News: Welcome back to Bullworth! If you haven't already, you will need to reset your password..


Show Posts

Messages | * Topics | Attachments

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - RSta

Pages: [1]
1
Modding Questions/Help / How to give non-prep peds evades?
« on: April 30, 2024, 08:10:44 AM »
Hi ,

As per the subject, how to give non preppy Peds evades via lua or any other way?


2
As stated above, is there any way to increase the damage scale of the NPC's certain punches/grapple moves or even Jimmys, (the Damage Scale in pedstat.dat doesnt work btw) , for example, Casey and Bo's (J_Melee) final third punch to face deals 0 damage while normal shoving to peds and to Jimmy reduces health with is absolutely ridiculous lol , and Russell's punches deal much more damage compared to other bullies so is there a way to increase it for them as well ?

(i know u can do it via lua, but i dont know how to do it for free roam peds.)

3
Requests / Beta J_Grappler style
« on: September 27, 2019, 10:44:44 PM »
Is there a way to get the beta three hit combo move for J_Grappler? like in this vid? https://www.youtube.com/watch?v=Pv8ttmEYLFo , because it makes the J_Grappler much for effective and much more better for the AI as it makes it seem more challenging to fight Juri or Luis, if theres a mod for this, pls link me or teach me how to do cuz it looks really cool

4
Requests / Prefects bat spawn
« on: June 21, 2016, 04:02:59 PM »
Hi,so how can i make the prefects have them hold a bat everytime,for eg,like mr luntz having that giant broom with him everytime he spawns.

5
Modding Questions/Help Archives / HELP.mix fighting style
« on: June 05, 2016, 09:24:15 AM »
Ok guys so heres whats happening ,i need help ,i used the Codes that Reath did in his topic https://bully-board.com/index.php?topic=22279.msg380365#msg380365  ,which was about mixing fighting style for peds,its pretty awesome,so i tried to make my own one by adding mix fighting styles for different characters like Damon ,Ted etc and they dont seem to work ,When i Add  my OWN Lines for different PEds,they dont use their fighting styles and the rest of the peds originally added by Reath himself  like Peanut ,Ricky ,Gary and Russel stopped using their mixed styles,So here's my code


local F_Peds = {}


LoopFunctions = function()
repeat
CheckForPeds()
Wait(80)
until not Alive
end


CheckForPeds = function()
local P_H_P_L = PedGetWhoHitMeLast(gPlayer)
local P_T_P = PedGetTargetPed(gPlayer)
if PedIsValid(P_T_P) and PedGetHealth(P_T_P) > 1 then
if OnlyOnePedInstance(P_T_P) then
RegisterPed(P_T_P)
end
elseif PedIsValid(P_H_P_L) and PedGetHealth(P_H_P_L) > 1 then
if OnlyOnePedInstance(P_H_P_L) then
RegisterPed(P_H_P_L)
end
end

for i = 1,table.getn(F_Peds) do
if PedIsValid(F_Peds) then
local F_H_P_L = PedGetWhoHitMeLast(F_Peds)
local F_T_P = PedGetTargetPed(F_Peds)

if PedIsValid(F_T_P) and PedGetHealth(F_T_P) > 1 then
if OnlyOnePedInstance(F_T_P) and F_T_P ~= gPlayer then
RegisterPed(F_T_P)
end
end

if PedIsValid(F_H_P_L) and PedGetHealth(F_H_P_L) > 1 then
if OnlyOnePedInstance(F_H_P_L) and F_H_P_L ~= gPlayer then
RegisterPed(F_H_P_L)
end
end

end
end

end


OnlyOnePedInstance = function(PedToCheck)
local Match = false

for i = 1,table.getn(F_Peds) do
 if PedToCheck == F_Peds then
  Match = true
 end
end

if Match then
return false
else
return true
end

end

RegisterPed = function(Ped)
table.insert(F_Peds,Ped)
end


CheckPeds = function()
for i = 1,table.getn(F_Peds) do
 if not PedIsValid(F_Peds) or PedIsDead(F_Peds) then
  table.remove(F_Peds,i)
 end
end
end

CyclePeds = function()
for i = 1,table.getn(F_Peds) do
  FactionAndNameBased(F_Peds)
end
end

FactionAndNameBased = function(FI_Ped)
local FI_Ped_F = PedGetFaction(FI_Ped)
local FI_Ped_N = PedGetName(FI_Ped)
local RDNM_1 = math.random(1100)
local RDNM_2 = math.random(1100)
local RDNM_3 = math.random(1100)
local RDNM_4 = math.random(1100)
local RDNM_5 = math.random(1200)
local RDNM_6 = math.random(1200)
local RDNM_7 = math.random(1300)
local RDNM_8 = math.random(1300)
local RDNM_9 = math.random(1400)
local RDNM_10 = math.random(1400)
local RDNM_11 = math.random(1400)   <<<<<I added these two
local RDNM_12 = math.random(1400)  <<<<<




if PedIsValid(FI_Ped) and PedGetHealth(FI_Ped) > 1 then
if PedIsInCombat(FI_Ped) then
if PedGetGrappleTargetPed(FI_Ped) < 0 then


-----------------
--Name based-----
-----------------

elseif RDNM_1 == RDNM_2 and FI_Ped_N == "N_Peanut" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash", "Act/Anim/G_Johnny.act")

elseif RDNM_3 == RDNM_4 and FI_Ped_N == "N_Peanut" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")


elseif RDNM_5 == RDNM_6 and FI_Ped_N == "N_Peanut" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_N == "N_Ricky" then
PedSetActionNode(FI_Ped, "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash", "Act/Anim/G_Johnny.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_N == "N_Ricky" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 2 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")


elseif RDNM_5 == RDNM_6 and FI_Ped_N == "N_Ricky" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_N == "N_Gary" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1", "Act/Anim/Nemesis.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_N == "N_Gary" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 2 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")


elseif RDNM_5 == RDNM_6 and FI_Ped_N == "N_Gary" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "Act/Anim/BOSS_Darby.act")


elseif RDNM_7 == RDNM_8 and FI_Ped_N == "N_Gary" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act")


elseif RDNM_9 == RDNM_10 and FI_Ped_N == "N_Gary" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Russell_102/Offense/Short/Medium/RisingAttacks", "Act/Anim/Russell_102.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_N == "N_Russell" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Russell_102/Offense/Short/Medium/RisingAttacks", "Act/Anim/Russell_102.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_N == "N_Russell" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/BOSS_Russell/Offense/Special/Invincible/HeadButt/HeadButt_AnticStart/", "Act/Anim/BOSS_Russell.act")


elseif RDNM_5 == RDNM_6 and FI_Ped_N == "N_Russell" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "Act/Anim/BOSS_Russell.act")


elseif RDNM_7 == RDNM_8 and FI_Ped_N == "N_Russell" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_N == "N_Troy" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Russell_102/Offense/Short/Medium/RisingAttacks", "Act/Anim/Russell_102.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_N == "N_Troy" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "Act/Anim/BOSS_Russell.act")


elseif RDNM_11 == RDNM_12 and FI_Ped_N == "N_Damon" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then  <<<<<I ADDED THIS
PedSetActionNode(FI_Ped, "/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "Act/Anim/BOSS_Russell.act")



-----------------
--Faction based--
-----------------



elseif RDNM_1 == RDNM_2 and FI_Ped_F == 2 then
PedSetActionNode(FI_Ped, "/Global/J_Damon/Offense/SpecialStart/StartRun", "Act/Anim/J_Damon.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_F == 5 and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "Act/Anim/BOSS_Darby.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_F == 5 and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_F == 3 and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_F == 3 and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 2 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")


elseif RDNM_5 == RDNM_6 and FI_Ped_F == 3 and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1", "Act/Anim/Nemesis.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_F == 1 and PedGetWeapon(FI_Ped) == 305 then
PedSetActionNode(FI_Ped, "/Global/N_Earnest/Offense/FireSpudGun", "Act/Anim/N_Earnest.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_F == 1 and PedGetWeapon(FI_Ped) == 307 then
PedSetActionNode(FI_Ped, "/Global/N_Earnest/Offense/ThrowBombs", "Act/Anim/N_Earnest.act")


elseif RDNM_5 == RDNM_6 and FI_Ped_F == 1 and PedGetWeapon(FI_Ped) == 301 then
PedSetActionNode(FI_Ped, "/Global/N_Earnest/Offense/ThrowBombs", "Act/Anim/N_Earnest.act")


end
end
end

end


main = function()
 
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("Earnest")
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("CV_Female")
  LoadAnimationGroup("CV_Male")
  LoadAnimationGroup("DO_Edgar")
  LoadAnimationGroup("DO_Grap")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_BULLY")
  LoadAnimationGroup("F_Crazy")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("F_Jocks")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("F_OldPeds")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("J_Damon")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("J_Melee")
  LoadAnimationGroup("J_Ranged")
  LoadAnimationGroup("J_Striker")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("N_Ranged")
  LoadAnimationGroup("N_Striker")
  LoadAnimationGroup("N_Striker_A")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("P_Grappler")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("Russell")
  LoadAnimationGroup("Russell_Pbomb")
  LoadAnimationGroup("Straf_Dout")
  LoadAnimationGroup("Straf_Fat")
  LoadAnimationGroup("Straf_Female")
  LoadAnimationGroup("Straf_Male")
  LoadAnimationGroup("Straf_Nerd")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("Straf_Savage")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("TE_Female")
 
  CreateThread("LoopFunctions")
  --DisablePunishmentSystem(true)
  repeat
  CheckPeds()
  CyclePeds()
    Wait(10)
  until not Alive
end
 
F_AttendedClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(false)
  PlayerSetPunishmentPoints(0)
end
 
F_MissedClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(true)
  StatAddToInt(166)
end
 
F_AttendedCurfew = function()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrintString("You got home in time for curfew", 4)
  end
end
 
F_MissedCurfew = function()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrint("TM_TIRED5", 4, 2)
  end
end
 
F_StartClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
  local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()
end
 
F_EndClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
end
 
F_StartMorning = function()
  F_UpdateTimeCycle()
end
 
F_EndMorning = function()
  F_UpdateTimeCycle()
end
 
F_StartLunch = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    F_UpdateTimeCycle()
    return
  end
  F_UpdateTimeCycle()
end
 
F_EndLunch = function()
  F_UpdateTimeCycle()
end
 
F_StartAfternoon = function()
  F_UpdateTimeCycle()
end
 
F_EndAfternoon = function()
  F_UpdateTimeCycle()
end
 
F_StartEvening = function()
  F_UpdateTimeCycle()
end
 
F_EndEvening = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_SlightlyTired = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_Tired = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_MoreTired = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_TooTired = function()
  F_UpdateTimeCycle()
end
 
F_EndCurfew_TooTired = function()
  F_UpdateTimeCycle()
end
 
F_EndTired = function()
  F_UpdateTimeCycle()
end
 
F_Nothing = function()
end
 
F_ClassWarning = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  local l_23_0 = math.random(1, 2)
end
 
F_UpdateTimeCycle = function()
  if not IsMissionCompleated("1_B") then
    local l_24_0 = GetCurrentDay(false)
    if l_24_0 < 0 or l_24_0 > 2 then
      SetCurrentDay(0)
    end
  end
  F_UpdateCurfew()
end
 
F_UpdateCurfew = function()
  local l_25_0 = shared.gCurfewRules
  if not l_25_0 then
    l_25_0 = F_CurfewDefaultRules
  end
  l_25_0()
end
 
F_CurfewDefaultRules = function()
  local l_26_0 = ClockGet()
  if l_26_0 >= 23 or l_26_0 < 7 then
    shared.gCurfew = true
  else
    shared.gCurfew = false
  end
end


I added N_Damon ,i tried adding RDNM_1 == RDNM_2 for Damon but it doesnt work,i also Asked Reath for help and i did like he told me to do but it doesn't seem to work,
Any Help Guys???Please?Or is it cuz of the way on how i convert the codes into STimeCycke.lur?? i used luac -o StimeCycle.lur (Name).lua ,i dont know,just guessing

6
Requests / Jimmy PS2 face
« on: June 03, 2016, 04:40:10 PM »
Can someone plz  make a jimmy ps2 face mod or a texture which will give jimmy his PS2 old original (aka Canis Canem edit) face for PC?his new SE face is nice ,but i miss the old red faced Jimmy.

7
LUA Scripting Help / A Little Help? :P LUA
« on: May 05, 2014, 07:46:30 AM »
Hey guys i just want some help,i want to make the peds written on the script have those LUA command forever,but they only seem to work when i see them outside the boys dorm,for example(Darby possessed his BOSS_Darby in front of the boys dorm,but when i encounter him somewhere,he doesn't have his BOSS_Darby and only has his old P_Striker_A style,and same with the Jocks and Russell,they have their powerful punches at the beginning but later they end up having their old weak punches. ).Why is this?Do you need some code?Can someone help me?
ImportScript("//Libary//LibTable.lua")
ImportScript("//Libary//LibPed.lua")
local l_0_0 = false

MissionSetup = function()
  local l_1_0 = 270
  local l_1_1 = -110
  local l_1_2 = 6.4000000953674
  local Damon = nil
  local Ted = nil
  local Juri = nil
  local Luis = nil
  local Russell = nil
 
  PlayerSetHealth(900)
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
  DisablePunishmentSystem(true)
  ClockSet(9000, 30)
  ClockSetTickRate(0.0060000000521541)
 
  TextPrintString("My Mod", 5, 1)
  Damon = PedCreateXYZ(12, l_1_0, l_1_1, l_1_2)
  PedSetDamageGivenMultiplier(Damon, 2, 6.00)
  PedMakeAmbient(Damon)
  Ted = PedCreateXYZ(19, l_1_0 +1, l_1_1 +1, l_1_2 +1)
  PedSetDamageGivenMultiplier(Ted, 2, 5.00)
  PedMakeAmbient(Ted)
  Juri = PedCreateXYZ(20, l_1_0 +2, l_1_1 +2, l_1_2 +2)
  PedSetDamageGivenMultiplier(Juri, 2, 6.00)
  PedMakeAmbient(Juri)
  Luis = PedCreateXYZ(16, l_1_0 +3, l_1_1 +3, l_1_2 +3)
  PedSetDamageGivenMultiplier(Luis, 2, 6.00)
  PedMakeAmbient(Luis)
  Russell = PedCreateXYZ(75, l_1_0 +4, l_1_1 +4, l_1_2 +4)
  PedSetDamageGivenMultiplier(Russell, 2, 6.00)
  PedMakeAmbient(Russell)
  Darby = PedCreateXYZ(37, l_1_0 +5, l_1_1 +5, l_1_2 +5)
  PedSetActionTree(Darby, "/Global/BOSS_Darby", "Act/Anim/BOSS_Darby.act")
  PedMakeAmbient(Darby)
 
 
end

MissionCleanup = function()
end

main = function()
  repeat
   Wait(0)
  until l_0_0 ~= false
  Wait(3000)
  MissionSucceed()
end
 


8
LUA Scripting Help / Help?LUA messing with my head.
« on: April 30, 2014, 01:20:12 PM »
Can anybody please tell me whats with this annoying dumb message?????(unexpected symbol near 'n')???i mean like I've tested everything,checked every lua letters and it still popping up that dumb message,
ImportScript("\\Library\\LibTable.lua")
ImportScript("\\Library\\LibPed.lua")
local l_0_0 = false
 
MissionSetup = function()
  local l_1_0 = 270
  local l_1_1 = -110
  local l_1_2 = 6.4000000953674
 
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
  PlayerSetHealth(5000)
  ClothingSetPlayerOutfit("Wrestling")
 
end
 
MissionCleanup = function()
end
 
main = function()
  repeat
    Wait(0)
  until l_0_0 ~= false
  Wait(3000)
  MissionSucceed()
end

It's just a simple code,Is there anything wrong with those?If so please tell me or correct for me(Im using SWEGTA's ultimate pasta to write those codes)

9
I mean like Johnny's (G_Johnny) have fighting moves from G_Striker,G_Melee and his own boss moves,same as Darby,so i also wanna give Ted(J_Ted) some fighting moves from J_Melee(Casey's boxing punches) and J_Grappler(Juri,Luis),so is it possible?If so someone please teach me how to do it or show me.(Please forgive me if im not posting in the right section(Im new)).  :)

Pages: [1]