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Messages - Screenracer

Pages: [1] 2 3 ... 8
1
Script Modding / Re: LUA Nodes
« on: July 28, 2015, 02:34:23 PM »

Johnny BETA Tornado Kick: PedSetActionTree(gplayer, "/Global/G_Johnny", "Act/Anim/G_Grappler_A.act")
^^ do we need to load 2B script first to trigger this node?i'm uninstall bully ... i cant test it right now


Yeah. You need to load 2_B.lua and you also have to set a timer to stop the move. Otherwise it will repeat over and over again.

Heres an example.
Code: [Select]
if IsButtonPressed(3, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then  --Down on the D-PAD will do the tornado kick. (Only if not grappling.)
PedSetActionTree(gplayer, "/Global/G_Johnny", "Act/Anim/G_Grappler_A.act")
Wait(250)
PedSetActionTree(gplayer, "/Global/Player, "Act/Anim/Player.act")

Now, you may have to adjust the Wait(250) to a different number. Since I havent tested that code. But it should work.

2
Script Modding / Re: LUA Nodes
« on: July 27, 2015, 06:16:48 PM »
Half of these nodes are probly already on here, but here you go.

Code: [Select]
Darby dodge punch Node: (gPlayer, "/Global/BOSS_Darby/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch", "Act/Anim/BOSS_Darby.act")
Darby Six Hit Combo Node: /Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw
Prep evade punch Node: /Global/P_Striker_B/Offense/Short/Strikes/
Actual Throatgrab Node: (gPlayer, "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash", "Act/Anim/G_Johnny.act")
Russell Powerbomb Node: (gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb", "Globals/BOSS_Russell.act")
Johnny Cinematic Version of Throatgrab Node: (gPlayer, "/Global/G_Johnny/Cinematic/ThroatGrab", "Act/Anim/G_Johnny.act")
Gary Combo Node: (gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/Jab", "Act/Anim/Nemesis.act")
Gary Second Combo Node: (gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", Act/Anim/Nemesis.act")
Gary knee Node: (gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act")
Gary special grapple Node: (gPlayer, "/Global/Nemesis/Special/GarySpecialGrapple","Act/Anim/Nemesis.act") With hilarious results. Haha!
Gary Shove Node: (gPlayer, "/Global/1_02B/Anims/GaryShove/GIVE", "Act/Conv/1_02B.act") THIS DOES NOT WORK ON THE PLAYER!!!
MountReversal Node: (gPlayer, "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches", "Act/Globals.act")
Tandem Grapple Node: (gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TandemGrapple/TandemGrapple_ACTIVE/GIVE", "Act/Globals/GlobalActions.act")
Backbreaker Node: (gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker/Give","Act/Globals.act")
Bodyslam Node: (gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam/Give","Act/Globals.act")
Johnny BETA Tornado Kick: PedSetActionTree(gplayer, "/Global/G_Johnny", "Act/Anim/G_Grappler_A.act")
Prep Combo Node: (gPlayer, "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks","Act/Anim/P_Striker_A.act")
Grapple Attempt Node: (gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act","Grapple")
Ground Grapple Headbutt Node: (gPlayer, "/Global/Actions/Grapples/Mount/GrappleMoves/HeadButt", "Globals/GlobalActions.act")
Jimmy 2 hit combo kick/Gary kick: (gPlayer, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")

3
Modding Questions/Help Archives / Re: Grapple
« on: December 17, 2014, 07:08:12 AM »
What do you mean? Are you wondering how to do grapple moves only if your grappling? Then use PedIsValid(PedGetGrappleTargetPed(gPlayer))

Heres an example.

elseif IsButtonPressed(1, 0) and PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
ExecuteActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb", "Globals/BOSS_Russell.act")

That would do Russells powerbomb only if your grappling.

4
Modding Questions/Help Archives / Re: Giving a Ped PlayerAI
« on: December 10, 2014, 06:46:58 PM »

5
Modding Questions/Help Archives / Giving a Ped PlayerAI
« on: December 10, 2014, 11:47:38 AM »
Tried this: PedSetAITree(Ped, "/Global/PlayerAI", "Act/PlayerAI.act")  but it dosnt seem to do anything.

6
Modding Questions/Help Archives / Unarmed ID?
« on: December 07, 2014, 12:31:48 PM »
What weapon ID is unarmed? Like, how can I set a peds weapon to nothing? I looked everywhere and couldnt find it.

7
Modding Questions/Help Archives / Re: Block without Player Fighting Style?
« on: December 03, 2014, 02:52:16 PM »
Found one way. If the jump button is held, change the style to "BoxingPlayer" because when you lock on with that style, it blocks. You can also dodge with it too, which is pretty cool. But if anyone has a better way, post it.

8
Modding Questions/Help Archives / Re: Block without Player Fighting Style?
« on: December 02, 2014, 07:12:07 AM »
Cant you just make it so it switch to the Player style when you press jump, and when it's release, just make it back to your style. :/
Nahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. If you bind Player.act to the Jump button he will most likely shove or taunt.

True, Cause I already tried that.

9
Modding Questions/Help Archives / Re: No animation in arcrace
« on: December 01, 2014, 02:21:46 PM »
Add this to your script. You werent specific enough, so im going to assume you forgot to add this.

LoadAnimationGroup("G_Johnny")

10
Modding Questions/Help Archives / Re: Block without Player Fighting Style?
« on: November 30, 2014, 11:36:17 AM »
I guess I should ask what button you want to use for the block?

The jump button.

11
Modding Questions/Help Archives / Block without Player Fighting Style?
« on: November 30, 2014, 09:24:42 AM »
How can I block when using a different fighting style? Im trying to block while using the Nemesis fighting style.

12
Requests Archive / Re: Auto Grapple Reversal
« on: November 29, 2014, 01:40:10 PM »
I can't understand LUA thing..  Btw how to do it in pedstats?

Edit the STAT_PLAYER and change Grap1Reversal and Grap2Reversal both to 100. I think you only have to change Grap2Reversal, but im not 100 percent sure.
To make it so Jimmy cannot fall over, I think you have to change "Ped can be knocked down" to 0.

13
Mod Showroom Archives / Re: Jimmy Strafe
« on: November 27, 2014, 08:20:05 PM »
Awesome! I assume there is no chance of this being released?

14
Modding Questions/Help Archives / Help with Gary Full Boss Style
« on: November 27, 2014, 07:03:29 PM »
I have all of the nodes, besides one.

This one.


I have been looking for it for weeks now.

PM Me if you have it. Thanks!  :)

15
^ Ah, headless underwear. That happens to me when I die hehe.

Try removing the ImportScript("2_B.lua") from the ArcRace1 and add it to the main function in the STimeCycle.

Still gives me Johnny's 3 hit combo instead of the tornado kick.

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