Bully-Board

Bully Modding Section => Bully Modding => MadmaN and Steman's Corner => Topic started by: MadmaN on September 24, 2011, 10:42:10 PM

Title: *Tutorial* Vehicle Modification
Post by: MadmaN on September 24, 2011, 10:42:10 PM
Alrite. Figured while I work on the interior stuff I would post some more things here starting with a tutorial for modifying the vehicles since there does't seem to be one here.

First what you want to do is load up handling.cfg into whichever editor you want. I use notepad++ due to its ability to handle syntax but you can use whatever works best for you.

once you have handling.cfg loaded you should see somthing similar to this:
Code: [Select]
; Author: Bill Henderson
; Created 10/12/1999
;
; > COMMENTS <
; ------------
; TWEAK AT YOUR OWN RISK
;
; > UNITS <
; ---------
; vehicle identifier 14 characters max
; dimensions in metres
; mass in Kg
; velocity in Km/h
; acceleration/deceleration in ms-2
; multipliers x1.0 is default
; angles in degrees
; Levels :- (L)ow, (M)edium, (H)igh
; buoyancy = percent submerged (> 100% vehicle sinks)
; engine type :- (P)etrol, (D)iesel, (E)lectric
; engine drive :- (F)ront, (R)ear, (4)-wheel drive
;
; > FIELD DESCRIPTIONS <
; ----------------------
; (A) vehicle identifier [14 characters max]
; (B) fMass [1.0 to 50000.0]
; (C) Dimensions.x [0.0 > x > 20.0]
; (D) Dimensions.y [0.0 > x > 20.0]
; (E) Dimensions.z, [0.0 > x > 20.0]
; (F) CentreOfMass.x [-10.0 > x > 10.0]
; (G) CentreOfMass.y [-10.0 > x > 10.0]
; (H) CentreOfMass.z [-10.0 > x > 10.0]
; (I) nPercentSubmerged [10 to 120]
; (J) fTractionMultiplier [0.5 to 2.0]
; (K) fTractionLoss                             [0.0 > x > 1.0]
; (L) fTractionBias                             [0.0 > x > 1.0]
; (M) TransmissionData.nNumberOfGears [1 to 4]
; (N) TransmissionData.fMaxVelocity [5.0 to 150.0]
; (O) TransmissionData.fEngineAcceleration [0.1 to 10.0]
; (P) TransmissionData.nDriveType [F/R/4]
; (Q) TransmissionData.nEngineType [P/D/E]
; (R) fBrakeDeceleration [0.1 to 10.0]
; (S) fBrakeBias [0.0 > x > 1.0]
; (T) bABS [0/1]
; (U) fSteeringLock [10.0 to 40.0]
; (V) fSuspensionForceLevel not [L/M/H]
; (W) fSuspensionDampingLevel not [L/M/H]
; (X) fSeatOffsetDistance // ped seat position offset towards centre of car
; (Y) fCollisionDamageMultiplier [0.2 to 5.0]
; (Z) nMonetaryValue [1 to 100000]
; (aa) suspension upper limit
; (ab) suspension lower limit
; (ac) suspension bias between front and rear
; (ad) suspension anti-dive multiplier
; (ae) flags!!!  WARNING - Now written HEX for easier reading of flags
; 1st digit = 1: 1G_BOOST         2: 2G_BOOST       4: REV_BONNET    8: HANGING_BOOT
; 2nd digit = 1: NO_DOORS         2: not used       4: not used      8: not used
; 3rd digit = 1: DBL_EXHAUST     2: TAILGATE_BOOT  4: NOSWING_BOOT  8: NONPLAYER_STABILISER
; 4th digit = 1: NEUTRALHANDLING  2: HAS_NO_ROOF    4: IS_BIG        8: HALOGEN_LIGHTS
; 5th digit = 1: IS_BIKE 2: IS_TRUCK       4: IS_UNIQUE     8: not used
; 6th digit = 1: NO_EXHAUST 2: REARWHEEL_1ST  4: HANDBRAKE_TYRE8: SIT_IN_BOAT
; 7th digit = 1: FAT_REARW 2: NARROW_FRONTW  4: GOOD_INSAND   8: NO_1STPERSON_LOOKBEHIND
;
; (af) front lights (0 = long, 1 = small, 2 = big, 3 = tall)
; (ag) rear lights (0 = long, 1 = small, 2 = big, 3 = tall)
; (ah) damage done to peds in a collision.
;
; > THE DATA <
; ------------
;
; A          B      C   D   E   F   G    H    I   J    K    L    M N     O    P Q R     S    T U     V    W    X    Y    Z     aa   ab    ac   ae ad    AE AF
;BLISTA         1900.0 2.1 5.5 1.9 0.0 0.0  0.2  70  0.8  0.75 0.54 5 170.0 20.0 F P 7.0   0.65 0 30.0  1.4  0.11 0.2  0.8  20000 0.25 -0.15 0.5  0.0 2 0  1
;BELLYUP        2600.0 2.2 6.5 2.8 0.0 0.0  0.2  80  0.85 0.80 0.5  5 180.0 22.0 4 D 4.5   0.80 0 30.0  2.0  0.09 0.46 0.5  22000 0.30 -0.20 0.5  0.0 422 0  3
;MRWONGS        3500.0 2.2 6.5 2.8 0.0 0.0 -0.2  80  0.95 0.85 0.48 5 180.0 20.0 4 D 4.5   0.80 0 30.0  1.8  0.12 0.46 0.22 28000 0.30 -0.22 0.5  0.0 423 0  3
;YARDIE         1800.0 2.1 5.0 1.6 0.0 0.0  0.0  70  0.80 0.79 0.52 5 160.0 22.0 R P 6.20  0.55 0 25.0  1.8  0.07 0.36 0.45 30000 0.30 -0.15 0.5  0.0 8103 1  1
;YAKUZA         1400.0 1.9 4.7 1.6 0.0 0.25 -0.3 50  0.95 0.9  0.5  5 200.0 30.0 4 P 11.0  0.45 0 30.0  2.6  0.1  0.25 0.7  35000 0.28 -0.14 0.5  0.0 180 1  1
;DIABLOS        1500.0 2.2 4.5 1.9 0.0 0.0  0.1  70  0.9  0.80 0.53 5 180.0 30.0 R P 6.1   0.52 0 30.0  1.5  0.07 0.3  0.65 45000 0.33 -0.09 0.5  0.0 9902 1  1
;COLUMB         3200.0 2.4 5.7 2.6 0.0 0.0  0.3  80  0.82 0.77 0.48 5 175.0 22.0 4 P 15.0  0.51 0 25.0  2.0  0.08 0.28 0.15 50000 0.32 -0.17 0.5  0.0 9A00 0  1
;HOODS          2000.0 2.1 5.0 2.3 0.0 0.0  0.0  85  1.0  0.82 0.52 5 150.0 24.0 4 P 10.5  0.45 0 30.0  1.4  0.1  0.2  0.5  26000 0.33 -0.21 0.5  0.0 8023 0  1
;PANLANT        2600.0 2.0 6.0 2.6 0.0 0.0  0.1  80  0.85 0.70 0.46 5 160.0 15.0 R D 6.0   0.80 0 30.0  2.2  0.07 0.2  0.45 20000 0.35 -0.15 0.4  0.0 22 0  1
;BORGNINE       1900.0 2.1 5.0 2.2 0.0 0.0  0.0  75  1.05 0.9  0.53 4 190.0 27.0 4 P 15.0  0.54 0 40.0  1.9  0.1  0.2  0.15 10000 0.25 -0.22 0.45 0.0 2 0  1
;
; A B C D E F G H I J K L M N O P Q R S T U V W X Y Z aa ab ac ad ae af ag
COMET            2000.0 1.9 4.0 1.6 0.00 0.10 -0.80 75 1.80 0.90 0.50 4 100.0 25.1 R D 18.00 0.45 0 35.4 1.00 1.00 0.25 0.60     1 0.15 -0.15 0.50 0.3 0x20103 1 1 1000.00
REGINA          400.0 1.9 4.0 1.6 0.00 0.10 -0.50 75 1.10 0.90 0.40 4 95.0 28.1 F P 18.00 0.45 0 31.4 1.50 1.00 0.25 0.60     1 0.15 -0.15 0.50 0.3 0x3 1 1 25.00
BURRITO          2000.0 1.9 4.0 1.6 0.00 0.10 -0.80 75 1.80 0.90 0.50 4 100.0 25.1 R D 18.00 0.45 0 35.4 1.50 1.00 0.25 0.60     1 0.15 -0.15 0.50 0.3 0x22103 1 1 25.00
COPSUV          400.0 1.9 4.0 1.6 0.00 0.10 -0.40 75 1.10 0.90 0.50 4 100.0 18.1 F E 18.00 0.45 0 31.4 1.50 1.00 0.25 0.60     1 0.15 -0.15 0.50 0.3 0x22103 1 1 25.00
PHEONIX          900.0 1.9 3.0 1.6 0.00 0.00 -0.70 86 1.25 0.83 0.39 4 85.0 50.0 R E 4.75 0.50 0 21.8 0.50 1.00 0.00 0.60     1 0.10 -0.05 0.50 0.0 0x242013 1 1 25.00
WALTON          1900.0 1.9 4.7 1.6 0.00 0.00 -0.90 75 1.10 0.90 0.50 4 200.0 50.0 4 P 18.00 0.45 0 65.0 0.90 0.90 0.25 0.60     1 0.12 -0.12 0.50 0.3 0x142013 1 1 25.00
FORMULA          600.0 1.9 4.7 1.6 0.00 0.00 -0.70 90 0.95 0.80 0.47 4 110.0 45.0 R P 5.00 0.50 0 20.0 2.00 0.30 0.25 0.60     1 0.05 -0.07 0.50 0.5 0x242113 1 1 25.00
ARCADE1          250000.0 1.9 4.7 1.6 0.00 0.45 -0.75 90 2.20 1.30 0.40 4 190.0 65.0 4 E 5.00 0.50 0 28.2 1.00 0.23 0.25 0.60     1 0.35 -0.35 0.50 0.5 0x242113 1 1 25.00
ARCADE2          250000.0 1.9 4.7 1.6 0.00 0.45 -0.75 90 2.20 1.30 0.40 4 190.0 65.0 4 E 5.00 0.50 0 28.2 1.00 0.23 0.25 0.60     1 0.35 -0.35 0.50 0.5 0x242113 1 1 25.00
ARCADE3          250000.0 1.9 4.7 1.6 0.00 0.45 -0.75 90 1.75 1.30 0.55 4 190.0 65.0 4 E 10.00 0.50 0 33.5 1.00 0.23 0.25 0.60     1 0.35 -0.35 0.50 0.5 0x242113 1 1 25.00
;------- bikes
BIKE            150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 62.0 38.0 R P 12.50 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
CUSTOMMIN        150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 59.0 36.0 R P 7.50 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
CUSTOMMAX        150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 64.0 40.0 R P 10.00 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
BMXRACE          150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 57.0 35.0 R P 7.50 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
RETRO            150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 52.0 35.0 R P 7.50 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
CRAPBMX          150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 50.0 35.0 R P 7.50 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
BANBIKE          165.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 50.0 30.0 R P 9.00 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
MTNBIKE          160.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 5 58.0 35.0 R P 9.00 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
OLADBIKE        165.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 145.0 30.0 R P 9.00 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
RACER            145.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 5 261.0 38.0 R P 9.25 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
SKATEBRD        20.0 0.8 1.8 1.2 0.00 0.00 -0.10 95 1.60 0.95 0.50 1 230.0 40.0 R P 15.00 0.50 0 35.0 0.80 0.15 2.00 0.15     1 0.15 -0.16 0.50 0.0 0x10102 1 1 25.00
MOPED            50000.0 1.1 1.7 1.2 0.00 0.01 -0.20 90 3.60 0.95 0.50 4 365.0 9.0 R P 7.00 0.65 0 40.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 0.3 0x10003 1 1 25.00
DIRTBIKE        150.0 0.8 1.8 1.2 0.00 0.00 0.00 90 2.60 0.90 0.40 4 85.0 35.0 R P 14.00 0.50 0 45.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 0.5 0x10003 1 1 25.00
ANGEL            800.0 1.2 2.2 1.5 0.00 0.00 0.00 95 1.20 0.86 0.52 4 190.0 45.0 R P 12.00 0.55 0 35.0 0.70 0.20 0.30 0.24     1 0.09 -0.11 0.55 0.0 0x10103 1 1 25.00
FREEWAY          800.0 1.1 2.2 1.5 0.00 0.00 0.00 95 1.20 0.82 0.51 4 190.0 40.0 R P 10.00 0.55 0 35.0 0.70 0.20 0.30 0.24     1 0.09 -0.11 0.55 0.0 0x10103 1 1 25.00
; > FIELD DESCRIPTIONS <
; ----------------------
; (A) vehicle identifier [14 characters max]
; (B) fMass [1.0 to 50000.0]
; (C) Dimensions.x [0.0 > x > 20.0]
; (D) Dimensions.y [0.0 > x > 20.0]
; (E) Dimensions.z, [0.0 > x > 20.0]
; (F) CentreOfMass.x [-10.0 > x > 10.0]
; (G) CentreOfMass.y [-10.0 > x > 10.0]
; (H) CentreOfMass.z [-10.0 > x > 10.0]
; (I) nPercentSubmerged [10 to 120]
; (J) fTractionMultiplier [0.5 to 2.0]
; (K) fTractionLoss                             [0.0 > x > 1.0]
; (L) fTractionBias                             [0.0 > x > 1.0]
; (M) TransmissionData.nNumberOfGears [1 to 4]
; (N) TransmissionData.fMaxVelocity [5.0 to 150.0]
; (O) TransmissionData.fEngineAcceleration [0.1 to 10.0]
; (P) TransmissionData.nDriveType [F/R/4]
; (Q) TransmissionData.nEngineType [P/D/E]
; (R) fBrakeDeceleration [0.1 to 10.0]
; (S) fBrakeBias [0.0 > x > 1.0]
; (T) bABS [0/1]
; (U) fSteeringLock [10.0 to 40.0]
; (V) fSuspensionForceLevel not [L/M/H]
; (W) fSuspensionDampingLevel not [L/M/H]
; (X) fSeatOffsetDistance // ped seat position offset towards centre of car
; (Y) fCollisionDamageMultiplier [0.2 to 5.0]
; (Z) nMonetaryValue [1 to 100000]
; (aa) suspension upper limit
; (ab) suspension lower limit
; (ac) suspension bias between front and rear
; (ad) suspension anti-dive multiplier
; (ae) flags!!!  WARNING - Now written HEX for easier reading of flags
; 1st digit = 1: 1G_BOOST         2: 2G_BOOST       4: REV_BONNET    8: HANGING_BOOT
; 2nd digit = 1: NO_DOORS         2: IS_VAN       4: IS_BUS        8: IS_LOW
; 3rd digit = 1: DBL_EXHAUST     2: TAILGATE_BOOT  4: NOSWING_BOOT  8: NONPLAYER_STABILISER
; 4th digit = 1: NEUTRALHANDLING  2: HAS_NO_ROOF    4: IS_BIG        8: HALOGEN_LIGHTS
; 5th digit = 1: IS_BIKE 2: IS_HELI        4: IS_PLANE      8: IS_BOAT
; 6th digit = 1: NO_EXHAUST 2: REARWHEEL_1ST  4: HANDBRAKE_TYRE8: SIT_IN_BOAT
; 7th digit = 1: FAT_REARW 2: NARROW_FRONTW  4: GOOD_INSAND
;
; (af) front lights (0 = long, 1 = small, 2 = big, 3 = tall)
; (ag) rear lights (0 = long, 1 = small, 2 = big, 3 = tall)
;
;------- boats
PREDATOR        2200.0 4.0 12.0 3.0 0.00 0.00 0.00 14 2.30 15.00 0.58 4 190.0 1.7 R P 0.05 0.01 0 24.0 1.0 3.00 0.20 0.33     1 0.10   0.1   0.0 0.0 0x80004 0 1 25.00
SPEEDER          2200.0 3.2 10.0 2.2 0.00 0.00 0.00 22 2.50 15.00 0.65 5 190.0 2.5 R P 0.04 0.01 0 20.0 1.3 3.00 0.70 0.39 30000 0.10   0.5   2.0 0.0 0x880004 0 1 25.00
REEFER          5000.0 3.5 7.0 4.0 0.00 0.00 0.00 15 -1.50 15.00 0.45 5 190.0 0.7 R P 0.02 0.02 0 25.0 1.0 3.00 0.20 0.38 25000 0.10   0.1   0.0 0.0 0x80004 0 1 25.00
RIO              3000.0 4.5 7.0 4.0 0.00 0.00 0.00 15 -4.00 25.00 0.50 5 190.0 0.5 R P 0.02 0.00 0 20.0 1.0 3.00 0.20 0.23 70000 15.00   0.1   0.0 0.0 0x80004 0 1 25.00
SQUALO          2200.0 4.0 12.0 3.0 0.00 0.00 0.00 42 3.00 15.00 0.65 5 190.0 3.0 R P 0.02 0.00 0 24.0 0.5 5.00 0.20 0.33 60000 0.10   0.1   0.0 0.0 0x880004 0 1 25.00
TROPIC          2200.0 4.0 12.0 3.0 0.00 0.00 0.00 10 2.20 12.00 0.45 5 190.0 1.4 R P 0.05 0.01 0 24.0 1.8 3.00 0.20 0.33 73000 0.10   0.1   0.0 0.0 0x880004 0 1 25.00
COASTGRD        1200.0 3.0 7.5 2.0 0.00 -0.30 0.00 14 2.00 4.20 0.70 5 190.0 1.6 R P 0.05 0.01 0 24.0 1.0 3.00 0.20 0.18 10000 3.20   0.1   2.5 0.0 0x80004 0 1 25.00
DINGHY          800.0 2.5 4.0 1.6 0.00 0.00 0.00 16 3.50 3.50 1.00 5 190.0 1.2 R P 0.07 0.01 0 30.0 1.0 4.50 0.20 0.12 5000 3.50   0.1   0.7 0.0 0x80004 0 1 25.00
MARQUIS          5000.0 3.5 19.0 4.0 0.00 0.00 0.00 10 -3.50 25.00 0.40 5 190.0 0.5 R P 0.04 0.03 0 38.0 1.0 3.00 0.20 0.38 99000 0.10   0.0   1.0 0.0 0x80004 0 1 25.00
CUPBOAT          3000.0 4.0 12.0 3.0 0.00 0.00 0.00 35 2.00 15.00 0.50 5 190.0 3.0 R P 0.02 0.00 0 24.0 0.8 4.00 0.20 0.45 48000 0.10   0.3   1.5 0.0 0x880004 0 1 25.00
;------- planes
;SEAPLANE        5000.0 1.0 10.0 0.8 0.0 0.0 0.0   5  0.83 25.0 0.5  1 200.0 1.7  4 P 0.01  0.05 0 24.0  3.0  0.75 0.2  0.50 10000 0.10  0.0  2.0  0.0 8840004 0  1
SEAPLANE        1600.0 2.2 4.9 1.7 0.00 0.00 -0.30 102 0.85 0.85 0.51 5 200.0 30.0 4 P 10.00 0.53 0 30.0 2.30 0.16 0.28 0.52 35000 0.27 -0.11 0.50 0.3 0x8182 0 1 25.00
SPARROW          2500.0 2.0 5.0 2.0 0.00 0.00 -0.10 75 0.65 0.90 0.50 1 200.0 16.0 4 P 5.00 0.45 0 30.0 5.00 0.10 0.30 0.50 25000 0.50 -0.05 0.50 0.0 0x802A010 0 1 25.00
SEASPAR          3000.0 2.0 5.0 2.0 0.00 0.00 -0.10 5 0.65 0.90 0.50 1 200.0 16.0 4 P 5.00 0.45 0 30.0 5.00 0.10 0.30 0.60 28000 0.50 -0.05 0.50 0.0 0x8028000 0 1 25.00
MAVERICK        5000.0 2.5 8.0 2.5 0.00 0.00 -0.10 75 0.65 0.90 0.50 1 200.0 16.0 4 P 5.00 0.45 0 30.0 5.00 0.15 0.30 0.75 45000 0.50 -0.05 0.50 0.0 0x8028000 0 1 25.00
COASTMAV        3500.0 2.0 5.0 2.5 0.00 0.00 -0.10 75 0.65 0.90 0.50 1 200.0 16.0 4 P 5.00 0.45 0 30.0 5.00 0.10 0.30 0.65 50000 0.50 -0.05 0.50 0.0 0x8028000 0 1 25.00
POLMAV          4500.0 2.5 8.0 2.5 0.00 0.00 -0.10 75 0.65 0.90 0.50 1 200.0 16.0 4 P 5.00 0.45 0 30.0 5.00 0.10 0.30 0.65 52000 0.50 -0.05 0.50 0.0 0x8028000 0 1 25.00
HUNTER          10000.0 4.0 10.0 3.0 0.00 0.00 0.00 75 0.65 0.90 0.50 1 200.0 16.0 4 P 5.00 0.45 0 30.0 1.50 0.10 0.40 0.50 99000 0.20 -0.15 0.50 0.0 0x8028000 0 1 25.00
RCBARON          150.0 0.8 1.0 0.2 0.00 0.00 -0.10 99 1.10 0.75 0.50 1 75.0 35.0 4 P 5.50 0.50 0 25.0 1.60 0.10 0.20 0.08   300 0.28 -0.08 0.50 0.0 0x40000 0 1 25.00
RCGOBLIN        100.0 0.8 1.5 1.0 0.00 0.00 -0.10 70 1.10 0.75 0.50 1 75.0 35.0 4 P 5.50 0.50 0 25.0 1.60 0.10 0.20 0.05   800 0.28 -0.08 0.50 0.0 0x20000 0 1 25.00
RCCOPTER        100.0 0.8 1.5 1.0 0.00 0.00 -0.10 70 1.10 0.75 0.50 1 75.0 35.0 4 p 5.50 0.50 0 25.0 1.60 0.10 0.20 0.10   500 0.28 -0.08 0.50 0.0 0x20000 0 1 25.00
; A          B      C   D   E   F   G    H    I   J    K    L    M N     O    P Q R     S    T U     V    W    X    Y    Z     aa   ab    ac   ad    ae af ag
;
; For Boats: (some car handling variables are used for alternate functions in boats)
;
; (J) Bank Force Mult (K) Rudder Turn Force (L) Speed Steer Falloff
; (R) Vertical Wave Hit Limit (S) Forward Wave Hit Brake (V) WaterResistance Volume Mult (W) Water Damping Mult
; (AB) Handbrake Drag Mult (AC) Sideslip Force
;
; '%' identifies this line as boat data for reading
; A B C D E F G H I J K L M N O
;
; ThrustY ThrustAppZ AqPlaneLimit WaveAudioMult MoveResY TurnResX TurnResZ
; ID ThrustZ AqPlaneForce AqPlaneOffset MoveResX MoveResZ TurnResY Look_L_R_BehindCamHeight
;
% PREDATOR      0.79 0.500 0.600 7.000 0.600 -1.900 4.000 0.800 1.000 1.000 0.850 0.980 0.970 4.000
% SPEEDER        0.65 0.500 0.500 8.000 0.700 -0.500 3.000 0.700 1.000 1.000 0.850 0.980 0.960 4.000
% REEFER        0.35 0.600 0.000 3.000 0.200 -0.900 3.500 0.800 1.000 1.000 0.850 0.980 0.960 4.000
% RIO            0.75 0.700 0.000 3.000 0.200 0.000 10.000 0.700 1.000 1.000 0.850 0.960 0.960 4.000
% SQUALO        0.50 1.100 0.200 9.000 0.800 1.200 4.000 0.900 1.000 1.000 0.890 0.970 0.970 4.000
% TROPIC        0.35 0.600 0.500 4.000 0.350 -1.000 6.000 0.700 1.000 1.000 0.780 0.980 0.960 5.000
% COASTGRD      0.50 0.650 0.500 8.000 0.600 -0.300 3.000 0.700 1.000 1.000 0.850 0.960 0.960 3.000
% DINGHY        0.70 0.600 0.400 5.000 0.300 -0.800 3.000 0.940 0.990 1.000 0.850 0.940 0.940 3.000
% MARQUIS        0.95 0.700 0.000 1.500 0.100 0.000 3.500 0.800 1.000 0.970 0.840 0.990 0.940 5.000
% CUPBOAT        0.50 0.600 0.900 9.000 0.800 -1.000 4.000 0.920 1.000 1.000 0.870 0.960 0.970 4.000
% SEAPLANE      0.50 1.200 1.200 50.000 0.850 -0.400 20.000 0.930 1.000 1.000 0.950 0.960 0.960 4.500
;
;
;
;
; '!' identifies this line as bike data for reading
; A B C D E F G H I J K L M N O P
;
; LeanFwdCOM LeanBakCOM MaxLean DesLean SlipSteer WheelieAng WheelieSteer StoppieStabMult AirYawAmount
; ID LeanFwdForce LeanBackForce FullAnimLean SpeedSteer NoPlayerCOMz StoppieAng WheelieStabMult MaxSpeedTurnMult
;
;
! BIKE          0.000 0.200 0.000 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.115 1.050 0.180 0.158 0.055 0.027 0.500
! CUSTOMMIN      0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.117 1.200 0.180 0.158 0.046 0.020 0.600
! CUSTOMMAX      0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.700 0.090 1.200 0.180 0.155 0.025 0.015 0.600
! BMXRACE        0.100 0.200 0.000 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.117 1.000 0.180 0.155 0.046 0.020 0.400
! RETRO          0.000 0.200 0.000 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.117 1.000 0.180 0.150 0.046 0.020 0.500
! CRAPBMX        0.000 0.200 0.000 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.117 1.000 0.160 0.148 0.046 0.020 0.500
! BANBIKE        0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.117 1.400 0.000 0.000 0.012 0.007 0.100
! MTNBIKE        0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.100 1.400 0.000 0.000 0.018 0.012 0.675
! OLADBIKE      0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.082 1.500 0.000 0.000 0.012 0.007 0.100
! RACER          0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.100 5.400 0.000 0.000 0.013 0.008 0.600
! SKATEBRD      0.010 0.010 0.010 0.010 16.000 38.000 0.930 1.000 0.500 0.100 20.000 -30.000 -0.010 0.700 0.600 0.100 5.000 0.020 0.050 0.050 0.050 1.200
! MOPED          0.350 0.000 0.150 0.000 40.000 40.000 0.890 0.500 0.450 0.100 35.000 -45.000 -0.010 0.700 0.500 0.040 1.000 0.000 0.050 0.050 0.050 0.000
! DIRTBIKE      0.000 0.100 0.000 0.100 30.000 5.000 0.920 2.000 1.000 0.005 10.000 -30.000 -0.010 0.700 0.800 0.300 1.000 0.020 0.050 0.050 0.050 0.200
! ANGEL          0.100 0.050 0.300 0.070 30.000 25.000 0.930 1.000 0.700 0.100 33.000 -55.000 -0.010 0.500 0.300 0.100 1.000 0.020 0.050 0.050 0.050 0.200
! FREEWAY        0.100 0.050 0.300 0.060 30.000 25.000 0.940 1.200 0.700 0.100 33.000 -55.000 -0.010 0.500 0.300 0.100 1.000 0.020 0.050 0.050 0.050 0.200
;
;
; '$' identifies this line as flying handling data when loading
;
; A B C D E F G H I J K L M N O P Q R S
;
; id ThrustFallOff YawStab Roll Pitch FormLift MoveRes TurnRes.y SpeedRes.x SpeedRes.z
; Thrust Yaw SideSlip RollStab PitchStab AttackLift TurnRes.x TurnRes.z SpeedRes.y
;
;
;$ SEAPLANE 0.0032 0.97 -0.00018 0.006 0.10 0.002 -0.007 0.0002 0.0080 0.012 0.19 1.0 0.998 0.997 0.990 0.0 200.0 0.0
$ SEAPLANE      0.000 2.000 0.000 0.010 0.500 0.010 -0.010 0.000 0.010 0.000 0.400 1.000 1.000 1.000 0.990 0.000 500.000 0.000
$ SPARROW        0.010 0.500 0.000 0.030 0.100 0.000 4.000 0.000 4.000 0.500 0.010 1.000 0.800 0.820 0.990 0.000 0.000 7.000
$ SEASPAR        0.350 0.750 0.000 0.010 0.100 0.010 8.000 0.010 8.000 0.600 0.010 1.000 0.800 0.840 0.980 0.000 0.000 7.000
$ MAVERICK      0.400 0.750 0.000 0.020 0.200 0.010 7.000 0.010 7.000 0.400 0.010 1.000 0.800 0.820 1.000 0.000 0.000 7.000
$ COASTMAV      0.650 0.700 0.000 0.010 0.100 0.000 2.000 0.000 2.000 0.800 0.000 1.000 0.930 0.930 1.000 0.000 0.000 2.000
$ POLMAV        0.470 0.790 0.000 0.010 0.100 0.010 3.000 0.010 3.000 0.400 0.010 1.000 0.810 0.820 1.000 0.000 0.000 6.000
$ HUNTER        0.550 0.850 0.000 0.010 0.100 0.010 3.000 0.010 3.000 0.500 0.010 1.000 0.810 0.800 0.990 0.000 0.000 7.000
$ RCBARON        0.010 2.000 0.000 0.100 0.100 0.020 -0.080 0.010 0.300 0.040 0.250 1.000 1.000 1.000 1.000 0.000 500.000 0.000
$ RCGOBLIN      0.200 0.750 0.000 0.050 0.100 0.010 6.000 0.010 6.000 0.700 0.010 0.990 0.850 0.860 0.990 0.000 0.000 7.000
$ RCCOPTER      0.250 0.600 0.000 0.050 0.100 0.010 5.000 0.010 5.000 0.400 0.010 0.990 0.880 0.880 1.000 0.000 0.000 5.000
;
;
;the end

ok...lets choose a vehicle to edit. For this tutorial I will choose the racer which is my favorite of the bikes due to its handling and speed.

So what you want to look for is the following line:
Code: [Select]
RACER            145.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 5 261.0 38.0 R P 9.25 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00My line might look differently to your line due to mine already being modified. You will find it easier just looking near the beginning for this section:

145.0 is my setting for speed which is in km/h and the higher you go the faster you go.

Code: [Select]
;------- bikes
BIKE            150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 62.0 38.0 R P 12.50 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
CUSTOMMIN        150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 59.0 36.0 R P 7.50 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
CUSTOMMAX        150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 64.0 40.0 R P 10.00 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
BMXRACE          150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 57.0 35.0 R P 7.50 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
RETRO            150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 52.0 35.0 R P 7.50 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
CRAPBMX          150.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 50.0 35.0 R P 7.50 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
BANBIKE          165.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 50.0 30.0 R P 9.00 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
MTNBIKE          160.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 5 58.0 35.0 R P 9.00 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
OLADBIKE        165.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 1 145.0 30.0 R P 9.00 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
RACER            145.0 0.8 1.8 1.2 0.00 0.01 0.00 90 3.60 0.95 0.50 5 261.0 38.0 R P 9.25 0.00 0 50.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 1.0 0x4110000 1 1 25.00
SKATEBRD        20.0 0.8 1.8 1.2 0.00 0.00 -0.10 95 1.60 0.95 0.50 1 230.0 40.0 R P 15.00 0.50 0 35.0 0.80 0.15 2.00 0.15     1 0.15 -0.16 0.50 0.0 0x10102 1 1 25.00
MOPED            50000.0 1.1 1.7 1.2 0.00 0.01 -0.20 90 3.60 0.95 0.50 4 365.0 9.0 R P 7.00 0.65 0 40.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 0.3 0x10003 1 1 25.00
DIRTBIKE        150.0 0.8 1.8 1.2 0.00 0.00 0.00 90 2.60 0.90 0.40 4 85.0 35.0 R P 14.00 0.50 0 45.0 1.00 1.00 0.00 0.15     1 0.30 -0.30 0.50 0.5 0x10003 1 1 25.00
ANGEL            800.0 1.2 2.2 1.5 0.00 0.00 0.00 95 1.20 0.86 0.52 4 190.0 45.0 R P 12.00 0.55 0 35.0 0.70 0.20 0.30 0.24     1 0.09 -0.11 0.55 0.0 0x10103 1 1 25.00
FREEWAY          800.0 1.1 2.2 1.5 0.00 0.00 0.00 95 1.20 0.82 0.51 4 190.0 40.0 R P 10.00 0.55 0 35.0 0.70 0.20 0.30 0.24     1 0.09 -0.11 0.55 0.0 0x10103 1 1 25.00

Ok...the handling.cfg file has plenty of comments that explain what pretty much everything is and does but I will break it down here for those that want to have a easier time understanding things.

Here is how the vehicle lines are broken down:

A : vehicle identifier - This is the name of the vehicle - 14 characters max - (RACER)
B : fMass - This is the mass of the vehicle - 1.0 to 50000.0 - (145.0)
C : Dimensions.x - these are the X dimensions of the vehicle - 0.0 to 20.0 - (0.8)
D : Dimensions.y - These are the Y dimensions of the vehicle - 0.0 to 20.0 -  (1.8)
E : Dimensions.z - These are the Z dimensions of the vehicle - 0.0 to 20.0 -  (1.2)
F : CentreOfMass.x - This is the center of mass for X - -10.0 to 10.0 - (0.00)
G : CentreOfMass.y - This is the center of mass for Y - -10.0 to 10.0 -  (0.01)
H : CentreOfMass.z - This is the center of mass for Z - -10.0 to 10.0 -  (0.00)
I : nPercentSubmerged - This is how much of the vehicle can be submerged before you have to abandon it - 10 to 120 - (90)
J : fTractionMultiplier - This just allows you to change the multiplier for your traction - 0.5 to 2.0 - (3.60)
K : fTractionLoss - This is how much traction your wheels lose when sliding around or going out of control - 0.0 to 1.0 - (0.95)
L : fTractionBias - This just sets how much traction your wheels gain or lose - 0.0 to 1.0 -  (0.50)
M : TransmissionData.nNumberOfGears - This is how many gears your vehicle has in its transmission - 1 to 4 - (5)
N : TransmissionData.fMaxVelocity - This is your vehicle's top speed - 5.0 to 150.0 - (261.0)
O : TransmissionData.fEngineAcceleration - This is how fast your vehicle accelerates (38.0)
P : TransmissionData.nDriveType - This is your vehicles drive type. 4wd, 2wd, fwd, etc (R)
Q : TransmissionData.nEngineType - This is the type of engine, Electric, petrol, diesel (P)
R : fBrakeDeceleration - this is how fast your brakes slow you down (9.25)
S : fBrakeBias - Brake bias (0.00)
T : bABS - This setting is to use abs brakes or not (0)
U : fSteeringLock - this is to change your turning radius for steering..higher numbers mean a tighter radius (50.0)
V : fSuspensionForceLevel - This is how hard or soft your suspension rebounds you when you are in the air and land on your wheels (1.00)
W : fSuspensionDampingLevel - This is the suspension damping level which works similar to the force level (1.00)
X : fSeatOffsetDistance - This is the offset of the seat from the center of the vehicle (0.00)
Y : fCollisionDamageMultiplier - This is the collision damage multiplier that changes how much damage a ped or prop gets from a collision or impact with your vehicle (0.15)
Z : nMonetaryValue - This setting is leftover from gta and doesn't seem to be used (1)
AA : suspension upper limit (0.30)
AB : suspension lower limit (-0.30)
AC : suspension bias between front and rear (0.50)
AD : suspension anti-dive multiplier (1.0)
AE : This section is for the flags which are listed below.
 
      1st digit =      1: 1G_BOOST         2: 2G_BOOST       4: REV_BONNET    8: HANGING_BOOT
      2nd digit =      1: NO_DOORS           2: not used         4: not used      8: not used
      3rd digit =       1: DBL_EXHAUST       2: TAILGATE_BOOT  4: NOSWING_BOOT  8: NONPLAYER_STABILISER
      4th digit =      1: NEUTRALHANDLING  2: HAS_NO_ROOF    4: IS_BIG        8: HALOGEN_LIGHTS
      5th digit =      1: IS_BIKE         2: IS_TRUCK       4: IS_UNIQUE     8: not used
      6th digit =      1: NO_EXHAUST      2: REARWHEEL_1ST  4: HANDBRAKE_TYRE  8: SIT_IN_BOAT
      7th digit =      1: FAT_REARW      2: NARROW_FRONTW  4: GOOD_INSAND   8: NO_1STPERSON_LOOKBEHIND

(0x4110000)

note: The above flags are leftover from gta and I don't know exactly how they work in bully due to the game being quite different in gameplay then gta.
[/u]
AF : front lights - This is your front lights setting (0 = long, 1 = small, 2 = big, 3 = tall) (1)
AG : rear lights - This is your rear lights setting (0 = long, 1 = small, 2 = big, 3 = tall) (1)
AH : damage done to peds in a collision - Self explanatory - The collision damage multiplier is linked to this setting (25.00)


Ok, Now to list the next section which is needed for further modding of a vehicle..in this case the bikes.

Code: [Select]
; '!' identifies this line as bike data for reading
; A B C D E F G H I J K L M N O P
;
; LeanFwdCOM LeanBakCOM MaxLean DesLean SlipSteer WheelieAng WheelieSteer StoppieStabMult AirYawAmount
; ID LeanFwdForce LeanBackForce FullAnimLean SpeedSteer NoPlayerCOMz StoppieAng WheelieStabMult MaxSpeedTurnMult
;
;
! BIKE          0.000 0.200 0.000 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.115 1.050 0.180 0.158 0.055 0.027 0.500
! CUSTOMMIN      0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.117 1.200 0.180 0.158 0.046 0.020 0.600
! CUSTOMMAX      0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.700 0.090 1.200 0.180 0.155 0.025 0.015 0.600
! BMXRACE        0.100 0.200 0.000 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.117 1.000 0.180 0.155 0.046 0.020 0.400
! RETRO          0.000 0.200 0.000 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.117 1.000 0.180 0.150 0.046 0.020 0.500
! CRAPBMX        0.000 0.200 0.000 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.800 0.117 1.000 0.160 0.148 0.046 0.020 0.500
! BANBIKE        0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.117 1.400 0.000 0.000 0.012 0.007 0.100
! MTNBIKE        0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.100 1.400 0.000 0.000 0.018 0.012 0.675
! OLADBIKE      0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.082 1.500 0.000 0.000 0.012 0.007 0.100
! RACER          0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.100 5.400 0.000 0.000 0.013 0.008 0.600
! SKATEBRD      0.010 0.010 0.010 0.010 16.000 38.000 0.930 1.000 0.500 0.100 20.000 -30.000 -0.010 0.700 0.600 0.100 5.000 0.020 0.050 0.050 0.050 1.200
! MOPED          0.350 0.000 0.150 0.000 40.000 40.000 0.890 0.500 0.450 0.100 35.000 -45.000 -0.010 0.700 0.500 0.040 1.000 0.000 0.050 0.050 0.050 0.000
! DIRTBIKE      0.000 0.100 0.000 0.100 30.000 5.000 0.920 2.000 1.000 0.005 10.000 -30.000 -0.010 0.700 0.800 0.300 1.000 0.020 0.050 0.050 0.050 0.200
! ANGEL          0.100 0.050 0.300 0.070 30.000 25.000 0.930 1.000 0.700 0.100 33.000 -55.000 -0.010 0.500 0.300 0.100 1.000 0.020 0.050 0.050 0.050 0.200
! FREEWAY        0.100 0.050 0.300 0.060 30.000 25.000 0.940 1.200 0.700 0.100 33.000 -55.000 -0.010 0.500 0.300 0.100 1.000 0.020 0.050 0.050 0.050 0.200

Due to how shoddy the developers commented this section I will just skip ahead and show how to change the jumps directly since this part of the handling.cfg is kinda hard to figure out. Even I have a hard time figuring this part out...lol

to change the jump height on a bike we will use my racer example to illustrate.

look for a line thats similar to this:
Code: [Select]
! RACER          0.200 0.200 0.200 0.200 30.000 5.000 0.930 0.700 0.500 0.100 10.000 -30.000 -0.010 0.700 0.600 0.100 5.400 0.000 0.000 0.013 0.008 0.600
in this line you want to edit the number/column that I have highlighted in yellow:

! RACER            0.200   0.200   0.200   0.200   30.000   5.000   0.930   0.700   0.500   0.100   10.000   -30.000   -0.010   0.700   0.600   0.100   5.400   0.000   0.000   0.013   0.008   0.600
my setting will let you hop your bike well over the school roof and over most the treetops. A setting of 8 or more would be overkill since you would then risk jumping out of the map's sky boundry and risk being knocked out or having position reset.

Updates to this post are below:

  UNITS
 
 vehicle identifier is 14 characters max.
 dimensions are in metres
 mass is in Kg
 velocity is in Km/h
 acceleration/deceleration in ms-2
 multipliers: x1.0 is default
 angles are in degrees
 Levels :- (L)ow, (M)edium, (H)igh
 buoyancy = percent submerged (> 100% vehicle sinks)
 engine type :- (P)etrol, (D)iesel, (E)lectric
 engine drive :- (F)ront, (R)ear, (4)-wheel drive
Title: Re: Vehicle Modification Tutorial
Post by: MadmaN on September 25, 2011, 04:58:11 PM
If anyone wishes to add their thoughts/experiences here with vehicle modding, please do so since that way this tut can be expanded upon. :)
Title: Re: Vehicle Modification Tutorial
Post by: Chrissy on September 25, 2011, 05:12:06 PM
A+ on the detail, Mad.
Title: Re: Vehicle Modification Tutorial
Post by: Red Blaster on September 25, 2011, 05:21:18 PM
Traction bias?
Title: Re: Vehicle Modification Tutorial
Post by: MadmaN on September 25, 2011, 06:33:46 PM
@Red Blaster
traction bias basicly affects how much or little traction the wheels have. I will update the tut with that soon since I kinda wrote all that rather fast since I was bored...lol. But any questions posted here I will do my best to answer.

@Chrissy
Thanks  :biggrin:

my goal is to make tuts that are as detailed as possible but also easy enough to follow so that anyone can do the mods described.
Title: Re: Vehicle Modification Tutorial
Post by: Red Blaster on September 25, 2011, 07:16:54 PM
Ah, thanks. Didn't know what bias meant here (in terms of coding that is, I know what the word by itself means though, lol).
Title: Re: Vehicle Modification Tutorial
Post by: MadmaN on September 25, 2011, 07:19:26 PM
Understandable  :)
Title: Re: Vehicle Modification Tutorial
Post by: Prosecute on September 26, 2011, 03:00:21 PM
excellent tutorial, second to none, keep em commin ;)
Title: Re: Vehicle Modification Tutorial
Post by: MadmaN on September 26, 2011, 03:37:06 PM
thanks, and I plan on it. I still have to finish the tut tho since I have to finish adding a few things to it, but otherwise its a complete tut.

I just hope its easy for everyone to follow.
Title: Re: *Tutorial* Vehicle Modification
Post by: N00B1N8T0R on January 24, 2012, 09:49:40 AM
Which one is the Blue bomber BMX and which one is the Flame job BMX?
Title: Re: *Tutorial* Vehicle Modification
Post by: MadmaN on January 24, 2012, 02:08:28 PM
I would have to take a look since I never noted down which bike is which. What I would do is just modify one and find out which one it is ingame, make note of it and then reset that particular one back to the way it was and modify the next one and do the same. I would do that myself for you but am way too busy working on the mega mod to have time to do that since this is taking almost all my available time up due to what I am pushing out as a release for people.
Title: Re: *Tutorial* Vehicle Modification
Post by: N00B1N8T0R on January 27, 2012, 10:39:55 AM
That's okay. However just to point out The blue bomber BMX is the blue one that you get from completing Shop 4. And the other one is the red BMX you get from completing Shop 5.
Title: Re: *Tutorial* Vehicle Modification
Post by: MadmaN on January 29, 2012, 03:46:23 AM
yea. I am familier with that part...but tracking down the exact model names that are tied to each in the handling.cfg will take a small amount of digging. I should have a answer for you in a few days time permitting.
Title: Re: *Tutorial* Vehicle Modification
Post by: N00B1N8T0R on February 07, 2012, 02:04:12 PM
I am trying to increase the ollie height of the skateboard but it isn't doing anything. I have it at 7 and it still isn't doing anything. can someone please help?
Title: Re: *Tutorial* Vehicle Modification
Post by: N00B1N8T0R on February 08, 2012, 09:25:21 PM
yea. I am familier with that part...but tracking down the exact model names that are tied to each in the handling.cfg will take a small amount of digging. I should have a answer for you in a few days time permitting.
I figured out which bmx is the red bmx is. It is actually the very first bike listed. it's referred to as bike...
I modified it to 2.500. That's my comfort zone because any other setting and I would screw up during the bunny hop and end up landing in the wrong areas. Basically I kept falling through the ground and getting knocked out...
Title: Re: *Tutorial* Vehicle Modification
Post by: MadmaN on February 10, 2012, 04:19:14 PM
Heh, I am glad you got that all figured out.


I will be posting at some point hopefully in the next few days some updated information regarding the vehicles which is all stuffed in my notes which are a mess atm. I am also close to getting all vehicles working as in all the cars and so forth...and I know all the codes that are related to driving vehicles....only problem is there is a lot of trial  and error involved to find the correct spot to edit.
Title: Re: *Tutorial* Vehicle Modification
Post by: N00B1N8T0R on February 11, 2012, 03:22:00 PM
Good luck with that. I am sure we all appreciate it.
Title: Re: *Tutorial* Vehicle Modification
Post by: Prosecute on February 12, 2012, 09:04:34 AM
Heh, I am glad you got that all figured out.


I will be posting at some point hopefully in the next few days some updated information regarding the vehicles which is all stuffed in my notes which are a mess atm. I am also close to getting all vehicles working as in all the cars and so forth...and I know all the codes that are related to driving vehicles....only problem is there is a lot of trial  and error involved to find the correct spot to edit.

I look forward to when you can get this done and your right as always, trial and error is the only way that this can get done, the problem is most of the doors and windows for this have allready been bashed down and we're vastly running out of methods of how to get this done (at least from the last time we spoke anyway), what we need to do is shed a bit more light on this situation somehow
Title: Re: *Tutorial* Vehicle Modification
Post by: MadmaN on February 21, 2012, 01:20:43 PM
Well, I am as I mentioned in a earlier post today, as of today I am devoting my time to decompiling the lua scripts because I cannot go further with my mega mod until i do that.

Once I get those scripts decompiled, I will share the wealth here and then the game can basicly be fully modded since we can then go where no modders have gone before.

Since we last talked I have made seriously big progress on a lot of fronts so.....once we can work out a time when you can be online, we can get caught back up with things.

I will also be waiting for red to settle in at collage and all and once he gets back online he and I will resume where we left off as we have been teaming up as well on various things.

I have just been keeping very quiet on the forum front due to the sheer amount of work I have been involved in.