Bully-Board

Bully Modding Section => Bully Modding => Bully Modding Archives => Topic started by: AlphaTech on October 31, 2015, 02:19:38 PM

Title: Bully SE : Custom Errand - Rescue Parker - Open Source
Post by: AlphaTech on October 31, 2015, 02:19:38 PM
Happy Halloween Guy's


A Mission for the holiday

Enjoy!

I also added my pedstats and my ide to fix the boss fights and fighting stats.


Code: [Select]

MissionSetup = function()
  AreaTransitionXYZ(0, 270, -110, 6.4000000953674)
  Wait(200)
  AreaTransitionXYZ(14,-502.2488, 318.8277, 31.4111)
  ChapterSet(1)
  PlayerSetHealth(800)
  PlayerSwapModel("PRH1a_Tad")

  ClockSet(20, 0) 
 
  DATLoad("1_11X2.DAT", 2)
  DATInit()
 
  DisablePunishmentSystem(true)
  AreaDisableAllPatrolPaths()
  SoundPlayInteractiveStream("MS_HalloweenLow.rsm", 0.5)
  SoundSetMidIntensityStream("MS_HalloweenMid.rsm", 0.60000002384186)
  SoundSetHighIntensityStream("MS_HalloweenHigh.rsm", 1)
  DisablePunishmentSystem(false)
 
  AreaLoadSpecialEntities("Halloween3", true)
  AreaEnsureSpecialEntitiesAreCreated()
 
  PedSetActionTree(gPlayer,"/Global/Player","Act/Player.act")
  PedSetAITree(gPlayer,"/Global/PlayerAI","Act/PlayerAI.act")
 
    LoadAnimationGroup("1_02BYourSchool")
  LoadAnimationGroup("1_02_MeetWithGary")
  LoadAnimationGroup("1_03The Setup")
  LoadAnimationGroup("1_04TheSlingshot")
  LoadAnimationGroup("1_06ALittleHelp")
  LoadAnimationGroup("1_07_SaveBucky")
  LoadAnimationGroup("1_07_Sk8Board")
  LoadAnimationGroup("1_08ThatBitch")
  LoadAnimationGroup("1_08_MandPuke")
  LoadAnimationGroup("1_09_Candidate")
  LoadAnimationGroup("1_10Betrayal")
  LoadAnimationGroup("1_11B_HeBigPrank")
  LoadAnimationGroup("1_G1_TheDiary")
  LoadAnimationGroup("1_S01HatVsGall")
  LoadAnimationGroup("2_01LastMinuteShop")
  LoadAnimationGroup("2_02ComicKlepto")
  LoadAnimationGroup("2_05TadsHouse")
  LoadAnimationGroup("2_06MovieTickets")
  LoadAnimationGroup("2_07BeachRumble")
  LoadAnimationGroup("2_08WeedKiller")
  LoadAnimationGroup("2_4RichAreaRace")
  LoadAnimationGroup("2_G2CarnivalDate")
  LoadAnimationGroup("2_G2_GiftExchange")
  LoadAnimationGroup("2_R03PaperRoute")
  LoadAnimationGroup("2_S02CharSheets")
  LoadAnimationGroup("2_S04CharSheets")
  LoadAnimationGroup("2_S05_CooksCrush")
  LoadAnimationGroup("2_S06PantyRaid")
  LoadAnimationGroup("3_01JealousJohnny")
  LoadAnimationGroup("3_04WrongPtTown")
  LoadAnimationGroup("3_05TheTenements")
  LoadAnimationGroup("3_BFightJohnnyV")
  LoadAnimationGroup("3_G3")
  LoadAnimationGroup("3_R05ChemicalDeliv")
  LoadAnimationGroup("3_R08RaceLeague")
  LoadAnimationGroup("3_S03CheatinTime")
  LoadAnimationGroup("4_01Paparazzi")
  LoadAnimationGroup("4_04_FunhouseFun")
  LoadAnimationGroup("4_06BigGame")
  LoadAnimationGroup("4_B2_JockBossBattle")
  LoadAnimationGroup("5_01Grp")
  LoadAnimationGroup("5_01Rats")
  LoadAnimationGroup("5_02PrVandalized")
  LoadAnimationGroup("5_05Zoe")
  LoadAnimationGroup("5_09MakingAMark")
  LoadAnimationGroup("6B_PARA")
  LoadAnimationGroup("AGymLght")
  LoadAnimationGroup("Ambient")
  LoadAnimationGroup("Ambient2")
  LoadAnimationGroup("Ambient3")
  LoadAnimationGroup("ANIBBALL")
  LoadAnimationGroup("AniBroom")
  LoadAnimationGroup("AniDice")
  LoadAnimationGroup("AniFooty")
  LoadAnimationGroup("AniGlobe")
  LoadAnimationGroup("AnimSave")
  LoadAnimationGroup("AniPillo")
  LoadAnimationGroup("ARC3D")
  LoadAnimationGroup("Area_Asylum")
  LoadAnimationGroup("Area_Funhouse")
  LoadAnimationGroup("Area_GirlsDorm")
  LoadAnimationGroup("Area_Infirmary")
  LoadAnimationGroup("Area_School")
  LoadAnimationGroup("Area_Tenements")
  LoadAnimationGroup("Armor")
  LoadAnimationGroup("AsyBars")
  LoadAnimationGroup("AsyDoorB")
  LoadAnimationGroup("AsyDoors")
  LoadAnimationGroup("AsyGate")
  LoadAnimationGroup("AsyLever")
  LoadAnimationGroup("AsySwtch")
  LoadAnimationGroup("AtcPlank")
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("BANANA")
  LoadAnimationGroup("barelLad")
  LoadAnimationGroup("BarrGate")
  LoadAnimationGroup("BATON")
  LoadAnimationGroup("BBALL_21")
  LoadAnimationGroup("bbgun")
  LoadAnimationGroup("BCatcher")
  LoadAnimationGroup("BdrDoorL")
  LoadAnimationGroup("BeardLady")
  LoadAnimationGroup("Bike")
  LoadAnimationGroup("BikeGar")
  LoadAnimationGroup("BoldRoll")
  LoadAnimationGroup("BoltCutt")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("BoxRopes")
  LoadAnimationGroup("BRDoor")
  LoadAnimationGroup("BrkSwtch")
  LoadAnimationGroup("BROCKETL")
  LoadAnimationGroup("BRSwitch")
  LoadAnimationGroup("BusDoors")
  LoadAnimationGroup("Butcher")
  LoadAnimationGroup("BXPBag")
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("CarnCurt")
  LoadAnimationGroup("CARNI01")
  LoadAnimationGroup("carnies")
  LoadAnimationGroup("Car_Ham")
  LoadAnimationGroup("Cavalier")
  LoadAnimationGroup("Cheer_Cool1")
  LoadAnimationGroup("Cheer_Cool2")
  LoadAnimationGroup("Cheer_Cool3")
  LoadAnimationGroup("Cheer_Gen1")
  LoadAnimationGroup("Cheer_Gen2")
  LoadAnimationGroup("Cheer_Gen3")
  LoadAnimationGroup("Cheer_Girl1")
  LoadAnimationGroup("Cheer_Girl2")
  LoadAnimationGroup("Cheer_Girl3")
  LoadAnimationGroup("Cheer_Girl4")
  LoadAnimationGroup("Cheer_Nerd1")
  LoadAnimationGroup("Cheer_Nerd2")
  LoadAnimationGroup("Cheer_Nerd3")
  LoadAnimationGroup("Cheer_Posh1")
  LoadAnimationGroup("Cheer_Posh2")
  LoadAnimationGroup("Cheer_Posh3")
  LoadAnimationGroup("Chem_Set")
  LoadAnimationGroup("ChLead_Idle")
  LoadAnimationGroup("CLadderA")
  LoadAnimationGroup("CnGate")
  LoadAnimationGroup("Coaster")
  LoadAnimationGroup("COPBIKE")
  LoadAnimationGroup("Cop_Frisk")
  LoadAnimationGroup("CV_Female")
  LoadAnimationGroup("CV_Male")
  LoadAnimationGroup("C_Wrestling")
  LoadAnimationGroup("DartBrd")
  LoadAnimationGroup("DartCab")
  LoadAnimationGroup("DodgeBall")
  LoadAnimationGroup("DodgeBall2")
  LoadAnimationGroup("DoorStr1")
  LoadAnimationGroup("DO_Edgar")
  LoadAnimationGroup("DO_Grap")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("DRBrace")
  LoadAnimationGroup("Drumming")
  LoadAnimationGroup("DuffBag")
  LoadAnimationGroup("DunkBttn")
  LoadAnimationGroup("DunkSeat")
  LoadAnimationGroup("Earnest")
  LoadAnimationGroup("EnglishClass")
  LoadAnimationGroup("ErrandCrab")
  LoadAnimationGroup("Errand_BUS")
  LoadAnimationGroup("Errand_IND")
  LoadAnimationGroup("Errand_RIC")
  LoadAnimationGroup("Errand_SCH")
  LoadAnimationGroup("ESCDoorL")
  LoadAnimationGroup("ESCDoorR")
  LoadAnimationGroup("ExtWind")
  LoadAnimationGroup("FDoor")
  LoadAnimationGroup("FDoorB")
  LoadAnimationGroup("FDoorC")
  LoadAnimationGroup("Ferris")
  LoadAnimationGroup("FGhost")
  LoadAnimationGroup("FGoblin")
  LoadAnimationGroup("FlagA")
  LoadAnimationGroup("FLbBook")
  LoadAnimationGroup("FlbLader")
  LoadAnimationGroup("FLbPaint")
  LoadAnimationGroup("FLbTable")
  LoadAnimationGroup("FMCntrl")
  LoadAnimationGroup("FMDoor")
  LoadAnimationGroup("FMTrapDr")
  LoadAnimationGroup("FMTrapSw")
  LoadAnimationGroup("FortTell")
  LoadAnimationGroup("funCart")
  LoadAnimationGroup("funCurtn")
  LoadAnimationGroup("funMiner")
  LoadAnimationGroup("funRocks")
  LoadAnimationGroup("FunTeeth")
  LoadAnimationGroup("FXTestG")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_BULLY")
  LoadAnimationGroup("F_Crazy")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("F_Jocks")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("F_OldPeds")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("GarbCanA")
  LoadAnimationGroup("GatCool")
  LoadAnimationGroup("GEN_SOCIAL")
  LoadAnimationGroup("Gfight")
  LoadAnimationGroup("GhostDrs")
  LoadAnimationGroup("Gift")
  LoadAnimationGroup("Go_Cart")
  LoadAnimationGroup("Grap")
  LoadAnimationGroup("GymHoop")
  LoadAnimationGroup("GymWLad")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("Halloween")
  LoadAnimationGroup("HallWind")
  LoadAnimationGroup("Hang_Jock")
  LoadAnimationGroup("Hang_Moshing")
  LoadAnimationGroup("Hang_Talking")
  LoadAnimationGroup("Hang_Workout")
  LoadAnimationGroup("Hobos")
  LoadAnimationGroup("Hobo_Cheer")
  LoadAnimationGroup("HSdinger")
  LoadAnimationGroup("HUMIL_4-10_B")
  LoadAnimationGroup("HUMIL_4-10_C")
  LoadAnimationGroup("HUMIL_5-8F_A")
  LoadAnimationGroup("HUMIL_5-8F_B")
  LoadAnimationGroup("HUMIL_5-8V4-10")
  LoadAnimationGroup("HUMIL_5-8V6-1")
  LoadAnimationGroup("HUMIL_5-8VPLY")
  LoadAnimationGroup("HUMIL_5-8_A")
  LoadAnimationGroup("HUMIL_5-8_B")
  LoadAnimationGroup("HUMIL_5-8_C")
  LoadAnimationGroup("HUMIL_6-1V4-10")
  LoadAnimationGroup("HUMIL_6-1V6-1")
  LoadAnimationGroup("HUMIL_6-1VPLY")
  LoadAnimationGroup("HUMIL_6-1_A")
  LoadAnimationGroup("HUMIL_6-1_B")
  LoadAnimationGroup("HUMIL_6-1_C")
  LoadAnimationGroup("HUMIL_6-5V4-10")
  LoadAnimationGroup("HUMIL_6-5V6-1")
  LoadAnimationGroup("HUMIL_6-5VPLY")
  LoadAnimationGroup("HUMIL_6-5_A")
  LoadAnimationGroup("HUMIL_6-5_B")
  LoadAnimationGroup("HUMIL_6-5_C")
  LoadAnimationGroup("IDLE_AUTH_A")
  LoadAnimationGroup("IDLE_AUTH_B")
  LoadAnimationGroup("IDLE_AUTH_C")
  LoadAnimationGroup("IDLE_AUTH_D")
  LoadAnimationGroup("IDLE_BULLY_A")
  LoadAnimationGroup("IDLE_BULLY_B")
  LoadAnimationGroup("IDLE_BULLY_C")
  LoadAnimationGroup("IDLE_BULLY_D")
  LoadAnimationGroup("IDLE_CIVF_A")
  LoadAnimationGroup("IDLE_CIVF_B")
  LoadAnimationGroup("IDLE_CIVF_C")
  LoadAnimationGroup("IDLE_CIVM_A")
  LoadAnimationGroup("IDLE_CIVM_B")
  LoadAnimationGroup("IDLE_CIVM_C")
  LoadAnimationGroup("IDLE_DOUT_A")
  LoadAnimationGroup("IDLE_DOUT_B")
  LoadAnimationGroup("IDLE_DOUT_C")
  LoadAnimationGroup("IDLE_DOUT_D")
  LoadAnimationGroup("IDLE_FATG_A")
  LoadAnimationGroup("IDLE_FATG_B")
  LoadAnimationGroup("IDLE_FATG_C")
  LoadAnimationGroup("IDLE_FAT_A")
  LoadAnimationGroup("IDLE_FAT_B")
  LoadAnimationGroup("IDLE_FAT_C")
  LoadAnimationGroup("IDLE_GREAS_A")
  LoadAnimationGroup("IDLE_GREAS_B")
  LoadAnimationGroup("IDLE_GREAS_C")
  LoadAnimationGroup("IDLE_GREAS_D")
  LoadAnimationGroup("IDLE_GSF_A")
  LoadAnimationGroup("IDLE_GSF_B")
  LoadAnimationGroup("IDLE_GSF_C")
  LoadAnimationGroup("IDLE_GSM_A")
  LoadAnimationGroup("IDLE_GSM_B")
  LoadAnimationGroup("IDLE_GSM_C")
  LoadAnimationGroup("IDLE_JOCK_A")
  LoadAnimationGroup("IDLE_JOCK_B")
  LoadAnimationGroup("IDLE_JOCK_C")
  LoadAnimationGroup("IDLE_JOCK_D")
  LoadAnimationGroup("IDLE_NERD_A")
  LoadAnimationGroup("IDLE_NERD_B")
  LoadAnimationGroup("IDLE_NERD_C")
  LoadAnimationGroup("IDLE_NERD_D")
  LoadAnimationGroup("IDLE_NGIRL")
  LoadAnimationGroup("IDLE_PREP_A")
  LoadAnimationGroup("IDLE_PREP_B")
  LoadAnimationGroup("IDLE_PREP_C")
  LoadAnimationGroup("IDLE_PREP_D")
  LoadAnimationGroup("IDLE_SEXY_A")
  LoadAnimationGroup("IDLE_SEXY_B")
  LoadAnimationGroup("IDLE_SEXY_C")
  LoadAnimationGroup("INDgateC")
  LoadAnimationGroup("JPhoto")
  LoadAnimationGroup("JunkCarA")
  LoadAnimationGroup("JV_Asylum")
  LoadAnimationGroup("J_Damon")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("J_Melee")
  LoadAnimationGroup("J_Ranged")
  LoadAnimationGroup("J_Striker")
  LoadAnimationGroup("KISS1")
  LoadAnimationGroup("KISS2")
  LoadAnimationGroup("KISS3")
  LoadAnimationGroup("KISS4")
  LoadAnimationGroup("KissAdult")
  LoadAnimationGroup("KISSB")
  LoadAnimationGroup("KISSF")
  LoadAnimationGroup("LckrGymA")
  LoadAnimationGroup("LE_Officer")
  LoadAnimationGroup("LE_Orderly")
  LoadAnimationGroup("Mermaid")
  LoadAnimationGroup("MG_Craps")
  LoadAnimationGroup("MINIBIKE")
  LoadAnimationGroup("MINICHEM")
  LoadAnimationGroup("MINIDARTS")
  LoadAnimationGroup("MINIDunk")
  LoadAnimationGroup("MINIGraf")
  LoadAnimationGroup("MINIHACKY")
  LoadAnimationGroup("MINI_Arm")
  LoadAnimationGroup("MINI_BallToss")
  LoadAnimationGroup("MINI_Lock")
  LoadAnimationGroup("MINI_React")
  LoadAnimationGroup("Miracle")
  LoadAnimationGroup("MOWER")
  LoadAnimationGroup("MPostA")
  LoadAnimationGroup("N2B Dishonerable")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("nerdBar1")
  LoadAnimationGroup("NIS_0_00A")
  LoadAnimationGroup("NIS_1_02")
  LoadAnimationGroup("NIS_1_02B")
  LoadAnimationGroup("NIS_1_03")
  LoadAnimationGroup("NIS_1_04")
  LoadAnimationGroup("NIS_1_05")
  LoadAnimationGroup("NIS_1_07")
  LoadAnimationGroup("NIS_1_08_1")
  LoadAnimationGroup("NIS_1_09")
  LoadAnimationGroup("NIS_1_11")
  LoadAnimationGroup("NIS_2_01")
  LoadAnimationGroup("NIS_2_03")
  LoadAnimationGroup("NIS_2_04")
  LoadAnimationGroup("NIS_2_06_1")
  LoadAnimationGroup("NIS_2_B")
  LoadAnimationGroup("NIS_2_S04")
  LoadAnimationGroup("NIS_3_01")
  LoadAnimationGroup("NIS_3_02")
  LoadAnimationGroup("NIS_3_04")
  LoadAnimationGroup("NIS_3_05")
  LoadAnimationGroup("NIS_3_06")
  LoadAnimationGroup("NIS_3_08")
  LoadAnimationGroup("NIS_3_11")
  LoadAnimationGroup("NIS_3_B")
  LoadAnimationGroup("NIS_3_G3")
  LoadAnimationGroup("NIS_3_R09_D")
  LoadAnimationGroup("NIS_3_R09_G")
  LoadAnimationGroup("NIS_3_R09_J")
  LoadAnimationGroup("NIS_3_R09_N")
  LoadAnimationGroup("NIS_3_R09_P")
  LoadAnimationGroup("NIS_3_S03")
  LoadAnimationGroup("NIS_3_S03_B")
  LoadAnimationGroup("NIS_3_S11")
  LoadAnimationGroup("NIS_4_01")
  LoadAnimationGroup("NIS_4_05")
  LoadAnimationGroup("NIS_4_06")
  LoadAnimationGroup("NIS_4_B2")
  LoadAnimationGroup("NIS_5_01")
  LoadAnimationGroup("NIS_5_02")
  LoadAnimationGroup("NIS_5_03")
  LoadAnimationGroup("NIS_5_04")
  LoadAnimationGroup("NIS_5_05")
  LoadAnimationGroup("NIS_5_07")
  LoadAnimationGroup("NIS_5_G5")
  LoadAnimationGroup("NIS_6_02")
  LoadAnimationGroup("NIS_6_03")
  LoadAnimationGroup("NLock01A")
  LoadAnimationGroup("NPC_Adult")
  LoadAnimationGroup("NPC_AggroTaunt")
  LoadAnimationGroup("NPC_Chat_1")
  LoadAnimationGroup("NPC_Chat_2")
  LoadAnimationGroup("NPC_Chat_F")
  LoadAnimationGroup("NPC_Cheering")
  LoadAnimationGroup("NPC_Love")
  LoadAnimationGroup("NPC_Mascot")
  LoadAnimationGroup("NPC_NeedsResolving")
  LoadAnimationGroup("NPC_Principal")
  LoadAnimationGroup("NPC_Shopping")
  LoadAnimationGroup("NPC_Spectator")
  LoadAnimationGroup("N_Ranged")
  LoadAnimationGroup("N_Striker")
  LoadAnimationGroup("N_Striker_A")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("ObsDoor")
  LoadAnimationGroup("OBSMotor")
  LoadAnimationGroup("ObsPtf_1")
  LoadAnimationGroup("ObsPtf_2")
  LoadAnimationGroup("Pageant")
  LoadAnimationGroup("PedCoaster")
  LoadAnimationGroup("Player_Tired")
  LoadAnimationGroup("Player_VTired")
  LoadAnimationGroup("POI_Booktease")
  LoadAnimationGroup("POI_Cafeteria")
  LoadAnimationGroup("POI_ChLead")
  LoadAnimationGroup("POI_Gen")
  LoadAnimationGroup("POI_Smoking")
  LoadAnimationGroup("POI_Telloff")
  LoadAnimationGroup("POI_WarmHands")
  LoadAnimationGroup("POI_Worker")
  LoadAnimationGroup("PortaPoo")
  LoadAnimationGroup("PrepDoor")
  LoadAnimationGroup("PunchBag")
  LoadAnimationGroup("pxHoop")
  LoadAnimationGroup("pxLad10M")
  LoadAnimationGroup("Px_Arcade")
  LoadAnimationGroup("Px_Bed")
  LoadAnimationGroup("Px_Fountain")
  LoadAnimationGroup("Px_Garb")
  LoadAnimationGroup("Px_Gen")
  LoadAnimationGroup("Px_Ladr")
  LoadAnimationGroup("Px_Rail")
  LoadAnimationGroup("Px_RedButton")
  LoadAnimationGroup("Px_Sink")
  LoadAnimationGroup("Px_Tlet")
  LoadAnimationGroup("Px_Tree")
  LoadAnimationGroup("P_Grappler")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("QPed")
  LoadAnimationGroup("RAT_PED")
  LoadAnimationGroup("Reeper")
  LoadAnimationGroup("RMailbox")
  LoadAnimationGroup("Russell")
  LoadAnimationGroup("Russell_PBomb")
  LoadAnimationGroup("Santa_Lap")
  LoadAnimationGroup("SAUTH_A")
  LoadAnimationGroup("SAUTH_F")
  LoadAnimationGroup("SAUTH_U")
  LoadAnimationGroup("SAUTH_X")
  LoadAnimationGroup("SBarels1")
  LoadAnimationGroup("SBULL_A")
  LoadAnimationGroup("SBULL_F")
  LoadAnimationGroup("SBULL_S")
  LoadAnimationGroup("SBULL_U")
  LoadAnimationGroup("SBULL_X")
  LoadAnimationGroup("Scaffold")
  LoadAnimationGroup("SCbanpil")
  LoadAnimationGroup("SCBell")
  LoadAnimationGroup("SCDoor")
  LoadAnimationGroup("ScGate")
  LoadAnimationGroup("SCgrdoor")
  LoadAnimationGroup("scObsDr")
  LoadAnimationGroup("ScoolBus")
  LoadAnimationGroup("SCOOTER")
  LoadAnimationGroup("SecDoorL")
  LoadAnimationGroup("SecDoorR")
  LoadAnimationGroup("Sedan")
  LoadAnimationGroup("SFAT_A")
  LoadAnimationGroup("SFAT_F")
  LoadAnimationGroup("SFAT_I")
  LoadAnimationGroup("SFAT_S")
  LoadAnimationGroup("SGEN_A")
  LoadAnimationGroup("SGEN_F")
  LoadAnimationGroup("SGEN_I")
  LoadAnimationGroup("SGEN_S")
  LoadAnimationGroup("SGIRLS")
  LoadAnimationGroup("SGIRL_A")
  LoadAnimationGroup("SGIRL_D")
  LoadAnimationGroup("SGIRL_F")
  LoadAnimationGroup("SGIRL_S")
  LoadAnimationGroup("SGTargB")
  LoadAnimationGroup("ShopBike")
  LoadAnimationGroup("SHUMIL_01")
  LoadAnimationGroup("SHWR")
  LoadAnimationGroup("SIAMESE")
  LoadAnimationGroup("Siamese2")
  LoadAnimationGroup("Sitting_Boys")
  LoadAnimationGroup("SK8Board")
  LoadAnimationGroup("Skateboard")
  LoadAnimationGroup("SkeltonMan")
  LoadAnimationGroup("Slingsh")
  LoadAnimationGroup("SNERD_A")
  LoadAnimationGroup("SNERD_F")
  LoadAnimationGroup("SNERD_I")
  LoadAnimationGroup("SNERD_S")
  LoadAnimationGroup("SNGIRLS")
  LoadAnimationGroup("SNGIRL_D")
  LoadAnimationGroup("SNGIRL_F")
  LoadAnimationGroup("SnowBlob")
  LoadAnimationGroup("SnowMND")
  LoadAnimationGroup("SnowWall")
  LoadAnimationGroup("SOLD_A")
  LoadAnimationGroup("SOLD_F")
  LoadAnimationGroup("SOLD_I")
  LoadAnimationGroup("SOLD_S")
  LoadAnimationGroup("SPLAY_A")
  LoadAnimationGroup("SPLAY_B")
  LoadAnimationGroup("SprayCan")
  LoadAnimationGroup("SpudG")
  LoadAnimationGroup("Squid")
  LoadAnimationGroup("StalDoor")
  LoadAnimationGroup("Straf_Dout")
  LoadAnimationGroup("Straf_Fat")
  LoadAnimationGroup("Straf_Female")
  LoadAnimationGroup("Straf_Male")
  LoadAnimationGroup("Straf_Nerd")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("Straf_Savage")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("SUV")
  LoadAnimationGroup("TadGates")
  LoadAnimationGroup("TadShud")
  LoadAnimationGroup("TE_Female")
  LoadAnimationGroup("TGKFlag")
  LoadAnimationGroup("ToolBox")
  LoadAnimationGroup("TrackSW")
  LoadAnimationGroup("TreeFall")
  LoadAnimationGroup("Truck")
  LoadAnimationGroup("Try_Clothes")
  LoadAnimationGroup("TSGate")
  LoadAnimationGroup("UBO")
  LoadAnimationGroup("Umbrella")
  LoadAnimationGroup("VDMilo")
  LoadAnimationGroup("VFlytrap")
  LoadAnimationGroup("V_Bike")
  LoadAnimationGroup("V_Bike_Races")
  LoadAnimationGroup("V_COPBIKE")
  LoadAnimationGroup("V_SCOOTER")
  LoadAnimationGroup("WBalloon")
  LoadAnimationGroup("WeaponUnlock")
  LoadAnimationGroup("Ween_Fem")
  LoadAnimationGroup("WHCrane")
  LoadAnimationGroup("WheelBrl")
  LoadAnimationGroup("WPCannon")
  LoadAnimationGroup("WPSheldB")
  LoadAnimationGroup("WPShield")
  LoadAnimationGroup("WPTurret")
  LoadAnimationGroup("W_BBall")
  LoadAnimationGroup("W_BBallBat")
  LoadAnimationGroup("W_BRocket")
  LoadAnimationGroup("W_Camera")
  LoadAnimationGroup("W_CherryBomb")
  LoadAnimationGroup("W_CHShield")
  LoadAnimationGroup("W_FlashLight")
  LoadAnimationGroup("W_Fountain")
  LoadAnimationGroup("W_Itchpowder")
  LoadAnimationGroup("W_JBroom")
  LoadAnimationGroup("W_Lid")
  LoadAnimationGroup("W_PooBag")
  LoadAnimationGroup("W_PRANK")
  LoadAnimationGroup("W_Slingshot")
  LoadAnimationGroup("W_Snowball")
  LoadAnimationGroup("W_snowshwl")
  LoadAnimationGroup("W_SprayCan")
  LoadAnimationGroup("W_SpudGun")
  LoadAnimationGroup("W_Stick")
  LoadAnimationGroup("W_Thrown")
  LoadAnimationGroup("W_wtrpipe")
  LoadAnimationGroup("x_cas1")
  LoadAnimationGroup("x_cas2")
  LoadAnimationGroup("x_cas3")
  LoadAnimationGroup("x_ccane")
  LoadAnimationGroup("X_Chair")
  LoadAnimationGroup("x_cndl")
  LoadAnimationGroup("x_sleigh")
  LoadAnimationGroup("x_tedy")
  LoadAnimationGroup("1_07_Sk8Board")
  Load("Act/Conv/1_07.act")
  LoadActionTree("Act/Props/SBarels1.act")
  LoadActionTree("Act/Props/barrelLad.act")
  LoadActionTree("Act/Conv/1_03.act")
  LoadActionTree("Act/Anim/1_03_Davis.act")

  PedSetUniqueModelStatus(21,-1)
  PedSetUniqueModelStatus(22,-1)
  PedSetUniqueModelStatus(25,-1)
  PedSetUniqueModelStatus(26,-1)
  PedSetUniqueModelStatus(29,-1)
  PedSetUniqueModelStatus(22,-1)
  PedSetUniqueModelStatus(161,-1)
  PedSetUniqueModelStatus(173,-1)
  PedSetUniqueModelStatus(21,-1)

  Bully01 = PedCreateXYZ(21,-549.7865,-40.1353,31.0114)
  Bully02 = PedCreateXYZ(22,-520.1132, -42.4193, 40.4879)
Bully03 = PedCreateXYZ(22,-541.9270,-22.1205,31.0283)
  Bully04 = PedCreateXYZ(24,-534.1452,-21.4380,31.0114)
  Bully05 = PedCreateXYZ(26,-514.2109,-17.3147,31.0114)
  Bully06 = PedCreateXYZ(28,-518.3836,-17.8297,31.0114)
  Bully07 = PedCreateXYZ(29,-512.6098,-43.0886,31.0114)
  Bully08 = PedCreateXYZ(21,-515.1792,-33.0313,35.4627)
  Bully09 = PedCreateXYZ(22,-514.3107,-35.4768,35.0111)
  Bully10 = PedCreateXYZ(24,-509.9862,-50.1966,35.8609)
  Bully11 = PedCreateXYZ(202,-550.0210,-51.9762,35.7125)
  Bully13 = PedCreateXYZ(26,-548.6695,-43.9495,35.7484)
  Bully12 = PedCreateXYZ(173,-540.9907, -32.8057, 40.4923)
  Bully14 = PedCreateXYZ(203,-534.1277,-32.1934,40.4900)
  Bully17 = PedCreateXYZ(201,-512.6098+1, -43.0886+1,31.0114+1)
  Bully19 = PedCreateXYZ(161, -534.1943359,-40.94366074,40.51479721)

  Wait(3000)
  TextPrintString("Rescue Parker from the Tenements before Halloween starts!", 3, 1)
Wait(2000)
  Blip2 = BlipAddXYZ(589.3970337,-473.0499268,4.455030918,0)
TextPrintString("Follow The Yellow X On the Map to Find the next Location!", 3, 2)
Wait(2000)
F_ErrandStart()
end

F_ErrandStart = function()
  local x,y = 583,-472
  local r1 = x + 1.5
  local r2 = y + 1.5
  local r3 = x - 1.5
  local r4 = y - 1.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
  Wait(1500)
  PlayerSetControl(0)
  AreaTransitionXYZ(36, -547.0377808, -45.9171524, 31.0114212)
  BlipRemove(Blip2)
  Blip40 = BlipAddXYZ(-515.4213,-29.9185,31.0114,0)
  PlayerSetControl(1)
 
  PedSetPedToTypeAttitude(Bully01, 13, 0)
  PedSetPedToTypeAttitude(Bully02, 13, 0)
  PedSetPedToTypeAttitude(Bully03, 13, 0)
  PedSetPedToTypeAttitude(Bully04, 13, 0)
  PedSetPedToTypeAttitude(Bully05, 13, 0)
  PedSetPedToTypeAttitude(Bully06, 13, 0)
  PedSetPedToTypeAttitude(Bully07, 13, 0)
  PedSetPedToTypeAttitude(Bully08, 13, 0)
  PedSetPedToTypeAttitude(Bully09, 13, 0)
  PedSetPedToTypeAttitude(Bully10, 13, 0)
  PedSetPedToTypeAttitude(Bully11, 13, 0)
  PedSetPedToTypeAttitude(Bully13, 13, 0)
  PedSetPedToTypeAttitude(Bully14, 13, 0)
  PedSetPedToTypeAttitude(Bully17, 13, 0)
 
  PedAttackPlayer(Bully01, gPlayer,1)
  PedAttackPlayer(Bully02, gPlayer,1)
  PedAttackPlayer(Bully03, gPlayer,1)
  PedAttackPlayer(Bully04, gPlayer,1)
  PedAttackPlayer(Bully05, gPlayer,1)
  PedAttackPlayer(Bully06, gPlayer,1)
  PedAttackPlayer(Bully07, gPlayer,1)
  PedAttackPlayer(Bully08, gPlayer,1)
  PedAttackPlayer(Bully09, gPlayer,1)
  PedAttackPlayer(Bully10, gPlayer,1)
  PedAttackPlayer(Bully11, gPlayer,1)
  PedAttackPlayer(Bully13, gPlayer,1)
  PedAttackPlayer(Bully14, gPlayer,1)
  PedAttackPlayer(Bully17, gPlayer,1)

 
  F_BulliesConfrintation01()

end

F_BulliesConfrintation01 = function()
  local x,y = -515,-29
  local r1 = x + 3.5
  local r2 = y + 3.5
  local r3 = x - 3.5
  local r4 = y - 3.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
 
  PedClearAllWeapons(gPlayer)
  PedSetWeapon(gPlayer,-1)
 
  BlipRemove(Blip40)
 
   TextPrintString("Head upstairs", 4, 1)
   
   Blip47 = BlipAddXYZ(-541.2206,-35.5556,35.7359,0)
   
  F_SuperVanceBossFight()
end

F_SuperVanceBossFight = function()
  local x,y = -541,-35
  local r1 = x + 3.5
  local r2 = y + 3.5
  local r3 = x - 3.5
  local r4 = y - 3.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(Blip47)

  PedSetDamageTakenMultiplier(Bully12, 3, 0.5)
  PedSetDamageTakenMultiplier(Bully12, 0, 0.5)
 
  PlayerSocialDisableActionAgainstPed(Bully12, 35, true)
  PlayerSocialDisableActionAgainstPed(Bully12, 23, true)
  PlayerSocialDisableActionAgainstPed(Bully12, 30, true)
  PlayerSocialDisableActionAgainstPed(Bully12, 29, true)
  PlayerSocialDisableActionAgainstPed(Bully12, 28, true)
 
  PedSetStationary(Bully12,false)
  PedSetInvulnerable(Bully12,false)
  CameraReset()
  CameraSetWidescreen(false)
 
  TextPrintString("Defeat Super Pirate Vance", 4, 1)
  gEthanBlip = AddBlipForChar(Bully12, 2, 26, 4)
  PedAttackPlayer(Bully12, gPlayer,1)
  PedSetPedToTypeAttitude(Bully12, 13, 0)
  PedSetHealth(Bully12, 575)
  PedSetInfiniteSprint(Bully12, true)
  PedShowHealthBar(Bully12, true, "N_Vance", true)
 
 
  CreateThread("main2")
 ParkerWeen = PedCreateXYZ(163,-540.9707, -38.6303, 40.5263)
 
  Blip103 = BlipAddXYZ(-534.1943359,-40.94366074,40.51479721,0)
  F_SuperLuckyBossFight()
end

F_EthanBossStyle = function()
Wait(2000)
PlayerSetControl(0)
PedSetActionNode(Bully12, "/Global/P_Bif/Offense/Short/Strikes/LightAttacks/JAB/Cross", "Act/anim/P_Bif.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2000)
PlayerSetControl(1)
PedSetActionNode(Bully12, "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "Act/anim/BOSS_Darby.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2000)
PlayerSetControl(0)
PedSetActionNode(Bully12, "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee", "Act/anim/G_Striker_A.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2000)
PlayerSetControl(1)
PedSetActionNode(Bully12, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "act/anim/P_Striker_A.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2000)
PedSetActionNode(Bully12, "/Global/G_Grappler_A/Offense/Short/Strikes/LightAttacks", "Act/anim/G_Grappler_A.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2000)
PedSetActionNode(Bully12, "/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightHook/Uppercut", "Act/anim/G_Grappler_A.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2600)
PedSetActionNode(Bully12, "/Global/G_Ranged_A/Offense/Short/Strikes/LightAttacks/RightHook/HeavyKnee", "Act/anim/G_Ranged_A.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2600)
PedSetActionNode(Bully12, "/Global/G_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKnee", "Act/anim/G_Ranged_A.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2600)
PedSetActionNode(Bully12, "/Global/Nemesis/Offense/Medium/Strikes", "Act/anim/Nemesis.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2600)
PedSetActionNode(Bully12, "/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR/HeavyAttacks/Knee", "Act/anim/Nemesis.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2600)
PlayerSetControl(0)
PedSetActionNode(Bully12, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick","Act/Anim/Nemesis.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2600)
PlayerSetControl(1)
PedSetActionNode(Bully12, "/Global/J_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut", "Act/anim/J_Striker_A.act" )
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
end

F_EthanKnockedOut = function()
  if PedIsDead(Bully12) and l_1_7 == false then
  l_1_7 = true
 
  PedDelete(Bully12)
 
 
end
  if PedIsDead(Bully12) and l_1_7 == false then
  l_1_7 = true
 
  PedDelete(Bully12)
 
 
end
end

F_SuperLuckyBossFight = function()
  local x,y = -534,-40
  local r1 = x + 3.5
  local r2 = y + 3.5
  local r3 = x - 3.5
  local r4 = y - 3.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
 
  BlipRemove(Blip103)
 
  TextPrintString("Defeat Super Lucky", 4, 1)
 
   PedAttackPlayer(Bully19, gPlayer,2)
   PedSetHealth(Bully19, 1600)
   PedShowHealthBar(Bully19, true, "N_Lucky", true)
   bHealthBarShown = true
   PedSetActionTree(Bully19, "/Global/Russell_102", "Act/Anim/Russell_102.act")
   PedSetPedToTypeAttitude(Bully19, 13, 0)
   PedSetInfiniteSprint(Bully19, true)
   gDavisBlip = AddBlipForChar(Bully19, 2, 1, 4)
   PedLockTarget(Bully19, gPlayer, 3)
   PlayerSetControl(1)
   
  PedSetDamageTakenMultiplier(Bully19, 3, 0.5)
  PedSetDamageTakenMultiplier(Bully19, 0, 0.5)
 
  PlayerSocialDisableActionAgainstPed(Bully19, 35, true)
  PlayerSocialDisableActionAgainstPed(Bully19, 23, true)
  PlayerSocialDisableActionAgainstPed(Bully19, 30, true)
  PlayerSocialDisableActionAgainstPed(Bully19, 29, true)
  PlayerSocialDisableActionAgainstPed(Bully19, 28, true)
 
  PlayerSetHealth(2000)
 
  CreateThread("main8")
   
   PedSetInvulnerable(Bully19,false)
end

BossDefeated = function()
if PedIsDead(Bully19) then

TextPrintString("Errand Complete",4,1)
Wait(3000)

SoundPlayMissionEndMusic(true, 8)
MissionSucceed(true, false, false)
CameraSetWidescreen(true) 
Wait(4000)
CameraFade(500, 0)
AreaTransitionXYZ(14, -501.4, 316.11, 31.5)
Wait(500)
CameraAllowChange(true)
SoundSetAudioFocusPlayer()
CameraReturnToPlayer()
CameraReset()
CameraSetWidescreen(false)
  PlayerSetHealth(800)
  PlayerSwapModel("PRH1a_Tad")
  PedSetActionTree(gPlayer,"/Global/Player","Act/Player.act")
  PedSetAITree(gPlayer,"/Global/PlayerAI","Act/PlayerAI.act")
PlayerSetControl(1)
end
end

F_PlayerFail = function()
if PedIsDead(gPlayer) then
SoundPlayMissionEndMusic(true, 6)
MissionFail(true, false, false)
Wait(4000)
CameraSetWidescreen(true)
CameraFade(700, 0)
AreaTransitionXYZ(14, -501.4, 316.11, 31.5)
Wait(500)
CameraAllowChange(true)
SoundSetAudioFocusPlayer()
CameraReturnToPlayer()
CameraReset()
CameraSetWidescreen(false)
PedSetActionTree(gPlayer,"/Global/Player","Act/Player.act")
PedSetAITree(gPlayer,"/Global/PlayerAI","Act/PlayerAI.act")
PlayerSetControl(1)
end
end

F_DavisBossStyle = function()
PlayerSetControl(0)
Wait(1000)
PedSetActionNode(Bully19, "/Global/Nemesis/Offense/Short/Strikes", "Act/anim/Nemesis.act")
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
PlayerSetControl(1)
Wait(1000)
PedSetActionNode(Bully19, "/Global/J_Melee_A/Offense/Short","act/anim/J_Melee_A.act")
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
Wait(1000)
PedSetActionNode(Bully19, "/Global/Russell_102/Offense/Short/Medium/RisingAttacks", "act/anim/Russell_102.act")
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
Wait(1000)
PedSetActionNode(Bully19, "/Global/1_03_Davis/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R", "act/anim/1_03_Davis.act")
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
Wait(1000)
PedSetActionNode(Bully19, "/Global/BOSS_Russell/Offense/Short", "Act/anim/BOSS_Russell.act")
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
Wait(2000)
PedSetActionNode(Bully19, "/Global/BOSS_Russell/Offense/Medium/Strikes/HeavyAttacks", "Act/anim/BOSS_Russell.act")
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
Wait(2000)
PedSetActionNode(Bully19, "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick/TauntKick", "act/anim/P_Grappler_A.act")
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
PlayerSetControl(0)
Wait(2000)
PedSetActionNode(Bully19, "/Global/P_Bif/Offense/Special/HeavyAttacks", "act/anim/P_Bif.act" )
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
PlayerSetControl(1)
Wait(2000)
PedSetActionNode(Bully19, "/Global/J_Melee_A/Offense/Short/Strikes/LightAttacks/RightHand/LeftHand", "act/anim/J_Melee_A.act" )
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
Wait(1000)
PedSetActionNode(Bully19, "/Global/P_Bif/Offense/Short/Strikes/LightAttacks/JAB/Cross", "Act/anim/P_Bif.act")
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
Wait(1000)
PedSetActionNode(Bully19, "/Global/J_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/RightPunch/Axehandle", "act/anim/J_Grappler_A.act" )
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
Wait(1000)
PedSetActionNode(Bully19, "/Global/J_Mascot/Offense/Medium/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/J_Mascot.act")
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
Wait(1000)
end

F_DavisKnockedOut = function()
   if PedIsDead(Bully19) and l_2_9 == false then
   l_2_9 = true
   PedDelete(Bully19)
  SoundPlayInteractiveStream("MS_RunningLow02.rsm", 0.5)
  SoundSetMidIntensityStream("MS_RunningMid.rsm", 0.60000002384186)
  SoundSetHighIntensityStream("MS_SearchingHigh.rsm", 0.60000002384186)
   
     
      PedRecruitAlly(gPlayer, ParkerWeen)
TextPrintString("Errand Completed!", 4, 1)

   
end

   if PedIsDead(Bully19) and l_2_9 == false then
   l_2_9 = true
   PedDelete(Bully19)
 
  SoundPlayInteractiveStream("MS_RunningLow02.rsm", 0.5)
  SoundSetMidIntensityStream("MS_RunningMid.rsm", 0.60000002384186)
  SoundSetHighIntensityStream("MS_SearchingHigh.rsm", 0.60000002384186)
 
        PedRecruitAlly(gPlayer, ParkerWeen)
TextPrintString("Errand Completed", 4, 1)

end
end

main2 = function()
repeat
F_EthanBossStyle()
Wait(0)
until not PedIsValid(Bully12) or PedIsDead(Bully12) or PedGetHealth(Bully12) < 1
end

main8 = function()
repeat
F_DavisBossStyle()
Wait(0)
until not PedIsValid(Bully19) or PedIsDead(Bully19) or PedGetHealth(Bully19) < 1
end

main = function()
repeat
F_EthanKnockedOut()
F_DavisKnockedOut()
F_PlayerFail()
F_DavisKnockedOut()
Wait(0)
until not Alive
end

http://www.mediafire.com/download/lt0l0k8s7ycmw5i/ide.img (http://www.mediafire.com/download/lt0l0k8s7ycmw5i/ide.img)
http://www.mediafire.com/download/gy4aszupxxp50nd/pedstats.dat (http://www.mediafire.com/download/gy4aszupxxp50nd/pedstats.dat)
Title: Re: Bully SE : Custom Errand - Rescue Parker - Open Source
Post by: DaBOSS54320 on October 31, 2015, 05:46:35 PM
I'm sorry to sound rude but did you even test this before posting?

Quote
main = function()
Wait(0)
until not Alive
end

You forgot the repeat part of the until.

Edit: Also, you can't run! I guess I'll just WALK all the way to the fucking tenements.

Edit2: "Defeat Ethan", Vance's healthbar shows up and his model.
Title: Re: Bully SE : Custom Errand - Rescue Parker - Open Source
Post by: AlphaTech on October 31, 2015, 07:49:05 PM
I'm sorry to sound rude but did you even test this before posting?

Quote
main = function()
Wait(0)
until not Alive
end

You forgot the repeat part of the until.

Edit: Also, you can't run! I guess I'll just WALK all the way to the fucking tenements.

Edit2: "Defeat Ethan", Vance's healthbar shows up and his model.

I know their is a ton of stuff I forgot to edit in.
Title: Re: Bully SE : Custom Errand - Rescue Parker - Open Source
Post by: UltimateGamer9 on October 31, 2015, 10:11:45 PM
Shouldn't this topic be posted at "Mod Releases"?
Title: Re: Bully SE : Custom Errand - Rescue Parker - Open Source
Post by: Unknownsoldier on November 01, 2015, 12:26:25 AM
whY DID YOU SET THE  HEALTH SO LOW!?
Title: Re: Bully SE : Custom Errand - Rescue Parker - Open Source
Post by: AlphaTech on November 01, 2015, 05:18:59 PM
whY DID YOU SET THE  HEALTH SO LOW!?

I fixed everything just check up top.
Title: Re: Bully SE : Custom Errand - Rescue Parker - Open Source
Post by: Rambo7 on November 02, 2015, 06:37:52 AM
Just a little suggestion, I think you should add story in it
Why should we save parker, what is the point of it
Title: Re: Bully SE : Custom Errand - Rescue Parker - Open Source
Post by: AlphaTech on November 02, 2015, 11:05:21 AM
It is just supposed to be an errand with no type of story.
Title: Re: Bully SE : Custom Errand - Rescue Parker - Open Source
Post by: DaBOSS54320 on November 02, 2015, 05:22:11 PM
Hmm so you're saying an errand doesn't need a purpose?

Hey Jimmy, go set this bag of poop on top of the tip of the sunken pirate ship.
Why?
Because.

makes sense m8
hell that was a golden idea actually...
Title: Re: Bully SE : Custom Errand - Rescue Parker - Open Source
Post by: AlphaTech on November 02, 2015, 08:07:06 PM
Hmm so you're saying an errand doesn't need a purpose?

Hey Jimmy, go set this bag of poop on top of the tip of the sunken pirate ship.
Why?
Because.

makes sense m8
hell that was a golden idea actually...

LMAO and you think that makes sense, it wasn't a real thought up idea Parker is inside the Tenements and you have to rescue him. What part of that wouldn't anyone get? That seriously makes me wonder about the new generation. Most errands revolve around short doing's anyway I know I didn't add much detail like someone telling Tad Parker is their but I really didn't have my scripts at the time of course no computer and all.
Title: Re: Bully SE : Custom Errand - Rescue Parker - Open Source
Post by: DaBOSS54320 on November 03, 2015, 11:54:58 AM
m8 when do you ever have your scripts or computer?
Title: Re: Bully SE : Custom Errand - Rescue Parker - Open Source
Post by: Shrimp on November 03, 2015, 12:47:09 PM
stop being idiots
the fucking reason is because
money
turd!
Title: Re: Bully SE : Custom Errand - Rescue Parker - Open Source
Post by: AlphaTech on November 03, 2015, 01:58:39 PM
Eh no need for me to explain it again. I didn't add a story to the errand because its not a mission duh.
Title: Re: Bully SE : Custom Errand - Rescue Parker - Open Source
Post by: Unknownsoldier on November 03, 2015, 03:00:49 PM
whY DID YOU SET THE  HEALTH SO LOW!?

I fixed everything just check up top.
fIX AGAIn; is broke
Title: Re: Bully SE : Custom Errand - Rescue Parker - Open Source
Post by: Unknownsoldier on November 24, 2015, 06:25:52 PM
bro nobody aks for ur corrreccshin