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Messages - Carlosvc92

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211
Any news on the scripthook that selects players?

212
So did anyone find out exactly how to put the markers infront of their doors, I managed to put the  marker that takes you to the autoshop close to the door but not exactly infront and it was after playing around with a lot of triggers and points named autoshop, so I don't know which one to edit, I know for sure that you can put them infront of their designated door though because of what I've mentioned above.

213
and there also seems to be a way to create new paths! If we program it correctly, we could end up accessing our own interiors as long as we design them ourselves with 3ds max makers!

214
I've figured out how to edit markers in trigger.img! They are defined as paths! I know this because I removed the wardrobe's path from the greasers' clubhouse by accident so I was unable to change clothes there. Now, the question is how do we edit the paths' locations for easier access to interiors??

215
GovernmentMan123's Corner / Re: The BETA Version of Tad Spencer - Remade
« on: February 13, 2011, 03:34:18 PM »
I've seen a beta mission or feature in the data files of Bully SE, and the mission consisted of a swim race, the text and even the mission itself appears to be there, so why doesn't someone try to enable it so it will appear in the game and all that.

216
I say we try making a new mission once NTAuthority releases the program he mentions above!

217
Modding Questions/Help Archives / I got a few questions.
« on: February 08, 2011, 11:24:32 PM »
So... does anyone know how to spawn characters together and in certain places? By that I mean putting specific characters in a group and making them spawn at a specific location.
And also, is it possible to change the scripted action from having only one bodyguard to several bodyguards, that way you can walk around with your little gang! :cool:

218
SO... has anyone found any new interiors? There must be more beta interiors!
The staircase that leads to the rooftop of the school could've been accessed in the beta version of the game, it is pretty detailed.

219
I don't know if this was talked about already but it is possible to map the marker in front of their designated doors, I tried my best for the auto shop, but the marker is near the door, not exactly in front of it, so it is accessible from the exact door where it belongs now. I just thought I mention it.

220
Bully 2 Discussion / Re: Bully in need of a sequel article.
« on: December 22, 2010, 09:01:44 PM »
I say they expand Bullworth, and put a new protagonist and Jimmy is gone forever, Kinda like they did in GTA Chinatown Wars, Niko, Luis, and Johnny virtually disappeared from Liberty City, they weren't even mentioned again.

221
It would be awesome to make your own missions.

Yeah, just like they do for gta mods, man I think NTAuthority would be capable of doing this because, he has script modding knowledge.

222
Hi all, @Governmentman I remember seeing this video, good stuff, do you mind spilling the beans just now it looks ace, also send me a pm on utube i can get you the full fraps if needed,
back on topic, has anyone got any closer so we can load up these flagged interior versions?


I have only discovered that the Fun House is flagged in the mission where it is used, because if you access it in free roam through modding, it will be emptier.

223
Bully 2 Discussion / Re: Bully 2 Mission And Side Mission Ideas
« on: December 16, 2010, 07:30:58 PM »
I've thought of a mission with my fanfiction character Andres Sanchez, the mission consists of Andres Sanchez, who is a cholo dude, gaining respect from the greasers, he has been trying to form an alliance between the cholos and the greasers, the greasers tell him to go beat up the preps to demonstrate that they can trust him and the cholos.

I already made a mod and this is my character: Bully SE - Player Mod

224
Have you tried scripting your own missions yet?

225
Modding Questions/Help Archives / Re: Player Selector
« on: December 15, 2010, 06:03:45 PM »
Bully SE - Player Mod
In this video I play as Andres Sanchez, my fan fiction character in Bully!!!!!




This method of changing player models is no longer reliable, due to bone gltiches.


There is a way to change models without these annoying gltiches, but it involves editing the ide.img this time.


I've been doing various tests and finally got a working result, heres a comparison -


Before





________



After






Need to do a few more tests before I start releasing anything. This is not just as simple as deleteing some models, adding some new ones or anything like that, the ide.img part was quite tricky to get working. But in the end the model works 100% well with no glitches at all.



Hey dude, how did you do that?, my Andres Sanchez character looks better with a neck when I put it in free roam.

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