The exe needs to be edited via hex since even tho I can decompile it fully to assembly bytecode, I cannot re-compile it back to .exe format due to the nature of how decompilers work. Decompilers never give you the complete full original sourcecode and the only way to have somthing able to be compiled again after decompiling it is to basicly decompile it by hand and rewrite code as needed in order for it to recompile back to executable form.
A person that is knowledgable enough can edit a compiled .exe using nothing more then hex to add or remove from the compiled program but the results will not always be predictable.
I am knowledgable enough in that area to do a bit but I am far from perfect nor do I know everything which is why I consider hex editing to be a trial and error process just like any game modding in general. The only thing I will be hex editing here tho is basicly some of the hardcoded limitations in the game such as vehicle driving, access to certain areas, debug mode (hopefully--the jury is still out on this one if it can be done) and changing some of the hard coded text for my mega mod that I am doing as a gift for the community.
As a side note, I found out some more information dealing with how the stores function in the game and might have a way to double or even triple the amount of goods the stores normally have by default in order to have nearly every item purchaseble....possibly even the ability to purchase skins or new player models...but that one is very iffy due to the amount of work I still have to go through to fully decompile/rewrite the lua scripts which I have not started work on as of yet.
If anyone has any ideas that havent been mentioned before, please jot them down either here or via a pm to me since at this point....I am starting to go fresh out of new ideas on how to tackle some of this....