News: Welcome back to Bullworth! If you haven't already, you will need to reset your password..


Author Topic: AE First Person Shooter  (Read 810 times)

0 Members and 1 Guest are viewing this topic.

Offline Ming

  • Full Member
  • ***
  • Posts: 154
  • Gender: Male
  • 抽刀斷水水更流,舉杯消愁愁更愁
    • View Profile
AE First Person Shooter
« on: April 11, 2022, 01:01:06 AM »
Code: [Select]
function main()
  Wait(500)
 
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("Bike")
  LoadAnimationGroup("V_Bike")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("CV_Female")
  LoadAnimationGroup("CV_Male")
  LoadAnimationGroup("DO_Edgar")
  LoadAnimationGroup("DO_Grap")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("Earnest")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_BULLY")
  LoadAnimationGroup("F_Crazy")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("F_Jocks")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("F_OldPeds")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("Grap")
  LoadAnimationGroup("J_Damon")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("J_Melee")
  LoadAnimationGroup("J_Ranged")
  LoadAnimationGroup("J_Striker")
  LoadAnimationGroup("LE_Orderly")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("NPC_AggroTaunt")
  LoadAnimationGroup("NPC_Mascot")
  LoadAnimationGroup("N_Ranged")
  LoadAnimationGroup("N_Striker")
  LoadAnimationGroup("N_Striker_A")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("P_Grappler")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("PunchBag")
  LoadAnimationGroup("Qped")
  LoadAnimationGroup("Rat_Ped")
  LoadAnimationGroup("Russell")
  LoadAnimationGroup("Russell_Pbomb")
  LoadAnimationGroup("Straf_Dout")
  LoadAnimationGroup("Straf_Fat")
  LoadAnimationGroup("Straf_Female")
  LoadAnimationGroup("Straf_Male")
  LoadAnimationGroup("Straf_Nerd")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("Straf_Savage")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("TE_Female")
  LoadAnimationGroup("Dodgeball")
  LoadAnimationGroup("Dodgeball2")
 
  CreateThread("FPS1")
  CreateThread("FPS2")
  CreateThread("FPS3")
  CreateThread("FPS4")
 
end

FPS1 = function()
 
  CameraSetActive(2)
  PlayerWeaponHudLock(true)
 
  IsRunning = false
 
  while true do
   
    if IsButtonBeingPressed(2, 0) then
      CameraSetActive(2)
    end
   
    if IsMoving() and not IsRunning and not (PedIsValid(PedGetGrappleTargetPed(gPlayer)) or PedIsValid(PedGetTargetPed())) then
      ExecuteActionNode(gPlayer, "/Global/GS_Female_A/Default_KEY/ExecuteNodes/Free/RunBasic", "Act/Anim/GS_Female_A.act")
      IsRunning = true
    elseif PedIsPlaying(gPlayer, "/Global/GS_Female_A/Default_KEY/ExecuteNodes/Free/RunBasic", "Act/Anim/GS_Female_A.act") and IsRunning and not IsMoving() then
      PlayerStopAllActionControllers()
      IsRunning = false
    elseif IsMoving() and not PedIsPlaying(gPlayer, "/Global/GS_Female_A/Default_KEY/ExecuteNodes/Free/RunBasic", "Act/Anim/GS_Female_A.act") then
      IsRunning = false
    end
   
    Wait(0)
  end
 
end

FPS2 = function()
 
  while true do
   
    if IsButtonBeingPressed(6, 0) or IsButtonBeingPressed(12, 0) then
      PlayerStopAllActionControllers()
      SoundPlay2D("GunPump")
      HX, HY, HZ = PedGetHeadPos(gPlayer)
      Heading = PedGetHeading(gPlayer)
      DeltaX = -math.sin(Heading)
      DeltaY = math.cos(Heading)
      UpDown = GetStickValue(18, 0)
      local Effect1 = EffectCreate("SGTargetHit", HX + DeltaX, HY + DeltaY, HZ - 0.3)
      EffectSlowKill(Effect1, 0.1)
      CreateProjectile(304, HX + DeltaX, HY + DeltaY, HZ - 0.3, DeltaX*4, DeltaY*4, UpDown*4, 15)
      Wait(50)
      SoundPlay2D("GunPump")
      HX, HY, HZ = PedGetHeadPos(gPlayer)
      Heading = PedGetHeading(gPlayer)
      DeltaX = -math.sin(Heading)
      DeltaY = math.cos(Heading)
      UpDown = GetStickValue(18, 0)
      local Effect1 = EffectCreate("SGTargetHit", HX + DeltaX, HY + DeltaY, HZ - 0.3)
      EffectSlowKill(Effect1, 0.1)
      CreateProjectile(304, HX + DeltaX, HY + DeltaY, HZ - 0.3, DeltaX*4, DeltaY*4, UpDown*4, 15)
      Wait(50)
      SoundPlay2D("GunPump")
      HX, HY, HZ = PedGetHeadPos(gPlayer)
      Heading = PedGetHeading(gPlayer)
      DeltaX = -math.sin(Heading)
      DeltaY = math.cos(Heading)
      UpDown = GetStickValue(18, 0)
      local Effect1 = EffectCreate("SGTargetHit", HX + DeltaX, HY + DeltaY, HZ - 0.3)
      EffectSlowKill(Effect1, 0.1)
      CreateProjectile(304, HX + DeltaX, HY + DeltaY, HZ - 0.3, DeltaX*4, DeltaY*4, UpDown*4, 15)
      Wait(200)
    end
   
    Wait(0)
  end
 
end

FPS3 = function()
 
  while true do
   
    if IsButtonPressed(8, 0) then
      HX, HY, HZ = PedGetHeadPos(gPlayer)
      Heading = PedGetHeading(gPlayer)
      DeltaX = -math.sin(Heading)
      DeltaY = math.cos(Heading)
      UpDown = GetStickValue(18, 0)
      CreateProjectile(301, HX + DeltaX, HY + DeltaY, HZ - 0.3, DeltaX/1.3, DeltaY/1.3, UpDown/1.3, 0)
      Wait(800)
    end
   
    Wait(0)
  end
 
end

FPS4 = function()
 
  while true do
   
    if IsButtonPressed(9, 0) then
      PlayerForceActionNode("/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Unblockable/JackieKick", "Player.act")
      Wait(800)
    end
   
    Wait(0)
  end
 
end

function IsMoving()
  local s = 0.5
  return GetStickValue(16, 0) > s or GetStickValue(16, 0) < -s or GetStickValue(17, 0) > s or GetStickValue(17, 0) < -s
end

PlayerForceActionNode = function(Action1, Action2)
  for i = 0, 20 do
    if PedIsPlaying(gPlayer, Action1, true) then
      break
    end
    PlayerStopAllActionControllers()
    PedLockTarget(gPlayer, -1)
    Wait(0)
    PedSetAITree(gPlayer, "/Global/DarbyAI", "Act/AI_DARBY_2_B.act")
    PedSetActionNode(gPlayer, Action1, Action2)
    PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
  end
end
I make a first person shooter mod, but I can't aim up and down, how can I fix it
« Last Edit: April 11, 2022, 01:17:48 AM by Ming »