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Modding Questions/Help Archives / Re: How do Action Nodes Work?
« on: March 27, 2014, 02:01:13 PM »Code: [Select]GlobalImportScript("SObjTest.lua")
Try this one i've setup.
ImportScript("Library/LibTable.lua")
ImportScript("SZone.lua")
ImportScript("2_B.lua")
MissionSetup = function()
l_0_0 = 60
local l_1_0 = 270
local l_1_1 = -110
local l_1_2 = 6.4000000953674
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
LoadAnimationGroup("G_Johnny")
LoadAnimationGroup("Nemesis")
PedSetTypeToTypeAttitude(0, 13, 1)
PedSetTypeToTypeAttitude(1, 13, 3)
PedSetTypeToTypeAttitude(2, 13, 2)
PedSetTypeToTypeAttitude(3, 13, 1)
PedSetTypeToTypeAttitude(4, 13, 2)
PedSetTypeToTypeAttitude(5, 13, 2)
PedSetTypeToTypeAttitude(6, 13, 2)
PedSetTypeToTypeAttitude(7, 13, 2)
PedSetTypeToTypeAttitude(8, 13, 2)
PedSetTypeToTypeAttitude(9, 13, 2)
PedSetTypeToTypeAttitude(10, 13, 2)
PedSetTypeToTypeAttitude(11, 13, 1)
PedSetPedToTypeAttitude(Gary, 13, 0)
PedSetPedToTypeAttitude(Gary, 1, 1)
PedSetPedToTypeAttitude(Gary, 2, 1)
PedSetPedToTypeAttitude(Gary, 3, 1)
PedSetPedToTypeAttitude(Gary, 4, 1)
PedSetPedToTypeAttitude(Gary, 5, 1)
PedSetPedToTypeAttitude(Gary, 6, 1)
PedSetPedToTypeAttitude(Gary, 7, 1)
PedSetPedToTypeAttitude(Gary, 8, 1)
PedSetPedToTypeAttitude(Gary, 9, 1)
PedSetPedToTypeAttitude(Gary, 10, 1)
PedSetPedToTypeAttitude(Gary, 11, 1)
PedSetPedToTypeAttitude(Gary, 12, 1)
end
TL_Buttons = function()
if IsButtonPressed(15, 0) then --look back
px,py,pz = PlayerGetPosXYZ()
TextPrintString("Player Pos: "..px..", "..py..", "..pz.."Area:"..AreaGetVisible(), 4, 1)
elseif IsButtonPressed(3, 0) then --zoom out
PedSetActionNode(gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny.act")
elseif IsButtonPressed(2, 0) then --zoom in
PedSetActionNode(gPlayer, "/Global/Nemesis/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act")
end
end
main = function()
gMissionRunning = 5
repeat
--UpdateTextQueue()
TL_Buttons()
Wait(0)
until gMissionRunning == 8
end
That worked, But it seems I got an action node wrong for Gary's strong strikes.
Do you know what action node Johnny's axe kick and Gary's strong strikes are?