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Messages - P3ti

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Bully Modding / Re: [WIP] Bully Multiplayer
« on: August 31, 2015, 02:17:10 PM »
We're having a proper website on http://bully-mp.com/ now, instead of redirecting you to the forum.
Also our spambot countermeasures on the forum have been strengthened up, so hopefully we will have no problems with them in the future.
The project was mostly on hold in the summer time, we didn't make much progress, but you can expect some screenshots in the next few weeks.

OOO, Cool health-bar. Does it have a color thing, so like half-way = Yellow then lower = Red?
Yes.

Does this mean that SWEGTA is a nerd?
We've been playing on a TDM script, which features 4 teams at the moment: nerds, bullies, preppies and greasers.

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Bully Modding / Re: [WIP] Bully Multiplayer
« on: July 02, 2015, 09:01:23 AM »
Our website has been moved to a new server, which is much more powerful than the previous one.
Also we launched the official forum a few weeks ago, check it out! ( http://forum.bully-mp.com/ )

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Bully Modding / Re: [WIP] Bully Multiplayer
« on: June 15, 2015, 10:08:50 AM »
We've made a small announcement on our Facebook page, make sure to check it out! :)
( http://facebook.com/bully.multiplayer.mod )

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Bully Modding / Re: [WIP] Bully Multiplayer
« on: April 25, 2015, 06:15:07 PM »
Cool!!!

0 is the id of the player like in samp?
Yes.

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Bully Modding / Re: [WIP] Bully Multiplayer
« on: April 25, 2015, 02:52:22 PM »

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Bully Modding / Re: [WIP] Bully Multiplayer
« on: April 15, 2015, 01:52:56 PM »
A new screenshot has been released. :)


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Bully Modding / Re: [WIP] Bully Multiplayer
« on: March 15, 2015, 04:59:20 PM »
:happy:



(thanks to SWEGTA for making the background)

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Bully Modding / Re: [WIP] Bully Multiplayer
« on: March 14, 2015, 09:55:27 PM »
Messing with game effects. (RaceWaypointFinal)



Good to see some updates about the mod.  ;)

I noticed Jimmy is customized in the pic so this will be similar to how you can customize CJ in mta, or it will be the default skin like in samp?

Also, are you hinting us that it's possible to make custom race courses around bullworth?
There will be a default skin for Jimmy (maybe the clothes he wears after arriving Bullworth Academy or school uniform), we told many times clothes won't be synced. At least in the public first version.
Yes, there will be script functions to spawn and delete race waypoints, so making race scripts will be possible.

11
Bully Modding / Re: [WIP] Bully Multiplayer
« on: March 14, 2015, 09:02:28 PM »
Messing with game effects. (RaceWaypointFinal)


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Bully Modding / Re: [WIP] Bully Multiplayer
« on: February 07, 2015, 03:59:25 AM »
I know it's late for the Q&A but I wanted to know how are you dealing with the sync in this mod. For example there was a pic where algie is throwing a water balloon at gary. Like, the water balloon explodes at the same time it hits gary or it has some kind of delay? Im saying this because this is a game where you can grab other peds. What if I successfully grab another player but in his computer he ran away in the last second?
Only those actions are synced which are triggered by a button. At the moment, the thrown projectiles (fire crackers, stink bombs, water balloons etc.) are handled client-side, only the weapon's ID what is held by the player and the weapon triggering is synced, so if the target has been hit in your game, it might miss in the remote player's game. We're planning to make projectiles more accurate. There is no noticeable delay if you're having a decent ping. Grappling will be disabled. According to my plans grappling will always fail, but if it would be successful it will trigger a server-side scripting event where you can handle grappling. For example, it could be used to make an arrest script.

Another thing is that you said that players will only use Jimmy fighting style (Player.act) but also that servers will support custom lua scripts by the admins. Doesn't that mean thst someone can still make a fighting style selector script for the server?
I've said many times the server-side scripting what our mod will feature has nothing to do with the game's lua scripting. Scripters won't be able to do any modifications on the game's scripts (which are stored in Scripts.IMG).

My last question is that the servers will have all the doors (entrances in general) unlocked, like the autoshop, the auditorium, the funhouse, the tenements, etc.
Yes.



Some of the Q&A answers were cut or edited by SWEGTA. (the original answers: http://bully-mp.com/dl/QnA.docx)

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Bully Modding / Re: [WIP] Bully Multiplayer
« on: January 31, 2015, 06:18:47 AM »
WE NEED NEW PICTURE OF THIS BULLY MULTIPLAYER
IF YOU GUYS ADD A NEW PICTURE OF A VIDEO(TRAILER) IT'S GONNA AWESOME GUYS !!!!!!!!!!!!!!!!!!!!!!!!!!!!  :laugh:
We're not planning to make a trailer video at this time, but some exclusive screenshots will be featured only in SWEGTA's Q&A answers video.
When it gets out, I will share it on all our social media pages and B-B, so stay tuned! :)

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Bully Modding / Re: [WIP] Bully Multiplayer
« on: January 22, 2015, 06:14:17 PM »
Check out the Bully Multiplayer Q&A on SWEGTA's channel!
( https://www.youtube.com/watch?v=qNDQaClgBNQ )

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