strikes/Unblockable/HeavyPunchCharge", "act/anim/P_Striker_B.act" (unblockable charge punch)
"/Global/P_Striker_B/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "act/anim/P_Striker_B.act" (heavy punch + taunt/5 hit combo + taunt)
"/Global/P_Striker_B/Offense/Short/NonCombatActions/Taunts/Taunt_1", "act/anim/P_Striker_B.act" (taunt)
"/Global/P_Striker_B/Offense/Medium/...", "act/anim/P_Striker_B.act" (move forward crouch evade)
"/Global/P_Striker_B/Defense/Evade/EvadeBack/EvadeBack", "act/anim/P_Striker_B.act" (crouch evade)
"/Global/P_Striker_B/Defense/Evade/EvadeCounter", "act/anim/P_Striker_B.act" (evade counter)
P_Grappler_A------------------------------------
"/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody", "act/anim/P_Grappler_A.act" (2 low punch)
"/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown", "act/anim/P_Grappler_A.act" (2 heavy punch)
"/Global/P_Grappler_A/Offense/Short/Strikes/Unblockable/HeavyPunchCharge", "act/anim/P_Grappler_A.act" (unblockable charge punch)
"/Global/P_Grappler_A/Offense/Medium/Strikes/Kick/TauntKick", "act/anim/P_Grappler_A.act" (kick + taunt)
"/Global/P_Grappler_A/Offense/Medium/Taunts/Taunt_1", "act/anim/P_Grappler_A.act" (taunt)
"/Global/P_Grappler_A/Offense/NonCombatActions/Hopback", "act/anim/P_Grappler_A.act" (jump back evade)
"/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade", "act/anim/P_Grappler_A.act" (crouch evade)
"/Global/P_Grappler_A/Defense/Evade/EvadeCounter", "act/anim/P_Grappler_A.act" (evade counter)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/P_Grappler_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/P_Grappler_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/P_Grappler_A.act" (knee face)
P_Bif-------------------------------------------
"/Global/P_Bif/Offense/Short/LightAttacks/JAB/Cross", "act/anim/P_Bif.act" (2 hit combo)
"/Global/P_Bif/Offense/Short/HeavyAttacks/LeftHook", "act/anim/P_Bif.act" (charge punch left)
"/Global/P_Bif/Offense/Short/HeavyAttacks/RightHook", "act/anim/P_Bif.act" (charge punch right)
"/Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch", "act/anim/P_Bif.act" (J_Grappler_A first punch)
"/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch", "act/anim/P_Bif.act" (straight finisher punch)
"/Global/P_Bif/Offense/Special/HeavyAttacks", "act/anim/P_Bif.act" (Derby charge punch left/right)
"/Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch", "act/anim/P_Bif.act" (duck evade + counter)
"/Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch", "act/anim/P_Bif.act" (left evade + counter)
"/Global/P_Bif/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch", "act/anim/P_Bif.act" (right evade + counter)
BOSS_Darby--------------------------------------
"/Global/BOSS_Darby/Defense/Block/Block/BlockHits/HitsLight/...", "act/anim/BOSS_Darby.act" (Derby block)
"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab/Hook", "act/anim/BOSS_Darby.act" (P_Striker_B + evade)
"/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks/Hook2", "act/anim/BOSS_Darby.act" (P_Striker_B final + evade)
"/Global/BOSS_Darby/Offense/Medium/Medium/HeavyAttacks/JAB/Cross", "act/anim/BOSS_Darby.act" (P_Striker_A first 2 hits)
"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/BOSS_Darby.act" (P_Striker_A last 2 hits)
"/Global/BOSS_Darby/Offense/Short/Strikes/Unblockable/HeavyPunchCharge/HeavyPunch", "act/anim/BOSS_Darby.act" (unblockable charge punch)
"/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/UpperLandGV", "act/anim/BOSS_Darby.act" (5 hit combo + finisher)
"/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/Finisher", "act/anim/BOSS_Darby.act" (finisher)
"/Global/BOSS_Darby/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch", "act/anim/BOSS_Darby.act" (duck evade + counter)
"/Global/BOSS_Darby/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch", "act/anim/BOSS_Darby.act" (left evade + counter)
"/Global/BOSS_Darby/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch", "act/anim/BOSS_Darby.act" (right evade + counter)
"/Global/BOSS_Darby/Offense/Special/HeavyAttacks/...", "act/anim/BOSS_Darby.act" (Bif charge punch left)
"/Global/BOSS_Darby/Offense/Special/HeavyAttacks/...", "act/anim/BOSS_Darby.act" (Bif charge punch right)
"/Global/BOSS_Darby/Offense/Medium/Medium/...", "act/anim/BOSS_Darby.act" (P_Striker_B duck evade)
"/Global/BOSS_Darby/Offense/NonCombatActions/Hopback", "act/anim/BOSS_Darby.act" (P_Grappler_A hopback)
"/Global/BOSS_Darby/Offense/Short", "act/anim/BOSS_Darby.act" + ImportScript("2_B.lua") (chase uppercut)
"/Global/BOSS_Darby/Special/Throw", "act/anim/BOSS_Darby.act" (bottle throw)
"/Global/BOSS_Darby/Offense/Special/Dash/Dash/Uppercut/ShortDarby", "act/anim/BOSS_Darby.act" (chase uppercut)
"/Global/BOSS_Darby/Offense/Special/Dash/Dash/DashTired/Tired", "act/anim/BOSS_Darby.act" (chase uppercut tired)
"/Global/2_B/PlayerOnGround/Belly_Up", "act/anim/2_B.act" (chase uppercut fall reaction)
G_Striker_A-------------------------------------
"/Global/G_Striker_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightStomach", "act/anim/G_Striker_A.act" (3 punch + taunt)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee", "act/anim/G_Striker_A.act" (knee)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick", "act/anim/G_Striker_A.act" (roundhouse)
"/Global/G_Striker_A/Offense/Medium/Strikes/HeavyAttack/KickThrust", "act/anim/G_Striker_A.act" (hop kick + taunt)
"/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act" (groundpunch)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick/GrabKnees", "act/anim/G_Striker_A.act" (grabknees)
"/Global/G_Striker_A/Offense/Taunts/Taunt_A", "act/anim/G_Striker_A.act" (3 punch taunt)
"/Global/G_Striker_A/Offense/Taunts/Taunt_2", "act/anim/G_Striker_A.act" (hop kick taunt)
G_Melee_A---------------------------------------
"/Global/G_Melee_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightStomach", "act/anim/G_Melee_A.act" (3 punch + kick)
"/Global/G_Melee_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/G_Melee_A.act" (sloppy kick)
"/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKick", "act/anim/G_Melee_A.act" (G_Striker_A inverted roundhouse)
"/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/G_Melee_A.act" (dash punch + taunt)
"/Global/G_Melee_A/Offense/GroundAttack/GroundPunch", "act/anim/G_Melee_A.act" (ground punch)
"/Global/G_Melee_A/Offense/Taunts/Taunt_B", "act/anim/G_Melee_A.act" (dash punch taunt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/G_Melee_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/G_Melee_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/G_Melee_A.act" (knee face)
"/Global/Actions/Grapples/Front/Grapples/GrappleOpps/Melee/Greaser/GrabKnees/GV", "Globals/G_Melee_A.act" (knee punch grapple)
"/Global/Actions/Grapples/Front/Grapples/GrappleOpps/Melee/Greaser/Takedown", "Globals/G_Melee_A.act" (takedown)
G_Grappler_A------------------------------------
"/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightHook/Uppercut", "act/anim/G_Grappler_A.act" (2 heavy punch)
"/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/BootKick", "act/anim/G_Grappler_A.act" (axe kick)
"/Global/G_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/HeavyAttacks/...", "act/anim/G_Grappler_A.act" (?)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug", "Globals/G_Grappler_A.act" (bearhug)
G_Ranged_A--------------------------------------
"/Global/G_Ranged_A/Offense/Short/Strikes/LightAttacks/RightHook/HeavyKnee", "act/anim/G_Ranged_A.act" (punch + knee)
"/Global/G_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKnee", "act/anim/G_Ranged_A.act" (knee)
3_05_Norton-------------------------------------
"/Global/Norton/Default_KEY/Locomotion/Free/Walk", "act/anim/3_05_Norton.act" (Norton walk style)
"/Global/Norton/Default_KEY/Locomotion/Combat", "act/anim/3_05_Norton.act" (Norton strafe)
"/Global/Norton/Offense/Short/Swing1", "act/anim/3_05_Norton.act" (left swing)
"/Global/Norton/Offense/Short/Swing2", "act/anim/3_05_Norton.act" (upper swing)
"/Global/Norton/Offense/Medium/Unblockable/...", "act/anim/3_05_Norton.act" (twister swing)
"/Global/Norton/Defense/Tired", "act/anim/3_05_Norton.act" (tired)
G_Johnny----------------------------------------
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/...", "act/anim/G_Johnny.act" (3 punch combo)
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/...", "act/anim/G_Johnny.act" (G_Striker_A combo)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick", "act/anim/G_Johnny.act" (G_Striker_A roundhouse)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/...", "act/anim/G_Johnny.act" (G_Melee_A sloppy kick)
"/Global/G_Johnny/Offense/Medium/Strikes/HeavyAttack/HeavyKick", "act/anim/G_Johnny.act" (G_Melee_A roundhouse)
"/Global/G_Johnny/Offense/Medium/Strikes/HeavyAttack/...", "act/anim/G_Johnny.act" (G_Melee_A dash punch)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick/Grabknees", "act/anim/G_Johnny.act" (grabknees)
"/Global/G_Johnny/Cinematic/ThroatGrab", "act/anim/G_Johnny.act" (haymaker can't get up)
"/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab", "act/anim/G_Johnny.act" (haymaker)
"/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/DashTired/Tired", "act/anim/G_Johnny.act" (haymaker tired)
"/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/...", "act/anim/G_Johnny.act" (overhead kick combo)
"/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/...", "act/anim/G_Johnny.act" + ImportScript("2_B.lua") (tornado kick)
"/Global/G_Johnny/Offense/Short/Strikes/...", "act/anim/G_Johnny.act" (tornado kick)
N_Striker_A-------------------------------------
"/Global/N_Striker_A/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Striker_A.act" (2 punch)
"/Global/N_Striker_A/Offense/Short/Strikes/HeavyAttacks/FatSlap/AssThrust", "act/anim/N_Striker_A.act" (slap + shoulder)
N_Striker_B-------------------------------------
"/Global/N_Striker_B/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Striker_B.act" (2 punch)
"/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail", "act/anim/N_Striker_B.act" (random punches)
"/Global/N_Striker_B/Offense/Medium/...", "act/anim/N_Striker_B.act" (?)
N_Ranged_A--------------------------------------
"/Global/N_Ranged_A/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Ranged_A.act" (2 punch)
"/Global/N_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/N_Ranged_A.act" (trip attack)
"/Global/N_Ranged_A/Defense/Flail", "act/anim/N_Ranged_A.act" (random punches?)
N_Earnest---------------------------------------
"/Global/N_Earnest/Offense/FireSpudGun", "act/anim/N_Earnest.act"
"/Global/N_Earnest/Offense/ThrowBombs", "act/anim/N_Earnest.act"
J_Striker_A-------------------------------------
"/Global/J_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut", "act/anim/J_Striker_A.act" (punch elbow punch)
"/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAtempt/Takedown", "act/anim/J_Striker_A.act" (football tackle)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Jock/FacePunch", "act/anim/J_Striker_A.act" (ground punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Jock/KneeDrop", "act/anim/J_Striker_A.act" (ground punch)
J_Melee_A---------------------------------------
"/Global/J_Melee_A/Offense/Short/Strikes/LightAttacks/RightHand/LeftHand", "act/anim/J_Melee_A.act" (2 punch)
"/Global/J_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyRight", "act/anim/J_Melee_A.act" (charge punch)
"/Global/J_Melee_A/Offense/Medium/Strikes/Unblockable/...", "act/anim/J_Melee_A.act" (shoulder barge)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/J_Melee_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/J_Melee_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/J_Melee_A.act" (knee face)
J_Grappler_A------------------------------------
"/Global/J_Grappler_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/J_Grappler_A.act" (buged first heavy punch)
"/Global/J_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/RightPunch/Axehandle", "act/anim/J_Grappler_A.act" (2 heavy punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker", "Globals/J_Grappler_A.act" (backbreaker)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam", "Globals/J_Grappler_A.act" (bodyslam)
J_Ted-------------------------------------------
"/Global/J_Ted/Defense/Block/Block/BlockHits/HitsLight/...", "act/anim/J_Ted.act" (Ted block)
"/Global/J_Ted/Default_KEY/ExecuteNodes/BlockProjectiles", "act/anim/J_Ted.act" (Ted duck evade)
"/Global/J_Ted/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut", "act/anim/J_Ted.act" (punch elbow punch)
"/Global/J_Ted/Offense/Medium/Grapples/GrapplesAtempt", "act/anim/J_Ted.act" (football tackle (bug))
J_Damon-----------------------------------------
"/Global/J_Damon/Offense/SpecialStart/StartRun", "act/anim/J_Damon.act" (run + grab)
"/Global/J_Damon/Offense/Medium/Grapples/GrapplesAttempt/TakeDown", "act/anim/J_Damon.act" (grab)
J_Mascot----------------------------------------
"/Global/J_Mascot/Offense/Medium/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/J_Mascot.act" (B_Striker_A combo 3 hit)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (B_Striker_A combo 1 hit)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (unblockable groin kick)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (dizzy headbutt)
"/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Headbutt/Invincible/Headbutt", "act/anim/J_Mascot.act" (running headbutt)
"/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Dance", "act/anim/J_Mascot.act" (dance)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance1", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance2", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance3", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance4", "act/anim/J_Mascot.act" (dancing moves)
DO_Striker_A------------------------------------
"/Global/DO_Striker_A/Offense/Short/...", "act/anim/DO_Striker_A.act" (punch knee double axe handle)
"/Global/DO_Striker_A/Offense/Medium/HeavyAttacks/...", "act/anim/DO_Striker_A.act" (lariat)
DO_Melee_A--------------------------------------
Nothing
DO_Grappler_A-----------------------------------
"/Global/DO_Grappler_A/Offense/Short/...", "act/anim/DO_Grappler_A.act" (punch knee double axe handle)
"/Global/DO_Grappler_A/Offense/...", "act/anim/DO_Grappler_A.act" (bite)
"/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt", "Globals/DO_Grappler_A.act" (ground headbutt)
"/Global/Actions/Grapples/Mount/MountOpps/Dropout/HeadButt", "Globals/DO_Grappler_A.act" (ground headbutt)
"/Global/Actions/Grapples/Mount/MountOpps/Dropout/KneeDrop", "Globals/DO_Grappler_A.act" (knee drop)
DO_Edgar----------------------------------------
"/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2/HeavyAttacks/Punch3","Act/DO_Edgar.act" (punch knee double axe handle)
"/Global/DO_Edgar/Offense/Medium/HeavyAttacks/...","Act/DO_Edgar.act" (lariat)
"/Global/DO_Edgar/Defense/Evade/...", "act/anim/DO_Edgar.act" (fall evade + knee counter)
Crazy_Basic-------------------------------------
"/Global/Crazy_Basic/Offense/Short/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/Crazy_Basic.act" (B_Striker_A combo)
"/Global/Crazy_Basic/Offense/Medium/...", "act/anim/Crazy_Basic.act" (bite)
Authority---------------------------------------
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give", "act/anim/Authority.act" (escape takedown)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Tonfa_Impale/TonfaImpale", "Globals/Authority.act" (instant takedown)
"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassing", "Globals/Authority.act" (air hold grab)
TE_Female_A-------------------------------------
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/EarGrab/GIVE", "act/anim/Authority.act" (ear grab)
CV_Male_A---------------------------------------
"/Global/CV_Male_A/Offense/Short/LightAttacks/SloppyJAB/SloppyCross", "act/anim/CV_Male_A.act" (2 punch)
"/Global/CV_Male_A/Offense/Short/Grapples/GrapplesAtempt", "act/anim/CV_Male_A.act" (grab attempt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Adult_Takedown/Give", "act/anim/CV_Male_A.act" (civilian takedown)
CV_Female_A-------------------------------------
"/Global/CV_Female_A/Offense/Short/LightAttacks/Slap", "act/anim/CV_Female_A.act" (Slap)
"/Global/CV_Female_A/Offense/Short/HeavyAttacks/...", "act/anim/CV_Female_A.act" (groin knee)
CV_OLD------------------------------------------
"/Global/CV_OLD/Offense/Short/HeavyAttacks/...", "act/anim/CV_OLD.act" (trip attack)
CV_Drunk----------------------------------------
"/Global/CV_Drunk/Offense/Short/Grapples/GrapplesAtempt", "act/anim/CV_Drunk.act" (grab attempt)
I will update this list if I find something new (and add more styles since they are mostly students nodes).
If you see a node like "/Global/DO_Grappler_A/Offense/Short/...", "act/anim/DO_Grappler_A.act" that means that the beginning is correct but I couldn't find the rest of it yet.