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Author Topic: Help!!  (Read 5748 times)

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Offline barca769

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Help!!
« on: August 22, 2015, 02:14:33 AM »
I have questions :
question 1 = why, if i change my skin ("like this : PlayerSwapModel("PRlead_Darby")) i can't run.??
question 2 = What mock code when starting a fight for Darby and johnny . ( because when I started to invite Johnny mock fight like this ; hahahaha jerk ) and Darby ( like this : ... I do not know what he's talking and laughs ) or simply then I invite johnny fight . when he's angry , I ran and he chased laughing like mocking ( like this : hahaha jerk )
question 3 = p_striker_a whether the code should avoid adding new scripts such as ImportScript ( " blah " ) . or some other way ? with action node I can not. when I put the code Evade counter jimmy just attack without evade and I can not find the code Evade Back from p_striker_a
HELP!!

 

Offline UltimateGamer9

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Re: Help!!
« Reply #1 on: August 22, 2015, 02:19:00 AM »
I have questions :
question 1 = why, if i change my skin ("like this : PlayerSwapModel("PRlead_Darby")) i can't run.??
question 2 = What mock code when starting a fight for Darby and johnny . ( because when I started to invite Johnny mock fight like this ; hahahaha jerk ) and Darby ( like this : ... I do not know what he's talking and laughs ) or simply then I invite johnny fight . when he's angry , I ran and he chased laughing like mocking ( like this : hahaha jerk )
question 3 = p_striker_a whether the code should avoid adding new scripts such as ImportScript ( " blah " ) . or some other way ? with action node I can not. when I put the code Evade counter jimmy just attack without evade and I can not find the code Evade Back from p_striker_a
HELP!!
1) You need to set player 1 to player ai like this: PedSetAITree(gPlayer,"/Global/PlayerAI", "Act/AI/PlayerAI,act")
2) PedSetPedToTypeAttitude(Ped,13,0) this will make ped disrespect you and will make him fight you when you are seen by him.
3) I'm not sure what you mean and I'm not sure if I can help you with that.

Offline barca769

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Re: Help!!
« Reply #2 on: August 22, 2015, 02:31:13 AM »
That is not what I mean. I mean is (for question number 2) : what code taunt for player (with change skin to johnny) like if we want to fight johnny and johnny use first taunt with laughing and (for question number 3) how to use the code of p_striker_a such Evade : like Evade counter and evade back
« Last Edit: August 22, 2015, 02:34:49 AM by barca769 »

Offline barca769

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Re: Help!!
« Reply #3 on: August 22, 2015, 02:49:47 AM »
I have questions :
question 1 = why, if i change my skin ("like this : PlayerSwapModel("PRlead_Darby")) i can't run.??
question 2 = What mock code when starting a fight for Darby and johnny . ( because when I started to invite Johnny mock fight like this ; hahahaha jerk ) and Darby ( like this : ... I do not know what he's talking and laughs ) or simply then I invite johnny fight . when he's angry , I ran and he chased laughing like mocking ( like this : hahaha jerk )
question 3 = p_striker_a whether the code should avoid adding new scripts such as ImportScript ( " blah " ) . or some other way ? with action node I can not. when I put the code Evade counter jimmy just attack without evade and I can not find the code Evade Back from p_striker_a
HELP!!

 
Detail from question number2 !! = Just gift  darby and johnny list taunt
Detail from question number3 !! = p_striker_a avoided if the code must be used by replacing the AI or by the action node ?

Offline DaBOSS54320

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Re: Help!!
« Reply #4 on: August 22, 2015, 04:15:29 AM »
It's Act/PlayerAI.act not Act/Ai/PlayerAI.act.

Offline UltimateGamer9

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Re: Help!!
« Reply #5 on: August 22, 2015, 04:32:28 AM »
It's Act/PlayerAI.act not Act/Ai/PlayerAI.act.
really? I tried that it works. and some of them uses my way.

Offline Unknownsoldier

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Re: Help!!
« Reply #6 on: August 22, 2015, 03:01:36 PM »
no

Offline UltimateGamer9

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Re: Help!!
« Reply #7 on: August 22, 2015, 10:11:59 PM »
lol. isnt ide.img like that?

Offline DaBOSS54320

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Re: Help!!
« Reply #8 on: August 22, 2015, 11:01:16 PM »
no

Offline barca769

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Re: Help!!
« Reply #9 on: August 26, 2015, 06:49:58 AM »
More Question =
question 4 : What special grapple moves (lefty) node? "while grab he do special grapple moves like knee and punch then player fall"
question 4 detail : this is what i need... you can see the video in = https://www.youtube.com/watch?v=bwtqmmgCC4c  or (while grappling): Knee, cross punch
question 5 : can you gift me list speech (Fight initiate) for Darby and Johnny?
« Last Edit: August 26, 2015, 08:12:42 AM by barca769 »

Offline DaBOSS54320

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Re: Help!!
« Reply #10 on: August 26, 2015, 07:12:25 AM »
SoundPlayAmbientSpeechEvent(ped,"FIGHT_INITIATE") assuming ped is Darby/Johnny.

Offline barca769

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Re: Help!!
« Reply #11 on: August 26, 2015, 07:28:54 AM »
SoundPlayAmbientSpeechEvent(ped,"FIGHT_INITIATE") assuming ped is Darby/Johnny.
i know fight initiate johnny ("i'm gonna break your face") like this but i wan't johnny start fight initiate with laughing ("hahaha jerk") like that. (if you do not understand, I will sent video soon)

Offline UltimateGamer9

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Re: Help!!
« Reply #12 on: August 26, 2015, 08:23:34 AM »
SoundPlayAmbientSpeechEvent(ped,"FIGHT_INITIATE") assuming ped is Darby/Johnny.
i know fight initiate johnny ("i'm gonna break your face") like this but i wan't johnny start fight initiate with laughing ("hahaha jerk") like that. (if you do not understand, I will sent video soon)
SoundPlayAmbientSpeechEvent(Ped,"LAUGH") I think this will help you. And some speech is random it will not always say the same thing. Unless its a mission speech.

Offline barca769

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Re: Help!!
« Reply #13 on: August 26, 2015, 08:25:50 AM »
thanks for reply. i will try the code. and one question i've got j_mascot node (dizzy headbutt) : "/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act"  it's full node ?

Offline Shrimp

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Re: Help!!
« Reply #14 on: August 26, 2015, 10:11:52 AM »
thanks for reply. i will try the code. and one question i've got j_mascot node (dizzy headbutt) : "/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act"  it's full node ?

It has the "..." after Short/, It isn't a full node.