Bully-Board
Bully Modding Section => Bully Modding => Bully Modding Archives => Topic started by: AlphaTech on October 31, 2015, 02:19:38 PM
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Happy Halloween Guy's
A Mission for the holiday
Enjoy!
I also added my pedstats and my ide to fix the boss fights and fighting stats.
MissionSetup = function()
AreaTransitionXYZ(0, 270, -110, 6.4000000953674)
Wait(200)
AreaTransitionXYZ(14,-502.2488, 318.8277, 31.4111)
ChapterSet(1)
PlayerSetHealth(800)
PlayerSwapModel("PRH1a_Tad")
ClockSet(20, 0)
DATLoad("1_11X2.DAT", 2)
DATInit()
DisablePunishmentSystem(true)
AreaDisableAllPatrolPaths()
SoundPlayInteractiveStream("MS_HalloweenLow.rsm", 0.5)
SoundSetMidIntensityStream("MS_HalloweenMid.rsm", 0.60000002384186)
SoundSetHighIntensityStream("MS_HalloweenHigh.rsm", 1)
DisablePunishmentSystem(false)
AreaLoadSpecialEntities("Halloween3", true)
AreaEnsureSpecialEntitiesAreCreated()
PedSetActionTree(gPlayer,"/Global/Player","Act/Player.act")
PedSetAITree(gPlayer,"/Global/PlayerAI","Act/PlayerAI.act")
LoadAnimationGroup("1_02BYourSchool")
LoadAnimationGroup("1_02_MeetWithGary")
LoadAnimationGroup("1_03The Setup")
LoadAnimationGroup("1_04TheSlingshot")
LoadAnimationGroup("1_06ALittleHelp")
LoadAnimationGroup("1_07_SaveBucky")
LoadAnimationGroup("1_07_Sk8Board")
LoadAnimationGroup("1_08ThatBitch")
LoadAnimationGroup("1_08_MandPuke")
LoadAnimationGroup("1_09_Candidate")
LoadAnimationGroup("1_10Betrayal")
LoadAnimationGroup("1_11B_HeBigPrank")
LoadAnimationGroup("1_G1_TheDiary")
LoadAnimationGroup("1_S01HatVsGall")
LoadAnimationGroup("2_01LastMinuteShop")
LoadAnimationGroup("2_02ComicKlepto")
LoadAnimationGroup("2_05TadsHouse")
LoadAnimationGroup("2_06MovieTickets")
LoadAnimationGroup("2_07BeachRumble")
LoadAnimationGroup("2_08WeedKiller")
LoadAnimationGroup("2_4RichAreaRace")
LoadAnimationGroup("2_G2CarnivalDate")
LoadAnimationGroup("2_G2_GiftExchange")
LoadAnimationGroup("2_R03PaperRoute")
LoadAnimationGroup("2_S02CharSheets")
LoadAnimationGroup("2_S04CharSheets")
LoadAnimationGroup("2_S05_CooksCrush")
LoadAnimationGroup("2_S06PantyRaid")
LoadAnimationGroup("3_01JealousJohnny")
LoadAnimationGroup("3_04WrongPtTown")
LoadAnimationGroup("3_05TheTenements")
LoadAnimationGroup("3_BFightJohnnyV")
LoadAnimationGroup("3_G3")
LoadAnimationGroup("3_R05ChemicalDeliv")
LoadAnimationGroup("3_R08RaceLeague")
LoadAnimationGroup("3_S03CheatinTime")
LoadAnimationGroup("4_01Paparazzi")
LoadAnimationGroup("4_04_FunhouseFun")
LoadAnimationGroup("4_06BigGame")
LoadAnimationGroup("4_B2_JockBossBattle")
LoadAnimationGroup("5_01Grp")
LoadAnimationGroup("5_01Rats")
LoadAnimationGroup("5_02PrVandalized")
LoadAnimationGroup("5_05Zoe")
LoadAnimationGroup("5_09MakingAMark")
LoadAnimationGroup("6B_PARA")
LoadAnimationGroup("AGymLght")
LoadAnimationGroup("Ambient")
LoadAnimationGroup("Ambient2")
LoadAnimationGroup("Ambient3")
LoadAnimationGroup("ANIBBALL")
LoadAnimationGroup("AniBroom")
LoadAnimationGroup("AniDice")
LoadAnimationGroup("AniFooty")
LoadAnimationGroup("AniGlobe")
LoadAnimationGroup("AnimSave")
LoadAnimationGroup("AniPillo")
LoadAnimationGroup("ARC3D")
LoadAnimationGroup("Area_Asylum")
LoadAnimationGroup("Area_Funhouse")
LoadAnimationGroup("Area_GirlsDorm")
LoadAnimationGroup("Area_Infirmary")
LoadAnimationGroup("Area_School")
LoadAnimationGroup("Area_Tenements")
LoadAnimationGroup("Armor")
LoadAnimationGroup("AsyBars")
LoadAnimationGroup("AsyDoorB")
LoadAnimationGroup("AsyDoors")
LoadAnimationGroup("AsyGate")
LoadAnimationGroup("AsyLever")
LoadAnimationGroup("AsySwtch")
LoadAnimationGroup("AtcPlank")
LoadAnimationGroup("Authority")
LoadAnimationGroup("BANANA")
LoadAnimationGroup("barelLad")
LoadAnimationGroup("BarrGate")
LoadAnimationGroup("BATON")
LoadAnimationGroup("BBALL_21")
LoadAnimationGroup("bbgun")
LoadAnimationGroup("BCatcher")
LoadAnimationGroup("BdrDoorL")
LoadAnimationGroup("BeardLady")
LoadAnimationGroup("Bike")
LoadAnimationGroup("BikeGar")
LoadAnimationGroup("BoldRoll")
LoadAnimationGroup("BoltCutt")
LoadAnimationGroup("Boxing")
LoadAnimationGroup("BoxRopes")
LoadAnimationGroup("BRDoor")
LoadAnimationGroup("BrkSwtch")
LoadAnimationGroup("BROCKETL")
LoadAnimationGroup("BRSwitch")
LoadAnimationGroup("BusDoors")
LoadAnimationGroup("Butcher")
LoadAnimationGroup("BXPBag")
LoadAnimationGroup("B_Striker")
LoadAnimationGroup("CarnCurt")
LoadAnimationGroup("CARNI01")
LoadAnimationGroup("carnies")
LoadAnimationGroup("Car_Ham")
LoadAnimationGroup("Cavalier")
LoadAnimationGroup("Cheer_Cool1")
LoadAnimationGroup("Cheer_Cool2")
LoadAnimationGroup("Cheer_Cool3")
LoadAnimationGroup("Cheer_Gen1")
LoadAnimationGroup("Cheer_Gen2")
LoadAnimationGroup("Cheer_Gen3")
LoadAnimationGroup("Cheer_Girl1")
LoadAnimationGroup("Cheer_Girl2")
LoadAnimationGroup("Cheer_Girl3")
LoadAnimationGroup("Cheer_Girl4")
LoadAnimationGroup("Cheer_Nerd1")
LoadAnimationGroup("Cheer_Nerd2")
LoadAnimationGroup("Cheer_Nerd3")
LoadAnimationGroup("Cheer_Posh1")
LoadAnimationGroup("Cheer_Posh2")
LoadAnimationGroup("Cheer_Posh3")
LoadAnimationGroup("Chem_Set")
LoadAnimationGroup("ChLead_Idle")
LoadAnimationGroup("CLadderA")
LoadAnimationGroup("CnGate")
LoadAnimationGroup("Coaster")
LoadAnimationGroup("COPBIKE")
LoadAnimationGroup("Cop_Frisk")
LoadAnimationGroup("CV_Female")
LoadAnimationGroup("CV_Male")
LoadAnimationGroup("C_Wrestling")
LoadAnimationGroup("DartBrd")
LoadAnimationGroup("DartCab")
LoadAnimationGroup("DodgeBall")
LoadAnimationGroup("DodgeBall2")
LoadAnimationGroup("DoorStr1")
LoadAnimationGroup("DO_Edgar")
LoadAnimationGroup("DO_Grap")
LoadAnimationGroup("DO_StrikeCombo")
LoadAnimationGroup("DO_Striker")
LoadAnimationGroup("DRBrace")
LoadAnimationGroup("Drumming")
LoadAnimationGroup("DuffBag")
LoadAnimationGroup("DunkBttn")
LoadAnimationGroup("DunkSeat")
LoadAnimationGroup("Earnest")
LoadAnimationGroup("EnglishClass")
LoadAnimationGroup("ErrandCrab")
LoadAnimationGroup("Errand_BUS")
LoadAnimationGroup("Errand_IND")
LoadAnimationGroup("Errand_RIC")
LoadAnimationGroup("Errand_SCH")
LoadAnimationGroup("ESCDoorL")
LoadAnimationGroup("ESCDoorR")
LoadAnimationGroup("ExtWind")
LoadAnimationGroup("FDoor")
LoadAnimationGroup("FDoorB")
LoadAnimationGroup("FDoorC")
LoadAnimationGroup("Ferris")
LoadAnimationGroup("FGhost")
LoadAnimationGroup("FGoblin")
LoadAnimationGroup("FlagA")
LoadAnimationGroup("FLbBook")
LoadAnimationGroup("FlbLader")
LoadAnimationGroup("FLbPaint")
LoadAnimationGroup("FLbTable")
LoadAnimationGroup("FMCntrl")
LoadAnimationGroup("FMDoor")
LoadAnimationGroup("FMTrapDr")
LoadAnimationGroup("FMTrapSw")
LoadAnimationGroup("FortTell")
LoadAnimationGroup("funCart")
LoadAnimationGroup("funCurtn")
LoadAnimationGroup("funMiner")
LoadAnimationGroup("funRocks")
LoadAnimationGroup("FunTeeth")
LoadAnimationGroup("FXTestG")
LoadAnimationGroup("F_Adult")
LoadAnimationGroup("F_BULLY")
LoadAnimationGroup("F_Crazy")
LoadAnimationGroup("F_Douts")
LoadAnimationGroup("F_Girls")
LoadAnimationGroup("F_Greas")
LoadAnimationGroup("F_Jocks")
LoadAnimationGroup("F_Nerds")
LoadAnimationGroup("F_OldPeds")
LoadAnimationGroup("F_Pref")
LoadAnimationGroup("F_Preps")
LoadAnimationGroup("GarbCanA")
LoadAnimationGroup("GatCool")
LoadAnimationGroup("GEN_SOCIAL")
LoadAnimationGroup("Gfight")
LoadAnimationGroup("GhostDrs")
LoadAnimationGroup("Gift")
LoadAnimationGroup("Go_Cart")
LoadAnimationGroup("Grap")
LoadAnimationGroup("GymHoop")
LoadAnimationGroup("GymWLad")
LoadAnimationGroup("G_Grappler")
LoadAnimationGroup("G_Johnny")
LoadAnimationGroup("G_Striker")
LoadAnimationGroup("Halloween")
LoadAnimationGroup("HallWind")
LoadAnimationGroup("Hang_Jock")
LoadAnimationGroup("Hang_Moshing")
LoadAnimationGroup("Hang_Talking")
LoadAnimationGroup("Hang_Workout")
LoadAnimationGroup("Hobos")
LoadAnimationGroup("Hobo_Cheer")
LoadAnimationGroup("HSdinger")
LoadAnimationGroup("HUMIL_4-10_B")
LoadAnimationGroup("HUMIL_4-10_C")
LoadAnimationGroup("HUMIL_5-8F_A")
LoadAnimationGroup("HUMIL_5-8F_B")
LoadAnimationGroup("HUMIL_5-8V4-10")
LoadAnimationGroup("HUMIL_5-8V6-1")
LoadAnimationGroup("HUMIL_5-8VPLY")
LoadAnimationGroup("HUMIL_5-8_A")
LoadAnimationGroup("HUMIL_5-8_B")
LoadAnimationGroup("HUMIL_5-8_C")
LoadAnimationGroup("HUMIL_6-1V4-10")
LoadAnimationGroup("HUMIL_6-1V6-1")
LoadAnimationGroup("HUMIL_6-1VPLY")
LoadAnimationGroup("HUMIL_6-1_A")
LoadAnimationGroup("HUMIL_6-1_B")
LoadAnimationGroup("HUMIL_6-1_C")
LoadAnimationGroup("HUMIL_6-5V4-10")
LoadAnimationGroup("HUMIL_6-5V6-1")
LoadAnimationGroup("HUMIL_6-5VPLY")
LoadAnimationGroup("HUMIL_6-5_A")
LoadAnimationGroup("HUMIL_6-5_B")
LoadAnimationGroup("HUMIL_6-5_C")
LoadAnimationGroup("IDLE_AUTH_A")
LoadAnimationGroup("IDLE_AUTH_B")
LoadAnimationGroup("IDLE_AUTH_C")
LoadAnimationGroup("IDLE_AUTH_D")
LoadAnimationGroup("IDLE_BULLY_A")
LoadAnimationGroup("IDLE_BULLY_B")
LoadAnimationGroup("IDLE_BULLY_C")
LoadAnimationGroup("IDLE_BULLY_D")
LoadAnimationGroup("IDLE_CIVF_A")
LoadAnimationGroup("IDLE_CIVF_B")
LoadAnimationGroup("IDLE_CIVF_C")
LoadAnimationGroup("IDLE_CIVM_A")
LoadAnimationGroup("IDLE_CIVM_B")
LoadAnimationGroup("IDLE_CIVM_C")
LoadAnimationGroup("IDLE_DOUT_A")
LoadAnimationGroup("IDLE_DOUT_B")
LoadAnimationGroup("IDLE_DOUT_C")
LoadAnimationGroup("IDLE_DOUT_D")
LoadAnimationGroup("IDLE_FATG_A")
LoadAnimationGroup("IDLE_FATG_B")
LoadAnimationGroup("IDLE_FATG_C")
LoadAnimationGroup("IDLE_FAT_A")
LoadAnimationGroup("IDLE_FAT_B")
LoadAnimationGroup("IDLE_FAT_C")
LoadAnimationGroup("IDLE_GREAS_A")
LoadAnimationGroup("IDLE_GREAS_B")
LoadAnimationGroup("IDLE_GREAS_C")
LoadAnimationGroup("IDLE_GREAS_D")
LoadAnimationGroup("IDLE_GSF_A")
LoadAnimationGroup("IDLE_GSF_B")
LoadAnimationGroup("IDLE_GSF_C")
LoadAnimationGroup("IDLE_GSM_A")
LoadAnimationGroup("IDLE_GSM_B")
LoadAnimationGroup("IDLE_GSM_C")
LoadAnimationGroup("IDLE_JOCK_A")
LoadAnimationGroup("IDLE_JOCK_B")
LoadAnimationGroup("IDLE_JOCK_C")
LoadAnimationGroup("IDLE_JOCK_D")
LoadAnimationGroup("IDLE_NERD_A")
LoadAnimationGroup("IDLE_NERD_B")
LoadAnimationGroup("IDLE_NERD_C")
LoadAnimationGroup("IDLE_NERD_D")
LoadAnimationGroup("IDLE_NGIRL")
LoadAnimationGroup("IDLE_PREP_A")
LoadAnimationGroup("IDLE_PREP_B")
LoadAnimationGroup("IDLE_PREP_C")
LoadAnimationGroup("IDLE_PREP_D")
LoadAnimationGroup("IDLE_SEXY_A")
LoadAnimationGroup("IDLE_SEXY_B")
LoadAnimationGroup("IDLE_SEXY_C")
LoadAnimationGroup("INDgateC")
LoadAnimationGroup("JPhoto")
LoadAnimationGroup("JunkCarA")
LoadAnimationGroup("JV_Asylum")
LoadAnimationGroup("J_Damon")
LoadAnimationGroup("J_Grappler")
LoadAnimationGroup("J_Melee")
LoadAnimationGroup("J_Ranged")
LoadAnimationGroup("J_Striker")
LoadAnimationGroup("KISS1")
LoadAnimationGroup("KISS2")
LoadAnimationGroup("KISS3")
LoadAnimationGroup("KISS4")
LoadAnimationGroup("KissAdult")
LoadAnimationGroup("KISSB")
LoadAnimationGroup("KISSF")
LoadAnimationGroup("LckrGymA")
LoadAnimationGroup("LE_Officer")
LoadAnimationGroup("LE_Orderly")
LoadAnimationGroup("Mermaid")
LoadAnimationGroup("MG_Craps")
LoadAnimationGroup("MINIBIKE")
LoadAnimationGroup("MINICHEM")
LoadAnimationGroup("MINIDARTS")
LoadAnimationGroup("MINIDunk")
LoadAnimationGroup("MINIGraf")
LoadAnimationGroup("MINIHACKY")
LoadAnimationGroup("MINI_Arm")
LoadAnimationGroup("MINI_BallToss")
LoadAnimationGroup("MINI_Lock")
LoadAnimationGroup("MINI_React")
LoadAnimationGroup("Miracle")
LoadAnimationGroup("MOWER")
LoadAnimationGroup("MPostA")
LoadAnimationGroup("N2B Dishonerable")
LoadAnimationGroup("Nemesis")
LoadAnimationGroup("nerdBar1")
LoadAnimationGroup("NIS_0_00A")
LoadAnimationGroup("NIS_1_02")
LoadAnimationGroup("NIS_1_02B")
LoadAnimationGroup("NIS_1_03")
LoadAnimationGroup("NIS_1_04")
LoadAnimationGroup("NIS_1_05")
LoadAnimationGroup("NIS_1_07")
LoadAnimationGroup("NIS_1_08_1")
LoadAnimationGroup("NIS_1_09")
LoadAnimationGroup("NIS_1_11")
LoadAnimationGroup("NIS_2_01")
LoadAnimationGroup("NIS_2_03")
LoadAnimationGroup("NIS_2_04")
LoadAnimationGroup("NIS_2_06_1")
LoadAnimationGroup("NIS_2_B")
LoadAnimationGroup("NIS_2_S04")
LoadAnimationGroup("NIS_3_01")
LoadAnimationGroup("NIS_3_02")
LoadAnimationGroup("NIS_3_04")
LoadAnimationGroup("NIS_3_05")
LoadAnimationGroup("NIS_3_06")
LoadAnimationGroup("NIS_3_08")
LoadAnimationGroup("NIS_3_11")
LoadAnimationGroup("NIS_3_B")
LoadAnimationGroup("NIS_3_G3")
LoadAnimationGroup("NIS_3_R09_D")
LoadAnimationGroup("NIS_3_R09_G")
LoadAnimationGroup("NIS_3_R09_J")
LoadAnimationGroup("NIS_3_R09_N")
LoadAnimationGroup("NIS_3_R09_P")
LoadAnimationGroup("NIS_3_S03")
LoadAnimationGroup("NIS_3_S03_B")
LoadAnimationGroup("NIS_3_S11")
LoadAnimationGroup("NIS_4_01")
LoadAnimationGroup("NIS_4_05")
LoadAnimationGroup("NIS_4_06")
LoadAnimationGroup("NIS_4_B2")
LoadAnimationGroup("NIS_5_01")
LoadAnimationGroup("NIS_5_02")
LoadAnimationGroup("NIS_5_03")
LoadAnimationGroup("NIS_5_04")
LoadAnimationGroup("NIS_5_05")
LoadAnimationGroup("NIS_5_07")
LoadAnimationGroup("NIS_5_G5")
LoadAnimationGroup("NIS_6_02")
LoadAnimationGroup("NIS_6_03")
LoadAnimationGroup("NLock01A")
LoadAnimationGroup("NPC_Adult")
LoadAnimationGroup("NPC_AggroTaunt")
LoadAnimationGroup("NPC_Chat_1")
LoadAnimationGroup("NPC_Chat_2")
LoadAnimationGroup("NPC_Chat_F")
LoadAnimationGroup("NPC_Cheering")
LoadAnimationGroup("NPC_Love")
LoadAnimationGroup("NPC_Mascot")
LoadAnimationGroup("NPC_NeedsResolving")
LoadAnimationGroup("NPC_Principal")
LoadAnimationGroup("NPC_Shopping")
LoadAnimationGroup("NPC_Spectator")
LoadAnimationGroup("N_Ranged")
LoadAnimationGroup("N_Striker")
LoadAnimationGroup("N_Striker_A")
LoadAnimationGroup("N_Striker_B")
LoadAnimationGroup("ObsDoor")
LoadAnimationGroup("OBSMotor")
LoadAnimationGroup("ObsPtf_1")
LoadAnimationGroup("ObsPtf_2")
LoadAnimationGroup("Pageant")
LoadAnimationGroup("PedCoaster")
LoadAnimationGroup("Player_Tired")
LoadAnimationGroup("Player_VTired")
LoadAnimationGroup("POI_Booktease")
LoadAnimationGroup("POI_Cafeteria")
LoadAnimationGroup("POI_ChLead")
LoadAnimationGroup("POI_Gen")
LoadAnimationGroup("POI_Smoking")
LoadAnimationGroup("POI_Telloff")
LoadAnimationGroup("POI_WarmHands")
LoadAnimationGroup("POI_Worker")
LoadAnimationGroup("PortaPoo")
LoadAnimationGroup("PrepDoor")
LoadAnimationGroup("PunchBag")
LoadAnimationGroup("pxHoop")
LoadAnimationGroup("pxLad10M")
LoadAnimationGroup("Px_Arcade")
LoadAnimationGroup("Px_Bed")
LoadAnimationGroup("Px_Fountain")
LoadAnimationGroup("Px_Garb")
LoadAnimationGroup("Px_Gen")
LoadAnimationGroup("Px_Ladr")
LoadAnimationGroup("Px_Rail")
LoadAnimationGroup("Px_RedButton")
LoadAnimationGroup("Px_Sink")
LoadAnimationGroup("Px_Tlet")
LoadAnimationGroup("Px_Tree")
LoadAnimationGroup("P_Grappler")
LoadAnimationGroup("P_Striker")
LoadAnimationGroup("QPed")
LoadAnimationGroup("RAT_PED")
LoadAnimationGroup("Reeper")
LoadAnimationGroup("RMailbox")
LoadAnimationGroup("Russell")
LoadAnimationGroup("Russell_PBomb")
LoadAnimationGroup("Santa_Lap")
LoadAnimationGroup("SAUTH_A")
LoadAnimationGroup("SAUTH_F")
LoadAnimationGroup("SAUTH_U")
LoadAnimationGroup("SAUTH_X")
LoadAnimationGroup("SBarels1")
LoadAnimationGroup("SBULL_A")
LoadAnimationGroup("SBULL_F")
LoadAnimationGroup("SBULL_S")
LoadAnimationGroup("SBULL_U")
LoadAnimationGroup("SBULL_X")
LoadAnimationGroup("Scaffold")
LoadAnimationGroup("SCbanpil")
LoadAnimationGroup("SCBell")
LoadAnimationGroup("SCDoor")
LoadAnimationGroup("ScGate")
LoadAnimationGroup("SCgrdoor")
LoadAnimationGroup("scObsDr")
LoadAnimationGroup("ScoolBus")
LoadAnimationGroup("SCOOTER")
LoadAnimationGroup("SecDoorL")
LoadAnimationGroup("SecDoorR")
LoadAnimationGroup("Sedan")
LoadAnimationGroup("SFAT_A")
LoadAnimationGroup("SFAT_F")
LoadAnimationGroup("SFAT_I")
LoadAnimationGroup("SFAT_S")
LoadAnimationGroup("SGEN_A")
LoadAnimationGroup("SGEN_F")
LoadAnimationGroup("SGEN_I")
LoadAnimationGroup("SGEN_S")
LoadAnimationGroup("SGIRLS")
LoadAnimationGroup("SGIRL_A")
LoadAnimationGroup("SGIRL_D")
LoadAnimationGroup("SGIRL_F")
LoadAnimationGroup("SGIRL_S")
LoadAnimationGroup("SGTargB")
LoadAnimationGroup("ShopBike")
LoadAnimationGroup("SHUMIL_01")
LoadAnimationGroup("SHWR")
LoadAnimationGroup("SIAMESE")
LoadAnimationGroup("Siamese2")
LoadAnimationGroup("Sitting_Boys")
LoadAnimationGroup("SK8Board")
LoadAnimationGroup("Skateboard")
LoadAnimationGroup("SkeltonMan")
LoadAnimationGroup("Slingsh")
LoadAnimationGroup("SNERD_A")
LoadAnimationGroup("SNERD_F")
LoadAnimationGroup("SNERD_I")
LoadAnimationGroup("SNERD_S")
LoadAnimationGroup("SNGIRLS")
LoadAnimationGroup("SNGIRL_D")
LoadAnimationGroup("SNGIRL_F")
LoadAnimationGroup("SnowBlob")
LoadAnimationGroup("SnowMND")
LoadAnimationGroup("SnowWall")
LoadAnimationGroup("SOLD_A")
LoadAnimationGroup("SOLD_F")
LoadAnimationGroup("SOLD_I")
LoadAnimationGroup("SOLD_S")
LoadAnimationGroup("SPLAY_A")
LoadAnimationGroup("SPLAY_B")
LoadAnimationGroup("SprayCan")
LoadAnimationGroup("SpudG")
LoadAnimationGroup("Squid")
LoadAnimationGroup("StalDoor")
LoadAnimationGroup("Straf_Dout")
LoadAnimationGroup("Straf_Fat")
LoadAnimationGroup("Straf_Female")
LoadAnimationGroup("Straf_Male")
LoadAnimationGroup("Straf_Nerd")
LoadAnimationGroup("Straf_Prep")
LoadAnimationGroup("Straf_Savage")
LoadAnimationGroup("Straf_Wrest")
LoadAnimationGroup("SUV")
LoadAnimationGroup("TadGates")
LoadAnimationGroup("TadShud")
LoadAnimationGroup("TE_Female")
LoadAnimationGroup("TGKFlag")
LoadAnimationGroup("ToolBox")
LoadAnimationGroup("TrackSW")
LoadAnimationGroup("TreeFall")
LoadAnimationGroup("Truck")
LoadAnimationGroup("Try_Clothes")
LoadAnimationGroup("TSGate")
LoadAnimationGroup("UBO")
LoadAnimationGroup("Umbrella")
LoadAnimationGroup("VDMilo")
LoadAnimationGroup("VFlytrap")
LoadAnimationGroup("V_Bike")
LoadAnimationGroup("V_Bike_Races")
LoadAnimationGroup("V_COPBIKE")
LoadAnimationGroup("V_SCOOTER")
LoadAnimationGroup("WBalloon")
LoadAnimationGroup("WeaponUnlock")
LoadAnimationGroup("Ween_Fem")
LoadAnimationGroup("WHCrane")
LoadAnimationGroup("WheelBrl")
LoadAnimationGroup("WPCannon")
LoadAnimationGroup("WPSheldB")
LoadAnimationGroup("WPShield")
LoadAnimationGroup("WPTurret")
LoadAnimationGroup("W_BBall")
LoadAnimationGroup("W_BBallBat")
LoadAnimationGroup("W_BRocket")
LoadAnimationGroup("W_Camera")
LoadAnimationGroup("W_CherryBomb")
LoadAnimationGroup("W_CHShield")
LoadAnimationGroup("W_FlashLight")
LoadAnimationGroup("W_Fountain")
LoadAnimationGroup("W_Itchpowder")
LoadAnimationGroup("W_JBroom")
LoadAnimationGroup("W_Lid")
LoadAnimationGroup("W_PooBag")
LoadAnimationGroup("W_PRANK")
LoadAnimationGroup("W_Slingshot")
LoadAnimationGroup("W_Snowball")
LoadAnimationGroup("W_snowshwl")
LoadAnimationGroup("W_SprayCan")
LoadAnimationGroup("W_SpudGun")
LoadAnimationGroup("W_Stick")
LoadAnimationGroup("W_Thrown")
LoadAnimationGroup("W_wtrpipe")
LoadAnimationGroup("x_cas1")
LoadAnimationGroup("x_cas2")
LoadAnimationGroup("x_cas3")
LoadAnimationGroup("x_ccane")
LoadAnimationGroup("X_Chair")
LoadAnimationGroup("x_cndl")
LoadAnimationGroup("x_sleigh")
LoadAnimationGroup("x_tedy")
LoadAnimationGroup("1_07_Sk8Board")
Load("Act/Conv/1_07.act")
LoadActionTree("Act/Props/SBarels1.act")
LoadActionTree("Act/Props/barrelLad.act")
LoadActionTree("Act/Conv/1_03.act")
LoadActionTree("Act/Anim/1_03_Davis.act")
PedSetUniqueModelStatus(21,-1)
PedSetUniqueModelStatus(22,-1)
PedSetUniqueModelStatus(25,-1)
PedSetUniqueModelStatus(26,-1)
PedSetUniqueModelStatus(29,-1)
PedSetUniqueModelStatus(22,-1)
PedSetUniqueModelStatus(161,-1)
PedSetUniqueModelStatus(173,-1)
PedSetUniqueModelStatus(21,-1)
Bully01 = PedCreateXYZ(21,-549.7865,-40.1353,31.0114)
Bully02 = PedCreateXYZ(22,-520.1132, -42.4193, 40.4879)
Bully03 = PedCreateXYZ(22,-541.9270,-22.1205,31.0283)
Bully04 = PedCreateXYZ(24,-534.1452,-21.4380,31.0114)
Bully05 = PedCreateXYZ(26,-514.2109,-17.3147,31.0114)
Bully06 = PedCreateXYZ(28,-518.3836,-17.8297,31.0114)
Bully07 = PedCreateXYZ(29,-512.6098,-43.0886,31.0114)
Bully08 = PedCreateXYZ(21,-515.1792,-33.0313,35.4627)
Bully09 = PedCreateXYZ(22,-514.3107,-35.4768,35.0111)
Bully10 = PedCreateXYZ(24,-509.9862,-50.1966,35.8609)
Bully11 = PedCreateXYZ(202,-550.0210,-51.9762,35.7125)
Bully13 = PedCreateXYZ(26,-548.6695,-43.9495,35.7484)
Bully12 = PedCreateXYZ(173,-540.9907, -32.8057, 40.4923)
Bully14 = PedCreateXYZ(203,-534.1277,-32.1934,40.4900)
Bully17 = PedCreateXYZ(201,-512.6098+1, -43.0886+1,31.0114+1)
Bully19 = PedCreateXYZ(161, -534.1943359,-40.94366074,40.51479721)
Wait(3000)
TextPrintString("Rescue Parker from the Tenements before Halloween starts!", 3, 1)
Wait(2000)
Blip2 = BlipAddXYZ(589.3970337,-473.0499268,4.455030918,0)
TextPrintString("Follow The Yellow X On the Map to Find the next Location!", 3, 2)
Wait(2000)
F_ErrandStart()
end
F_ErrandStart = function()
local x,y = 583,-472
local r1 = x + 1.5
local r2 = y + 1.5
local r3 = x - 1.5
local r4 = y - 1.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
Wait(1500)
PlayerSetControl(0)
AreaTransitionXYZ(36, -547.0377808, -45.9171524, 31.0114212)
BlipRemove(Blip2)
Blip40 = BlipAddXYZ(-515.4213,-29.9185,31.0114,0)
PlayerSetControl(1)
PedSetPedToTypeAttitude(Bully01, 13, 0)
PedSetPedToTypeAttitude(Bully02, 13, 0)
PedSetPedToTypeAttitude(Bully03, 13, 0)
PedSetPedToTypeAttitude(Bully04, 13, 0)
PedSetPedToTypeAttitude(Bully05, 13, 0)
PedSetPedToTypeAttitude(Bully06, 13, 0)
PedSetPedToTypeAttitude(Bully07, 13, 0)
PedSetPedToTypeAttitude(Bully08, 13, 0)
PedSetPedToTypeAttitude(Bully09, 13, 0)
PedSetPedToTypeAttitude(Bully10, 13, 0)
PedSetPedToTypeAttitude(Bully11, 13, 0)
PedSetPedToTypeAttitude(Bully13, 13, 0)
PedSetPedToTypeAttitude(Bully14, 13, 0)
PedSetPedToTypeAttitude(Bully17, 13, 0)
PedAttackPlayer(Bully01, gPlayer,1)
PedAttackPlayer(Bully02, gPlayer,1)
PedAttackPlayer(Bully03, gPlayer,1)
PedAttackPlayer(Bully04, gPlayer,1)
PedAttackPlayer(Bully05, gPlayer,1)
PedAttackPlayer(Bully06, gPlayer,1)
PedAttackPlayer(Bully07, gPlayer,1)
PedAttackPlayer(Bully08, gPlayer,1)
PedAttackPlayer(Bully09, gPlayer,1)
PedAttackPlayer(Bully10, gPlayer,1)
PedAttackPlayer(Bully11, gPlayer,1)
PedAttackPlayer(Bully13, gPlayer,1)
PedAttackPlayer(Bully14, gPlayer,1)
PedAttackPlayer(Bully17, gPlayer,1)
F_BulliesConfrintation01()
end
F_BulliesConfrintation01 = function()
local x,y = -515,-29
local r1 = x + 3.5
local r2 = y + 3.5
local r3 = x - 3.5
local r4 = y - 3.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
PedClearAllWeapons(gPlayer)
PedSetWeapon(gPlayer,-1)
BlipRemove(Blip40)
TextPrintString("Head upstairs", 4, 1)
Blip47 = BlipAddXYZ(-541.2206,-35.5556,35.7359,0)
F_SuperVanceBossFight()
end
F_SuperVanceBossFight = function()
local x,y = -541,-35
local r1 = x + 3.5
local r2 = y + 3.5
local r3 = x - 3.5
local r4 = y - 3.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(Blip47)
PedSetDamageTakenMultiplier(Bully12, 3, 0.5)
PedSetDamageTakenMultiplier(Bully12, 0, 0.5)
PlayerSocialDisableActionAgainstPed(Bully12, 35, true)
PlayerSocialDisableActionAgainstPed(Bully12, 23, true)
PlayerSocialDisableActionAgainstPed(Bully12, 30, true)
PlayerSocialDisableActionAgainstPed(Bully12, 29, true)
PlayerSocialDisableActionAgainstPed(Bully12, 28, true)
PedSetStationary(Bully12,false)
PedSetInvulnerable(Bully12,false)
CameraReset()
CameraSetWidescreen(false)
TextPrintString("Defeat Super Pirate Vance", 4, 1)
gEthanBlip = AddBlipForChar(Bully12, 2, 26, 4)
PedAttackPlayer(Bully12, gPlayer,1)
PedSetPedToTypeAttitude(Bully12, 13, 0)
PedSetHealth(Bully12, 575)
PedSetInfiniteSprint(Bully12, true)
PedShowHealthBar(Bully12, true, "N_Vance", true)
CreateThread("main2")
ParkerWeen = PedCreateXYZ(163,-540.9707, -38.6303, 40.5263)
Blip103 = BlipAddXYZ(-534.1943359,-40.94366074,40.51479721,0)
F_SuperLuckyBossFight()
end
F_EthanBossStyle = function()
Wait(2000)
PlayerSetControl(0)
PedSetActionNode(Bully12, "/Global/P_Bif/Offense/Short/Strikes/LightAttacks/JAB/Cross", "Act/anim/P_Bif.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2000)
PlayerSetControl(1)
PedSetActionNode(Bully12, "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "Act/anim/BOSS_Darby.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2000)
PlayerSetControl(0)
PedSetActionNode(Bully12, "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee", "Act/anim/G_Striker_A.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2000)
PlayerSetControl(1)
PedSetActionNode(Bully12, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "act/anim/P_Striker_A.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2000)
PedSetActionNode(Bully12, "/Global/G_Grappler_A/Offense/Short/Strikes/LightAttacks", "Act/anim/G_Grappler_A.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2000)
PedSetActionNode(Bully12, "/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightHook/Uppercut", "Act/anim/G_Grappler_A.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2600)
PedSetActionNode(Bully12, "/Global/G_Ranged_A/Offense/Short/Strikes/LightAttacks/RightHook/HeavyKnee", "Act/anim/G_Ranged_A.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2600)
PedSetActionNode(Bully12, "/Global/G_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKnee", "Act/anim/G_Ranged_A.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2600)
PedSetActionNode(Bully12, "/Global/Nemesis/Offense/Medium/Strikes", "Act/anim/Nemesis.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2600)
PedSetActionNode(Bully12, "/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR/HeavyAttacks/Knee", "Act/anim/Nemesis.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2600)
PlayerSetControl(0)
PedSetActionNode(Bully12, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick","Act/Anim/Nemesis.act")
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
Wait(2600)
PlayerSetControl(1)
PedSetActionNode(Bully12, "/Global/J_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut", "Act/anim/J_Striker_A.act" )
SoundPlayScriptedSpeechEvent(Bully12, "FIGHT", 0, "large")
end
F_EthanKnockedOut = function()
if PedIsDead(Bully12) and l_1_7 == false then
l_1_7 = true
PedDelete(Bully12)
end
if PedIsDead(Bully12) and l_1_7 == false then
l_1_7 = true
PedDelete(Bully12)
end
end
F_SuperLuckyBossFight = function()
local x,y = -534,-40
local r1 = x + 3.5
local r2 = y + 3.5
local r3 = x - 3.5
local r4 = y - 3.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(Blip103)
TextPrintString("Defeat Super Lucky", 4, 1)
PedAttackPlayer(Bully19, gPlayer,2)
PedSetHealth(Bully19, 1600)
PedShowHealthBar(Bully19, true, "N_Lucky", true)
bHealthBarShown = true
PedSetActionTree(Bully19, "/Global/Russell_102", "Act/Anim/Russell_102.act")
PedSetPedToTypeAttitude(Bully19, 13, 0)
PedSetInfiniteSprint(Bully19, true)
gDavisBlip = AddBlipForChar(Bully19, 2, 1, 4)
PedLockTarget(Bully19, gPlayer, 3)
PlayerSetControl(1)
PedSetDamageTakenMultiplier(Bully19, 3, 0.5)
PedSetDamageTakenMultiplier(Bully19, 0, 0.5)
PlayerSocialDisableActionAgainstPed(Bully19, 35, true)
PlayerSocialDisableActionAgainstPed(Bully19, 23, true)
PlayerSocialDisableActionAgainstPed(Bully19, 30, true)
PlayerSocialDisableActionAgainstPed(Bully19, 29, true)
PlayerSocialDisableActionAgainstPed(Bully19, 28, true)
PlayerSetHealth(2000)
CreateThread("main8")
PedSetInvulnerable(Bully19,false)
end
BossDefeated = function()
if PedIsDead(Bully19) then
TextPrintString("Errand Complete",4,1)
Wait(3000)
SoundPlayMissionEndMusic(true, 8)
MissionSucceed(true, false, false)
CameraSetWidescreen(true)
Wait(4000)
CameraFade(500, 0)
AreaTransitionXYZ(14, -501.4, 316.11, 31.5)
Wait(500)
CameraAllowChange(true)
SoundSetAudioFocusPlayer()
CameraReturnToPlayer()
CameraReset()
CameraSetWidescreen(false)
PlayerSetHealth(800)
PlayerSwapModel("PRH1a_Tad")
PedSetActionTree(gPlayer,"/Global/Player","Act/Player.act")
PedSetAITree(gPlayer,"/Global/PlayerAI","Act/PlayerAI.act")
PlayerSetControl(1)
end
end
F_PlayerFail = function()
if PedIsDead(gPlayer) then
SoundPlayMissionEndMusic(true, 6)
MissionFail(true, false, false)
Wait(4000)
CameraSetWidescreen(true)
CameraFade(700, 0)
AreaTransitionXYZ(14, -501.4, 316.11, 31.5)
Wait(500)
CameraAllowChange(true)
SoundSetAudioFocusPlayer()
CameraReturnToPlayer()
CameraReset()
CameraSetWidescreen(false)
PedSetActionTree(gPlayer,"/Global/Player","Act/Player.act")
PedSetAITree(gPlayer,"/Global/PlayerAI","Act/PlayerAI.act")
PlayerSetControl(1)
end
end
F_DavisBossStyle = function()
PlayerSetControl(0)
Wait(1000)
PedSetActionNode(Bully19, "/Global/Nemesis/Offense/Short/Strikes", "Act/anim/Nemesis.act")
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
PlayerSetControl(1)
Wait(1000)
PedSetActionNode(Bully19, "/Global/J_Melee_A/Offense/Short","act/anim/J_Melee_A.act")
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
Wait(1000)
PedSetActionNode(Bully19, "/Global/Russell_102/Offense/Short/Medium/RisingAttacks", "act/anim/Russell_102.act")
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
Wait(1000)
PedSetActionNode(Bully19, "/Global/1_03_Davis/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R", "act/anim/1_03_Davis.act")
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
Wait(1000)
PedSetActionNode(Bully19, "/Global/BOSS_Russell/Offense/Short", "Act/anim/BOSS_Russell.act")
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
Wait(2000)
PedSetActionNode(Bully19, "/Global/BOSS_Russell/Offense/Medium/Strikes/HeavyAttacks", "Act/anim/BOSS_Russell.act")
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
Wait(2000)
PedSetActionNode(Bully19, "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick/TauntKick", "act/anim/P_Grappler_A.act")
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
PlayerSetControl(0)
Wait(2000)
PedSetActionNode(Bully19, "/Global/P_Bif/Offense/Special/HeavyAttacks", "act/anim/P_Bif.act" )
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
PlayerSetControl(1)
Wait(2000)
PedSetActionNode(Bully19, "/Global/J_Melee_A/Offense/Short/Strikes/LightAttacks/RightHand/LeftHand", "act/anim/J_Melee_A.act" )
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
Wait(1000)
PedSetActionNode(Bully19, "/Global/P_Bif/Offense/Short/Strikes/LightAttacks/JAB/Cross", "Act/anim/P_Bif.act")
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
Wait(1000)
PedSetActionNode(Bully19, "/Global/J_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/RightPunch/Axehandle", "act/anim/J_Grappler_A.act" )
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
Wait(1000)
PedSetActionNode(Bully19, "/Global/J_Mascot/Offense/Medium/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/J_Mascot.act")
SoundPlayScriptedSpeechEvent(Bully19, "FIGHT", 0, "large")
Wait(1000)
end
F_DavisKnockedOut = function()
if PedIsDead(Bully19) and l_2_9 == false then
l_2_9 = true
PedDelete(Bully19)
SoundPlayInteractiveStream("MS_RunningLow02.rsm", 0.5)
SoundSetMidIntensityStream("MS_RunningMid.rsm", 0.60000002384186)
SoundSetHighIntensityStream("MS_SearchingHigh.rsm", 0.60000002384186)
PedRecruitAlly(gPlayer, ParkerWeen)
TextPrintString("Errand Completed!", 4, 1)
end
if PedIsDead(Bully19) and l_2_9 == false then
l_2_9 = true
PedDelete(Bully19)
SoundPlayInteractiveStream("MS_RunningLow02.rsm", 0.5)
SoundSetMidIntensityStream("MS_RunningMid.rsm", 0.60000002384186)
SoundSetHighIntensityStream("MS_SearchingHigh.rsm", 0.60000002384186)
PedRecruitAlly(gPlayer, ParkerWeen)
TextPrintString("Errand Completed", 4, 1)
end
end
main2 = function()
repeat
F_EthanBossStyle()
Wait(0)
until not PedIsValid(Bully12) or PedIsDead(Bully12) or PedGetHealth(Bully12) < 1
end
main8 = function()
repeat
F_DavisBossStyle()
Wait(0)
until not PedIsValid(Bully19) or PedIsDead(Bully19) or PedGetHealth(Bully19) < 1
end
main = function()
repeat
F_EthanKnockedOut()
F_DavisKnockedOut()
F_PlayerFail()
F_DavisKnockedOut()
Wait(0)
until not Alive
end
http://www.mediafire.com/download/lt0l0k8s7ycmw5i/ide.img (http://www.mediafire.com/download/lt0l0k8s7ycmw5i/ide.img)
http://www.mediafire.com/download/gy4aszupxxp50nd/pedstats.dat (http://www.mediafire.com/download/gy4aszupxxp50nd/pedstats.dat)
-
I'm sorry to sound rude but did you even test this before posting?
main = function()
Wait(0)
until not Alive
end
You forgot the repeat part of the until.
Edit: Also, you can't run! I guess I'll just WALK all the way to the fucking tenements.
Edit2: "Defeat Ethan", Vance's healthbar shows up and his model.
-
I'm sorry to sound rude but did you even test this before posting?
main = function()
Wait(0)
until not Alive
end
You forgot the repeat part of the until.
Edit: Also, you can't run! I guess I'll just WALK all the way to the fucking tenements.
Edit2: "Defeat Ethan", Vance's healthbar shows up and his model.
I know their is a ton of stuff I forgot to edit in.
-
Shouldn't this topic be posted at "Mod Releases"?
-
whY DID YOU SET THE HEALTH SO LOW!?
-
whY DID YOU SET THE HEALTH SO LOW!?
I fixed everything just check up top.
-
Just a little suggestion, I think you should add story in it
Why should we save parker, what is the point of it
-
It is just supposed to be an errand with no type of story.
-
Hmm so you're saying an errand doesn't need a purpose?
Hey Jimmy, go set this bag of poop on top of the tip of the sunken pirate ship.
Why?
Because.
makes sense m8
hell that was a golden idea actually...
-
Hmm so you're saying an errand doesn't need a purpose?
Hey Jimmy, go set this bag of poop on top of the tip of the sunken pirate ship.
Why?
Because.
makes sense m8
hell that was a golden idea actually...
LMAO and you think that makes sense, it wasn't a real thought up idea Parker is inside the Tenements and you have to rescue him. What part of that wouldn't anyone get? That seriously makes me wonder about the new generation. Most errands revolve around short doing's anyway I know I didn't add much detail like someone telling Tad Parker is their but I really didn't have my scripts at the time of course no computer and all.
-
m8 when do you ever have your scripts or computer?
-
stop being idiots
the fucking reason is because
money
turd!
-
Eh no need for me to explain it again. I didn't add a story to the errand because its not a mission duh.
-
whY DID YOU SET THE HEALTH SO LOW!?
I fixed everything just check up top.
fIX AGAIn; is broke
-
bro nobody aks for ur corrreccshin