WHEEL MENU
BY: ALTAMURENZA
"It's time to modernize this game mechanics."
Wheel Menu is a mechanism to 'do' something by selecting an option from the menu which looks like a wheel. There are many triple-A games who implemented this feature like GTA V, RDR 2, Mafia III, Watch Dogs: Legion, Far Cry 6, etc. This modification will allows you to use the wheel menu mechanics in Bully: Scholarship Edition (PC).
This modification is designed to be a mixture of newest game mechanics and classic game designs. I used the iconic yellow color, arial font, and rectangular texture to make this mod looks fit with the base game design. It also provides you many customizable and configurable things just in case we don't have the same preferences here.
- PREVIEW -
Looking for gameplay footage?
- DOWNLOAD -
(REQUIRED AND MUST BE INSTALLED FIRST)
(MAIN FILE)
(OLD VERSION)
- FREQUENTLY ASKED QUESTIONS -
Does it have controller support? (V1.4 or lower version)Yes! Change '
use_controller false' to '
use_controller true' in the configuration.ini provided by the mod.
Instead of using custom activation key, controller users have to use Look Back (L3) to show/hide the wheel.
What kind of things are customizable and configurable?You definitely can edit all texture components and icons used by the mod.
Also, there are many options in 'configuration.ini' to adjust like keys, colors, transparencies, etc.
Why do we need Derpy's Script Loader to be installed?DSL is providing many cool features, drawing texture on the screen is one of them.
This mod Graphical User Interface (GUI) cannot be done without that.
- CLOSING STATEMENT -
Shout out to
derpy54320 for her amazing Derpy's Script Loader mod! Without it, this mod is nothing more than a daydream. Also, maybe this mod is the first one released to public which requires DSL, so i hope people can help her to complete the DSL as soon as possible by cheering her up in anyway.
Support me to keep making mods by not reuploading or redistributing this mod to somewhere else.
Check out my other released mods:
ALTAMURENZA MODSSubscribe my YouTube channel:
Altamurenza
INFORMATION FOR ADVANCED USER
CHANGELOG:
* 1.5:
- Fixed incorrect left hand and right hand indexes
- Fixed a bit of inconsistency in animation stuff
- Removed 'use_controller' setting from 'configuration.ini'
- Changed key input from in-game button format to Direct Input Keyboard (DIK) codes
- Changed mouse input from in-game button format to custom mouse codes
- Added joystick key mapping using in-game button format
- Added real time switching between joystick and mouse & keyboard key mapping
- Added quick swap weapon using hotkey (123456) based on wheel menu weapon categories
- Added 'toggle_activation' setting for togglable GUI under [KEYMAP] in 'configuration.ini'
- Added 5 new configuration keys for joystick key mapping under [KEYMAP] in 'configuration.ini'
- Added 8 new configuration keys for hotkey under [KEYMAP] in 'configuration.ini'
* 1.4:
- Added compatibility patch for Derpy's Script Loader 4
- Renamed 'config.ini' to 'configuration.ini' to be not confused by DSL default config for collection
* 1.3:
- Fixed a slight yellow line at the edge of statistic bar
- Fixed item change sound played even though there is only one item in the category
- Added support for Tab↹ to be the activation key
- Added support for stopping wheel menu script in the game
- Added 6 new icons for apparel tab
- Added new texture for statistic bar
- Improved static texture design by adding gradient between the true color and black
- Improved interactive UI design by adding animation for visual illustrations
- Added toggle 'animated_icon' setting to 'config.ini'
- Added toggle 'animated_stat' setting to 'config.ini'
- Adjusted height position of tab information to be more higher
- Adjusted yellow color to be more brighter
- Removed rectangle texture behind tab information
- Removed many unused "SetTextureBounds" in the internal code
- Enabled 'game_motion' and 'game_sound' by default
- Disabled 'game_filter_show' and 'game_filter_fade' by default
* 1.2:
- Initial release
NOTE:
- In DSL 4, Derpy has made some changes in key input functions which make
the Wheel Menu 1.2 and 1.3 unable to 'do' something based on your
selected option. The bug is already patched in Wheel Menu 1.4 or greater.