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Messages - Fritz

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1
Mod Releases / HQ Skateboard + Texture Pack 1
« on: September 07, 2018, 05:07:29 PM »
HQ Skateboard + Texture Pack 1

https://bully-board.com/index.php?action=downloads;sa=view;down=217


This model is not mine, it is a conversion from the THPS HD Remake to Bully, includes 10 board textures pre-packaged as .nft files, as well as the textures for each board. Pictures of the ten boards can be found below.

(Click for full size images):



2
Mod Releases / Open Sports Jacket (Loadscreen Art Jacket) Version 2
« on: August 19, 2018, 12:06:03 AM »
Open Sports Jacket (Loadscreen Art Jacket) Version 2

http://www.bully-board.com/index.php?action=downloads;sa=view;down=215

This is an open bullworth sports jacket with a school sweater underneath like the one Jimmy is wearing in the load screen art of the game. It does have some minor bugs still, but nothing huge or game breaking. :)

This is my first bully mod release, so I included the texture files just in case the .nft files dont work, if that is the case, please copy the "textures" folder to your C drive.


Updated to version 2, version 1.1 was horrible low quality.

(Click to view full size images.)

3
Bully Modding Archives / Re: [Discussion]Fastman 92's Limit Adjuster
« on: June 01, 2016, 12:41:16 PM »
With all of that said, I was wondering if you guys had ever heard of this mod or if you knew it had BullySE support, and what your guys's opinions on it are. :)

I heard about it.
It works amazingly well, uses continously evolving sophisticated patching solution.
It wasn't until the FLA came that the complicated limits could be hacked.

Here's the project topic :http://gtaforums.com/topic/733982-fastman92-limit-adjuster/page-1

Haha, Fastman, Your work is truly great. I've never been technical enough to create something like that, just knowledgeable enough to understand how it functions. I guess that's why I've always been a model and texture guy. Much respect.

4
Thanks guys, and updated. Added a new texture pack with two deck textures I had to make by hand. :)

Also, here's a few blank board templates.


(Click for fullsize images.))

UV Template:


Borderless Template:


Regular Template:

5
No problem, man. :) I was digging through a website full of bug fixes for GTA SA that don't change it from its default form this morning and just read "now supports BullySE" in the fine print this mod on the website I was on, and immediately had to track it down. I haven't even had the chance to mess around with it myself yet.

Also, For convenience of it all being on one page, I added the note to the first post that ThirteenAG mentioned about the .asi loader, just in case it doesn't work the way it's setup. When I test it, if the .dll for the .asi loader needs to be changed I'll re-upload this standalone with the correction though.

6
Bully Modding Archives / [Discussion]Fastman 92's Limit Adjuster
« on: May 27, 2016, 11:30:39 AM »
Well, I didn't know where to put this topic, since this mod isn't mine, but I've never seen any mention of it, and I'm redistributing here for reasons that'll be stated below. The particular mod in question is  Fastman92's Limit Adjuster. This mod was originally made for SA, although has been adapted to multiple games since then, Bully SE being one of them.

It's an .asi script that essentially allows you to "breaks the barriers" of the game by setting your own limits within the configuration file, making it more possible than ever to add new items to Bully without replacing anything. The inside of the configuration file looks like this::

Quote
; fastman92limitAdjuster_BullyScholarschip_dev.ini

[DYNAMIC LIMITS]
; ColModels (4150)
#ColModels = 4150

; PtrNodes (15000)
#PtrNodes = 15000

; EntryInfoNodes (2000)
#EntryInfoNodes = 2000

[IPL]
; IPL : inst section, buildings (2250)
#Buildings = 2250

; IPL: inst section, dummies (300)
#Dummies = 300

[ID LIMITS]
#Apply ID limit patch = 0

; NIF (12200)
#FILE_TYPE_NIF = 12200

; NFT (10000)
#FILE_TYPE_NFT = 10000

; COL (500)
#FILE_TYPE_COL = 500

; AGR (580)
#FILE_TYPE_AGR = 580

; IPB (100)
#FILE_TYPE_IPB = 100

; LIP (493)
#FILE_TYPE_LIP = 493

; CAT (120)
#FILE_TYPE_CAT = 120

; LUR (75)
#FILE_TYPE_LUR = 75

[ADDONS]
#Enable not a prop ID range loader =  0

[MAIN]
author = fastman92
donation window disable code =

; Crash expection handler
; You should leave it enabled, or there will be no crash log!
; Please don't disable it unless you have a good reason.
Register global expection handler = 1

; Enable windowed mode
Enable windowed mode = 0

Which pretty much breaks down to this::

Quote
Original Line in Config::

; NIF (12200)
#FILE_TYPE_NIF = 12200


Limit Adjusted Config Line:


; NIF (12200)
FILE_TYPE_NIF = 12201


Full Explination of the Lines::

; NIF (12200)
#FILE_TYPE_NIF = 12200

Original Limit
New Limit
Callsign (Remove to activate new limit)

Fastman92 claims on his website that you need an .asi loader to use this, and the one that he used was found here.

Although the GTA versions have been mass distributed throughout the internet as standalone versions by Fastman92 and others, No one has posted the standalone version for Bully SE, and it's really rare to come by without compiling it from his website. So, even though it's not mine, I figured I'd upload it. This comes with the required .asi loader already included::

Fastman92's Limit Adjuster (BullySE Standalone Version)

With all of that said, I was wondering if you guys had ever heard of this mod or if you knew it had BullySE support, and what your guys's opinions on it are. :)


Have a great day everyone,

-Fritz.


Edit::

If for some reason the .asi loader doesn't work, this was ThirteenAG's footnote about it::
Quote from: ThirteenAG
In order to install it, you just need to place DLL into game directory. Usually it works as dinput8.dll, but if it's not, there is a possibility to rename it to d3d8.dll, d3d9.dll, d3d11.dll, winmmbase.dll, dinput8.dll, dsound.dll, vorbisFile.dll or ddraw.dll(for old games, like GTA2).

7
-Make her kissable.
Duhh, how could I not want to kiss that fine piece of perfection? I think as long as she is a female and a student faction she'll be kissable, BUT there may be other things. I know there are certain things that prevent you from kissing certain models, but we'll see. Might be able to figure something out.

-over the cut character Nate
Simple enough, we'll replace Nate's model (not sure if we can add an entirely new model as I think other info we can't quite change is binded to the model name).

-Put her in the prep clique
Real simple to do this, simply edit default.idb (aka ide.img) to change Nate's faction to PREPPY. I'd also figure you'd want to change her unique model status to 1 so she spawns so this is where you'd do this as well. You could also change her style and stat, or even add a new stat in pedstats.dat (I think I've had a friend add an entirely new stat before... so you should be fine I think).
OR... preferably, we can use a real simple script function that'll override default.idb. This'll be easier though it's up to you. We'll need to use scripting for the next part anyways so might as well.

-make her friendly towards everyone.
This should be possible by finding all occurrences of her and making her friendly to all factions in a script.

-Make her spawn in the following areas at the specified times of day: School during class hours, Harrington House during the afternoon, the theater and carnival at night, the girls' dorm during sleeping hours. (if possible)
I think being a female student will do the dorm part, though I'm not sure. Her being a prep should do the Harrington house like the rest of the preps. I don't know anyway to give her specific locations that aren't defined by faction though, but the places you're describing sound like normal prep places so we'll be good (or tell me if I'm wrong).

-Implement some of her dialogue, but only certain lines. (if possible)
Reath has discussed this being possible here but I haven't personally looked into it, not too sure on this one. Oh and I also have no idea how to change her voice... she gonna be sounding like Nate!

-Make her able to hold hands.(if possible)
Does being a female do this...? I don't know, if so then she should be fine... I know I've said that to a bunch of things now, sorry about that.



Sorry if I don't have all the answers but there's what I do know. Anyways just made the script and here's the results:
He didn't seem to spawn with the other preps for some reason, but he is a prep and is kissable.

You certainly will still have some work to do but, here's the script with what I managed to do: http://pastebin.com/cewf3T6d.

Thank you so much, Boss!, This's a lot of help. :) I think I figured out how to implement her voice using the audio ripper. Just need to refrain from using the dialogue that wouldn't make sense with her acting as a student when I replace nate's audio files.

Also, as I said, if you need anything, just hit met up. I'll put it near the top of my priority list, and do my best to get it done for you.

On another note:: This still has a lot of work to be done to it, but if I get it working right I might replace Ian with the evil twin Jezebel in student form as well, with the big differences being a different model/outfit, she's the only female in Russell's crew, and hates everyone. Although that's a stretch and thinking way too far ahead right now.

8
So... My mind has always had this disconnect when it comes to the process of scripting --- simple enough, I just can't do it, never have been able to... But I've always been open about admitting that. With that said, I'm looking for someone who can script peds that can implement my schoolgirl delilah model (pictured below) over the cut character Nate. This won't really be the easiest of tasks as I have some high standards. Here's pretty much what I'm looking for:

-Make her kissable.
-Put her in the prep clique, although make her friendly towards everyone.
-Make her spawn in the following areas at the specified times of day: School during class hours, Harrington House during the afternoon, the theater and carnival at night, the girls' dorm during sleeping hours. (if possible)
-Implement some of her dialogue, but only certain lines. (if possible)
-Make her able to hold hands.(if possible)


Here are pictures of her model (Click for full size images):





As you can see, I've had her in-game once, I had replaced pinky just to make sure I could get her to work.


In return for doing my scripting, I offer my services in return, models, conversions, textures, texture mapping, rigging, access to my mods that are still in their test stages, special requests, just name it. :)

Either hit me up here, pm me, or get ahold of me on steam if you think you're up for it.  ;)


9
Mod Releases / HQ Skateboard Update 5/27/16 - Default Texture Pack
« on: April 03, 2016, 10:32:08 PM »
Yup yup, had a really quiet Sunday today, so I pushed through it. Decided to make this topic since I know the download won't be approved for awhile.

Here's the crappy little preview video I made for them, and the board texture pack display pictures:


(Click images to view in full size):




Here's the link to the download on BB that has yet to be approved:
https://www.bully-board.com/index.php?action=downloads;sa=view;down=217

Here's a link to the direct Mediafire download:
http://www.mediafire.com/download/apxf5u7u37n87ha/HQ+Skateboard+%2B+Texture+Pack+%231.rar


Other than that, all I have to say is... If you want make your own board textures and upload them, feel free to do so, and enjoy everyone. :)

Edit::

Default Texture Pack:

Here's a couple board textures I took the liberty to make for the default and beta boards. This is a standalone pack that also includes the .nif file from Texture Pack #1.

((Click for full size image.))


Link::

http://www.mediafire.com/download/rr3t22z644fiahi/DefaultPackSk8.rar

10
Mod Showroom / Re: HQ Skateboard.
« on: April 02, 2016, 10:18:11 PM »
Hehe, Thank you, I don't play with that low of a fps rate, and can actually max it out on my highest resolution, it only drastically drops like that when I turn on AA and Shadows, which I did for the sake of the video, lol.

When (I'm considering it more of "when" than an "if") this mod does get released it'll have a variety of Birdhouse, Almost, Powell, Baker, Zero, Girl, Enjoi, and Element boards to choose from, and maybe even a few other brands that I probably forgot as well. I have to have well over 30 board textures extracted from THPS.

11
Mod Showroom / Fritz's Locker (HQ Shoe Preview)
« on: April 02, 2016, 09:46:56 PM »
Post Edit #2:: Releasing Texture pack #1 & HQ Skateboard, as such I've removed it from the topic. I will post previews of other deck texture packs here as I start making them.

-----------------------------------------------------------------------------------

 HQ Shoes converted from the THPS HD Remake Preview:

I've always been a skate shoe guy, and I've always appreciated a high-quality pair of name brand shoes, even in games. :P I haven't started actually converted these over to Bully yet because I want to finish up the skateboard mod first, but I did get six pairs saved in 3ds max, here's a preview:

(Click for full sized image):

12
Introduce Yourself / Re: Hello everyone. :)
« on: March 29, 2016, 09:26:16 PM »
Hehe, that's not me, Unknown. :P

This is my steam account if anyone wants to add me:

13
Introduce Yourself / Re: Hello everyone. :)
« on: March 28, 2016, 03:50:24 PM »
Thank you, Simo, and my jacket should be fixed soon, created a whole new texture for it so it doesn't look like crap, just need to work a few minor kinks out of the remapped model. :) If all goes right, I should releasing a few more clothing mods soon though. I think the next one will be a bullworth undershirt. Also, It doesn't bother me that the forums aren't extremely active, I'm kind of the small community type of guy to begin with. :P

14
Introduce Yourself / Re: Hello everyone. :)
« on: March 28, 2016, 02:56:02 PM »
held a lot of secrets that people still don't know about SA modding...
Oh, so you're one of THOSE people? ok.. ok.

Haha, yes and no, My SA modding career was kind of complicated. Even though I made a few breakthrough mods I never got the recognition of the rest of my buddies (because of that I'm not even certain that they exist anymore.), then went on to be vilified by most hardcore SA modders who came in contact with me for trying to educate others and release these secrets, although no one that I tried to teach took me seriously... To make what could be an extremely long story short, In the ended was treated like I was joke, and utterly disrespected by most people I came across in the SA community, so I left with my head held high and my middle finger in the air...:innocent:

I guess that's how it works though in communities like that, you have the modders that everyone talks about, then you have the unknown modders that the modders who get talked about are talking about among themselves. :laugh:

Ah, I'm starting to ramble about my past which doesn't really matter anyway... I'm good at doing that sometimes, lol. Either way, Mick3, thank you for the welcome, I can say that I already feel comfortable here, It wasn't hard for me to figure out that you guys were way more sensible and knowledgeable than the idiots I was around back then. :)

15
Introduce Yourself / Re: Hello everyone. :)
« on: March 27, 2016, 08:19:21 PM »
Thank you Unknown, and it couldn't be me, I only have three people on my steam friends list, and two of them either just don't talk to me anymore or don't remember me, and the other is my friend from the Phillipines who I actually haven't talked to in a few months. :P

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