Bully-Board

Bully Modding Section => Bully Modding => Topic started by: Weremuffin on May 21, 2010, 01:48:45 PM

Title: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Weremuffin on May 21, 2010, 01:48:45 PM
New member here, But not new to the game. Planning a speed run, actually.

What? Right.
I believe this should count as modding, As it uses a cheat application(namely Ocarina) to temporarily modify the game to do other things.

Anyway. I've recently found a Levitate code for Bully: Scholarship Edition for the Wii.
It, as should be obvious, allows you to levitate.

I've found quite a few interesting things using this.
One Beta Area and bunch of Markers.

I know there are also beta characters in the game, But I don't know how to access them with the Wii version.

For anyone wondering what "Hidden Interiors" means, It's a term from Grand Theft Auto(particularly San Andreas which Bully obviously used as a base for it's game engine).
In San Andreas, If you enter the Ganton gym and kill everyone inside then spawn a Jetpack and stand on the exit marker, You can fly out and do all sorts of things. Mainly, Enter Interior Heaven.
Bully seems to have a very similar way of doing the interiors, But although I can enter other interiors, I can't figure how to load them.

Anyway, I've found a Beta Area in the School Building.
Although, According to Google I'm not the first to find it, there being at least one other person.
If you fly out of the lobby of the school and head towards the Principal's office, turn right to what looks like stairs and lower yourself in.
You will be inside a stairwell. This is not fully seen in the final game.
In the hallways you can see a door called "Roof Access", but you can't open it.
Going in here it's actually fully solid and rather detailed. Complete with a sign saying "To Roof ->" at the top pointing to a door out.
The sky box type bit around the other side of the door also reflects time changes like any other areas like it does.
It would of obviously been used in the final mission, Perhaps you were to actually chase Gary instead of it just being a cutscene?

Also, Beneath all interiors and some exterior areas there are little Triangle things.
They vary in color and often having some kind of markings on them, the markings being either text or random lines. In one case, a checkerboard pattern.
I theorize these are some sorta Markers placed by the developers.
The colors seem to represent an "Interior Heaven", Not fully sure of the markings.
One triangle seemed to say "im615" and another seemed to say "cera".

If anyone wants to help with the finding of beta areas and hidden interiors, You'll need a Wii with the Homebrew Channel(This is not piracy unless you use it as such.) with the Ocarina(Or was it Gecko something?) app.
Of course, You'll also need Bully: Scholarship Edition.
You can find codes for the Levitate and such on http://geckocodes.org/ (http://geckocodes.org/).

If anyone finds something interesting, Do post it here with instructions on how to get to it.

A little note, The game seems to only spawn certain areas for certain missions or after certain missions.
e.g: The School's Roof Top will only fully spawn in when you're fighting Gary.
e.g: The Junkyard also only spawns for the fight with Johnny Vincent.
e.g: The Spud Machine Gun only spawns after the mission it appears in.

I do hope this topic is okay, I love the game and would love to see what kind of things the game is hiding away from us.
Hidden ability to jack cars? A hidden house interior with pictures of all of Jimmy's girlfriends and an angry man who attacks Jimmy on site?

I've got a bunch of notes, mainly triangle locations, but if anyone wants to read them, not sure why'd you want to though, just ask and I'll send them to you.

edit: Renamed to fit present content.
Title: Re: Hidden Interiors, Anyone?
Post by: Mike_W on May 21, 2010, 02:46:54 PM
 Cool find and welcome to Bully Board!  Unfortunately I have the PS2 version, so I won't be able to exploit all this, but it sounds neat.  I have always tried to find different ways to get into the roof access, but it never works.
  We have found a glitch in the PS2 version where you can explore the inside of Mr. Hattrick's House.  It's pretty cool in there.  I'm just not sure if you can do it on the Wii verson.
Title: Re: Hidden Interiors, Anyone?
Post by: Weremuffin on May 21, 2010, 07:02:59 PM
I'm not fully sure, But there may exist a Levitate cheat for one of the PS2 cheat programs. Although I really don't know for sure.

Anway, Thanks for the welcome.
I think I know of what you mean by getting in.
It involved a Bicycle to hop through a non-solid window? Or at least the one I saw did..

I could never get it to work, But i was able to fly in with the Levitate code.
Surprisingly solid in there.

Sadly from my explorarion I can pretty much say with a doubt, They never had plans to add a flying vehicle. As only rooftops you can normally access have collision data.
Well, there are a few exceptions.

A catwalk around the Chem-O-Lot building is oddly solid.
Along with the sign mutating when you get up close. Very strange.

Back on the topic of the Roof Access, If you've hired anyone and you go inside, they will follow complete with door opening.
You can't exit when the door is open though. Invisible Wall.
I wonder if there are any oddities exclusive to 360 or PS2.

Excuse any typos, I typed this up on my DSi.
Title: Re: Hidden Interiors, Anyone?
Post by: Mercury on May 23, 2010, 05:24:01 AM
That all is cool, I've always been into modding ! For Hattrick's house, it involves the bike going through a non-solid area of the roof - Inside there are some strange pictures, there it is...
Title: Re: Hidden Interiors, Beta Leftovers, Non Evil Markers (maybe).
Post by: Prosecute on May 28, 2010, 12:47:49 PM
Hello! im also new to these forums,
it's about time someone brought this into light, ive been wondering about this for some time aswell!
i have this for pc, and im certain theirs a "jetpack" mod for ps2
I managed to crack GTA IV and EFLC hidden interiors recently and would love to get inside these for bully
...just to clarify we are talking about cutscene interiors right such as the biology room and the music room etc because the topic seems to have derailed to Hattricks house (which isnt even an interior!)
Personaly im almost certain theirs only 1 way to enter these, and thats by putting a marker from the entrance into the interior as when your inside one the marker appears to get you back into the school hall, im sure that the interiors load ONLY 1 at a time, so they would each be in their own "heavons" not sharing it with anything else.

Title: Re: Hidden Interiors, Beta Leftovers, Non Evil Markers (maybe).
Post by: Mike_W on May 28, 2010, 03:02:04 PM
 Well, if you find anything let us know.  Welcome to Bully Board!
Title: Re: Hidden Interiors, Beta Leftovers, Non Evil Markers (maybe).
Post by: Prosecute on May 28, 2010, 04:10:36 PM
thanks for the pleasant welcome, it's nice to see a descent forum with descent people,
i havn't found anything as of yet apart from what i said before, but with most of the people it seems on here using console versions it would be difficult to get modders on here,
mods ive seen are mostly all from editing the .DAT files, if someone could please shed some light on the BlipLocs.DAT and ExitLocs.DAT im sure it would help, their interior oriantated anyway maybe editing these could help?
Title: Re: Hidden Interiors, Beta Leftovers, Non Evil Markers (maybe).
Post by: Weremuffin on May 29, 2010, 05:47:18 PM
Hm, To clarify, Do you mean basically adding an entrance to the interior?
e.g: Outside the Boy's Dorm is an entrance marker, Pressing Z(wii controls) would take you to, say, Music Class Room(also Wii, maybe).

I was hoping it wouldn't have to be something like that. Sigh.

Anyway, I renamed the topic to fit a little more to how it has changed slightly.
On the new topic.

I found an oddity, If you levitate into Boxing Ring at the Boxing Gym, Some of the corners allow the action "[Z] Climb".
Clicking [Z] will cause Jimmy to go into a place holder animation and that part of the ring's ropes to bend slightly.
This is likely beta, As the only time you can get in there is during Boxing Matches, and you don't have the standard controls for those segments.

Don't quote me on this, But if I were to apply GTA logic, BlipLocs.DAT would likely be the bits you interact with to start missions, enter buildings, etc.
As I believe they had the same name in GTA.
All those would do is supply an identifier for an exit, not the actual positioning. Maybe.
These are just theories.
ExitLocs.DAT would possibly hold the IDs and there locations. Again, Maybe.
Title: Re: Hidden Interiors, Beta Leftovers, Non Evil Markers (maybe).
Post by: Prosecute on May 30, 2010, 06:46:31 AM
yes thats exactly what im clarifying! instead of it taking you inside the boys dorms it would take you to a chosen interior, couldnt have put it better myself
and yes it seems the bliplocs and exitlocs do exactly as you say! ive tried editing these and thought they would at least get us somewhere but to no avail, either that or im doin it wrong lol because all the mods ive seen on u tube are editing these .dat files with somewhat useless stuff like make prefects students and changing bike stats etc,
anyway what gives me the conclusion this is the "only" method, which im hoping isn't is the fact that on the pc version theirs a trainer where you can teleport, and when you teleport to these interiors, they are on the map and the collision for the floor is somewhat their BUT NOTHING LOADS, and it doesnt matter what interior your in to teleport their still the same thing!, also when your on that mission for whts his name, the guy that gets terrored and wedgied and u get the slingshot when you go to the interior their are exit locations at the doors??? which leads me to believe their must be exit and entry locations for EACH interior! and you just have to look at exitlocs.dat as you say which proves this!
the problem we face is just getting someone with a bit of knowledge whos intrested in this, but sadly because its an old game and hardly anyone i know atleast uses it this seems unlikely :(
Title: Re: Hidden Interiors, Beta Leftovers, Non Evil Markers (maybe).
Post by: Weremuffin on June 04, 2010, 04:45:48 PM
Hm, I just saw one of a Bicycle with Sea Plane handling.
I don't fully get what this leftover handling means, Is it data that refers to the vehicles main behavior(e.g flying), or just stat type data like acceleration speed?
If there are any others, Mind PMing them to me? I could only find the Sea Plane one.
Such as the trainer too? Google is oddly useless in looking for it.

Anyway.. I think the mission you refer to is just after "This Is Your School".
However some details don't fit, Namely that you get the Slingshot by chasing one of the Bullies to Greaser Territory and knock him off a sorta tower.

Perhaps you refer to Bucky or Algernon(Algie)? I'm a little confused about that part, Is it possible to give some more details?
Do you mean the Observatory? Where you battle.. Bucky(I think)?

That's interesting that there are exit markers there, wherever there is.

Is it possible to send me the Blip & Exit files? It's not the full game, So there shouldn't be any problems.

Games such as the aforementioned Ocarina of Time(wait, Where did I mention it?) still have a fairly active game hacking community, wherever it may be(It's a long long story).
Super Mario 64 & Super Mario World also have large communities, particularly SMW.

Hm, I know of a good Rom Hacking(Or is that Rohm Acking?) community, namely the one where the SM64 one is.
Perhaps I should post some of our findings there and see if we can get any help from them.
Title: Re: Hidden Interiors, Beta Leftovers, Non Evil Markers (maybe).
Post by: Prosecute on June 05, 2010, 05:42:01 AM
Hello, thought this thread was dead for sure :(, yea sorry i should have come across a bit better, its the mission where bucky gets terrored and you then go into the AV room and have to use the slingshot to stop his speech from getting ruined,
anyway when in their you are on the top balcony and can only move the sling shot from left to right, however if you teleport and then unteleport back with THIS http://www.cheathappens.com/show_download.asp?ID=25553 (http://www.cheathappens.com/show_download.asp?ID=25553) you will now appear on the 1st floor being able to use the slingshot 360 degrees, turn yourself around and theirs oddly an exit marker at 1 of the doors!?

about the editing the .DAT files, it seems very true that its just a simple case of changing the handling, i found this on another forum dating back from Jan 2010 alittle bit off topic but its about the editing:

"You can add clique leaders into the game using a hex editor. They will randomly spawn with their fellow clique members around the game. Here's how you do it:

1. Open the file "ide.img" with a hex editor. It can be found in the "Objects" folder in your main Bully program directory.

2. Press "ctrl + f" and search for a text string in the hex editor. Search for "lead"

3. The hex editor will take you to different sections of the file where the clique leaders are referenced. For all the characters that will never spawn in free roam, there will be a line of text that reads "ÿÿÿÿ/Global". Click on the first "ÿ" and go to the other side of the hex editor where you change numerical values. Change it from "FF FF FF FF" to "01 00 00 00". This is all you actually have to do

4. Change it for all the clique leaders, but be sure you only do it for the first example you find. There will be 2 sections of hex for Derby, one default one where he wears his regular outfit and one where he's dressed in his robe, like he was in "complete mayhem." Change the first section only, because the second section, where Derby will be referenced as "Derby_EG" or something instead of just Derby, will make him pretty much always spawn in his robe. This is also true for Earnest (who appears in his pseudo-military garb), Johnny (who looks beat up), Ted (football gear) and Russel (beat up). Only enable the first sections of hex for those characters so they will wear default outfits

5. You can also ctrl+f and look for Gary and Petey to enable them in free roam as well

be sure to back up your original ide.img file before you save

You can change their fighting style as well. Since Ted is such a pansy I changed him into fighting like the Greasers. Change the Global/J_Striker_A into Global/G:_Striker_A
This also works with Bullies style with B, and P for Preppies. It's probably old news anyway. Still working on how to change Gary and Derby fight like they do in bossmode. Any tips perhaps?

I've figured out that if you erase or insert ONE block of hex it screws up the "alignment" of the whole file and will make the game crash to desktop. But maybe thats just basic hex editing fundamentals, idk. I managed to make Gary fight like a prep, then a jock, and now finally a greaser. The hex looks like this:

Nemesis_Gary
Nemesis_Gary_W
Medium -The character's health. Can be changed to "Huge" or "Large" etc
STUDENT -I think this determines the character's faction, havent tried changing it
STAT_GS_GARY -I dont think this can be changed without crashing the game
Straf_Male -Change this to "Straf_Prep" for prep animations, "J_Grappler" for jock and "G_Johnny" for greaser
F_BULLY -Not sure what this does but I usually change it anyway, to "F_Preps" or "F_Jocks" etc
null
null
/Global/B_Striker_A -What he said ^^
Act/Anim/B_Striker_A.act
/Global/AI Act/AI/AI.act
N_Gary

I find that if you turn "Medium" into "Huge" you can just make the last two characters in "medium" be 00's (blank spaces) and the game will accept it. Watch out, if you use spacebar instead of typing 00 in hex, the blank characters will be "20" instead

the only thing I cant figure out is how to make him fight like a townie. You have to change "B_Striker" to "DO_Striker", but that either has to add an extra character or shift all the other characters down in order to fit, so my game will just always crash. It'd be cool to have Gary be the only kid on campus that fights like a townie, especially since he's non-clique

Also I'm pretty sure all this is fresh news, first time I'd heard about anyone hex editing this game was like 2 weeks ago"

On topic, i tried doing something similar to this for the interiors on the mission where you have to get the diary back from the staff room, i edited ide.IMG and the staff room and somehow made the marker once inside disapear completely! so their was no way out! if we could just change where it exits to! and i also made the door dissapear!, so i walked out to the small piece of land outside and could see on the map that their was another building next to the staffroom but i strongly dought it was loaded infact i would even put money on it, anyway i couldn't explore a bit more, due to the fact like a dumb ass i didnt back up my .img, sure i did but the game wont load now so im gonna have to reinstall when i get the chance, anyway how do i upload these files to here do i just use megaupload or summet?
and about the most important question, i dought these other guys would be into modding bully, i think this concept is doomed, i mean you just have to look at this forum and see that their is only 2 topics based on modding!
Title: Re: Hidden Interiors, Beta Leftovers, Non Evil Markers (maybe).
Post by: Weremuffin on June 05, 2010, 06:36:01 PM
Hm. Very interesting stuff.
I'll have to play around with that first bit you mentioned. As I had done something similar by flying up high and falling, he fell off the balcony and landed in the seats.
I couldn't do much exploring though, As Bucky's health bit was so near bottom that I only had enough time to look around for a few seconds.
I'll play with it more once I get some more batteries for my Wii Remote.

Anyway, Sorry for the deadness, My computer died and a friend is helping me with getting it working/sending me a spare one he has.

Just Zip the two files and upload them to Senduit, Set it for the longest period of time and PM me the link and I'll get it next I'm on.

Also, Next I can, I'll look into posting about Bully/SE hacking on the forum I mentioned.
Title: Re: Hidden Interiors, Beta Leftovers, Non Evil Markers (maybe).
Post by: Mercury on June 07, 2010, 05:04:13 PM
Heeeeeey people ! I'm just back from Vienna, and I AM totally into modding. I read the whole thread, I find the modifying of the fighting styles/behaviour totally cool ! Is there any way you could get me the 3D files of the characters ? So I could modify them ?
Title: Re: Hidden Interiors, Beta Leftovers, Non Evil Markers (maybe).
Post by: Weremuffin on June 08, 2010, 12:16:14 PM
Hm, Are you thinking of something such as replacing a character's model with another(original or from another game)? Because that would be pretty neat.

I find the thought of having Cee-Jay through Itching Powder at people disturbingly funny.

.. Anyway, Sorry, I can't help you with that.
Title: Re: Hidden Interiors, Beta Leftovers, Non Evil Markers (maybe).
Post by: Prosecute on June 09, 2010, 07:05:50 AM
1st of all welcome back and hope you had a good holiday, i dont think it would be possible to export peds/people from different games and import into this, but if you mean editing skins and replacing it should be possible but i havnt a clue about modding, and where to find these youd probably need to do extract a file from a img and edit it with a different prog like youd have to do in gta,
@niffumerew i need to reinstall the game first when i get time ill try send you these files, i dont think their relevent tho as the coords on them arnt the same as the ones in the .img file allthough similar,
what we need to do i think is find out in a hex editor which file and which part in the file leads you from 1 place into another, then edit where it would send you, im almost certain this is the only way to gain access to arguably one of the most hardest to access places in gaming today
Title: Re: Hidden Interiors, Beta Leftovers, Non Evil Markers (maybe).
Post by: Weremuffin on June 10, 2010, 12:52:19 PM
WALL OF TEXT, WALL OF TEXT
 :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek:

*must stop referencing Ocarina of Time* What about the Unicorn Fountain? *cough*

Anyway. I've had some interesting new findings. One of which could be a clue to the hidden interiors bit.

I've been playing through the game again, mainly to find how I can break it ever so slightly to find hidden stuff.

I've found that, During Winter, Blue Skies Industrial Area is covered in snow.
Although I don't think that's too odd, I've a theory that the snow bit is just a mask or something applied over the normal textures, not alternate textures for snow time.
Also during winter, Townies & Orderlies have winter outfits.
Townies isn't odd, As the Wii Version has a mission where you snowball them and they have said outfits.
Orderlies is though, I don't recall any time where be able to see them in winter outfits.

Also, If you enter the Asylum, If you go to the door where you exit with Johnny later in the game, It leads you into a back area of the Asylum. I don't recall this area in the normal game.
Some things aren't fully solid, And the door you came through seems to be floating in mid-air. No entrance marker for the door either.
So you're trapped there.

Now for some new info about the Junkyard.
To clarify, Props are things that spawn only for certain missions or only after certain missions. They can be things like the School's Roof or Halloween Decorations.
Originally I thought the Hunkyard was a Prop. Seeing how the area it should be is so large yet so empty.
It's not though, It's happens to be an interior. Probably the largest interior in the game.
Likely one of the furthest too.

There are some interesting things for this area, If you fly upto the area where Petey is it's solid and by the crane he would go to, There will be the option "Use".
It does nothing. If you let Petey get in the Crane, The "Use" option will be gone. Interesting.
The switch box by the crane will also become breakable for some reason.

Around the Junkyard and some parts of the path leading to it are wooden area that raise up, You can walk on these for some reason. Odd.
Although those bits area odd, Let's get to something abit stranger.

Since this is an interior, They wanted to make you think you're still in the normal game world. So in the distance you can see the buildings of New Coventry.
Normally things like that are really low-def up close and turn out to be flat.
It's not true with this. The exact opposite.
Over there is a small portion of New Coventry. It's almost fully solid and even has map data portraying the roads you can see. There are even those large orange traffic things in area that you can't normally see from the normal Junkyard area.
One corner of the area shows some Gray on the Mini-Map. This usually means you're entering a valid interior.

.. Lemme clarify. Interior's appear to be located very high above and to the far south of the normal game exterior.
Thus if you leave an interior, You'll typically see all green, because you are outside the map and that's what's outside Bullworth. Sorry if that doesn't make complete sense, It's a little hard to describe.
Gray on the map usually surrounds the White bits that represents the area you're in.
So this Gray block on the map should be another nearby interior, It probably is. But entering turns it all green.
Exploration of this isn't recommended without more details of the Interior world.

That's all really for that Junkyard.
Now, Where the Junkyard "should" be in the exterior world is just a large flat area without any solidity. Dull.
However, Now it gets rather interesting.. There is a completely black triangle marker beneath it.
This is the second known(to my knowledge) exterior marker in the game world. The first being under the School's main entrance.
This is an interesting find, Before the mission "Rumble", I believed exterior marker's to signify that Props would appear near by at a later time.
The "Rumble" mission jossed that theory. Or did it?
This marker is completely black, I theorize that perhaps that it's supposed to represent that the Prop's for that area was removed? *shrugs*
Ah, If only we could ask R*. Haha.

Now for the theory about Hidden Interiors.
It was discovered kinda strangely, I was in the Observatory fighting Earnest and saw the Comic store interior was near by(checking of map said so), Apparently so were the Vale's Barber shop.
I thought it might be fun to fly to the Observatory by going Barber -> Comic -> Observatory. This exploration ended quickly.
As I headed to the Comic Store, I saw.. A Red Marker. It was just floating there.
Red Markers, as you should know, represent Clique Challenges. Thus this one was for the Nerd Challenge(*shudders*).
Flying to the marker showed that I could start the "Nerd Challenge". I did so and.. I was warped to the Comic Store. Camera moved a little stiffly would jump around once in a while.
After a few seconds, subtitles came up and the Nerd Challenge was starting.
Very interesting.
I ended the Mission and went back to the Barber store and flew back to the marker and started the mission again.
This time, in the period of time that I could control Jimmy, I left the store.
I could run around for a small period of time and then controls locked up.
Game still ran, But Jimmy was frozen there.
I believe this to be that it was trying do things relevant to the Comic Store, And being in the exterior area it didn't have access to those pieces. So it just waited until it could. Which it never would.

Another interesting thing about that, Exiting the Comic Store made him exit the Barber.

It seems that any Mission Markers that appear inside a building may always be there, Meaning you could fly to the area and start it. This may lead to more Hidden Interior exploration.

More research will be done later tonight.

.. Oh, Before I forget.

@Steman: I tried out the Auditorium bit and did indeed see an Exit Marker at the door. Also very interesting.
If only there were a way to walk around during that bit and go up to the marker.
Title: Re: Hidden Interiors, Beta Leftovers, Non Evil Markers (maybe).
Post by: Mike_W on June 10, 2010, 01:04:01 PM
 This is all very interesting.  Much of what you found is stuff I have been theorizing for a long time.  So tell me, are you able to solve a mystery for me?  Inside the Boy's Dorm, tak a right down the hall (the end that has Jimmy's room).  Go all the way to the very end.  On the map there is a small piece of white that looks like a hallway or something.  What interior is that?  BTW, this was on the PS2 version if that makes any difference.
Title: Re: Hidden Interiors, Beta Leftovers, Non Evil Markers (maybe).
Post by: Weremuffin on June 10, 2010, 01:21:16 PM
Sadly, The Boy's Dorm and Comic Store are the only(of what is known so far) interiors that seem to be fully solid.
Meaning, No way to escape them.

I will however still attempt looking into the white strip you've mentioned, As I maybe be able to find it from another area.

.. Someone really should attempt mapping the interior world.
Maybe I'll try at a later time.

If only there was an X/Y/Z modifier code.
It's a cheat that allows you directly alter his position, no matter the boundaries.
With such a code, it would likely make exploring much easier.

edit: Not sure if I made it fully clear. I'm not feeling up to re-reading through my WoT. Haha.
About The Black Marker(I need a better name for these, There are at least four things called Markers now) underneath where the Junkyard should be.
It's my theory the the Junkyard was a prop, But perhaps the surrounding area was too small or something.
Something being like maybe Peds were spawning in the fight area. Wouldn't be that much fun if you try punching Johnny and a cop suddenly spawns in the path of your fist.

Although it would be kinda funny.
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Mercury on June 10, 2010, 02:20:04 PM
Okay, I read all this, and... You're talking to me about mapping ? That is just THE job for me. Really. If you can get me an interior in a 3D file, that will just be perfect !

And for the old Chuck, what does that mean... ? New areas where Jimmy can't get busted, where you want ! I can build a shelve, a table, anything !
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Prosecute on June 11, 2010, 02:37:23 PM
excellent stuff niffumerew!, man i wish their was a jetpack mod for pc so i could try half of this stuff out, im abit confused as to where you talk about the comic store bit, but i just skim read as summets cropped up, and you said something about the interiors map being located south east to the main world and high up, i take it you mean something like SA were the interiors were all located together but not near where they should be, a look at the coords what i was going on about before could prove this but i still think the only way in is the way i mentioned, i'd love someone to find an alternate method but everything add's up to my method being the only one, ill message back soon guys, i still gotta reinstall, all the best gents.

oh and just wanted to advertise my utube page haha
http://www.youtube.com/newdaystudios (http://www.youtube.com/newdaystudios)

EDIT:
2nd thing i dont think this xyz thing would work if your implying what i think you are, jese im gonna try explain this bit as best i can now, (im going on about the interiors all showing on the map but not loading) so if someone could clarify who has it for pc again its nothing big just something which proves this subject, right get to the mission where that guy gets terrored the auditorium or w/e it is, save the teleport spot, finish the mish or get killed w/e, then whereever just teleport to it, you'll spawn in the interior but will weirdly keep moving randomly??? their are 2 other interiors on the map most probably the music room and an art room, IF you fall out the walls you will die,
EDIT2:
im sure you can edit x,y,z co-ords with a hex editor, its just sortin through the codes and working out whats what, if we could work out what bit of the code loads the selected interior we could edit it to load a inaccesable interior like the art room, biology room etc, we gotta crack this guys, the games been asking for it for months!, its just about workin out what file we gotta edit and what part of the file needs editing, THIS WILL WORK, i think i pointed out before that i messed about a bit and had the staffroom tottaly messed up, once inside their was no exit marker, and no door what so ever so you could just walk past the door onto a small solid area (not really a big find) but it also had the map bit to another interior which mike was talking about and it also shows what we allready know, that WE CAN edit the game to gain access to these interiors.
also mercury wht type of mods do you mainly do? if its anything to do with understanding the code and editing it, then your basicly the only hope to this topic, (going a bit further) but then once we gain access we gotta work out a way to get it for the console versions
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Weremuffin on June 12, 2010, 05:38:04 PM
.. Lame.
I wrote up a large thing here and I closed the tab when clicking back to this.

Um. Kay.

@Mike_W: It's the Girl's Dorm. Maybe.

It seems interiors aren't always where they should be, for lack of a better term.
For example, From the "Worn In" clothing store in Bullworth Town, Nothing much is visible.
However if you move ever so slightly to one side of the interior, Wham. You're suddenly in the Warehouse(from the Zoe Date).

You don't see the Warehouse from Worn in and you don't see Worn In from the Warehouse.
I think this whole bit may be related to Interior Heavens?

Anyway. I say Maybe because if you fly from an area of the Girl's Dorm, You'll be in the Boy's Dorm. And it matches up with what you asked.
However from the Boy's Dorm it doesn't really look like the Girl's Dorm.

Plus when viewing the Boy's Dorm from the Girl's Dorm, it doesn't look like the Boy's Dorm either.
Here's where it gets a little odd. If I lower myself in the Girl's Dorm, it will turn into the Boy's Dorm mini-map.
This is odd, It acts as if the Boy's Dorm has a 2nd floor. But it doesn't.
However, The mini-map does look like it could fit on the Boy's Dorm as a 2nd floor..

Grah, I explained this stuff better in the previous version of this post. :/

Um. Anyway.
@Mercury: From the recently discovered stuff about interior heaven bit, Mapping it would probably require some sorta 4D map making tech.
And I don't think any such exist, yet.

Anyway. If I can ever get this computer to recognize my SD Card, I've got a bunch(if you can call 21 a bunch) of pictures of some of these things.

edit: Gragh. I think this computer hates my SD Card.
Oh well, I'll try again tomorrow.
Whenever I can get it working, Expect pictures of the Roof Access stairwell, A couple odd interactable spots and a few possible beta interiors, ah if only we could load them.

double edit: One of which bugs me, Because it makes no sense. Even less so than the already existing 4D Interior Heaven.
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Prosecute on June 13, 2010, 01:54:00 PM
haha (to above) pain in the ass when that happens,

MAJOR UPDATE
their dusnt seem to be any boundries to my great ability in gaming, wev'e just cracked it lads!, i managed to "semi"crack this and have GAINED ACCESS to the interiors; i was INSIDE the Auditorium just then, and can CONFIRM that the floor is solid even the stairs are solid, and as i thought the door ACTUALLY WORKS and leads to the school hallways (havn't tried the top floor yet, OR any other interior for that matter) Look im sorry niff and others but it seems you DO need the pc version for this, im going to post a tut in about a day or so for the PC guys to try, Basicly its the exact process i was bangin on about, where you exit somewhere and it loads the chosen interior, for each interior you want to access you need 2 things the area code (heavons which weve reffered it to in here) and the co-ords, you change both of these and BAM your in, BUT the problem is we dont know every interior, we dont know what heavons combined to each interior, and we dont have the exact coords for each one. 
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Weremuffin on June 13, 2010, 05:00:18 PM
@Auditorium bit: Fascinating.
Are the seats solid? Can you use them?

Whenever I'm able to get the computer my friend is sending me, I'm going to look around the Wii Disc.
I've been curious of how possible it would be to make an exit modifier code.

Basically, A code that makes all exits lead to a specific area.
e.g Go Boy's Dorm entrance, Press [Z], Get taken to Chem-Ex.

Theoretically, It should be fairly simple.
However, It'd need finding of the address that does what I need. That being what affects the marker to say it leads to that interior.

.. Anyway, I'll hopefully have the pictures up in around half an hourish.

edit: Also exploration of the disk to see if it'd be possible to rip the soundtrack. Scholarship Edition has a couple nifty songs that aren't in the official soundtrack.

double edit: http://s924.photobucket.com/albums/ad87/Niffumerew/BullySE/ (http://s924.photobucket.com/albums/ad87/Niffumerew/BullySE/)
This album contains 21 pictures, all titled and given descriptions.
There are pictures of a few "Beta" interiors. However these pictures are just the mini-maps and location of Jimmy on the full map.
Plus Roof Access pictures.

Anyway, What with these "Beta Interiors" found.

@Steman, How possible would it be to attempt visiting these interiors?
Although 1 & 2 are interesting, I find that the "Beta Interior #3" is the oddest one.

Anyway, Wouldn't it be both hilarious and awesome if a code could be made that disables whatever function that causes the Mission/Exit/Entrance markers to be hidden?
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Mike_W on June 13, 2010, 05:52:36 PM
 Nice pics man!  They should have made the PS2 version more explorable.
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Prosecute on June 13, 2010, 06:44:21 PM
hello!, im off bed in a min, ive just finished for tonight with these interiors, niff what am i meant to b lookin at with them pics mate and yes, THE INTERIORS ARE ACCESABLE!!111!! :D some of them are erroring but i managed to get into some, no the seats are not solid, their are some solid lights though, and you can jump onto the balconys, theirs also a room aswell at the back its well ace!,
its just a major shame u havnt got pc version mate, untill someone makes a wii/ps2 mod or w/e u wont have the full enjoyment :'(, anyway good night all

(http://img692.imageshack.us/img692/6667/principles.png)
http://img101.imageshack.us/i/biology.png (http://img101.imageshack.us/i/biology.png)
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Prosecute on June 14, 2010, 10:56:29 AM
Here is a list of accessable interiors with their areacode/heavons and their respected coords
would be good if we could find the music room and the places like the end mission, russels pit etc

NAME         AREACODE   CO-ORDS

MAIN_MAP      0      0.00, 0.00, 0.00
EVERYWHERE   ERROR   1
SCHOOLHALLWAYS      2      -632.325012, -285.636993, 8.523100            
??? (OBSELETE)   ERROR   3
CHEMISTRY CLASS      4      -596.921021, 322.786987, 36.532001
PRINCIPALS OFFICE   5      -700.955017, 201.244995, 32.653000
BIOLOGY         6      -709.780029, 312.730011, 33.379501
???      ERROR   7
JANITORS      8      -752.901001, -70.235001, 8.759220
LIBRARY         9      -774.791992, 196.037003, 90.131500
???      ERROR   10
???      ERROR   11      
???      ERROR   12
GYM         13      -630.187012, -70.771896, 67.727303
BOYS DORM      14      -501.584991, 301.246002, 32.119999
ENG OR GEOG      15      -560.408020, 315.862000, -1.950740
TRAILER (cant enter)   16      -655.908020, 81.574997, 9.991680
ART         17      -527.947021, 383.117004, 14.042800
AUTOSHOP      18      -422.721985, 368.216003, 80.844498
AUDITORIUM      19      -768.471008, 288.024994, 80.952904
CHEMICAL PLANT      20      -755.687988, 96.273102, 30.861700
???      ERROR   21
???       ERROR   22
STAFFROOM      23      -649.495972, 222.126007, 0.439980
???      ERROR   24
???      ERROR   25
GROCERYSTORE      26      -574.916992, 392.436005, 2.670250
BOXINGRING      27      -715.062012, 373.959015, 295.053986
BOXINGROOM      27      -726.921021, 381.609985, 345.053986
???      ERROR   28
BIKESHOP      29      -785.145020, 384.995003, 0.008086
COMICBOOK STORE      30      -723.096008, 36.172600, -2.328500
???      ERROR   31
PREPPIES      32      -566.291992, 133.397003, 48.464600
PREPPIES CLOTHING   33      -698.400024, 266.799988, 0.030000
POOR CLOTHING      34      -647.132019, 261.338989, 0.931481
Girls Dorm      35      -430.667999, 317.761993, -2.361660
TENFIRES ENTERANCE   36      -544.599976, -49.039600, 31.007700
FUNHOUSE SCAFFOLD   37      -723.806030, -401.364990, 12.415400
ASSYLUM         38      -713.270996, 494.204987, 2.000010
BARBERS         39      -654.849976, 129.748993, 2.989000
OBSERVATORY      40      -694.966980, 75.752701, 20.251301
???   ERROR      41
GOKART TRACK      42      -310.600006, 496.364990, 1.000010
JUNKYARD MISH      43      -676.331970, -621.603027, 3.349510
JUNKYARD CENTRE      43      -753.546997, -606.705994, 6.752230
???   ERROR      44      
CARNIVAL STRIKEOUT   45      -793.770020, 90.966797, 9.967950
CARNIVAL 2      45      -790.817993, 73.966797, 9.967950
CARNIVAL 3      45      -811.817993, 73.966797, 9.967950
CARNIVAL 4      45      -831.817993, 73.966797, 9.967950
CARNIVAL 5      45      -850.817993, 73.966797, 9.967950
CARNIVAL 6      45      -869.817993, 73.966797, 9.967950
CARNIVAL 7      45      -890.817993, 73.966797, 9.967950
HAIR SALON      46      -770.323975, 18.423700, 4.517230
???   ERROR      47
???   ERROR      48
???   ERROR      49
CARNIVAL SOUVENEERS   50      -790.598999, 54.708900, 7.278910
WIPEOUT RACETRACK   51      -88.389297, 68.735497, 26.634399
WIPEOUT RACETRACK2   52      -36.880199, 38.910599, 0.459147
WIPEOUT RACETRACK3   53      -39.788101, 62.388302, 62.154202
SPENCER SHIPPING INTER   54      -671.099976, -142.108002, -0.022696
FREAKSHOW      55      -469.709015, -77.744102, 9.061740
FREAKSHOW SKELETON   55      -455.709015, -66.744102, 9.061740
FAT HEFF      55      -440.709015, -54.744102, 9.061740   
SIAMESE   TWINS      55      -450.859009, -36.141102, 9.803410
BOXING MIDGETS      55      -463.266998, -47.828602, 9.803410
PAINTEDMAN      55      -477.042999, -38.299000, 9.803410
MERMAID         55      -486.369995, -50.406601, 9.803410
HAIRPOOR      56      -667.619995, 386.825012, 2.432060
TOWNIES HIDEOUT      57      -656.534973, 249.649002, 15.230700
???   ERROR      58
JOCKS HIDEOUT      59      -746.359009, 351.735992, 3.517150
PREPS HIDEOUT      60      -768.898010, 360.372009, 6.421100
GREACERS HIDEOUT   61      -698.974976, 347.765991, 3.355210
SKATEPARK      62      -737.765991, 646.687012, 29.102699
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Weremuffin on June 15, 2010, 12:34:42 PM
Huh. Interesting.
Three things about the Principal's Office interior.

One, That seems to match up with the "Beta Interior #3" picture I took.
Well, The mini-map that is.
Two, How much of it is solid?
Three, How come the mini-map shows a lot more to the interior aside from just the office bit?
I see a small room behind you, and there is even a door there.
From what I can tell of the single picture, It looks like it even has an exit. Where does it go?
Perhaps there was to be a mission where you sneak in to the office to find something?

Now I'm starting to wonder if there is any hidden text, like almost all the GTA games.
I think I recall how the hidden text was found in San Andreas, I wonder how similar the game's file structure is..

Also. Your Biology picture is broken.
And what do you mean there is a room in the auditorium?
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Mike_W on June 15, 2010, 01:18:09 PM
 Hidden text in GTA SA? Please do tell.
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Weremuffin on June 15, 2010, 01:20:52 PM
Oh? Huh. Maybe it's not as well known as the hidden interiors. *shrugs*
[url]http://www.gamefaqs.com/ps2/914983-grand-theft-auto-san-andreas/faqs/39957[/urkl]

It's basically looking in the file where the subtitles come from and looking for things that seem unfamiliar.
You could try it with the PS2 game, Any computer can read those.

If you do, Feel free to post any findings.

edit: @Steman: The area where you fight Russel is available anytime after that mission.
It's part of the School Basement, Either access it from the School Hallway(by clothing shop) or the entrance used in the mission(near parking lot).
It's not terribly exciting though.
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Prosecute on June 15, 2010, 02:34:15 PM
hello niff, whats with the name change?, anyway mate the whole area is solid same with most other interiors,
the small room behind jimmy leads to nowhere its just a invisible room with invisible walls and an invisible floor,
room 2 and 3 im sure you know what is but the 4th one is same as the other accept you cant access it its just an invisible floor, perhaps they were going to attach it to the office bit in the school halls its the same layout,
and im sorry about the biology pic, its that bloody w/e i used imagehost is it? its a pain in the ass,
and by the auditorium bit, you cant see it in the mission but theirs a room on the 2nd balcony, i cant remember the name of what its called, a screening room i think, its just a few boxes and a few electronic equipment, also i noticed all the campaign banners etc have gone :confused:, niff about the russel area thanks for the help, but im sure its different and maybe has its own interior, i mean during the cutscene when you fight him theirs a ladder their!, but during and after the fight its not their!, its almost asif gary's pulled it up!, mate can you tell me about the last mission the rooftop one, when you used jetpack did you find anything about/nearby, id like to know where it is, also we got the music room now  :cool:, and 3 comic book stores that wern't added well half of them atleast haha.
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: AJ Collins on June 15, 2010, 07:53:31 PM
If any of you have memory-offsets on the PC version, please post them in the memory offsets topic.
http://www.bully-board.com/index.php?topic=11326 (http://www.bully-board.com/index.php?topic=11326)
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Prosecute on June 16, 2010, 05:51:19 PM
hello, minor update and probably one of/if not my last seen as weve cracked the interiors anyway :cool: (unless anyone can redeem the following) it seems that all versions of an interior ARE at their designated areas, its just a question of how we load specific items, how can i put this, let me explain, for example each interior has its own world which we know, but some items load at a specific point, eg the snow at christmas, the halloween decorations, they all load in the SAME WORLD (the spring/summer one)
now what we need to figure out is HOW the snow loads, how to load up the halloween when its not halloween, once we figure this it will crack the interiors 100%, weve cracked the interiors yes, but we still need to do it 100% what i mean is places like the auditorium which have seperate versions, the president one and the xmas one, the girls dorms (the trashed version) the burndown gym etc, they all load in the same location as the normal versions its just a question of loading the specific items at that time, thanks all and if any1 dusnt understand/can help please post
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Mike_W on June 16, 2010, 05:56:46 PM
 Man, these discoveries are so damn awesome!  It makes me dissapointed that I have the PS2 version!.
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Mercury on June 17, 2010, 05:38:21 AM
I agree with you, Mike... Same for me !
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Weremuffin on June 17, 2010, 12:29:58 PM
Hm? Beta comic book stores?
Do post pictures of any of the beta interiors you find.

Anyway, The Halloween, Snow, Wrecked versions of interiors are likely Flags.
Flags are little settings that usually are a zero or one setting, meaning on/off respectively.

So for example, With a little playing with flags you could have Halloween decorations and Snow on the ground. Maybe.

Flags are likely also related to Props.

Anyway, The area where you fight Russel is indeed the School Basement.
The ladder bit isn't much of an argument, As they could do anything to affect the scene.
Also Gary is definitely the kind of person to pull up the ladder and maybe toss it down the Elevator Shaft so Jimmy couldn't get back up.

Anywaay. @Mike_W: Who knows? Maybe this stuff exists in the PS2 version? All it'd need is a little exploration.

.. @Steman again: Snow, as far as I can tell, appears to be a mask.
Being that it just applies a transparent image over the normal textures.
This would explain how Blue Skies Industrial can be covered in snow.
However, as previously mentioned, Snow is also a flag(maybe). So it could be set to appear at any time(maybe).

@Steman yet again about Rooftop: Not jetpack, Levitate Cheat. But whatever.
Flying up there shows really nothing of interest.
Only things solid are the Planks Jimmy must walk across, The central tower, and a couple boards leading downwards.
However if you activate the final mission, beat all the clique leaders and then go after Gary, The roof will be fully solid and contain all of the things it should.
It's obviously the same roof, As down below you can see the School Grounds and other students fighting. Also buildings in the distance.
And with a little trickery(flying away), You can get away from the roof, But it won't last long.
As if you fly too far away, The game will say "You let Gary get away!".

Which leads to a rather funny bit, If you attack Gary before the time you should(e.g flying to him), The mission will end saying "You weren't supposed to attack Gary!".
Which is true, You're not supposed to. Yet.

Um. Name Change. Right.
*shrugs* I was mainly trying out Niffumerew, I prefer Weremuffin(my origina--current username).

edit: Hah? I just noticed this got stickied. Neat.
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Mike_W on June 17, 2010, 12:39:33 PM
 The only drawback with the PS2 version is that unlike a computer version, it would be very hard to pick it apart.  The PC version would be much easier in the respect of playing around with files and programming.
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Weremuffin on June 17, 2010, 12:55:35 PM
Not really.
With a good cheating device and the right cheats, it shouldn't be too hard to do some of the stuff mentioned.

Plus, as I said, Almost any computer can open a PS2 disc and explore the contents.
And with a little trickery, One could edit the files, reburn, and run the edited game.

.. That's what I'm interesting doing for the Wii one, It could be one of the ways to access the Hidden Interiors via Wii.
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Prosecute on June 17, 2010, 03:07:29 PM
hello niff and all, yea i think this snow is also a flag, as other items/stuff spawn with it, the question now is how do we enable them, and the rooftop which you explored with the jetpack/levitate mod whatever way you wanna look at it they both do the same thing, its also located in the mainmap world, but aggain its a question of how do we enable these flags to load up different things per interior,
another prob is the tattoo trailer is inaccessable, simply because as soon as you enter that heavon it activates the tattoo bit, and stops you walking around, we need to turn this off,
ive uploaded the comic book beta's and all 3 ARE seperate interiors i must stress, it only shows 2 walls per each interior for some reason, and ive also uploaded the biology pic where the link was broken,
regarding the console hacks, sureley you would need a chipped ps2/nintendo/xbox
haha the "wern't supposed to attack gary bit cracked me up"
and what does stickied mean? im kinda a newb when it comes to forums, does it mean searchable on google or summet? cause thats how i found it,
yea this flag thing brings a new problem now, but anyway heres a link to the "BULLY INTERIOR SCEENIES" http://www.2shared.com/file/GcDEqake/BULLY_INTERIOR_SCEENIES.html (http://www.2shared.com/file/GcDEqake/BULLY_INTERIOR_SCEENIES.html)
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Mike_W on June 17, 2010, 03:21:06 PM
 If a topic is "stickied" it just means that that particular will always remain at the yop of the list of topics.  Usually this is done to very busy or popular topics so that they do not get pushed down by new topics.
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Prosecute on June 17, 2010, 03:45:09 PM
oh ok thanks mike
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: NTAuthority on June 18, 2010, 02:04:15 PM
As far as 'loading' interiors goes, as far as I've seen they're loaded based on the 'area definition' .dat files from the game scripts, likely using the Area* commands (AreaLoad, AreaSetDoorOpen, AreaLoadSpecialEntities, and a lot of others). These all seem to take a string (likely the name from a .dat file?), but I haven't done much testing with them.

They'd also likely need things like PedMoveToXYZ to perform movements not caused by a door... disassembling the scripts would help for making it work, but most I've gotten from Lua decompilers is some odd code not usable in most ways. Also, like GTA, solid interiors are mostly the ones you see peds walk on in gameplay sections (or scripted cutscenes/NISes, which are rare) :) After I finish the next version of my current MW2 project, I'll go and finish up the Bully script hook to allow y'all to hack away on script functions :p
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Prosecute on June 18, 2010, 04:51:23 PM
1st of all welcome to the forums, moving on what interiors are we talking about here? are we talking about loading flags for certain interiors? and all the interiors are solid same with the gta its just that most of the items also like gta have no collisions, best of luck with the moden warfare thing
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: NTAuthority on June 19, 2010, 03:29:44 AM
1st of all welcome to the forums, moving on what interiors are we talking about here? are we talking about loading flags for certain interiors? and all the interiors are solid same with the gta its just that most of the items also like gta have no collisions, best of luck with the moden warfare thing

Bully, much like GTA IV (and unlike VC/SA/the Stories) references 'interiors' not as interior, but separately from each other. Where the GTA III games had multiple interior worlds to load from, many having multiple interiors ('heavens' as PS2 people called it for SA), both GTA IV and Bully reference these all separately. Where GTA IV also had a pretty much static map (though, similar to SA, IPL files could be switched on and off) and interiors were added to the main world on load, Bully's map changes massively throughout the game. Some parts of this are likely scripted, but as Bully imitates other game engines (Volition's engine, Quake-style games) more than it does GTA (coordinates are hardcoded in GTA, but Bully uses area .dat files for everything) as far as object scripting goes, it's likely the Area functions should be looked into the most for Bully interior changing. It is very likely those 'flags' you're talking about are yet another area file, waiting to be loaded during that specific mission script. ;)

For a simple instance, the following script code (reconstructed, decompilers are annoying and don't create fully reusable code... yet) is used to remove the Industrial area barricades in one of the chapter transition scripts:

Code: [Select]
AreaSetNodesSwitchedOffInTrigger(TRIGGER._INDUSTRIALBARRICADE, false)

Or, another example (chapter 2-3 transition):

Code: [Select]
AreaLoadSpecialEntities("Christmas", true)
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Prosecute on June 19, 2010, 06:01:18 AM
nt you've certainly shed a bit of light on the situation here, id just like to say, gta III didnt have any interior world to load from it didn't even have any heavons, the interiors are allready loaded on the appropriate island you just gotta teleport to them, on to the bully subject, the only thing we need doing now about the interiors is doing as you say, turning whatever areafunction on before we load whichever interior, what files specifically should we be looking at where are the chapter transition scripts, your deffintly onto something here.

EDIT. ah its script .img is it mate?
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: AJ Collins on June 19, 2010, 02:24:43 PM
EDIT. ah its script .img is it mate?
Nope, ASI files that a loader dll loads into the game. If you are familiar with GTA modding you may have come across them before.
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Prosecute on June 19, 2010, 02:36:22 PM
yea i know what your on about mate, but as far as im aware their is no asi loader for this game yet i dont think, and even then you would need a .dll for it similar to gta? but the subject were talking about doesnt need a .asi loader, all we want to do is just simply edit a few files and make the game load a specific version of an interior,
eg the nutcracker mission version of the auditorium, the trashed girls dorm etc instead of the normal versions,
the problem is we dont know which file or which part of the file to edit to do this
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Weremuffin on June 19, 2010, 05:54:35 PM
For some reason, I think the Nutcracker version of the auditorium is a different interior.
*shrugs* It seems to differ from the normal one.

Anyway, Welcome to the forums NTAuthority.
As far as I can tell, The two bits you quoted appear to be something along the lines of Flags.
For more info, Check http://tvtropes.org/pmwiki/pmwiki.php/Main/EventFlag (http://tvtropes.org/pmwiki/pmwiki.php/Main/EventFlag)

Flags are very useful, But sometimes they may glitch, causing you to perhaps be unable to leave a building. This actually happened once during the Final Mission.
I had entered Harrington House, Beat up Derby and his goons, Ran upstairs to trash the conservatory, went back down and.. The exit marker was gone.
*shrugs* Only happened that one time though.

Anyway. So, unless I've completely misread what you said. It could be possible to make it snowy in "Endless Summer"? Interesting.
What about the snow just before the end of Chapter 2?

edit: @Steman: Hey, What's that last image? "EFLC [date here]"
Is that one of the interiors? Or did it get slipped in by accident?

Also, Such a strange looking door in the beta comic store.
I wonder if the beta comic stores were to be only seen in cutscenes?

Also. The F-Zero looking interior. Isn't that from one of the arcade games?
If Jimmy can appear there.. Does that mean the character you play as in that game could appear in the exterior world?

Anyway. @Again at Steman about chipped: Not entirely sure about the PS2 and 360, But the Wii can with the right homebrew app.
But this is bordering rule breakage(I think), And thus the right homebrew app won't be mentioned. Besides, I don't even recall what It's called.
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: AJ Collins on June 19, 2010, 07:01:44 PM
yea i know what your on about mate, but as far as im aware their is no asi loader for this game yet i dont think, and even then you would need a .dll for it similar to gta? but the subject were talking about doesnt need a .asi loader, all we want to do is just simply edit a few files and make the game load a specific version of an interior,
eg the nutcracker mission version of the auditorium, the trashed girls dorm etc instead of the normal versions,
the problem is we dont know which file or which part of the file to edit to do this
That's what NT is making.... Anyhow, the script hook would be very useful. You'd be able to do up a noclip script and go through walls, save coords to a file and edit/share/load them, have the game load missions to get to mission interiors, load certain interiors, etc. Beyond the uses for interior hunting, you could even develop your own missions, control peds, etc.

Quote
But the Wii can with the right homebrew app.
But this is bordering rule breakage(I think), And thus the right homebrew app won't be mentioned. Besides, I don't even recall what It's called.
Just as long as there's no talk of piracy, it's fine.
Title: Re: Hidden Interiors, Beta Leftovers, Markers and OOB Exploration.
Post by: Prosecute on June 20, 2010, 04:45:28 AM
hello niff youve raised some great quetions, firstly i can confirm sadly that the nutcracker one IS in the same location, its just as you say sadly that we need to enable certain flags to get their, same with the boys dorms the end mission tower location and every other which isnt accesible, yea i must have slided that one in instead of another interior, the screenies all share the same folder hehe,
and i havn't a clue about them comic book stores, they have some similarity but noticable differences and 2 walls on each are missing so may be your right, and the pic is from the 3rd racetrack, and i was thinking exactly the same question, it would be ace to fire that thing at people!,
i think for the ps2 you could use 1 of them gamesharks but youd have to make/get a code, the 360 im unsure i only know you can get it chipped,
@AJ yea i aint questioning the realm of possibilities it can bring, what im questioning is the effect of use, unless you or nt or the savour of bully modding randomly pops out the woodworks and makes these .asi's then were in big trouble, just look at the response of this thread, about 5 people all intotal have replied, the games about 3 years old, and the lack of interest/ability in modding this game makes the outlook look grim,
what i think we need to concentrate on (in regards to interiors anyway) is finding out how to load errored areacodes, and enabling those darn blasting flags!11!!SHIFT11!1ONE!
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Weremuffin on June 22, 2010, 12:32:44 PM
.. Not sure if I said, But @Steman: The Tattoo place likely freezes due to that when you enter it normally the Tattoo selection bit automatically opens.
.. I mean that, Because you entered it incorrectly(not via the marker), It wasn't able to load something it should of, hence freezing. Maybe.
Likely with a code or something the freezing could be prevented.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on June 22, 2010, 02:01:25 PM
allrighty, the tattoo place loads fine, its just that it loads the default camera angle and the tattoo selection everytime you enter that heavon/world/areacode whatever you wanna call it, im sure its easily disabled if we can find the right part to change, if we can disable the camera and the selecting the tattoo bit then we could make the interior fully accessable
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Weremuffin on June 25, 2010, 11:55:16 AM
Now this is making me wonder if it'd be possible to make a Camera Control code.
So you could control the camera anytime, even cutscenes.

Hm, I think I saw a document once for making a camera control code, But not sure where I saw it. Probably Romhacking.net
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on October 24, 2010, 01:34:51 AM
Has anyone found out how to map the markers to put them infront of doors and the window by the tenements?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on October 24, 2010, 11:19:46 AM
 I don't think anyone has yet, but don't worry about the tenements, you can get back in there with some errands.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on December 11, 2010, 12:00:33 PM
I removed the teeth from the Fun House in the carnival through the World.img, there is still a collision, could that be removed as well?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on December 11, 2010, 12:07:28 PM
I would assume that could be done. I think the way it works is that the teeth are simply images attached as a "prop" to a "wall". I'm not exactly sure how Bully is programmed, but usually there is some sort of barrier property used and images such as walls or in this case teeth, are applied to it to give it a realistic appearance.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on December 11, 2010, 12:21:08 PM
I did it, I removed the collision, I can access the Fun House anytime I want now, without being in a mission.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: BloodChuckZ on December 11, 2010, 03:08:47 PM
Now that is FAR OUT !!
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Chrissy on December 11, 2010, 10:04:46 PM
Kudos to you, I don't have the patience to do that.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Repo Man on December 12, 2010, 09:09:35 AM
Impatient Chrissy.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on December 13, 2010, 10:17:21 AM
...wondering if we're any closer to loading up flagged interior versions?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Repo Man on December 13, 2010, 10:27:48 AM
Hey, Steman. You got here before me but we didn't get a chance to meet. :)
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on December 13, 2010, 10:38:42 AM
Hi mate ;D, yea iv'e kinda been inactive for a short while, only just recently come back on
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Repo Man on December 13, 2010, 10:58:19 AM
No-one can escape from Bully-Board... :D
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: GovernmentMan123 on December 13, 2010, 06:18:11 PM
Speaking of interiors, I've known a way to add NPCS to different places for a while now...

(http://img152.imageshack.us/img152/8326/70620700.png)

(http://img29.imageshack.us/img29/3016/54533525.png)


Bully SE Harrington House Mod (http://www.youtube.com/watch?v=gOHVNAs8gRg#ws)


Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: BloodChuckZ on December 13, 2010, 09:49:34 PM
They should have been there all along !!
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Repo Man on December 14, 2010, 06:02:59 AM
I'd add Bullies to the Library and watch some fighting.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: GovernmentMan123 on December 17, 2010, 08:06:01 PM
I've been doing a little bit more editing today as well. Now I've added:

- 2 New spawnpoints for Greasers.
- Made it so Greasers can sit on the couch.

(http://img140.imageshack.us/img140/995/bully2010121800565668.png)

(http://img228.imageshack.us/img228/1632/bully2010121800561864.png)

(http://img52.imageshack.us/img52/685/bully2010121800554098.png)

Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Dave on December 17, 2010, 09:07:35 PM
Haha, that's so cool. I wish they would've come up in places like that for real.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: BloodChuckZ on December 17, 2010, 10:19:23 PM
Ha Ha, that is great.  I had a glitch once and found a couple of Preps in the Beach House, and once, a Prep in Harrington Hall.  Never any Greasers in the Pool Hall after the mission, though.

And even behind the bar, where Jimmy can't go....Classic.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on December 17, 2010, 11:51:24 PM
lol, can they serve drinks?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on December 18, 2010, 07:21:10 AM
Hi all, @Governmentman I remember seeing this video, good stuff, do you mind spilling the beans just now it looks ace, also send me a pm on utube i can get you the full fraps if needed,
back on topic, has anyone got any closer so we can load up these flagged interior versions?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Repo Man on December 18, 2010, 10:31:00 AM
Not me.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on December 22, 2010, 08:53:20 PM
Hi all, @Governmentman I remember seeing this video, good stuff, do you mind spilling the beans just now it looks ace, also send me a pm on utube i can get you the full fraps if needed,
back on topic, has anyone got any closer so we can load up these flagged interior versions?


I have only discovered that the Fun House is flagged in the mission where it is used, because if you access it in free roam through modding, it will be emptier.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on December 23, 2010, 08:26:28 AM
yea and most of the doors etc are closed, so theirs no chance of moving from room to room like in the mission
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Crazy Snake on January 05, 2011, 03:35:09 PM
You ever thought about trying to get a job doing this type of thing?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on January 16, 2011, 01:45:58 PM
I don't know if this was talked about already but it is possible to map the marker in front of their designated doors, I tried my best for the auto shop, but the marker is near the door, not exactly in front of it, so it is accessible from the exact door where it belongs now. I just thought I mention it.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Repo Man on January 16, 2011, 04:49:58 PM
You ever thought about trying to get a job doing this type of thing?

Yeah being a programmer pays...see Mark Zuckerberg for example.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on January 16, 2011, 04:54:41 PM
That guy is a prick.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Repo Man on January 16, 2011, 05:07:53 PM
Maybe, but he became a billionaire creating Facebook.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on January 30, 2011, 10:47:18 AM
SO... has anyone found any new interiors? There must be more beta interiors!
The staircase that leads to the rooftop of the school could've been accessed in the beta version of the game, it is pretty detailed.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on January 30, 2011, 11:28:59 AM
I'm not able to find that stuff because I have the PS2 version. Mercury is the one who could easily report back to you, but we don't know where he is!
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Repo Man on January 30, 2011, 12:21:32 PM
In France, duh.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mercury on January 30, 2011, 01:04:37 PM
I got PS2 as well. My PC Bully freezes after the second cutscene.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Repo Man on January 30, 2011, 01:20:10 PM
Mercury, Dave passed you. Turn on the engines, man, you're falling behind.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on January 30, 2011, 02:16:41 PM
Yeah, time for Mercury to put on his winged shoes. lol, get it?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Repo Man on January 31, 2011, 03:25:23 PM
No I don't. Do we repeat this now?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mercury on January 31, 2011, 03:41:20 PM
I got it, Mike, haha ! But you know, I prefer a few great posts that alot of short and useless ones !
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Repo Man on January 31, 2011, 03:44:51 PM
Everyone prefers that.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on January 31, 2011, 03:57:16 PM
I got it, Mike, haha ! But you know, I prefer a few great posts that alot of short and useless ones !

Oh good, I'm really glad that joke didn't go unappreciated. I figured that most people would probably understand it.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: BloodChuckZ on January 31, 2011, 04:59:23 PM
As somebody familiar with Gods, I got that right away.....
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: GovernmentMan123 on February 07, 2011, 11:37:16 AM
Inside the observatory-

(http://img560.imageshack.us/img560/6395/bully2011020716275628.png)
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mercury on February 07, 2011, 12:29:51 PM
Very good ! Did you put those Greasers as your "permanent bodyguards" ? That's something I'd like to do.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on February 07, 2011, 12:39:58 PM
That is cool! Do you have some pics of other places you've managed to get into?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: BloodChuckZ on February 11, 2011, 08:45:40 AM
That is Awesome !
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Chrissy on February 11, 2011, 03:21:45 PM
Wicked!
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on February 11, 2011, 06:41:32 PM
^Hey! You're not from New England, you can't use that term! :p
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: BloodChuckZ on February 11, 2011, 11:32:00 PM
^ Why ?  That got something to do with Witches ?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Crazy Snake on February 11, 2011, 11:54:18 PM
^Hey! You're not from New England, you can't use that term! :p

You should have a chat with ICP.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Chrissy on February 12, 2011, 02:58:48 PM
Um, wha?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on February 14, 2011, 01:35:00 AM
I've figured out how to edit markers in trigger.img! They are defined as paths! I know this because I removed the wardrobe's path from the greasers' clubhouse by accident so I was unable to change clothes there. Now, the question is how do we edit the paths' locations for easier access to interiors??
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on February 14, 2011, 01:43:08 AM
and there also seems to be a way to create new paths! If we program it correctly, we could end up accessing our own interiors as long as we design them ourselves with 3ds max makers!
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Al Arlington on February 19, 2011, 03:39:31 PM
New member here, But not new to the game. Planning a speed run, actually.

What? Right.
I believe this should count as modding, As it uses a cheat application(namely Ocarina) to temporarily modify the game to do other things.

Anyway. I've recently found a Levitate code for Bully: Scholarship Edition for the Wii.
It, as should be obvious, allows you to levitate.

I've found quite a few interesting things using this.
One Beta Area and bunch of Markers.

I know there are also beta characters in the game, But I don't know how to access them with the Wii version.

For anyone wondering what "Hidden Interiors" means, It's a term from Grand Theft Auto(particularly San Andreas which Bully obviously used as a base for it's game engine).
In San Andreas, If you enter the Ganton gym and kill everyone inside then spawn a Jetpack and stand on the exit marker, You can fly out and do all sorts of things. Mainly, Enter Interior Heaven.
Bully seems to have a very similar way of doing the interiors, But although I can enter other interiors, I can't figure how to load them.

Anyway, I've found a Beta Area in the School Building.
Although, According to Google I'm not the first to find it, there being at least one other person.
If you fly out of the lobby of the school and head towards the Principal's office, turn right to what looks like stairs and lower yourself in.
You will be inside a stairwell. This is not fully seen in the final game.
In the hallways you can see a door called "Roof Access", but you can't open it.
Going in here it's actually fully solid and rather detailed. Complete with a sign saying "To Roof ->" at the top pointing to a door out.
The sky box type bit around the other side of the door also reflects time changes like any other areas like it does.
It would of obviously been used in the final mission, Perhaps you were to actually chase Gary instead of it just being a cutscene?

Also, Beneath all interiors and some exterior areas there are little Triangle things.
They vary in color and often having some kind of markings on them, the markings being either text or random lines. In one case, a checkerboard pattern.
I theorize these are some sorta Markers placed by the developers.
The colors seem to represent an "Interior Heaven", Not fully sure of the markings.
One triangle seemed to say "im615" and another seemed to say "cera".

If anyone wants to help with the finding of beta areas and hidden interiors, You'll need a Wii with the Homebrew Channel(This is not piracy unless you use it as such.) with the Ocarina(Or was it Gecko something?) app.
Of course, You'll also need Bully: Scholarship Edition.
You can find codes for the Levitate and such on http://geckocodes.org/ (http://geckocodes.org/).

If anyone finds something interesting, Do post it here with instructions on how to get to it.

A little note, The game seems to only spawn certain areas for certain missions or after certain missions.
e.g: The School's Roof Top will only fully spawn in when you're fighting Gary.
e.g: The Junkyard also only spawns for the fight with Johnny Vincent.
e.g: The Spud Machine Gun only spawns after the mission it appears in.

I do hope this topic is okay, I love the game and would love to see what kind of things the game is hiding away from us.
Hidden ability to jack cars? A hidden house interior with pictures of all of Jimmy's girlfriends and an angry man who attacks Jimmy on site?

I've got a bunch of notes, mainly triangle locations, but if anyone wants to read them, not sure why'd you want to though, just ask and I'll send them to you.

edit: Renamed to fit present content.
or proberly the Gary chase was supposed to be a fight in the school AND on the building?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Brett on February 19, 2011, 04:13:38 PM
I found a YouTube Video with a Load Of Bully Hidden Interiors. Would you like the link?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Al Arlington on February 19, 2011, 04:53:12 PM
I found a YouTube Video with a Load Of Bully Hidden Interiors. Would you like the link?
yeah i think i saw that
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Dave on February 19, 2011, 05:18:48 PM
Post it here. I'd kinda like to see it too.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Al Arlington on February 19, 2011, 06:22:13 PM
Bully Scholarship Edition Hidden Interiors (http://www.youtube.com/watch?v=y1mqZozvO60#)
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Brett on February 19, 2011, 07:10:26 PM
Here is the video.


Bully Scholarship Edition Hidden Interiors (http://www.youtube.com/watch?v=y1mqZozvO60#)
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Chrissy on February 19, 2011, 07:49:46 PM
Haha, double post by two different people!
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Dave on February 19, 2011, 11:17:21 PM
That's so cool!

I wish the classrooms were explore-able. :'(
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: BloodChuckZ on February 20, 2011, 04:29:11 AM
That...Is Spectacular.....Had no Idea they were so detailed, and with stuff to destroy and trash bins to hide in.  

Why, oh, why, was this kept from us ?

LOL, the old style desks and old iron steam radiators.....Classic old school !

Any screenshots available ?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: eellliioottt123 on February 20, 2011, 05:00:21 AM
Theres a file on that video to download that gets you into the hidden interiors.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Dave on February 20, 2011, 10:47:25 AM
I'm also surprised how detailed it is. It's not just a blank room with random people running inside like you'd think it would be!
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on February 20, 2011, 11:07:47 AM
That is awesome! Are there any other interiors that have been explored outside of the school?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on February 21, 2011, 12:39:49 AM
So did anyone find out exactly how to put the markers infront of their doors, I managed to put the  marker that takes you to the autoshop close to the door but not exactly infront and it was after playing around with a lot of triggers and points named autoshop, so I don't know which one to edit, I know for sure that you can put them infront of their designated door though because of what I've mentioned above.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Weremuffin on February 22, 2011, 07:06:44 PM
*cough* I don't think it really matters where you put an Entrance Marker.
What does matter is setting the right parameters on it.

Course, I could be wrong. It's been a while since I was here. So maybe something new was found.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on February 23, 2011, 04:48:33 PM
No, you havn't missed much mate, glad to see you back anyway, it's still the flagged interior versions that need enabling, and to the guy asking about BETA interiors, their are 3 comic book stores in the file that the video shows, make sure you check my other vids out on the channel and subscribe if need be
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on February 23, 2011, 06:59:23 PM
No, you havn't missed much mate, glad to see you back anyway, it's still the flagged interior versions that need enabling, and to the guy asking about BETA interiors, their are 3 comic book stores in the file that the video shows, make sure you check my other vids out on the channel and subscribe if need be

Hey, about flagged interiors, I believe I saw something in the trigger.img, I don't remember what it was but I'll try to find it again, in case I don't, people that mod gta seem to know about flags so ask in a gta forum.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Weremuffin on February 26, 2011, 06:14:03 PM
That is awesome! Are there any other interiors that have been explored outside of the school?

I am not sure. I bet we can add stuff. It'd be hard though.  Some guy is adding all the gta maps together in one game. http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 (http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911) If we could combine maps, we can add GTA, Bully, and RDR's map together! If you're interested to do this, email me [email protected]

How fucking awesome would this be??!!!!!

.. I don't get it.
What exactly is that you linked too?
I'll try to guess, Some sorta Super Combination thing?
With Vice City, San Ananananananadreaeaeaeaeas and Liberty City(+Alderney) all as they're own islands in a single (fan)game?

Because if that's what it is, That would indeed be awesome.
Especially with multiplayer and being able to play as any of the protagonists.

Not sure how Red Dead could fit in, Isn't it set in a Westerny time?

.. Although. They could add Spitfires with Gravi Bubble so they could fly to the Moon which could hold the RDR world.

Don't say the moon is too small, Haven't you shot it with a rifle before? It grows each time you do.


....
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on March 16, 2011, 10:54:08 PM
New member here, But not new to the game. Planning a speed run, actually.

What? Right.
I believe this should count as modding, As it uses a cheat application(namely Ocarina) to temporarily modify the game to do other things.


Could you give me the triangle locations please?

Anyway. I've recently found a Levitate code for Bully: Scholarship Edition for the Wii.
It, as should be obvious, allows you to levitate.

I've found quite a few interesting things using this.
One Beta Area and bunch of Markers.

I know there are also beta characters in the game, But I don't know how to access them with the Wii version.

For anyone wondering what "Hidden Interiors" means, It's a term from Grand Theft Auto(particularly San Andreas which Bully obviously used as a base for it's game engine).
In San Andreas, If you enter the Ganton gym and kill everyone inside then spawn a Jetpack and stand on the exit marker, You can fly out and do all sorts of things. Mainly, Enter Interior Heaven.
Bully seems to have a very similar way of doing the interiors, But although I can enter other interiors, I can't figure how to load them.

Anyway, I've found a Beta Area in the School Building.
Although, According to Google I'm not the first to find it, there being at least one other person.
If you fly out of the lobby of the school and head towards the Principal's office, turn right to what looks like stairs and lower yourself in.
You will be inside a stairwell. This is not fully seen in the final game.
In the hallways you can see a door called "Roof Access", but you can't open it.
Going in here it's actually fully solid and rather detailed. Complete with a sign saying "To Roof ->" at the top pointing to a door out.
The sky box type bit around the other side of the door also reflects time changes like any other areas like it does.
It would of obviously been used in the final mission, Perhaps you were to actually chase Gary instead of it just being a cutscene?

Also, Beneath all interiors and some exterior areas there are little Triangle things.
They vary in color and often having some kind of markings on them, the markings being either text or random lines. In one case, a checkerboard pattern.
I theorize these are some sorta Markers placed by the developers.
The colors seem to represent an "Interior Heaven", Not fully sure of the markings.
One triangle seemed to say "im615" and another seemed to say "cera".

If anyone wants to help with the finding of beta areas and hidden interiors, You'll need a Wii with the Homebrew Channel(This is not piracy unless you use it as such.) with the Ocarina(Or was it Gecko something?) app.
Of course, You'll also need Bully: Scholarship Edition.
You can find codes for the Levitate and such on http://geckocodes.org/ (http://geckocodes.org/).

If anyone finds something interesting, Do post it here with instructions on how to get to it.

A little note, The game seems to only spawn certain areas for certain missions or after certain missions.
e.g: The School's Roof Top will only fully spawn in when you're fighting Gary.
e.g: The Junkyard also only spawns for the fight with Johnny Vincent.
e.g: The Spud Machine Gun only spawns after the mission it appears in.

I do hope this topic is okay, I love the game and would love to see what kind of things the game is hiding away from us.
Hidden ability to jack cars? A hidden house interior with pictures of all of Jimmy's girlfriends and an angry man who attacks Jimmy on site?

I've got a bunch of notes, mainly triangle locations, but if anyone wants to read them, not sure why'd you want to though, just ask and I'll send them to you.

edit: Renamed to fit present content.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Weremuffin on March 17, 2011, 11:39:42 AM
... Why'd you quote the first post and not say anything?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on March 17, 2011, 06:48:09 PM
Sorry, I meant to quote it to ask for the triangle locations! XOuld those triangles actually be markers, because I've seen markers turning into triangle when you are far away from them.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Weremuffin on March 19, 2011, 04:41:23 PM
I think I posted a list of ones I'd seen somewhere, But I can't find it.
And it was on my computer, But it doesn't work anymore.

So let's go from memory.

One Triangle is underneath where the Junkyard should be in New Conventry.
Another is(possibly) underneath the main entrance to the School.
And another is underneath the Warehouse in.. Whatever the Townie area was called.

It's the Warehouse where you go on a date with Zoe.

There are others, But I don't know where the list is.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: BloodChuckZ on March 19, 2011, 04:44:22 PM
^ Spencer Warehouse.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Weremuffin on March 19, 2011, 04:56:53 PM
Isn't that in.. Bullworth Vale?

.. Which is the area before New Coventry, right?

.. I haven't played Bully in quite awhile, I should finish my Soundtrack Only playthrough.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: BloodChuckZ on March 19, 2011, 05:01:42 PM
No, that's in Blue Skies.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Brett on March 19, 2011, 09:16:36 PM
Wuz Good? 8)
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: UltimateGamer1 on April 03, 2011, 01:25:09 AM
Hey everyone for the Hidden Interiors check this out I got characters to fight me in different hidden interiors.
Bully Scholarship Edition Jimmy vs Gary 2 (http://www.youtube.com/watch?v=vJLriXvzTfI#)
Bully Scholarship Edition Jimmy vs Ted (http://www.youtube.com/watch?v=NRe3TLp1CQY#)
Bully Scholarship Edition Jimmy vs Gary (http://www.youtube.com/watch?v=wSZ6_AYzmSw#)
Bully Scholarship Edition Jimmy vs Gary (http://www.youtube.com/watch?v=c0vjquQu9UQ#)
Bully Scholarship Edition Jimmy vs Derby (http://www.youtube.com/watch?v=dN7o28mMwdg#)
Bully Jimmy vs The Mascot (http://www.youtube.com/watch?v=rNrYk1dC_XM#)
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: BloodChuckZ on April 03, 2011, 02:16:39 AM
Now, that is absolutely awesome !  I always wanted to go back to the Junkyard (Dump) and the Chem Plant in free roam !
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on April 03, 2011, 05:31:20 PM
Nice! I really like to see all thse interiors.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on April 03, 2011, 06:11:16 PM
hey allright guys, soz i not been on for a while, just wondering how did you get the charachters to spawn in the actual interiors?, i'm assuming you edited who spawns in the boys dorn and then have them chase you outside?

I think your right Carlos, the flagged interior versions are the ones we need to find to put a close to this thread once and for all!, try and find out that file if you think its important and have time, i don't use gta forums anymore the mods are all 1 sided on it so i stopped usin it, but i do think we should all try to concentrate on enabling these certain flags, 1 bit of information i can contribute is that the flags load upon room entry not actually at the start or during a mission
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: UltimateGamer1 on April 03, 2011, 07:56:01 PM
*Removed*
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on April 04, 2011, 04:22:26 AM
iv'e looked at these files and all they show they are area codes and co ords for specific exits, whereabouts are we lookin here?, say i wanna get the christmas auditorium in nutcracker mission theirs nothing in them files which would enable this, not from what i can see anyway, i'll give it a propper go tonight n report anythin
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: UltimateGamer1 on April 04, 2011, 10:37:03 PM
*Removed*
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on April 05, 2011, 03:57:23 AM
Naa im sorry tried it and its not workin that, your gonna have to do better than a 1 sentence reply; so we can all have a go at this and try to develop it, post a propper tutorial when you get a bit of time, what you changed, what line, what didget, what file, what to change it to, what difference we're looking for, etc then we can all have a go at this, the boys dorms one would be a bit complicated to start with it has a load of flags in not to mention the items you get after completing certain missions, if what your sayings true then we could possible get it to snow during summertime have you tried that?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: UltimateGamer1 on April 24, 2011, 10:43:00 AM
Okay sorry for not responding. When you do 100% completion of the game you get the Chemical Plant Flag,Harrington House flag,and trophy flag. The flags for interiors like the principal's office,class rooms and everything like that I used a mod from newdaysstudios but I used his mod and modded the interiors to spawn flags using the exitloc.dat and bliplocs.dat files they have many codes in them and they spawn flags for interiors. Also you can spawn characters in these places. Only for the junkyard there are no flags. For the roof I will try to use the trainer and spawn threw the door walk up the steps and run all the way up but the animation starts to fade away and the you fall threw the floor. There is a way to stop this from happening you must jump with the skate board and it sends you to the other side. I will show a 10 minute video on what I found.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on April 26, 2011, 03:50:28 AM
 :eek:...and what the hell have i done to deserve -3 karma?
anyway... thanks for quick reply, no newdaystudios doesn't know flags, he only knows how to get into the interiors, by flags we mean the masks that go over the interiors, (the items that load upon room entry) ie the xmas auditorium, the president auditorium, trashed girls dorm/gym etc, its explained better than i have and in more detail earlier in the topic,
your gonna have to explain in full detail what editing the exitlocs and bliplocs does, cause i cant see them doing anything special, whats different? what does it change about the interior? give an example youv'e done, what offset do we change in hex workshop and what to?, or if you could perhaps upload the files to megaupload and post what were meant to be looking for that would be more than great, also post a screenshop of the area you want to get to in the junkyard, i will upload a new file for you :cool:
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: UltimateGamer1 on May 08, 2011, 10:05:49 AM
Okay thanks sorry for not responding okay there is a little problem I've lost my 2 files I modded but I'll do it again. A bliplocs file flags the first flag. The exit is the leaving flag there is a blue and green flag. I'll post a screen shot soon.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on May 09, 2011, 10:35:02 AM
Ok mate, i look forward to seeing these, good work, do you think it will be possible to get the xmas version of the auditorium with this mod of yours?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on May 19, 2011, 01:49:26 PM
Upload the video soon!
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on July 18, 2011, 02:54:13 AM
Flags for interiors please.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on August 08, 2011, 03:06:51 AM
...it would be nice if someone could add some vital info on enabling flags or update this topic in some way.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on August 08, 2011, 09:04:21 AM
You haven't been here in a very long time.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on August 08, 2011, 09:14:15 AM
You're right, where is Steman anyways?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on August 08, 2011, 10:32:38 AM
haha, hes tied up in my basement, thanks for the welcome back guys, after joining the board and finding the interiors i just decided to leave as their was nothing else left for me to do and I rarely play the game nowadays, ive recently decided to reinstall the game because of the amount of topics which have popped up in this modding board (good work guys :D) and to complete it %100 :p, its just those annoying flags which need finding to give me a peace of mind, also does anyone know how vehicle spawning works? would be good to have bikes in the skatepark/race tracks
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on August 17, 2011, 04:20:16 PM
haha, hes tied up in my basement, thanks for the welcome back guys, after joining the board and finding the interiors i just decided to leave as their was nothing else left for me to do and I rarely play the game nowadays, ive recently decided to reinstall the game because of the amount of topics which have popped up in this modding board (good work guys :D) and to complete it %100 :p, its just those annoying flags which need finding to give me a peace of mind, also does anyone know how vehicle spawning works? would be good to have bikes in the skatepark/race tracks

There must be a way, just like how you spawn characters, there MUST BE A WAY!!!
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on August 27, 2011, 07:38:54 AM
I think iv'e uncovered flags, open scripts and search "AreaLoadSpecialEntities", im gonna try do some work on it when i can
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: UltimateGamer1 on August 27, 2011, 10:49:14 AM
Exitlocs and Bliplocs you change the codes in those dat files.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on August 27, 2011, 11:52:18 AM
give us all a example...
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on August 27, 2011, 08:47:29 PM
I think iv'e uncovered flags, open scripts and search "AreaLoadSpecialEntities", im gonna try do some work on it when i can

I think that's to spawn peds/objects in specific areas.

BlipLocs and ExitLocs probably determines where the blue and green exits are placed on the map (I think).

But I haven't messed around with it yet to know.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on August 28, 2011, 09:35:27 PM
I think iv'e uncovered flags, open scripts and search "AreaLoadSpecialEntities", im gonna try do some work on it when i can

I think that's to spawn peds/objects in specific areas.

BlipLocs and ExitLocs probably determines where the blue and green exits are placed on the map (I think).

But I haven't messed around with it yet to know.

I need so much help with these files!! I can't find AreaLoadSpecialEntities :(, and I edited bliplocs a little bit and removed an entrance marker, the only problem is that I'm not entirely sure what I did.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on August 29, 2011, 05:05:11 AM
@carlos try to compare the file with the original, sadly i think red's right, AreaLoadSpecialEntities just spawns the peds, and he seems to be also right about his bliplocs and exitlocs comment, but ultimategamer1 says hes enabled these much needed flags from one of them files, all i want is the god damn xmas auditorium!
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on August 29, 2011, 09:46:43 AM
@carlos try to compare the file with the original, sadly i think red's right, AreaLoadSpecialEntities just spawns the peds, and he seems to be also right about his bliplocs and exitlocs comment, but ultimategamer1 says hes enabled these much needed flags from one of them files, all i want is the god damn xmas auditorium!

Is it Trigger.img where you find the "AreaLoadSpecialEntities"?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on August 29, 2011, 09:47:59 AM
Btw, I think I know how to load objects inside interiors, I haven't tested anything but I think I know what to do!!! I'll let you guys know if I succeed!
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on August 29, 2011, 12:02:06 PM
best of luck, and no its scripts.img, btw i think its like red says that its peds
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on August 29, 2011, 12:11:48 PM
...which would mean that we'll be able to spawn peds inside hideouts.

Cool beans.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on August 29, 2011, 12:24:31 PM
i'd rather spawn the items though personally, and with the specialenteties thing it was only halloween, xmas, nutcracker, that type of thing, meaning their would be limited choice into who actually gets spawned
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on September 06, 2011, 11:01:38 AM
  :D We got the flags ladies, only tested 3 atm, the 2 auditoriums and xmas and their workin'  ;D
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on September 06, 2011, 11:23:00 AM
Wow, man, well done. Take screenshots and upload videos?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on September 06, 2011, 11:41:10 AM
thanks a lot red, took me a while to finish off this interiors buisness but i got their, yea i will upload soon man, im just tranna get this other mod sorted, and get the full list of flags for this one, you know to put the final nail in the coffin to this thread once and for all!, ...and it will give me great pleasure in doing so,
back on subject the auditorium ones are well ace!, and the nutcracker version even spawns the items in the school hallway! (the sign and clothes rack)
and listen to this, the christmas one spawns all the items without the snow!, so its like xmas in summer! :cool:
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on September 06, 2011, 12:26:02 PM
Have you figured out how to spawn the snow?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on September 06, 2011, 12:48:05 PM
yes you can spawn the snow in endless summer, but the problem is it also spawns the xmas items aswell, I may be able to take them out i'll have to look into it, i'm not entirely sure what part of the file gets the snow but i'll do some research comparing it with other files
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on September 06, 2011, 04:31:53 PM
All right, congrats on the find, and good luck with the rest.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on September 06, 2011, 08:00:28 PM
Hmm minor update, I can manage to get most items loaded, but when it comes to the trashed rooms on the last mish, the bell tower where you fight gary, and a few items here and their im completly stumped....
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on September 07, 2011, 01:34:34 PM
Cool find and welcome to Bully Board!  Unfortunately I have the PS2 version, so I won't be able to exploit all this, but it sounds neat.  I have always tried to find different ways to get into the roof access, but it never works.
  We have found a glitch in the PS2 version where you can explore the inside of Mr. Hattrick's House.  It's pretty cool in there.  I'm just not sure if you can do it on the Wii verson.

Dude, do you think you could send me the scripts.img from the ps2 version?, I've been wondering about something in those files.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on September 07, 2011, 08:16:27 PM
I would if I knew how! I have ZERO knowledge on PC modding, nevermind retrieving files from a gaming console. Sorry man. :(
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on September 09, 2011, 06:36:46 AM
Hmm minor update, I can manage to get most items loaded, but when it comes to the trashed rooms on the last mish, the bell tower where you fight gary, and a few items here and their im completly stumped....

Can you take a look at the "liquids" file? It says something about the gym pool, a trigger for adding water (I think), and even acid.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on September 09, 2011, 11:27:36 AM
^ Didn't someone try that with no success?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: deadpoolXYZ on September 09, 2011, 12:02:43 PM
Hmm minor update, I can manage to get most items loaded, but when it comes to the trashed rooms on the last mish, the bell tower where you fight gary, and a few items here and their im completly stumped....

Can you take a look at the "liquids" file? It says something about the gym pool, a trigger for adding water (I think), and even acid.

The acid from the chemical plant?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on September 09, 2011, 12:15:04 PM
ill look into this when i get time, scripts.img yea?

(tested this and it doesn't seem possible, the file represents the little puddle at the bottom of the pool and a bit of acid in the plant, (i know this because i teleported to their exact co-ords which are in trigger) i tried raising the z value but this cannot be heightened in trigger sadly
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on September 09, 2011, 05:45:30 PM
^ Didn't someone try that with no success?

I think T-Bone, but he's not the best modder out there, so...
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on September 09, 2011, 05:46:09 PM
ill look into this when i get time, scripts.img yea?

Maybe there's something in Scripts, but no, it's a separate file called "liquids".

Hmm minor update, I can manage to get most items loaded, but when it comes to the trashed rooms on the last mish, the bell tower where you fight gary, and a few items here and their im completly stumped....

Can you take a look at the "liquids" file? It says something about the gym pool, a trigger for adding water (I think), and even acid.

The acid from the chemical plant?

Possibly. There is dialogue from Edgar taunting Jimmy when he supposedly gets burned with Acid.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on September 10, 2011, 12:50:36 AM
Wow, really? What does he say?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on September 10, 2011, 05:23:03 AM
1. That burns, doesn't it?
2. Nothing like a chemical peel for your skin...huh Jimmy?!
3. Poor little Jimmy taking an acid bath!
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on September 10, 2011, 04:07:53 PM
Damn, that's pretty...disturbing.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Hayley on September 10, 2011, 04:15:15 PM
Jimmy with a chemical burn is pretty gross yet awesome to think about.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on September 10, 2011, 04:19:54 PM
Damn, that's pretty...disturbing.

Yeah, over the top for Bully.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on September 10, 2011, 04:22:25 PM
It seems a little extreme, yes.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on September 10, 2011, 04:30:49 PM
There are quite a number of things that are extreme in this game:

- Ability to fall off rooftops
- Weapons like a sledgehammer, and metal pipes.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on September 10, 2011, 04:32:25 PM
Those are a little violent, but I'm not so sure about the roofs thing. It's not too bad.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on September 10, 2011, 04:57:36 PM
Some roofs are fatal drops.

But then again, people have survived what are otherwise fatal drops, so...
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on September 10, 2011, 05:01:59 PM
Yeah, but I just consider it adding realism to the game. I think it would be "under" done to make it impossible to fall off a roof.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Hayley on September 10, 2011, 05:17:37 PM
There are quite a number of things that are extreme in this game:

- Ability to fall off rooftops
- Weapons like a sledgehammer, and metal pipes.

You gotta remember that the sledgehammer and pipe don't have a huge role in the game.

And it's not like there's a ton of realism in the game. I'm kinda bummed there's no blood. Everybody in Bullworth must be a mutant if their skin doesn't break open.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: BloodChuckZ on September 10, 2011, 05:38:26 PM
It's the nature of the game.  I don't mind there's no blood.  Be really unreal for characters to re-spawn minutes later all healed and okey-dokey. 

If I want blood, I got Manhunt and Resident Evil, where the dead stay dead after they are blown away.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Hayley on September 10, 2011, 05:45:39 PM
Or The Warriors, which is just like Bully. But yeah, this is true. Maybe Bully is just one of those games where it's okay to be unrealistic. We love it anyway.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: BloodChuckZ on September 10, 2011, 06:25:02 PM
Well...Realistically, they're all unrealistic....That's why they're video games.

Just that, when first playing Bully, I was less-than-thrilled about the no-blood thing, since I was used to there BEING blood splatters....It makes shooting Zombies fun.  But even more, I LOVE the open-worldness of Bully, and that more than makes up for the lack of blood.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: King Cobra on September 10, 2011, 10:32:15 PM
I wanted blood. You're telling me that after I have a brawl with someone there won't be at least one person bleeding?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: BloodChuckZ on September 10, 2011, 10:41:07 PM
LOL, normally, Hell Yeah !!

But just not in Bully.  But I got used to it. 

Think of it....Could we beat up the girls & women if we saw blood ?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: King Cobra on September 10, 2011, 10:58:30 PM
Would there be Bully?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on September 10, 2011, 11:32:40 PM
Most likely not. There was enough controversy as it is.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: King Cobra on September 10, 2011, 11:34:49 PM
Adding blood would just fuel it. JT get's more hope.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on September 10, 2011, 11:36:09 PM
Exactly. R* didn't want to push their luck.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: King Cobra on September 10, 2011, 11:40:15 PM
R* took the safe route.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on September 10, 2011, 11:46:45 PM
That's the smart way to go. Better to have a watered down game than none at all.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: King Cobra on September 11, 2011, 12:27:49 AM
Doesn't really matter. The game will be getting watered down after it's brought to court. The developers will have to make a cleaner version of it or scrath it and make another game.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on September 11, 2011, 06:42:40 AM
Seriously, imagine any of the little kids or girls with bloody faces...

@Chuck: In the Warriors you could beat up innocent women and bloody up their faces.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: BloodChuckZ on September 11, 2011, 12:58:02 PM
Hah !  Awesome !  (Although in RL, I'm not a woman beater, take note).
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Hayley on September 11, 2011, 01:10:51 PM
I actually DGAF if there's no blood in Bully. It just seems a little silly to me that Jimmy can fall on his skull a billion times and get up and walk away like nothing happened.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on September 11, 2011, 03:15:08 PM
its a flaming video game for crying out loud, anyway i thought this was the hidden interiors topic?
to anyone interested i should have the flags mod uploaded by the end of this week, iv'e had to cheat with a few flags but they still load nethertheless so im not that bothered.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on September 11, 2011, 03:19:28 PM
Lol...we tend to go off topic here in Bully Board. Don't worry about it.

But anyways, it was mainly because we were talking about the initial inclusion of acid as a hazard.

As for the mods, I look forward to them. Congrats again.
Title: Entrance Markers
Post by: Carlosvc92 on September 15, 2011, 11:21:32 PM
Hi, I was wondering if anyone here knows how to change the locations of entrance markers and also add new ones to the map. I know the location changing can be done as I did it before but I don't remember if it was with exitlocs or trigger.img, please if anyone knows, tell me as I'm dying to know!!!!1 Thanks in advance.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Carlosvc92 on September 16, 2011, 02:30:09 AM
thanks for the pleasant welcome, it's nice to see a descent forum with descent people,
i havn't found anything as of yet apart from what i said before, but with most of the people it seems on here using console versions it would be difficult to get modders on here,
mods ive seen are mostly all from editing the .DAT files, if someone could please shed some light on the BlipLocs.DAT and ExitLocs.DAT im sure it would help, their interior oriantated anyway maybe editing these could help?

Did you find a way to edit these bliplocs and exitlocs??? I've been trying really hard and I'm going crazy, please help.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on September 16, 2011, 04:10:43 AM
allright carlos, i'm sorry mate i havn't tried yet, iv'e been stuck on trying to get the halloween flags to load, which is why part 2 is taking so long, your best bet is asking that ultimate gamer guy, I know you've been trying to get this for a while, so i'm sorry I cant help atm, iv'e made made these markers dissapear before by editing trigger.img if thats any consolation, perhaps they can by remapped to a different possition by changing the areacode and coords?
Title: Re: Entrance Markers
Post by: Red Blaster on September 16, 2011, 05:59:35 AM
Hi, I was wondering if anyone here knows how to change the locations of entrance markers and also add new ones to the map. I know the location changing can be done as I did it before but I don't remember if it was with exitlocs or trigger.img, please if anyone knows, tell me as I'm dying to know!!!!1 Thanks in advance.

Trigger I believe just changes where the entrance/exit takes you to.

However, to change where the markers show, I think that, as I said before, the trick lies within BlipLocs and ExitLocs.

BlipLocs, I think, represent the blue markers, whereas ExitLocs represent the green markers.

I have noticed that there are coordinates in both files, so maybe those determine their location in the game.

Going back on this thread, I've always wondered what those triangles were that Weremuffin was talking about. A black triangle under the junkyard path, and a white triangle under the school entrance? I want to see those, honestly.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on September 20, 2011, 04:02:05 AM
Update ***
Hidden interiors Flags V.10 will be ready for release shortly  :D
i'm just making a short video and finishing off a few files, the flags and mission appearances are as follows:
Halloween1         Halloween
Halloween2         Halloween
Halloween3       Halloween
vote                  The Candidate
TombstonePost      Halloween
PumpkinPost      Halloween
RL_rich1         Race the Vale
Christmas              Chapt2Transition
nutcracker         Nutcrackin'
Rudy1         Rudy the Red Nosed Santa
Rudy2         Rudy the Red Nosed Santa
Rudy3              Rudy the Red Nosed Santa
delivery             Discreet Deliveries
Miracle         Miracle on Bullworth St
2s07           Small Offences
Chapt1-6 transitions  (Winter/Augest/Spring/Summer)
Rats in the Library      (Shipping case in library)
The Gym Is Burning    (Demolished gym)
Complete Mayhem       (Trashed Library/Gym/Dorm)
Final Showdown          (School Roof)
Tattoo Parlor              (without the selection screen)

Sadly I havn't been able to get the school voting flag or the full halloween items to load, (i think this is due to a certain mission becoming completed once the game loads as iv'e made the items dissapear during load up, but not made them appear during endless summer)

If I have missed anything out please post ASAP
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: MadmaN on September 23, 2011, 04:35:49 PM
From what I have found the bliplocs is only for showing the location on the map/radar of various things like shops...hideouts...bus stops...etc and has nothing to do with the blue markers. The blue markers are controlled from what I have seen mostly from the various .dat files inside the trigger.img file. Hope that helps.

I am currently mapping out the trigger.img dat files to figure out what every part of their syntax does since editing those does cause changes in the game and I have already posted screenshots of two areas ive onlocked complete with the blue circles for the doors for both areas. So it stands to reason that trigger.img is the key to all of this. Tho I confess it would make things easier if someone did manage to figure out how to decompile the lua scripting since thats where the main stuff in the game can be changed which also includes the curfew times which I am working to circumvent too. Already had one instance that I have yet to replicate of being able to last till 4am before passing out then game crash.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on September 23, 2011, 08:43:26 PM
What does ExitLocs do, then?

And also, what program can I use to extract the encoded idb file within the ide.img file? Please bear with me, I'm such a noob when it comes to this stuff. >_<
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: MadmaN on September 23, 2011, 10:17:14 PM
imgtool version 2.0 which you can find on google pretty easily. GTAGarage has it as well as a few other sites. the exitlocs works like the bliplocs and just shows on the radar/map where the exit points are for the map area you are in ..namely when inside a building like the school....gym...hangouts...etc

for now tho you can use imgtool and extract the default.idb file and hex edit that one normally like you would the ide.img file but in this case you dont have to worry about making the file larger or smaller since it is just a encoded text file. even if you swap stuff out for various characters and more spaces...etc are used it should not hurt anything and all you have to do then is just take your modded default.idb file...and just delete the original in the ide.img and add the changed file since it will not let you replace it due to file sizes being too different.

I do have a better img editing tool if you want it...just pm me and I will link you to it from my clan's server.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: ArchDemon436 on September 24, 2011, 04:12:28 PM
I have imgtool but when I extract the default.idb and use that one instead of the ide it crashes my pc even though I have not touched or hex edited it my pc is sensitive and I don't know what's the problem it should load the game just fine I might need some help
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: MadmaN on September 24, 2011, 07:09:54 PM
well...dont extract default.idb to use as a replacement for default.ide since even tho both files are the same....the .idb file is encoded in a way that I havent been able to identify yet. and the game loads that before the ide which I do find a bit odd since it appears that default.ide doesnt get used since all the same data in that file is already in the idb which is loaded instead. If I am not making any sense just let me know...lol. Kinda running on fumes as I type this since I have only slept 20 mins in the past 30 hours
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on September 24, 2011, 08:26:27 PM
Yeesh...you must be one busy guy.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on September 30, 2011, 04:10:33 AM
Bully Scholarship Edition Hidden Interiors Mod Part 2 (http://www.youtube.com/watch?v=Xb9U8j0hJHw#) v1 flags are finished, i'll upload and post the link tonight
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on September 30, 2011, 05:16:18 AM
Dude...that is so awesome! Well done!
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on September 30, 2011, 08:12:17 AM
thanks, least we have the interiors done 100% now, bar the exception of chapt 1 and halloween, i'll upload the download link now
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Mike_W on September 30, 2011, 11:13:26 PM
That's incredible! I love the roof top, it's so awesome!
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: BloodChuckZ on October 01, 2011, 12:49:40 AM
Heh....Was that a picture of Hitler in Crabblesnitch's office ?

And those green banners in the Auditorium.....Look like those at a Nazi Rally !
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on October 01, 2011, 01:23:02 AM
^ I think that's the point. Earnest is supposed to be a 'fascist', basically.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: VanceMdc on October 08, 2011, 02:04:22 PM
It must be a trivia..just like the anarchy symbols.

Thanks a lot lot Steman  :cheernutz:
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on October 08, 2011, 05:00:17 PM
lol np  :D
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: -мα∂нαттяι¢к- on November 05, 2011, 03:20:04 PM
hey does any one know any secret rooms for pc? Also steman, what to do with that download link?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on November 05, 2011, 03:22:41 PM
PC/Wii/360/PS2, same thing.

On his youtube channel, he has downloads on his videos...all you have to do is replace these files with their counterparts in the folders of Bully...but make sure you back up, first.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: -мα∂нαттяι¢к- on November 05, 2011, 06:37:18 PM
well i havent been able to get into hattrick manor on pc
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: -мα∂нαттяι¢к- on November 05, 2011, 06:48:18 PM
Also ive found a lot hidden places around school and own which you don't need download for. First one is in boys dorm, go in hallway that leads to door outside, look on your right, there will be a trashcan or something u can hide in. Go in, rotate Jimmy so he is facing the walll, and press r to get out. You will then be in another students room. You will see two beds and a dresser. If you move to far though, you will spawn back inyour room. Also when you go out of the dorm and you get to the center where on youor left is boys dorm and your right girls. Got to the right top corner of that center, there will be another bin. repeat same process, jump out while facing wall, and you will be under the school. There is also one in the girls locker room in the gym, and one in the asylum. The one in the asylum puts you in a room with a white floor, where you can see and shoot things out, but nothing can come in. Oh and one in front of Harrington house that gets you stuck in one of the pillar things.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: -мα∂нαттяι¢к- on November 05, 2011, 06:49:42 PM
i meant and town not and own sorry
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: deadpoolXYZ on November 05, 2011, 06:51:45 PM
I think most of the places you just mentioned are not 'secret interiors'. I think they are like glitched rooms that were not supposed to count as an interior.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on November 05, 2011, 08:05:27 PM
Also ive found a lot hidden places around school and own which you don't need download for. First one is in boys dorm, go in hallway that leads to door outside, look on your right, there will be a trashcan or something u can hide in. Go in, rotate Jimmy so he is facing the walll, and press r to get out. You will then be in another students room. You will see two beds and a dresser. If you move to far though, you will spawn back inyour room. Also when you go out of the dorm and you get to the center where on youor left is boys dorm and your right girls. Got to the right top corner of that center, there will be another bin. repeat same process, jump out while facing wall, and you will be under the school. There is also one in the girls locker room in the gym, and one in the asylum. The one in the asylum puts you in a room with a white floor, where you can see and shoot things out, but nothing can come in. Oh and one in front of Harrington house that gets you stuck in one of the pillar things.

Those are just glitches/out of bounds areas.

By interiors, he means like Biology classroom, music room, auditorium, etc.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: -мα∂нαттяι¢к- on November 06, 2011, 12:16:35 AM
i know, i didn't say interriors.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: -мα∂нαттяι¢к- on November 06, 2011, 12:24:46 AM
Anyways, sorry if that was confusing. So how to get into Hattrick manor on pc? Haven't been able to
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on November 06, 2011, 05:14:24 AM
Nah, it's alright.

You have to do the bike jump from the stairs.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: -мα∂нαттяι¢к- on November 15, 2011, 08:05:37 PM
so any other places like that where the walls aren't completely solid? I know the bank's wall arent.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: MadmaN on November 15, 2011, 10:50:31 PM
There are a few....the janitors room upstairs in the school...the rusted door that says janitor on it when the door is removed has hollow walls on its left side if ur standing in the hallway facing the door...you will fall to the second floor or through the entire floor if you fall through that. The auditorium also has hollow walls if you remove the doors and walk in...but thats only because the actual interior isnt spawned there and is seperate from the actual school.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: UltimateGamer1 on December 06, 2011, 07:25:51 PM
@Madman That's one thing about this game I don't get. Why the hell do the actual class rooms and auditoiriom spawn only during missions. It really doesn't make sense because these game creaters seem like they were lazy with this game and most interiors aren't finished or done. They are just used on missions it's strange and weird. I noticed that these actual interiors are very big. One hidden place on the map that doesn't exist and very hard to get to because its shallow is the Bullworth forest it can't be walked on or ententered because its shallow. The junk yard is an interior that is fully functional everything is solid and walkable its actually very big and,fun to walk around. The chemical plan is fully functionable acept the door that is near the hole its weird because the marker to open spawns on the other side. I'll make a topic fo rf imteriors you can enter and not enter.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on December 07, 2011, 01:55:42 PM
I think R* have full intentions of never releasing these beutiful interiors, its the same with IV, and it does add extra interest to the game for fans and modders like us to crack
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: UltimateGamer1 on December 07, 2011, 05:28:52 PM
R* was lazy with this game and its port they added this game to the pc very fast and sloppy.They were very lazy and uncreative with the boss fights and the missions I mean its fun to play but its also very annoying with the glicthes and 20,000 game crashes and starting all the way from the beginning. This game not like otjer Rock star games isn't hard the AI are slow and easy to beat. The bosses are easy and are pushovers. I think if R* got the guy that made Johnny's beta to create the game it wouldv'e been better. To bad morons made this one :(.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Al Arlington on February 03, 2012, 04:42:05 PM
Apologies to go into "GTA land" again but someone told me that Bully used San Andreas as a baseline.
What I mean is some features from SA were in Bully but dropped.
Can someone confirm this?
Ones I have been informed of are
-Girlfriends (Take them on dates instead of quick kisses)
-Respect in free roam
-Trouble Meter lasts longer.
-Ability to remove Tattoos.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Jay on February 24, 2012, 05:06:50 PM
I'm not really used to Modding, however you may of spotted them before, I went to the config folder in the Bully folder, I clicked on the 'dat' folder, looked around abit, and I found something to do with the Exit Markers and the Blip locations, does that count? Because I just wanted to know wherever it could be useful or not. The files are called 'Bliplocs.dat' and 'ExitLocs.dat', I looked at both of them with Notepad++ but on BlipLocs, all I could see were the locations like the Warehouse, Observatory, well almost every interior, but to the right, there were just a bunch of Zeros? I don't know why, but it seems interesting.

One more point, also in the files, I found out that hidden somewhere is the Testroom developers used before the making I think.  Also with the ExitLocs file, it had the co-ordinates of the interiors and how to exit them and stuff, sorry I'm just a noob at trying to find out stuff!

Maybe someone could check it out? Thanks.

It is definitely interesting, I wonder if it has actually anything do with Hidden Interiors?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: UltimateGamer1 on February 24, 2012, 10:48:29 PM
The ExitLocs control where the ped or character goes after someone opens that door. All of the interiors on the game are done even the ones that we cant see. They are in an harcoded script that we can break but try editing that file I managed to get some doors out the exiting door to the Chem O Plant and the exit door to the Tenements.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: MadmaN on February 27, 2012, 12:21:21 AM
heh, I will correct you on the exitlocs and bliplocs.

Exitlocs.dat just shows on the radar map where the exits are to a interior you are in. They show up as orange door icons on the radar and bliplocs work for other things like mission locations (stars) objects you need, authority figures...etc.

those two scripts really are pointless to try modding because it just screws with the game.

I have done a lot of reverse engineering to figure all that out.

Hope that helps a bit more since I can answer almost any question dealing with the game files....
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: UltimateGamer1 on February 27, 2012, 12:58:51 AM
Oh I thought they were for that type of thing I was wondering why my games stars were moved all across the map I finally figured it out -_-. I was a bit confused at first lol.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on July 31, 2012, 06:16:36 PM
Alright guys, time for a necro of this thread.

Right, for a long time, I was very intrigued by this talk of the triangles underneath the game map. Well, thanks to the gravity mod, I was able to get under the maps and see for myself, and sure enough, I found the black triangle underneath the junkyard interior, and the green triangle underneath the school.

Now, I have no idea what the green triangle is, but according to info Mad gathered, the black triangle is an unspawned interior...can't confirm this yet, though.

Anyways, I took screens of them. No idea what it says on the green one apart from the first four letters (ceme). Keep in mind, I can't get any closer to them because of the pink water that automatically knocks Jimmy out.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on July 31, 2012, 06:28:53 PM
If I can get a clearer pic, I'll post them. Also gonna try to find more of these triangles.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Al Arlington on July 31, 2012, 07:55:29 PM
Couldn't you & Mad change the level of Pink Water?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on July 31, 2012, 09:01:24 PM
We don't know how to do that yet.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: MadmaN on July 31, 2012, 10:08:06 PM
The water levels are something that I have never been able to alter yet in bully due to not knowing how they are set yet.

I strongly suspect they are controlled via what I have dubbed "flags" in the world map and quite possibly also be in place somewhere in the lua scripting or in the game's bully.exe itself but I have no easy way to confirm nor deny any of this just yet.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: MadmaN on August 01, 2012, 12:28:37 AM
I think I figured out what the green one is supposed to say....if this is wrong then oh well..but it certainly fits.

I believe it is meant to say cement. Possibly in reference to one of the flags for the world map as I call them.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Al Arlington on August 02, 2012, 08:46:50 PM
Or you could try editing the IDE/IPL so it spawns higher. :S
Shame Bully modding is so limited. If it was GTA SA, by now you'd solved it & found ways to make stuff higher/lower. :/

CEM could also be the cemetary. Or a beta cemetary.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on August 03, 2012, 12:46:41 PM
The 5th letter looks like an n.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Al Arlington on August 06, 2012, 08:25:28 PM
CEM_N
CEMETARY: X
CEMENT: Possibility.

Removed construction site?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: MadmaN on August 23, 2012, 02:20:23 PM
The IPL files cannot be edited even tho I have finally found them. The IPL files are encoded in a binary encoding...probably encryption is my guess....since their extension is .IPB and are located inside world.img. There is as of this time no way to edit those yet but that may change in the future at some point.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Rfl4222 on October 06, 2012, 04:43:47 AM
I always thought of re-making (I use that term very loosely) the 2nd floor of the boy's dorm in a program called, Source SDK. It will be similar to the Girl's dorm.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Red Blaster on October 06, 2012, 02:03:38 PM
The boy's dorm was the exact same as the girl's dorm, only it had a trashy look.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Rfl4222 on October 06, 2012, 06:55:03 PM
The boy's dorm was the exact same as the girl's dorm, only it had a trashy look.

TIME FOR PICTURES!!!  :cheernutz:
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Frank West on December 26, 2012, 01:28:48 AM
Quote
TIME FOR PICTURES!!!  :cheernutz:
(http://img69.imageshack.us/img69/6339/bully118um.jpg)
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Walter20210 on February 26, 2013, 03:34:54 PM
lol in the old version everyone have is face similar to cats xD (I mean is mouth)
and 2 floors would be cool :P
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Evolution on February 26, 2013, 08:13:49 PM
The Beta Boys Dorm would of been SOOO much better... Why the fuck would Rockstar turn the dorm into a shity hole?... God damn it.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: -мα∂нαттяι¢к- on February 27, 2013, 09:03:02 PM
MadMan and I are going to try to recreate the beta boys dorm eventually. We have some ideas that may work. I have added new models to the map successfully before, but it's gonna be complicated because the dorm models are split into so many parts.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on March 07, 2013, 11:23:02 AM
have the textures been found?, are they still in world.img?, thats the question
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Walter20210 on March 07, 2013, 03:40:17 PM
No. I think they are in .exe
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: MadmaN on March 30, 2013, 01:42:28 AM
The boys dorm used the same textures as the current incarnation does...however the actual model of the dorm outside along with the interior models were basicly just a mirrored version of the girls dorm...just everything was flipped around to be a mirror image so to speak.....why though they downsized it is anyone's guess....but this will be done soon as I can get the proper time to start tackling this mod...as it will be a big mod...lol.

Once I finish getting some things put back in order in my personal life....I will be ready to tackle this....but I also have to finish work on the player selector...unless Rise to Honor beats me to it...since we are actually teamed up working on this....but lately I have been avoiding everyone since I just haven't been able to cope with the stress of life and not had any real motivation to do any modding.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: DarbyHarringtonMind on April 12, 2013, 01:57:46 AM
can someone send me link hidden interiors???
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: MadmaN on April 12, 2013, 02:21:33 PM
Best you make requests in the requests forum m8 as this is not a forum for making requests for mods. Just wanted to let you know about this since posting in the wrong areas is heavily frowned upon here as this makes more work for the staff to move posts around ....delete posts or edit them accordingly.  8)
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: KiLerZolika on July 26, 2013, 06:12:53 PM
Anyone figured out how to mod Bully SE to levitate/use Jetpack like in SA, and then go straight into Heaven?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: WhenLifeGivesYouLemons on July 26, 2013, 07:09:35 PM
Anyone figured out how to mod Bully SE to levitate/use Jetpack like in SA, and then go straight into Heaven?
Yep with skateboards and bikes.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: KiLerZolika on July 27, 2013, 12:36:44 PM
Cool! Can you give me a link for the mod?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Никита666 on August 07, 2013, 05:35:39 AM
When to be completed this mod?
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Davidlam on May 30, 2014, 05:00:03 AM
This is a cool mod
but it is a shame the guy never released this mod
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: Prosecute on April 01, 2015, 07:26:20 PM
I'm back and returning from a long break and I'm gunning for vengeance!, what the hells been happening with the whole modding scene on here? It has become a total joke!, modding etiquette has been thrown out the window since i went, all my mods have been stolen without so much as a sniff of a mention! its a free for all!, anyone interested in getting back in touch pm me
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: deadpoolXYZ on April 01, 2015, 09:34:06 PM
I'm back and returning from a long break and I'm gunning for vengeance!, what the hells been happening with the whole modding scene on here? It has become a total joke!, modding etiquette has been thrown out the window since i went, all my mods have been stolen without so much as a sniff of a mention! its a free for all!, anyone interested in getting back in touch pm me

Welcome m8. I remember back in the day when red, rise, governmentman and you were the most skilled modders and taught us everything.
About your mods being stolen... what? I don't remember anyone claiming credit for your mods or anything like that. I made a teleport mod years ago but I credited you because you posted most of the coordinates I used in it.
Also every time I visit your profile I get a virus warning because you linked something from myspace idk.  :P
 
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: SWEGTA on April 02, 2015, 03:48:44 AM
I'm back and returning from a long break and I'm gunning for vengeance!, what the hells been happening with the whole modding scene on here? It has become a total joke!, modding etiquette has been thrown out the window since i went, all my mods have been stolen without so much as a sniff of a mention! its a free for all!, anyone interested in getting back in touch pm me
Not interested in modding with you, but I'm glad you're back.
I think the overall attitude is that people want their own little camps. People splitting up into teams and having slap-fights over finding action nodes.

I'd really like to see you collaborate with one of our bests.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: AfterLife on April 04, 2015, 09:18:29 AM
Also every time I visit your profile I get a virus warning because you linked something from myspace idk.  :P
Haha, same here.
Title: Re: Hidden Interiors, Beta Leftovers and OOB Exploration. [Now 80% stickier!]
Post by: iscream4u on September 04, 2016, 09:22:35 AM
here  is a link to a noclip mod http://download1647.mediafire.com/d6gdv5ed12pg/r7p4nlfx7rx61lv/fly.rar