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Messages - barca769

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31
Modding Questions/Help Archives / Re: Just Little Help :)
« on: September 08, 2015, 06:57:55 AM »
barca769 link=topic=23217.msg396973#msg396973 date=1441632779]
what the node on the this video : https://www.youtube.com/watch?v=U80kmwI5Dnk

i mean nemesis node (gary with 1 blow down so that the enemy fell or super Heavy Punch1(make enemy immidiately fell))

or this is what i mean ? = /Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch

and HOW TO PUT GIF PICTURE TO MY SIGNATURE PROFILE?


Look asking questions almost everyday is irritating sometimes you just have to figure it out on your own. It is pretty easy to combine action nodes. For instance
Button a = Jab + Button C = Cross
When you press either a or c it delivers the action node .


To put gif's as sig just copy the url then click the image which is next to the f when you post.
Okay i found the node. the node (for punch) in gary knee combo = if you do this node he will do super punch and knee
And I think I'am Just Need Gary Punch in Gary Knee Combo Action Nodes. Understand ? 

For gif picture i was reading from this topic http://www.bully-board.com/index.php?topic=22755.0 
And Works :)

32
Modding Questions/Help Archives / Re: Just Little Help :)
« on: September 07, 2015, 09:32:59 AM »
what the node on the this video : https://www.youtube.com/watch?v=U80kmwI5Dnk

i mean nemesis node (gary with 1 blow down so that the enemy fell or super Heavy Punch1(make enemy immidiately fell))

or this is what i mean ? = /Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch

and HOW TO PUT GIF PICTURE TO MY SIGNATURE PROFILE?

33
You're having the same errors constantly and making topics about all of them. Haven't you learned anything? Understand what the problem is and how to fix it instead of just having us fix it for you, it'll help in the long run.

I could easily fix this for you but honestly I think it'd be beneficial for you if you learned how to fix it yourself. Do you even get how the if statement works? Or what an if statement even is?

I'm sorry I don't mean to sound mean, but you need to know at least the basics of LUA if you hope to make scripts without everyone having to constantly fix them for you (because if you do that people will eventually get sick of you, also it should feel better on your part if you're able to make scripts by yourself right?)
you got a point. don't get me wrong, i love helping people. But if you think you will be a successful modder, then at least try to use what you know. if everyone else is helping you all the time, you pretty much did nothing, and will HAVE nothing to be proud of in the future.



here:
Code: [Select]
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

MissionSetup = function()
end

main = function()
  while true do
    TL_Buttons()
    Wait(0)
  end
end

function TL_Buttons()
  if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
    Wait(250)
  end
end
Real Evade Counter of P_Striker_A ?
I don't think so and i don't know. I just copied his code, and it may not work correctly in game, but it WILL compile.



You're having the same errors constantly and making topics about all of them. Haven't you learned anything? Understand what the problem is and how to fix it instead of just having us fix it for you, it'll help in the long run.

I could easily fix this for you but honestly I think it'd be beneficial for you if you learned how to fix it yourself. Do you even get how the if statement works? Or what an if statement even is?

I'm sorry I don't mean to sound mean, but you need to know at least the basics of LUA if you hope to make scripts without everyone having to constantly fix them for you (because if you do that people will eventually get sick of you, also it should feel better on your part if you're able to make scripts by yourself right?)
you got a point. don't get me wrong, i love helping people. But if you think you will be a successful modder, then at least try to use what you know. if everyone else is helping you all the time, you pretty much did nothing, and will HAVE nothing to be proud of in the future.



here:
Code: [Select]
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

MissionSetup = function()
end

main = function()
  while true do
    TL_Buttons()
    Wait(0)
  end
end

function TL_Buttons()
  if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
    Wait(250)
  end
end
Real Evade Counter of P_Striker_A ?

good god how much times.
nobody has found evade's of P_Striker_A, - nodes.
Yeah. only GreenOmnitrix can found p_striker_a Evade (with trigger). i have ever try P_Striker_A Evade code by GreenOmnitrix But when i use the code I can open or exit door and change weapon :p
No, not only he has it. I have it, AfterLife has it, Lemon obviously has it, DaBOSS has it. So a few people actually do have it, including myself. It's not a node that they use, it's an AI switch.
okay. so, how to cahnge signature for my profile ?

34
Modding Questions/Help Archives / Re: prep strafe code ?
« on: September 05, 2015, 09:17:47 AM »
For P_Striker_A Evades You can learn on this topic : https://www.bully-board.com/index.php?topic=22636.0

35
Modding Questions/Help Archives / Just Little Help :)
« on: September 05, 2015, 09:11:52 AM »
How can I combine ActionNodes? please help guys, Wait for your comment :D

36
Modding Questions/Help Archives / Re: Code Prep evade Please
« on: September 05, 2015, 09:09:08 AM »
AfterLife says he found it but he's banned, Lemon apparently has it but doesn't like to share.

If you want the player evade action node I found that and can share it.
Here: "/Global/BoxingPlayer/EvadeBank/Evades","Act/Anim/BoxingPlayer.act"

Here is a script using it if you want. It is meant to replace STimeCycle.lur.

Code: [Select]
function main()
Wait(500)
while true do
if not HasAnimGroupLoaded("Boxing") then
LoadAnimationGroup("Boxing")
end
local ped = PedGetTargetPed(gPlayer)
if PedIsValid(ped) and PedGetEmotionTowardsPed(ped,gPlayer) == 0 and PedIsPlaying(gPlayer,"Default_KEY",true) and IsButtonBeingPressed(7,0) then
PedSetActionNode(gPlayer,"/Global/BoxingPlayer/EvadeBank/Evades","Act/Anim/BoxingPlayer.act")
end
Wait(0)
end
end

-- STimeCycle:
function F_AttendedClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(false)
  PlayerSetPunishmentPoints(0)
end
function F_MissedClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(true)
  StatAddToInt(166)
end
function F_AttendedCurfew()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrintString("You got home in time for curfew", 4)
  end
end
function F_MissedCurfew()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrint("TM_TIRED5", 4, 2)
  end
end
function F_StartClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
  local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()
end
function F_EndClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
end
function F_StartMorning()
  F_UpdateTimeCycle()
end
function F_EndMorning()
  F_UpdateTimeCycle()
end
function F_StartLunch()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    F_UpdateTimeCycle()
    return
  end
  F_UpdateTimeCycle()
end
function F_EndLunch()
  F_UpdateTimeCycle()
end
function F_StartAfternoon()
  F_UpdateTimeCycle()
end
function F_EndAfternoon()
  F_UpdateTimeCycle()
end
function F_StartEvening()
  F_UpdateTimeCycle()
end
function F_EndEvening()
  F_UpdateTimeCycle()
end
function F_StartCurfew_SlightlyTired()
  F_UpdateTimeCycle()
end
function F_StartCurfew_Tired()
  F_UpdateTimeCycle()
end
function F_StartCurfew_MoreTired()
  F_UpdateTimeCycle()
end
function F_StartCurfew_TooTired()
  F_UpdateTimeCycle()
end
function F_EndCurfew_TooTired()
  F_UpdateTimeCycle()
end
function F_EndTired()
  F_UpdateTimeCycle()
end
function F_Nothing()
end
function F_ClassWarning()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  local l_23_0 = math.random(1, 2)
end
function F_UpdateTimeCycle()
  if not IsMissionCompleated("1_B") then
    local l_24_0 = GetCurrentDay(false)
    if l_24_0 < 0 or l_24_0 > 2 then
      SetCurrentDay(0)
    end
  end
  F_UpdateCurfew()
end
function F_UpdateCurfew()
  local l_25_0 = shared.gCurfewRules
  if not l_25_0 then
    l_25_0 = F_CurfewDefaultRules
  end
  l_25_0()
end
function F_CurfewDefaultRules()
  local l_26_0 = ClockGet()
  if l_26_0 >= 23 or l_26_0 < 6 then
    shared.gCurfew = true
  else
    shared.gCurfew = false
  end
end
Evade Duck (jimmy) i know this code maybe can help us

37
Modding Questions/Help Archives / Re: prep strafe code ?
« on: September 05, 2015, 09:03:44 AM »
Prep Strafe ?

here
Code: [Select]
F_Strafe = function()
  if IsButtonPressed(10,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gPlayer,"/Global/P_Striker_A/Default_KEY/ExecuteNodes/LocomotionOverride/Combat/CombatBasic","Act/Anim/P_Striker_A.act")
   isStrafing = true
  elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
   PedSetActionTree(gPlayer,"/Global/P_Striker_A", "Act/Anim/P_Striker_A.act")
   isStrafing = false
  elseif isStrafing then
   local x,y,z = PedGetPosXYZ(PedGetTargetPed())
   PedFaceXYZ(gPlayer,x,y,z)
  end
end

IsMoving = function()
  local s = 0.08
  return GetStickValue(16,0) > s or GetStickValue(16,0) < -s or GetStickValue(17,0) > s or GetStickValue(17,0) < -s
end

38
You're having the same errors constantly and making topics about all of them. Haven't you learned anything? Understand what the problem is and how to fix it instead of just having us fix it for you, it'll help in the long run.

I could easily fix this for you but honestly I think it'd be beneficial for you if you learned how to fix it yourself. Do you even get how the if statement works? Or what an if statement even is?

I'm sorry I don't mean to sound mean, but you need to know at least the basics of LUA if you hope to make scripts without everyone having to constantly fix them for you (because if you do that people will eventually get sick of you, also it should feel better on your part if you're able to make scripts by yourself right?)
you got a point. don't get me wrong, i love helping people. But if you think you will be a successful modder, then at least try to use what you know. if everyone else is helping you all the time, you pretty much did nothing, and will HAVE nothing to be proud of in the future.



here:
Code: [Select]
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

MissionSetup = function()
end

main = function()
  while true do
    TL_Buttons()
    Wait(0)
  end
end

function TL_Buttons()
  if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
    Wait(250)
  end
end
Real Evade Counter of P_Striker_A ?

good god how much times.
nobody has found evade's of P_Striker_A, - nodes.
Yeah. only GreenOmnitrix can found p_striker_a Evade (with trigger). i have ever try P_Striker_A Evade code by GreenOmnitrix But when i use the code I can open or exit door and change weapon :p

39
You're having the same errors constantly and making topics about all of them. Haven't you learned anything? Understand what the problem is and how to fix it instead of just having us fix it for you, it'll help in the long run.

I could easily fix this for you but honestly I think it'd be beneficial for you if you learned how to fix it yourself. Do you even get how the if statement works? Or what an if statement even is?

I'm sorry I don't mean to sound mean, but you need to know at least the basics of LUA if you hope to make scripts without everyone having to constantly fix them for you (because if you do that people will eventually get sick of you, also it should feel better on your part if you're able to make scripts by yourself right?)
you got a point. don't get me wrong, i love helping people. But if you think you will be a successful modder, then at least try to use what you know. if everyone else is helping you all the time, you pretty much did nothing, and will HAVE nothing to be proud of in the future.



here:
Code: [Select]
ImportScript("Library/LibTable.lua")
ImportScript("Library/LibTrigger.lua")
ImportScript("Library/LibSchool.lua")
ImportScript("SGlFunc.lua")
ImportScript("SZone.lua")
local l_0_0 = false

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
end

MissionSetup = function()
end

main = function()
  while true do
    TL_Buttons()
    Wait(0)
  end
end

function TL_Buttons()
  if IsButtonPressed(0, 0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gplayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "Act/Anim/P_Striker_A.act")
    Wait(250)
  end
end
Real Evade Counter of P_Striker_A ?

40
Modding Questions/Help Archives / Re: Help!!
« on: September 05, 2015, 05:34:34 AM »
Can anyone give code music from slingshot mission?
    SoundPlayInteractiveStream("MS_FunLow.rsm", 0.5)
    SoundSetMidIntensityStream("MS_FunMid.rsm", 0.5)
    SoundSetHighIntensityStream("MS_FunHigh.rsm", 0.5)

thanks

41
Modding Questions/Help Archives / Re: Help!!
« on: August 30, 2015, 02:32:29 AM »
Can anyone give code music from slingshot mission?

42
Modding Questions/Help Archives / Re: Help!!
« on: August 27, 2015, 04:06:44 AM »
question 6 : I need dizzy headbutt by j_mascot please ?

43
Modding Questions/Help Archives / Re: Help!!
« on: August 26, 2015, 08:25:50 AM »
thanks for reply. i will try the code. and one question i've got j_mascot node (dizzy headbutt) : "/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act"  it's full node ?

44
Modding Questions/Help Archives / Re: Help!!
« on: August 26, 2015, 07:28:54 AM »
SoundPlayAmbientSpeechEvent(ped,"FIGHT_INITIATE") assuming ped is Darby/Johnny.
i know fight initiate johnny ("i'm gonna break your face") like this but i wan't johnny start fight initiate with laughing ("hahaha jerk") like that. (if you do not understand, I will sent video soon)

45
Modding Questions/Help Archives / Re: Help!!
« on: August 26, 2015, 06:49:58 AM »
More Question =
question 4 : What special grapple moves (lefty) node? "while grab he do special grapple moves like knee and punch then player fall"
question 4 detail : this is what i need... you can see the video in = https://www.youtube.com/watch?v=bwtqmmgCC4c  or (while grappling): Knee, cross punch
question 5 : can you gift me list speech (Fight initiate) for Darby and Johnny?

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