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Bully Modding Section => Bully Modding => Bully Modding Archives => Topic started by: UltimateGamer9 on August 05, 2015, 10:46:35 AM

Title: Bully SE: Robbery Mission
Post by: UltimateGamer9 on August 05, 2015, 10:46:35 AM
I'm about to make this mission but how should I start? Should I start outside boys dorm, back alleys or what?
Give a vote.
Title: Re: Bully SE: Robbery Mission
Post by: BloodChuckZ on August 05, 2015, 11:04:59 AM
Depends.  Is there more than one character doing the robbery ?
If so, you may want to start with a "Planning Session" in Jimmy's room.
Title: Re: Bully SE: Robbery Mission
Post by: UltimateGamer9 on August 05, 2015, 11:40:42 AM
Depends.  Is there more than one character doing the robbery ?
If so, you may want to start with a "Planning Session" in Jimmy's room.
Wow you guys are interesting  ;D. I didn't expect to be this helpful and interesting.
Title: Re: Bully SE: Robbery Mission
Post by: DahCobra33 on August 05, 2015, 10:08:57 PM
If willing to make a plot,Chuck's ya' man! He even wrote a book about Bully,no doubt he gives those kind of ideas..

And,what would you want to make a robbery on? Start on something little,the Comics Store for instance,like the nerds start shooting at you,and then you escape on a bike while a member of the crew drives, you shoot them chasing you..

And make a 3 people crew,a hacker,depending his effectivity,if it increases,it also increases the money he gets..
Then a driver,and you,the gunman.
Title: Re: Bully SE: Robbery Mission
Post by: DaBOSS54320 on August 05, 2015, 10:14:13 PM
Bully's lack of interiors sorta makes it hard. You'd have to do something a lil unconventional since it'd be hard to make a store robbery since the store interiors are small and hard to work with probably.

Maybe rob someone's house, have a van parked in the back of some house and your guys load stuff from the house into the van as you hold off enemies. Just a base idea, you can add more too.
Title: Re: Bully SE: Robbery Mission
Post by: BloodChuckZ on August 05, 2015, 10:38:42 PM
What you talking about ?
There's plenty of places to rob.

3 Yum Yum stores, the Comic Store, the Aquaberry Shop, a Barber Shop, Clothing Stores, various other shops.....
 
Title: Re: Bully SE: Robbery Mission
Post by: UltimateGamer9 on August 05, 2015, 10:57:35 PM
I will make a mission that player with GTA skin pack to rob all safehouses(but i don't know what to do with the dragon wings since you can't attack in the dragon wings)
Player: CJ
Assist 1: Tommy Vercetti
Assist 2: Claude
3) What song should i use to make this mission interesting?
4) How to make player get my money after i robbed their house?
Title: Re: Bully SE: Robbery Mission
Post by: DahCobra33 on August 05, 2015, 11:02:10 PM
I think there's a way to disable the shopleepers taking you outta the shops..
Title: Re: Bully SE: Robbery Mission
Post by: Shrimp on August 06, 2015, 08:05:29 AM
Comic Klepto's soundtrack is really nice for the High/action part. Running 02 if your gonna go to the location/comic store.
Title: Re: Bully SE: Robbery Mission
Post by: UltimateGamer9 on August 06, 2015, 08:43:04 AM
Comic Klepto's soundtrack is really nice for the High/action part. Running 02 if your gonna go to the location/comic store.
Interesting Thank you
Title: Re: Bully SE: Robbery Mission
Post by: Shrimp on August 06, 2015, 08:56:05 AM
MS_BikeFunMid if am right is a very nice one to. It's not action but it's like ambient or idle or riding a bike or something.
Title: Re: Bully SE: Robbery Mission
Post by: AlphaTech on August 06, 2015, 09:17:36 AM
I was thinking of something like this as a mission where members of a certain clique rob someone and you have to capture them. If you want it more like you're the robber then the idea's usually flow my head fast.

Maybe having you start inside a beta wings interior. Since you can set the scene yourself have Claude and CJ steal weapons from the joint. So on foot when being chased by nerds return the game to area code 0 then have the nerds chase you toward your safehouse.

You can set different weapons as pickup's inside interior's by setting PICKUPCREATEXYZ check my tutorial's on the types of blips and weapons to spawn. So when the player has a weapon you can tell the game what to do next. Setup places to rob like Safehouses or Garages and Stores. Check the scripts to disable store ped's. Also for musix I'd suggest having various types you do know you can change musix depending on interiors and condition's you don't have to stick to one type of musix.

I'd usually do something like this.

Code: [Select]
MissionSetup = function()
PedCreateXYZ(Robber1,X,Y,Z)
PedCreateXYZ(Robber2,X,Y,Z)

TextPrintString("Find your crew to discuss some business!."4,1)

PedCreateXYZ(Crew1,X,Y,Z)(Add whatever amount)
Robberies = false
end

FirstRobbery = function()
if PedIsValid(Robber) and Robberies == false then
BlipAddXYZ
TextPrintString(Go into the store and rob them!)
SecondRobbery()
end
end

SecondRobbery = function()
pedinrectangle
Pickupcreatexyz
Steal crap text
Create enemies
(Getting lazy on phone but check my tutorial's on how to do certain things and set certain condition's.
Title: Re: Bully SE: Robbery Mission
Post by: fire annihilation on August 25, 2015, 09:27:54 AM
Hattrik house it makes sense.
Title: Re: Bully SE: Robbery Mission
Post by: UltimateGamer9 on August 25, 2015, 10:36:51 AM
Hattrik house it makes sense.
Huh. Nice idea but that was already done in the original game.
Title: Re: Bully SE: Robbery Mission
Post by: fire annihilation on August 25, 2015, 04:14:24 PM
Really? OK what about the boxing trophies. Which would explain the main story mission ahead.
Title: Re: Bully SE: Robbery Mission
Post by: UltimateGamer9 on August 25, 2015, 11:07:04 PM
Really? OK what about the boxing trophies. Which would explain the main story mission ahead.
That was also done. The Townies/Dropouts already taken trophies in the "Preppies Vandalized" mission.