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Topics - bullymodder74

Pages: 1 2 3 [4]
46
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then  --Down on the D-PAD will do the tornado kick. (Only if not grappling.)
PedSetActionTree(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
Wait(250)

 

47
Modding Questions/Help Archives / prep strafe code ?
« on: September 03, 2015, 07:49:17 PM »
Hi I like to know if someone gives me a prep strafe you can look down someone can pass me ? ?

48
Mod Showroom / Bully Wresteling Mod
« on: September 03, 2015, 06:42:25 PM »
look uploaded a video showing all wresteling bully Bully wresteling my channel here
https://www.youtube.com/channel/UCgGDCBAzvhLxFiKb95B0-zg

please watch this video please suscribe wresteling I would be helpful I 'll upload my mods done and fights luas
Bye

Here 's video I just uploaded now
https://www.youtube.com/watch?v=xGuR8SeHX8o  ;D

49
Modding Questions/Help Archives / Help me
« on: September 03, 2015, 10:42:52 AM »
ImportScript("\\Library\\LibTable.lua") -- imports the LibTable library
ImportScript("\\Library\\LibPed.lua") -- imports the LibPed library
local l_0_0 = false
 
MissionSetup = function() -- basic mission setup function which is used in almost all bully scripts
  local l_1_0 = 270 -- X coords
  local l_1_1 = -110 -- Y coords
  local l_1_2 = 6.4000000953674 -- Z coords
 
  PlayerSetHealth(5000) -- gives the player 200 health
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
 
 
 LoadAnimationGroup("G_Johnny")

SoundPlayStream("MS_FightingJohnnyVincentBossFight.rsm", 0.69999998807907)
PlayerSwapModel("GRlead_Johnny")
while true do
  if IsButtonPressed(10,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gPlayer,"/Global/G_Johnny/Default_KEY/ExecuteNodes/LocomotionOverride/Combat/CombatBasic","Act/Anim/G_Johnny.act")
    isStrafing = true
  elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionTree(gPlayer,","/Global/G_Johnny", "")
    isStrafing = false
  elseif isStrafing then
    local x,y,z = PedGetPosXYZ(PedGetTargetPed())
    PedFaceXYZ(gPlayer,x,y,z)
  Wait(0)

TextPrintString("Johnny Mod ", 4, 1)
TextPrintString("By: BullyModder74 Enjoy ", 4, 1)

PedSetActionTree(Johnny, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")


end
 

50
Modding Questions/Help Archives / I help voicing my mod
« on: September 02, 2015, 09:43:25 PM »
anyone knows how to put voices to the characters I want to try voicing bone insults my mod bob :innocent: :cheersad:

51
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

function MissionSetup()
  AreaTransitionXYZ(0,270,-110,6)
  LoadAnimationGroup("GS_Male_A")
  PedSetActionTree(gPlayer,"/Global/GS_Male_A","Act/Anim/GS_Male_A.act")
end

function main()
  while PedIsAlive(gPlayer) do
    Wait(0)
  end
end

PlayerSwapModel ("GenericWrestler")

SoundPlayStream("MS_FightingJocks.rsm", 0.69999998807907) -
TextPrintString("Bob Mod Enjoy", 4, 1) -

52
Modding Questions/Help Archives / Help Bully Se:
« on: September 02, 2015, 05:57:51 PM »
Hi wanted to know how to put files such as DOLead_Edgar but go to the game machine is charging me as it gets DOLead_Edgar in lua

53
Modding Questions/Help Archives / Code Prep evade Please
« on: September 02, 2015, 05:43:19 PM »
someone I can spend the prep evade code please  :confused:

54
Modding Questions/Help Archives / Help bully lua
« on: September 02, 2015, 03:06:34 PM »
 :( ayudaa script lua
scriptname.lua:25: "end" expected )to close "if" at line 9) near  (eof)"



ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

 if IsButtonPressed(10,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gPlayer,"/Global/P_Striker_A/Default_KEY/ExecuteNodes/LocomotionOverride/Combat/CombatBasic","Act/Anim/P_Striker_A.act")
 isStrafing = true
  elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
 PedSetActionTree(gPlayer,"/Global/P_Striker_A", "")
 isStrafing = false
  elseif isStrafing then
 local x,y,z = PedGetPosXYZ(PedGetTargetPed())
 PedFaceXYZ(gPlayer,x,y,z)

IsMoving = function()
  local s = 0.08
  return GetStickValue(16,0) > s or GetStickValue(16,0) < -s or GetStickValue(17,0) > s or GetStickValue(17,0) < -s
end

Pages: 1 2 3 [4]