Bully-Board
Bully Modding Section => Bully Modding => MadmaN and Steman's Corner => Topic started by: MadmaN on September 24, 2011, 10:42:10 PM
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Alrite. Figured while I work on the interior stuff I would post some more things here starting with a tutorial for modifying the vehicles since there does't seem to be one here.
First what you want to do is load up handling.cfg into whichever editor you want. I use notepad++ due to its ability to handle syntax but you can use whatever works best for you.
once you have handling.cfg loaded you should see somthing similar to this:
; Author: Bill Henderson
; Created 10/12/1999
;
; > COMMENTS <
; ------------
; TWEAK AT YOUR OWN RISK
;
; > UNITS <
; ---------
; vehicle identifier 14 characters max
; dimensions in metres
; mass in Kg
; velocity in Km/h
; acceleration/deceleration in ms-2
; multipliers x1.0 is default
; angles in degrees
; Levels :- (L)ow, (M)edium, (H)igh
; buoyancy = percent submerged (> 100% vehicle sinks)
; engine type :- (P)etrol, (D)iesel, (E)lectric
; engine drive :- (F)ront, (R)ear, (4)-wheel drive
;
; > FIELD DESCRIPTIONS <
; ----------------------
; (A) vehicle identifier [14 characters max]
; (B) fMass [1.0 to 50000.0]
; (C) Dimensions.x [0.0 > x > 20.0]
; (D) Dimensions.y [0.0 > x > 20.0]
; (E) Dimensions.z, [0.0 > x > 20.0]
; (F) CentreOfMass.x [-10.0 > x > 10.0]
; (G) CentreOfMass.y [-10.0 > x > 10.0]
; (H) CentreOfMass.z [-10.0 > x > 10.0]
; (I) nPercentSubmerged [10 to 120]
; (J) fTractionMultiplier [0.5 to 2.0]
; (K) fTractionLoss [0.0 > x > 1.0]
; (L) fTractionBias [0.0 > x > 1.0]
; (M) TransmissionData.nNumberOfGears [1 to 4]
; (N) TransmissionData.fMaxVelocity [5.0 to 150.0]
; (O) TransmissionData.fEngineAcceleration [0.1 to 10.0]
; (P) TransmissionData.nDriveType [F/R/4]
; (Q) TransmissionData.nEngineType [P/D/E]
; (R) fBrakeDeceleration [0.1 to 10.0]
; (S) fBrakeBias [0.0 > x > 1.0]
; (T) bABS [0/1]
; (U) fSteeringLock [10.0 to 40.0]
; (V) fSuspensionForceLevel not [L/M/H]
; (W) fSuspensionDampingLevel not [L/M/H]
; (X) fSeatOffsetDistance // ped seat position offset towards centre of car
; (Y) fCollisionDamageMultiplier [0.2 to 5.0]
; (Z) nMonetaryValue [1 to 100000]
; (aa) suspension upper limit
; (ab) suspension lower limit
; (ac) suspension bias between front and rear
; (ad) suspension anti-dive multiplier
; (ae) flags!!! WARNING - Now written HEX for easier reading of flags
; 1st digit = 1: 1G_BOOST 2: 2G_BOOST 4: REV_BONNET 8: HANGING_BOOT
; 2nd digit = 1: NO_DOORS 2: not used 4: not used 8: not used
; 3rd digit = 1: DBL_EXHAUST 2: TAILGATE_BOOT 4: NOSWING_BOOT 8: NONPLAYER_STABILISER
; 4th digit = 1: NEUTRALHANDLING 2: HAS_NO_ROOF 4: IS_BIG 8: HALOGEN_LIGHTS
; 5th digit = 1: IS_BIKE 2: IS_TRUCK 4: IS_UNIQUE 8: not used
; 6th digit = 1: NO_EXHAUST 2: REARWHEEL_1ST 4: HANDBRAKE_TYRE8: SIT_IN_BOAT
; 7th digit = 1: FAT_REARW 2: NARROW_FRONTW 4: GOOD_INSAND 8: NO_1STPERSON_LOOKBEHIND
;
; (af) front lights (0 = long, 1 = small, 2 = big, 3 = tall)
; (ag) rear lights (0 = long, 1 = small, 2 = big, 3 = tall)
; (ah) damage done to peds in a collision.
;
; > THE DATA <
; ------------
;
; A B C D E F G H I J K L M N O P Q R S T U V W X Y Z aa ab ac ae ad AE AF
;BLISTA 1900.0 2.1 5.5 1.9 0.0 0.0 0.2 70 0.8 0.75 0.54 5 170.0 20.0 F P 7.0 0.65 0 30.0 1.4 0.11 0.2 0.8 20000 0.25 -0.15 0.5 0.0 2 0 1
;BELLYUP 2600.0 2.2 6.5 2.8 0.0 0.0 0.2 80 0.85 0.80 0.5 5 180.0 22.0 4 D 4.5 0.80 0 30.0 2.0 0.09 0.46 0.5 22000 0.30 -0.20 0.5 0.0 422 0 3
;MRWONGS 3500.0 2.2 6.5 2.8 0.0 0.0 -0.2 80 0.95 0.85 0.48 5 180.0 20.0 4 D 4.5 0.80 0 30.0 1.8 0.12 0.46 0.22 28000 0.30 -0.22 0.5 0.0 423 0 3
;YARDIE 1800.0 2.1 5.0 1.6 0.0 0.0 0.0 70 0.80 0.79 0.52 5 160.0 22.0 R P 6.20 0.55 0 25.0 1.8 0.07 0.36 0.45 30000 0.30 -0.15 0.5 0.0 8103 1 1
;YAKUZA 1400.0 1.9 4.7 1.6 0.0 0.25 -0.3 50 0.95 0.9 0.5 5 200.0 30.0 4 P 11.0 0.45 0 30.0 2.6 0.1 0.25 0.7 35000 0.28 -0.14 0.5 0.0 180 1 1
;DIABLOS 1500.0 2.2 4.5 1.9 0.0 0.0 0.1 70 0.9 0.80 0.53 5 180.0 30.0 R P 6.1 0.52 0 30.0 1.5 0.07 0.3 0.65 45000 0.33 -0.09 0.5 0.0 9902 1 1
;COLUMB 3200.0 2.4 5.7 2.6 0.0 0.0 0.3 80 0.82 0.77 0.48 5 175.0 22.0 4 P 15.0 0.51 0 25.0 2.0 0.08 0.28 0.15 50000 0.32 -0.17 0.5 0.0 9A00 0 1
;HOODS 2000.0 2.1 5.0 2.3 0.0 0.0 0.0 85 1.0 0.82 0.52 5 150.0 24.0 4 P 10.5 0.45 0 30.0 1.4 0.1 0.2 0.5 26000 0.33 -0.21 0.5 0.0 8023 0 1
;PANLANT 2600.0 2.0 6.0 2.6 0.0 0.0 0.1 80 0.85 0.70 0.46 5 160.0 15.0 R D 6.0 0.80 0 30.0 2.2 0.07 0.2 0.45 20000 0.35 -0.15 0.4 0.0 22 0 1
;BORGNINE 1900.0 2.1 5.0 2.2 0.0 0.0 0.0 75 1.05 0.9 0.53 4 190.0 27.0 4 P 15.0 0.54 0 40.0 1.9 0.1 0.2 0.15 10000 0.25 -0.22 0.45 0.0 2 0 1
;
; A B C D E F G H I J K L M N O P Q R S T U V W X Y Z aa ab ac ad ae af ag
COMET 2000.0 1.9 4.0 1.6 0.00 0.10 -0.80 75 1.80 0.90 0.50 4 100.0 25.1 R D 18.00 0.45 0 35.4 1.00 1.00 0.25 0.60 1 0.15 -0.15 0.50 0.3 0x20103 1 1 1000.00
REGINA 400.0 1.9 4.0 1.6 0.00 0.10 -0.50 75 1.10 0.90 0.40 4 95.0 28.1 F P 18.00 0.45 0 31.4 1.50 1.00 0.25 0.60 1 0.15 -0.15 0.50 0.3 0x3 1 1 25.00
BURRITO 2000.0 1.9 4.0 1.6 0.00 0.10 -0.80 75 1.80 0.90 0.50 4 100.0 25.1 R D 18.00 0.45 0 35.4 1.50 1.00 0.25 0.60 1 0.15 -0.15 0.50 0.3 0x22103 1 1 25.00
COPSUV 400.0 1.9 4.0 1.6 0.00 0.10 -0.40 75 1.10 0.90 0.50 4 100.0 18.1 F E 18.00 0.45 0 31.4 1.50 1.00 0.25 0.60 1 0.15 -0.15 0.50 0.3 0x22103 1 1 25.00
PHEONIX 900.0 1.9 3.0 1.6 0.00 0.00 -0.70 86 1.25 0.83 0.39 4 85.0 50.0 R E 4.75 0.50 0 21.8 0.50 1.00 0.00 0.60 1 0.10 -0.05 0.50 0.0 0x242013 1 1 25.00
WALTON 1900.0 1.9 4.7 1.6 0.00 0.00 -0.90 75 1.10 0.90 0.50 4 200.0 50.0 4 P 18.00 0.45 0 65.0 0.90 0.90 0.25 0.60 1 0.12 -0.12 0.50 0.3 0x142013 1 1 25.00
FORMULA 600.0 1.9 4.7 1.6 0.00 0.00 -0.70 90 0.95 0.80 0.47 4 110.0 45.0 R P 5.00 0.50 0 20.0 2.00 0.30 0.25 0.60 1 0.05 -0.07 0.50 0.5 0x242113 1 1 25.00
ARCADE1 250000.0 1.9 4.7 1.6 0.00 0.45 -0.75 90 2.20 1.30 0.40 4 190.0 65.0 4 E 5.00 0.50 0 28.2 1.00 0.23 0.25 0.60 1 0.35 -0.35 0.50 0.5 0x242113 1 1 25.00
ARCADE2 250000.0 1.9 4.7 1.6 0.00 0.45 -0.75 90 2.20 1.30 0.40 4 190.0 65.0 4 E 5.00 0.50 0 28.2 1.00 0.23 0.25 0.60 1 0.35 -0.35 0.50 0.5 0x242113 1 1 25.00
ARCADE3 250000.0 1.9 4.7 1.6 0.00 0.45 -0.75 90 1.75 1.30 0.55 4 190.0 65.0 4 E 10.00 0.50 0 33.5 1.00 0.23 0.25 0.60 1 0.35 -0.35 0.50 0.5 0x242113 1 1 25.00
;------- bikes
BIKE 150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 62.0 38.0 R P 12.50 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
CUSTOMMIN 150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 59.0 36.0 R P 7.50 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
CUSTOMMAX 150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 64.0 40.0 R P 10.00 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
BMXRACE 150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 57.0 35.0 R P 7.50 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
RETRO 150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 52.0 35.0 R P 7.50 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
CRAPBMX 150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 50.0 35.0 R P 7.50 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
BANBIKE 165.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 50.0 30.0 R P 9.00 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
MTNBIKE 160.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 5 58.0 35.0 R P 9.00 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
OLADBIKE 165.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 145.0 30.0 R P 9.00 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
RACER 145.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 5 261.0 38.0 R P 9.25 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
SKATEBRD 20.0 0.8 1.8 1.2 0.00 0.00 -0.10 95 1.60 0.95 0.50 1 230.0 40.0 R P 15.00 0.50 0 35.0 0.80 0.15 2.00 0.15 1 0.15 -0.16 0.50 0.0 0x10102 1 1 25.00
MOPED 50000.0 1.1 1.7 1.2 0.00 0.01 -0.20 90 3.60 0.95 0.50 4 365.0 9.0 R P 7.00 0.65 0 40.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 0.3 0x10003 1 1 25.00
DIRTBIKE 150.0 0.8 1.8 1.2 0.00 0.00 0.00 90 2.60 0.90 0.40 4 85.0 35.0 R P 14.00 0.50 0 45.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 0.5 0x10003 1 1 25.00
ANGEL 800.0 1.2 2.2 1.5 0.00 0.00 0.00 95 1.20 0.86 0.52 4 190.0 45.0 R P 12.00 0.55 0 35.0 0.70 0.20 0.30 0.24 1 0.09 -0.11 0.55 0.0 0x10103 1 1 25.00
FREEWAY 800.0 1.1 2.2 1.5 0.00 0.00 0.00 95 1.20 0.82 0.51 4 190.0 40.0 R P 10.00 0.55 0 35.0 0.70 0.20 0.30 0.24 1 0.09 -0.11 0.55 0.0 0x10103 1 1 25.00
; > FIELD DESCRIPTIONS <
; ----------------------
; (A) vehicle identifier [14 characters max]
; (B) fMass [1.0 to 50000.0]
; (C) Dimensions.x [0.0 > x > 20.0]
; (D) Dimensions.y [0.0 > x > 20.0]
; (E) Dimensions.z, [0.0 > x > 20.0]
; (F) CentreOfMass.x [-10.0 > x > 10.0]
; (G) CentreOfMass.y [-10.0 > x > 10.0]
; (H) CentreOfMass.z [-10.0 > x > 10.0]
; (I) nPercentSubmerged [10 to 120]
; (J) fTractionMultiplier [0.5 to 2.0]
; (K) fTractionLoss [0.0 > x > 1.0]
; (L) fTractionBias [0.0 > x > 1.0]
; (M) TransmissionData.nNumberOfGears [1 to 4]
; (N) TransmissionData.fMaxVelocity [5.0 to 150.0]
; (O) TransmissionData.fEngineAcceleration [0.1 to 10.0]
; (P) TransmissionData.nDriveType [F/R/4]
; (Q) TransmissionData.nEngineType [P/D/E]
; (R) fBrakeDeceleration [0.1 to 10.0]
; (S) fBrakeBias [0.0 > x > 1.0]
; (T) bABS [0/1]
; (U) fSteeringLock [10.0 to 40.0]
; (V) fSuspensionForceLevel not [L/M/H]
; (W) fSuspensionDampingLevel not [L/M/H]
; (X) fSeatOffsetDistance // ped seat position offset towards centre of car
; (Y) fCollisionDamageMultiplier [0.2 to 5.0]
; (Z) nMonetaryValue [1 to 100000]
; (aa) suspension upper limit
; (ab) suspension lower limit
; (ac) suspension bias between front and rear
; (ad) suspension anti-dive multiplier
; (ae) flags!!! WARNING - Now written HEX for easier reading of flags
; 1st digit = 1: 1G_BOOST 2: 2G_BOOST 4: REV_BONNET 8: HANGING_BOOT
; 2nd digit = 1: NO_DOORS 2: IS_VAN 4: IS_BUS 8: IS_LOW
; 3rd digit = 1: DBL_EXHAUST 2: TAILGATE_BOOT 4: NOSWING_BOOT 8: NONPLAYER_STABILISER
; 4th digit = 1: NEUTRALHANDLING 2: HAS_NO_ROOF 4: IS_BIG 8: HALOGEN_LIGHTS
; 5th digit = 1: IS_BIKE 2: IS_HELI 4: IS_PLANE 8: IS_BOAT
; 6th digit = 1: NO_EXHAUST 2: REARWHEEL_1ST 4: HANDBRAKE_TYRE8: SIT_IN_BOAT
; 7th digit = 1: FAT_REARW 2: NARROW_FRONTW 4: GOOD_INSAND
;
; (af) front lights (0 = long, 1 = small, 2 = big, 3 = tall)
; (ag) rear lights (0 = long, 1 = small, 2 = big, 3 = tall)
;
;------- boats
PREDATOR 2200.0 4.0 12.0 3.0 0.00 0.00 0.00 14 2.30 15.00 0.58 4 190.0 1.7 R P 0.05 0.01 0 24.0 1.0 3.00 0.20 0.33 1 0.10 0.1 0.0 0.0 0x80004 0 1 25.00
SPEEDER 2200.0 3.2 10.0 2.2 0.00 0.00 0.00 22 2.50 15.00 0.65 5 190.0 2.5 R P 0.04 0.01 0 20.0 1.3 3.00 0.70 0.39 30000 0.10 0.5 2.0 0.0 0x880004 0 1 25.00
REEFER 5000.0 3.5 7.0 4.0 0.00 0.00 0.00 15 -1.50 15.00 0.45 5 190.0 0.7 R P 0.02 0.02 0 25.0 1.0 3.00 0.20 0.38 25000 0.10 0.1 0.0 0.0 0x80004 0 1 25.00
RIO 3000.0 4.5 7.0 4.0 0.00 0.00 0.00 15 -4.00 25.00 0.50 5 190.0 0.5 R P 0.02 0.00 0 20.0 1.0 3.00 0.20 0.23 70000 15.00 0.1 0.0 0.0 0x80004 0 1 25.00
SQUALO 2200.0 4.0 12.0 3.0 0.00 0.00 0.00 42 3.00 15.00 0.65 5 190.0 3.0 R P 0.02 0.00 0 24.0 0.5 5.00 0.20 0.33 60000 0.10 0.1 0.0 0.0 0x880004 0 1 25.00
TROPIC 2200.0 4.0 12.0 3.0 0.00 0.00 0.00 10 2.20 12.00 0.45 5 190.0 1.4 R P 0.05 0.01 0 24.0 1.8 3.00 0.20 0.33 73000 0.10 0.1 0.0 0.0 0x880004 0 1 25.00
COASTGRD 1200.0 3.0 7.5 2.0 0.00 -0.30 0.00 14 2.00 4.20 0.70 5 190.0 1.6 R P 0.05 0.01 0 24.0 1.0 3.00 0.20 0.18 10000 3.20 0.1 2.5 0.0 0x80004 0 1 25.00
DINGHY 800.0 2.5 4.0 1.6 0.00 0.00 0.00 16 3.50 3.50 1.00 5 190.0 1.2 R P 0.07 0.01 0 30.0 1.0 4.50 0.20 0.12 5000 3.50 0.1 0.7 0.0 0x80004 0 1 25.00
MARQUIS 5000.0 3.5 19.0 4.0 0.00 0.00 0.00 10 -3.50 25.00 0.40 5 190.0 0.5 R P 0.04 0.03 0 38.0 1.0 3.00 0.20 0.38 99000 0.10 0.0 1.0 0.0 0x80004 0 1 25.00
CUPBOAT 3000.0 4.0 12.0 3.0 0.00 0.00 0.00 35 2.00 15.00 0.50 5 190.0 3.0 R P 0.02 0.00 0 24.0 0.8 4.00 0.20 0.45 48000 0.10 0.3 1.5 0.0 0x880004 0 1 25.00
;------- planes
;SEAPLANE 5000.0 1.0 10.0 0.8 0.0 0.0 0.0 5 0.83 25.0 0.5 1 200.0 1.7 4 P 0.01 0.05 0 24.0 3.0 0.75 0.2 0.50 10000 0.10 0.0 2.0 0.0 8840004 0 1
SEAPLANE 1600.0 2.2 4.9 1.7 0.00 0.00 -0.30 102 0.85 0.85 0.51 5 200.0 30.0 4 P 10.00 0.53 0 30.0 2.30 0.16 0.28 0.52 35000 0.27 -0.11 0.50 0.3 0x8182 0 1 25.00
SPARROW 2500.0 2.0 5.0 2.0 0.00 0.00 -0.10 75 0.65 0.90 0.50 1 200.0 16.0 4 P 5.00 0.45 0 30.0 5.00 0.10 0.30 0.50 25000 0.50 -0.05 0.50 0.0 0x802A010 0 1 25.00
SEASPAR 3000.0 2.0 5.0 2.0 0.00 0.00 -0.10 5 0.65 0.90 0.50 1 200.0 16.0 4 P 5.00 0.45 0 30.0 5.00 0.10 0.30 0.60 28000 0.50 -0.05 0.50 0.0 0x8028000 0 1 25.00
MAVERICK 5000.0 2.5 8.0 2.5 0.00 0.00 -0.10 75 0.65 0.90 0.50 1 200.0 16.0 4 P 5.00 0.45 0 30.0 5.00 0.15 0.30 0.75 45000 0.50 -0.05 0.50 0.0 0x8028000 0 1 25.00
COASTMAV 3500.0 2.0 5.0 2.5 0.00 0.00 -0.10 75 0.65 0.90 0.50 1 200.0 16.0 4 P 5.00 0.45 0 30.0 5.00 0.10 0.30 0.65 50000 0.50 -0.05 0.50 0.0 0x8028000 0 1 25.00
POLMAV 4500.0 2.5 8.0 2.5 0.00 0.00 -0.10 75 0.65 0.90 0.50 1 200.0 16.0 4 P 5.00 0.45 0 30.0 5.00 0.10 0.30 0.65 52000 0.50 -0.05 0.50 0.0 0x8028000 0 1 25.00
HUNTER 10000.0 4.0 10.0 3.0 0.00 0.00 0.00 75 0.65 0.90 0.50 1 200.0 16.0 4 P 5.00 0.45 0 30.0 1.50 0.10 0.40 0.50 99000 0.20 -0.15 0.50 0.0 0x8028000 0 1 25.00
RCBARON 150.0 0.8 1.0 0.2 0.00 0.00 -0.10 99 1.10 0.75 0.50 1 75.0 35.0 4 P 5.50 0.50 0 25.0 1.60 0.10 0.20 0.08 300 0.28 -0.08 0.50 0.0 0x40000 0 1 25.00
RCGOBLIN 100.0 0.8 1.5 1.0 0.00 0.00 -0.10 70 1.10 0.75 0.50 1 75.0 35.0 4 P 5.50 0.50 0 25.0 1.60 0.10 0.20 0.05 800 0.28 -0.08 0.50 0.0 0x20000 0 1 25.00
RCCOPTER 100.0 0.8 1.5 1.0 0.00 0.00 -0.10 70 1.10 0.75 0.50 1 75.0 35.0 4 p 5.50 0.50 0 25.0 1.60 0.10 0.20 0.10 500 0.28 -0.08 0.50 0.0 0x20000 0 1 25.00
; A B C D E F G H I J K L M N O P Q R S T U V W X Y Z aa ab ac ad ae af ag
;
; For Boats: (some car handling variables are used for alternate functions in boats)
;
; (J) Bank Force Mult (K) Rudder Turn Force (L) Speed Steer Falloff
; (R) Vertical Wave Hit Limit (S) Forward Wave Hit Brake (V) WaterResistance Volume Mult (W) Water Damping Mult
; (AB) Handbrake Drag Mult (AC) Sideslip Force
;
; '%' identifies this line as boat data for reading
; A B C D E F G H I J K L M N O
;
; ThrustY ThrustAppZ AqPlaneLimit WaveAudioMult MoveResY TurnResX TurnResZ
; ID ThrustZ AqPlaneForce AqPlaneOffset MoveResX MoveResZ TurnResY Look_L_R_BehindCamHeight
;
% PREDATOR 0.79 0.500 0.600 7.000 0.600 -1.900 4.000 0.800 1.000 1.000 0.850 0.980 0.970 4.000
% SPEEDER 0.65 0.500 0.500 8.000 0.700 -0.500 3.000 0.700 1.000 1.000 0.850 0.980 0.960 4.000
% REEFER 0.35 0.600 0.000 3.000 0.200 -0.900 3.500 0.800 1.000 1.000 0.850 0.980 0.960 4.000
% RIO 0.75 0.700 0.000 3.000 0.200 0.000 10.000 0.700 1.000 1.000 0.850 0.960 0.960 4.000
% SQUALO 0.50 1.100 0.200 9.000 0.800 1.200 4.000 0.900 1.000 1.000 0.890 0.970 0.970 4.000
% TROPIC 0.35 0.600 0.500 4.000 0.350 -1.000 6.000 0.700 1.000 1.000 0.780 0.980 0.960 5.000
% COASTGRD 0.50 0.650 0.500 8.000 0.600 -0.300 3.000 0.700 1.000 1.000 0.850 0.960 0.960 3.000
% DINGHY 0.70 0.600 0.400 5.000 0.300 -0.800 3.000 0.940 0.990 1.000 0.850 0.940 0.940 3.000
% MARQUIS 0.95 0.700 0.000 1.500 0.100 0.000 3.500 0.800 1.000 0.970 0.840 0.990 0.940 5.000
% CUPBOAT 0.50 0.600 0.900 9.000 0.800 -1.000 4.000 0.920 1.000 1.000 0.870 0.960 0.970 4.000
% SEAPLANE 0.50 1.200 1.200 50.000 0.850 -0.400 20.000 0.930 1.000 1.000 0.950 0.960 0.960 4.500
;
;
;
;
; '!' identifies this line as bike data for reading
; A B C D E F G H I J K L M N O P
;
; LeanFwdCOM LeanBakCOM MaxLean DesLean SlipSteer WheelieAng WheelieSteer StoppieStabMult AirYawAmount
; ID LeanFwdForce LeanBackForce FullAnimLean SpeedSteer NoPlayerCOMz StoppieAng WheelieStabMult MaxSpeedTurnMult
;
;
! BIKE 0.000 0.200 0.000 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.115 1.050 0.180 0.158 0.055 0.027 0.500
! CUSTOMMIN 0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.117 1.200 0.180 0.158 0.046 0.020 0.600
! CUSTOMMAX 0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.700 0.090 1.200 0.180 0.155 0.025 0.015 0.600
! BMXRACE 0.100 0.200 0.000 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.117 1.000 0.180 0.155 0.046 0.020 0.400
! RETRO 0.000 0.200 0.000 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.117 1.000 0.180 0.150 0.046 0.020 0.500
! CRAPBMX 0.000 0.200 0.000 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.117 1.000 0.160 0.148 0.046 0.020 0.500
! BANBIKE 0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.117 1.400 0.000 0.000 0.012 0.007 0.100
! MTNBIKE 0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.100 1.400 0.000 0.000 0.018 0.012 0.675
! OLADBIKE 0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.082 1.500 0.000 0.000 0.012 0.007 0.100
! RACER 0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.100 5.400 0.000 0.000 0.013 0.008 0.600
! SKATEBRD 0.010 0.010 0.010 0.010 16.000 38.000 0.930 1.000 0.500 0.100 20.000 -30.000 -0.010 0.700 0.600 0.100 5.000 0.020 0.050 0.050 0.050 1.200
! MOPED 0.350 0.000 0.150 0.000 40.000 40.000 0.890 0.500 0.450 0.100 35.000 -45.000 -0.010 0.700 0.500 0.040 1.000 0.000 0.050 0.050 0.050 0.000
! DIRTBIKE 0.000 0.100 0.000 0.100 30.000 5.000 0.920 2.000 1.000 0.005 10.000 -30.000 -0.010 0.700 0.800 0.300 1.000 0.020 0.050 0.050 0.050 0.200
! ANGEL 0.100 0.050 0.300 0.070 30.000 25.000 0.930 1.000 0.700 0.100 33.000 -55.000 -0.010 0.500 0.300 0.100 1.000 0.020 0.050 0.050 0.050 0.200
! FREEWAY 0.100 0.050 0.300 0.060 30.000 25.000 0.940 1.200 0.700 0.100 33.000 -55.000 -0.010 0.500 0.300 0.100 1.000 0.020 0.050 0.050 0.050 0.200
;
;
; '$' identifies this line as flying handling data when loading
;
; A B C D E F G H I J K L M N O P Q R S
;
; id ThrustFallOff YawStab Roll Pitch FormLift MoveRes TurnRes.y SpeedRes.x SpeedRes.z
; Thrust Yaw SideSlip RollStab PitchStab AttackLift TurnRes.x TurnRes.z SpeedRes.y
;
;
;$ SEAPLANE 0.0032 0.97 -0.00018 0.006 0.10 0.002 -0.007 0.0002 0.0080 0.012 0.19 1.0 0.998 0.997 0.990 0.0 200.0 0.0
$ SEAPLANE 0.000 2.000 0.000 0.010 0.500 0.010 -0.010 0.000 0.010 0.000 0.400 1.000 1.000 1.000 0.990 0.000 500.000 0.000
$ SPARROW 0.010 0.500 0.000 0.030 0.100 0.000 4.000 0.000 4.000 0.500 0.010 1.000 0.800 0.820 0.990 0.000 0.000 7.000
$ SEASPAR 0.350 0.750 0.000 0.010 0.100 0.010 8.000 0.010 8.000 0.600 0.010 1.000 0.800 0.840 0.980 0.000 0.000 7.000
$ MAVERICK 0.400 0.750 0.000 0.020 0.200 0.010 7.000 0.010 7.000 0.400 0.010 1.000 0.800 0.820 1.000 0.000 0.000 7.000
$ COASTMAV 0.650 0.700 0.000 0.010 0.100 0.000 2.000 0.000 2.000 0.800 0.000 1.000 0.930 0.930 1.000 0.000 0.000 2.000
$ POLMAV 0.470 0.790 0.000 0.010 0.100 0.010 3.000 0.010 3.000 0.400 0.010 1.000 0.810 0.820 1.000 0.000 0.000 6.000
$ HUNTER 0.550 0.850 0.000 0.010 0.100 0.010 3.000 0.010 3.000 0.500 0.010 1.000 0.810 0.800 0.990 0.000 0.000 7.000
$ RCBARON 0.010 2.000 0.000 0.100 0.100 0.020 -0.080 0.010 0.300 0.040 0.250 1.000 1.000 1.000 1.000 0.000 500.000 0.000
$ RCGOBLIN 0.200 0.750 0.000 0.050 0.100 0.010 6.000 0.010 6.000 0.700 0.010 0.990 0.850 0.860 0.990 0.000 0.000 7.000
$ RCCOPTER 0.250 0.600 0.000 0.050 0.100 0.010 5.000 0.010 5.000 0.400 0.010 0.990 0.880 0.880 1.000 0.000 0.000 5.000
;
;
;the end
ok...lets choose a vehicle to edit. For this tutorial I will choose the racer which is my favorite of the bikes due to its handling and speed.
So what you want to look for is the following line:
RACER 145.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 5 261.0 38.0 R P 9.25 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
My line might look differently to your line due to mine already being modified. You will find it easier just looking near the beginning for this section:
145.0 is my setting for speed which is in km/h and the higher you go the faster you go.
;------- bikes
BIKE 150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 62.0 38.0 R P 12.50 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
CUSTOMMIN 150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 59.0 36.0 R P 7.50 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
CUSTOMMAX 150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 64.0 40.0 R P 10.00 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
BMXRACE 150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 57.0 35.0 R P 7.50 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
RETRO 150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 52.0 35.0 R P 7.50 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
CRAPBMX 150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 50.0 35.0 R P 7.50 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
BANBIKE 165.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 50.0 30.0 R P 9.00 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
MTNBIKE 160.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 5 58.0 35.0 R P 9.00 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
OLADBIKE 165.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 145.0 30.0 R P 9.00 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
RACER 145.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 5 261.0 38.0 R P 9.25 0.00 0 50.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
SKATEBRD 20.0 0.8 1.8 1.2 0.00 0.00 -0.10 95 1.60 0.95 0.50 1 230.0 40.0 R P 15.00 0.50 0 35.0 0.80 0.15 2.00 0.15 1 0.15 -0.16 0.50 0.0 0x10102 1 1 25.00
MOPED 50000.0 1.1 1.7 1.2 0.00 0.01 -0.20 90 3.60 0.95 0.50 4 365.0 9.0 R P 7.00 0.65 0 40.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 0.3 0x10003 1 1 25.00
DIRTBIKE 150.0 0.8 1.8 1.2 0.00 0.00 0.00 90 2.60 0.90 0.40 4 85.0 35.0 R P 14.00 0.50 0 45.0 1.00 1.00 0.00 0.15 1 0.30 -0.30 0.50 0.5 0x10003 1 1 25.00
ANGEL 800.0 1.2 2.2 1.5 0.00 0.00 0.00 95 1.20 0.86 0.52 4 190.0 45.0 R P 12.00 0.55 0 35.0 0.70 0.20 0.30 0.24 1 0.09 -0.11 0.55 0.0 0x10103 1 1 25.00
FREEWAY 800.0 1.1 2.2 1.5 0.00 0.00 0.00 95 1.20 0.82 0.51 4 190.0 40.0 R P 10.00 0.55 0 35.0 0.70 0.20 0.30 0.24 1 0.09 -0.11 0.55 0.0 0x10103 1 1 25.00
Ok...the handling.cfg file has plenty of comments that explain what pretty much everything is and does but I will break it down here for those that want to have a easier time understanding things.
Here is how the vehicle lines are broken down:
A : vehicle identifier - This is the name of the vehicle - 14 characters max - (RACER)
B : fMass - This is the mass of the vehicle - 1.0 to 50000.0 - (145.0)
C : Dimensions.x - these are the X dimensions of the vehicle - 0.0 to 20.0 - (0.8)
D : Dimensions.y - These are the Y dimensions of the vehicle - 0.0 to 20.0 - (1.8)
E : Dimensions.z - These are the Z dimensions of the vehicle - 0.0 to 20.0 - (1.2)
F : CentreOfMass.x - This is the center of mass for X - -10.0 to 10.0 - (0.00)
G : CentreOfMass.y - This is the center of mass for Y - -10.0 to 10.0 - (0.01)
H : CentreOfMass.z - This is the center of mass for Z - -10.0 to 10.0 - (0.00)
I : nPercentSubmerged - This is how much of the vehicle can be submerged before you have to abandon it - 10 to 120 - (90)
J : fTractionMultiplier - This just allows you to change the multiplier for your traction - 0.5 to 2.0 - (3.60)
K : fTractionLoss - This is how much traction your wheels lose when sliding around or going out of control - 0.0 to 1.0 - (0.95)
L : fTractionBias - This just sets how much traction your wheels gain or lose - 0.0 to 1.0 - (0.50)
M : TransmissionData.nNumberOfGears - This is how many gears your vehicle has in its transmission - 1 to 4 - (5)
N : TransmissionData.fMaxVelocity - This is your vehicle's top speed - 5.0 to 150.0 - (261.0)
O : TransmissionData.fEngineAcceleration - This is how fast your vehicle accelerates (38.0)
P : TransmissionData.nDriveType - This is your vehicles drive type. 4wd, 2wd, fwd, etc (R)
Q : TransmissionData.nEngineType - This is the type of engine, Electric, petrol, diesel (P)
R : fBrakeDeceleration - this is how fast your brakes slow you down (9.25)
S : fBrakeBias - Brake bias (0.00)
T : bABS - This setting is to use abs brakes or not (0)
U : fSteeringLock - this is to change your turning radius for steering..higher numbers mean a tighter radius (50.0)
V : fSuspensionForceLevel - This is how hard or soft your suspension rebounds you when you are in the air and land on your wheels (1.00)
W : fSuspensionDampingLevel - This is the suspension damping level which works similar to the force level (1.00)
X : fSeatOffsetDistance - This is the offset of the seat from the center of the vehicle (0.00)
Y : fCollisionDamageMultiplier - This is the collision damage multiplier that changes how much damage a ped or prop gets from a collision or impact with your vehicle (0.15)
Z : nMonetaryValue - This setting is leftover from gta and doesn't seem to be used (1)
AA : suspension upper limit (0.30)
AB : suspension lower limit (-0.30)
AC : suspension bias between front and rear (0.50)
AD : suspension anti-dive multiplier (1.0)
AE : This section is for the flags which are listed below.
1st digit = 1: 1G_BOOST 2: 2G_BOOST 4: REV_BONNET 8: HANGING_BOOT
2nd digit = 1: NO_DOORS 2: not used 4: not used 8: not used
3rd digit = 1: DBL_EXHAUST 2: TAILGATE_BOOT 4: NOSWING_BOOT 8: NONPLAYER_STABILISER
4th digit = 1: NEUTRALHANDLING 2: HAS_NO_ROOF 4: IS_BIG 8: HALOGEN_LIGHTS
5th digit = 1: IS_BIKE 2: IS_TRUCK 4: IS_UNIQUE 8: not used
6th digit = 1: NO_EXHAUST 2: REARWHEEL_1ST 4: HANDBRAKE_TYRE 8: SIT_IN_BOAT
7th digit = 1: FAT_REARW 2: NARROW_FRONTW 4: GOOD_INSAND 8: NO_1STPERSON_LOOKBEHIND
(0x4110000)
note: The above flags are leftover from gta and I don't know exactly how they work in bully due to the game being quite different in gameplay then gta.
[/u]
AF : front lights - This is your front lights setting (0 = long, 1 = small, 2 = big, 3 = tall) (1)
AG : rear lights - This is your rear lights setting (0 = long, 1 = small, 2 = big, 3 = tall) (1)
AH : damage done to peds in a collision - Self explanatory - The collision damage multiplier is linked to this setting (25.00)
Ok, Now to list the next section which is needed for further modding of a vehicle..in this case the bikes.
; '!' identifies this line as bike data for reading
; A B C D E F G H I J K L M N O P
;
; LeanFwdCOM LeanBakCOM MaxLean DesLean SlipSteer WheelieAng WheelieSteer StoppieStabMult AirYawAmount
; ID LeanFwdForce LeanBackForce FullAnimLean SpeedSteer NoPlayerCOMz StoppieAng WheelieStabMult MaxSpeedTurnMult
;
;
! BIKE 0.000 0.200 0.000 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.115 1.050 0.180 0.158 0.055 0.027 0.500
! CUSTOMMIN 0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.117 1.200 0.180 0.158 0.046 0.020 0.600
! CUSTOMMAX 0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.700 0.090 1.200 0.180 0.155 0.025 0.015 0.600
! BMXRACE 0.100 0.200 0.000 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.117 1.000 0.180 0.155 0.046 0.020 0.400
! RETRO 0.000 0.200 0.000 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.117 1.000 0.180 0.150 0.046 0.020 0.500
! CRAPBMX 0.000 0.200 0.000 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.117 1.000 0.160 0.148 0.046 0.020 0.500
! BANBIKE 0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.117 1.400 0.000 0.000 0.012 0.007 0.100
! MTNBIKE 0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.100 1.400 0.000 0.000 0.018 0.012 0.675
! OLADBIKE 0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.082 1.500 0.000 0.000 0.012 0.007 0.100
! RACER 0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.100 5.400 0.000 0.000 0.013 0.008 0.600
! SKATEBRD 0.010 0.010 0.010 0.010 16.000 38.000 0.930 1.000 0.500 0.100 20.000 -30.000 -0.010 0.700 0.600 0.100 5.000 0.020 0.050 0.050 0.050 1.200
! MOPED 0.350 0.000 0.150 0.000 40.000 40.000 0.890 0.500 0.450 0.100 35.000 -45.000 -0.010 0.700 0.500 0.040 1.000 0.000 0.050 0.050 0.050 0.000
! DIRTBIKE 0.000 0.100 0.000 0.100 30.000 5.000 0.920 2.000 1.000 0.005 10.000 -30.000 -0.010 0.700 0.800 0.300 1.000 0.020 0.050 0.050 0.050 0.200
! ANGEL 0.100 0.050 0.300 0.070 30.000 25.000 0.930 1.000 0.700 0.100 33.000 -55.000 -0.010 0.500 0.300 0.100 1.000 0.020 0.050 0.050 0.050 0.200
! FREEWAY 0.100 0.050 0.300 0.060 30.000 25.000 0.940 1.200 0.700 0.100 33.000 -55.000 -0.010 0.500 0.300 0.100 1.000 0.020 0.050 0.050 0.050 0.200
Due to how shoddy the developers commented this section I will just skip ahead and show how to change the jumps directly since this part of the handling.cfg is kinda hard to figure out. Even I have a hard time figuring this part out...lol
to change the jump height on a bike we will use my racer example to illustrate.
look for a line thats similar to this:
! RACER 0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.100 5.400 0.000 0.000 0.013 0.008 0.600
in this line you want to edit the number/column that I have highlighted in yellow:
! RACER 0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.100 5.400 0.000 0.000 0.013 0.008 0.600
my setting will let you hop your bike well over the school roof and over most the treetops. A setting of 8 or more would be overkill since you would then risk jumping out of the map's sky boundry and risk being knocked out or having position reset.
Updates to this post are below:
UNITS
vehicle identifier is 14 characters max.
dimensions are in metres
mass is in Kg
velocity is in Km/h
acceleration/deceleration in ms-2
multipliers: x1.0 is default
angles are in degrees
Levels :- (L)ow, (M)edium, (H)igh
buoyancy = percent submerged (> 100% vehicle sinks)
engine type :- (P)etrol, (D)iesel, (E)lectric
engine drive :- (F)ront, (R)ear, (4)-wheel drive
-
If anyone wishes to add their thoughts/experiences here with vehicle modding, please do so since that way this tut can be expanded upon. :)
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A+ on the detail, Mad.
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Traction bias?
-
@Red Blaster
traction bias basicly affects how much or little traction the wheels have. I will update the tut with that soon since I kinda wrote all that rather fast since I was bored...lol. But any questions posted here I will do my best to answer.
@Chrissy
Thanks :biggrin:
my goal is to make tuts that are as detailed as possible but also easy enough to follow so that anyone can do the mods described.
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Ah, thanks. Didn't know what bias meant here (in terms of coding that is, I know what the word by itself means though, lol).
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Understandable :)
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excellent tutorial, second to none, keep em commin ;)
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thanks, and I plan on it. I still have to finish the tut tho since I have to finish adding a few things to it, but otherwise its a complete tut.
I just hope its easy for everyone to follow.
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Which one is the Blue bomber BMX and which one is the Flame job BMX?
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I would have to take a look since I never noted down which bike is which. What I would do is just modify one and find out which one it is ingame, make note of it and then reset that particular one back to the way it was and modify the next one and do the same. I would do that myself for you but am way too busy working on the mega mod to have time to do that since this is taking almost all my available time up due to what I am pushing out as a release for people.
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That's okay. However just to point out The blue bomber BMX is the blue one that you get from completing Shop 4. And the other one is the red BMX you get from completing Shop 5.
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yea. I am familier with that part...but tracking down the exact model names that are tied to each in the handling.cfg will take a small amount of digging. I should have a answer for you in a few days time permitting.
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I am trying to increase the ollie height of the skateboard but it isn't doing anything. I have it at 7 and it still isn't doing anything. can someone please help?
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yea. I am familier with that part...but tracking down the exact model names that are tied to each in the handling.cfg will take a small amount of digging. I should have a answer for you in a few days time permitting.
I figured out which bmx is the red bmx is. It is actually the very first bike listed. it's referred to as bike...
I modified it to 2.500. That's my comfort zone because any other setting and I would screw up during the bunny hop and end up landing in the wrong areas. Basically I kept falling through the ground and getting knocked out...
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Heh, I am glad you got that all figured out.
I will be posting at some point hopefully in the next few days some updated information regarding the vehicles which is all stuffed in my notes which are a mess atm. I am also close to getting all vehicles working as in all the cars and so forth...and I know all the codes that are related to driving vehicles....only problem is there is a lot of trial and error involved to find the correct spot to edit.
-
Good luck with that. I am sure we all appreciate it.
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Heh, I am glad you got that all figured out.
I will be posting at some point hopefully in the next few days some updated information regarding the vehicles which is all stuffed in my notes which are a mess atm. I am also close to getting all vehicles working as in all the cars and so forth...and I know all the codes that are related to driving vehicles....only problem is there is a lot of trial and error involved to find the correct spot to edit.
I look forward to when you can get this done and your right as always, trial and error is the only way that this can get done, the problem is most of the doors and windows for this have allready been bashed down and we're vastly running out of methods of how to get this done (at least from the last time we spoke anyway), what we need to do is shed a bit more light on this situation somehow
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Well, I am as I mentioned in a earlier post today, as of today I am devoting my time to decompiling the lua scripts because I cannot go further with my mega mod until i do that.
Once I get those scripts decompiled, I will share the wealth here and then the game can basicly be fully modded since we can then go where no modders have gone before.
Since we last talked I have made seriously big progress on a lot of fronts so.....once we can work out a time when you can be online, we can get caught back up with things.
I will also be waiting for red to settle in at collage and all and once he gets back online he and I will resume where we left off as we have been teaming up as well on various things.
I have just been keeping very quiet on the forum front due to the sheer amount of work I have been involved in.